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With Hollywood and the video game industries becoming increasinglytied together, it isn't surprising that some older franchises are beingadapted into video games because they're actually well-suited to themedium. Not only that, but several of the games based on classicfilms—such as The Godfather, The Warriors, and Scarface—have proven to be successful retellings of well-known stories. Now, it seems that the world of Mad Max will be entering into the realm of video games, with none other than franchise creator George Miller and former God of War II director Cory Barlog at the helm of the project.
Readers might recall that Barlog left SCEA part of the way through God of War III's development, leaving fans to wonder about his next project. It turns out that Barlog formed a creative partnership with Miller, and they've since been planning out the initial concepts for a game based on the upcoming Mad Max: Fury Roadfilm (which is still in pre-production). While details are still alittle vague, the duo has confirmed that the game will be anaction-adventure title featuring sequences with firearms, meleeweapons, and driving sequences.
Over at Newsweek, N'Gai Croal has posted a two-partinterview with Miller in which a number of different subjectssurrounding the game's development are discussed. Of particular note,Miller explained the reason behind the delays for Fury Road's filming schedule, and then reached the following conclusion: "
We were all ready to go on Fury Road, butinstead of going off and shooting Fury Road straight away, I said 'Okay, now that we've got that whole world prepared, let's worktogether with somebody, if there's someone out there.' And that startedoff on the path of trying to get together with Corey. Not handing itoff to some third party game developer as we did on 'Happy Feet,' butto try to do it all as a piece, in the hope that we overcome thatproblem of making bad films from good games or vice versa."
Because Miller wants to release the game and the movie simultaneously,he's keeping the film on hold until the game's development is at apoint where he feels comfortable with the schedule. One of the bigpoints he touched on during his interview is that games based on moviesare often rushed in order to coincide with a film's release; he wantsto make a great game, and since the film is still in pre-production, hethinks that this is an attainable goal.
With this much care being put into the game and the importance thecreators are placing on doing it correctly, we may have somethingspecial headed our way.