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Is it still worth hunting bugs for a living - at the risk of being treated like an insect - for your break in the videogame industry?
“You are not playing games.” While researching the life and times of the modern-day games tester for this article, we asked everyone we interviewed – quality assurance professionals, the developers who work with them (and as often as not used to be them), disillusioned former testers who’ve hung up their gamepads and walked away – what the most common misconception about the job was. And without exception, they all gave that same answer. Anyone with any experience of the QA process will deny the slightest resemblance between testing a game and playing one for pleasure: finding bugs is unmistakably work, and, by common consensus, very dull and repetitive work at that. On top of this, pay is often poor, job security frail, working conditions extreme and recognition hard to come by.