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In life, work and play are usuallyclearly separated, but students at one Japanese high school are findinghelp with their studies from an unlikely and somewhat controversialsource – Nintendo's DS games machine.
One teacher at Tokyo Joshi Gakuen (Tokyo Academy for Girls) has creatively pushed the traditional school's limits by introducing the handheld into her English classes in a bid to liven up what is typically a dry, impractical subject in Japan.
Interactive learning MotokoOkubo's classes of teenage girls use the Nintendo gamer to practisewriting English, reinforce vocabulary learning and for listeningcomprehension.
Although the DS program is still just a trial runby Okubo alone, results have been good, with students claiming to bemore interested and relating better to the familiar machine than todusty old books.
No toys on us Still, eventhough the DS is well known for its educational software, some ofOkubo's fellow teachers are still unsure of the value of bringing a'toy' into the classroom.
However the trial turns out, the kidsstill have to return the handhelds at the end of each lesson – thestrict rules of the school allow for no 'inessential' items at all; noteven Mario and co.