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now that games are getting so expensive that only a few developers can afford to create a new game, how will that effect the modding community?
on one hand one could think that since the new consoles have online download and upgrade possibilities, this would be a great time for game mods, not only done by amateurs but also real developers that cant afford a full game but who can create great mods for existing games and distribute them easily on the gaming networks.
but then on the other hand the new games are so complex with graphics and quality expectations that few semi-amateur modders will be able to create decent mods like they did in the past decade.
what do you think? will modders be the ones that create the great and creative stuff in the future? and will it be done by game developers that today make full games but no longer will be able to afford full games but make mods instead?
I personally think that the mod community will keep growing as more and more people get the tools that are needed for the games and learn how to do it. one easy example is the sims 2 theres a site called mod the sims 2 witch is full of mods and changes to make the game more realistic and people make there own objects and sims and stuff like that.
I agree, mods are the future. I play most games and the mods are always better then the game. But aswell in ranked games, Battlefield 2, it ruins the point of the game.
What gives mods the flexibility to continue on even though graphics are appearing to become insanely complex is the tools.
The same artist working at the studio are the same guys who have the determination to do this stuff for free even if it's not quite as good as the pro's.
Also tools become more and more specialized Zbrush for normal maps, 3ds/Maya for low poly models(which aren't really as low poly as one would think UT engine 3 player models are 8000 polygons or higher.) so on and so forth. The biggest problem with this is managing such a large community of developers remotely and really says something about the leader; rather leaders. The more dedicated leaders a mod has the chances of its success increases because its harder to fall apart. Most mods that fail are the ones with a leader who tries to bask in the glory of the lime light. Selflessness is key, you gotta share peices of the pie
This is all just speaking from experience of course because I've never started a mod team but I've seen a few fail.
Modding is all part of the Gaming Community, and an invaluable part here; it is all about how you participate; it really makes the communities more rich, with really big modding sites, and amazingly talented people who make them for free, out of enjoyment. Mods can be amazing, look at Sim Mars, the biggest mod of Sim City 4, which has its own Music, Entire enviromnents and more, a complete entire mod... and the Halo 2 RTS Mod for Battlefield, and all of the other Battlefield mods, amazing communities and people behind them, and thats what builds gaming communties.