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Failures in Videogaming
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You are currently in Business and Industry in Gaming, Media, Web, IT and Computing
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Mon Jun 12, 2006 6:01 am Reply and quote this post
The computer and video games industry has seen several commercial failures since its birth in the late 1970s, some of which have drastically changed the video game market. For example, the flops of E.T. and Pac-Man for the Atari 2600 were high profile games of low quality, contributing to the video game crash of 1983. Some games, despite being commercial failures, are well received by certain group of gamers and are considered cult games. Many of these games live on through emulation.

1 Video game hardware failures
1.1 3DO Interactive Multiplayer
1.2 Amiga CD32
1.3 Apple Pippin
1.4 Atari 7800
1.5 Atari Jaguar console
1.6 Atari Lynx handheld
1.7 Commodore C64 Games System console
1.8 Gizmondo
1.9 Microvision handheld
1.10 Neo Geo Pocket and Neo Geo Pocket Color handhelds
1.11 Nintendo Virtual Boy
1.12 Nokia N-Gage
1.13 Pelican VG Pocket
1.14 PSX (DVR)
1.15 Sega Dreamcast
1.16 Sega Nomad
1.17 Sega Saturn
1.18 Tiger Game.com handheld
1.19 TurboGrafx-16
2 Computer and video game accessory failures
2.1 Nintendo e-Reader
2.2 Nintendo 64DD
2.3 Sony PlayStation 2 HDD
2.4 Sega 32X
2.5 Sega CD/Sega Mega CD
3 Computer and video game software failures
3.1 The 11th Hour
3.2 Asheron's Call 2: Fallen Kings
3.3 Battlecruiser 3000AD
3.4 Beyond Good & Evil
3.5 Conker: Live and Reloaded
3.6 Daikatana
3.7 Dark Age of Camelot: Trials of Atlantis
3.8 Dominion: Storm Over Gift 3
3.9 E.T. (Atari 2600)
3.10 A Fork in the Tale
3.11 Grabbed by the Ghoulies
3.12 Jack the Giantkiller
3.13 Jurassic Park: Trespasser
3.14 Laserdisc video games
3.15 Medal of Honor: Pacific Assault
3.16 The Last Express
3.17 Might and Magic IX: Writ of Fate
3.18 Mortal Kombat (SNES version)
3.19 Mourning Online
3.20 Pac Man (Atari 2600)
3.21 Planescape: Torment
3.22 Psychonauts
3.23 Red Baron II
3.24 Republic: The Revolution
3.25 Revelations: Persona
3.26 Soccer management games since 1999
3.27 Sonic X-Treme
3.28 Star Wars: Force Commander
3.29 Tomb Raider: The Angel of Darkness
3.30 Ultima IX: Ascension
3.31 Unity
3.32 World Cup Carnival
3.33 Wizardry 8
3.34 WWE WrestleMania X8
3.35 WWE WrestleMania 21
4 Computer and video game service failures
4.1 Sega's Online services

Sega Meganet, Sega NetLink and SegaNet were online services for the Sega Genesis, Sega Saturn and Dreamcast, respectively. They allowed players to play against each other online, use email, and other services. Failure to attract substantial player bases and the demise of each console soon brought about the end of their respective services.

The Sega Channel was a unique online service for the Genesis, allowing users to download games through cable television service, and compare high scores with other users. Although it became reasonably popular, the eventual demise of the Genesis console led Sega to discontinue the service.

http://en.wikipedia.org/wiki/List_of_commercial_failures_in_computer_and_video_gaming

Contributed by Editorial Team, Executive Management Team
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