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Gamers are different - how gaming makes the mind - ANALYSIS
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Wed May 21, 2008 9:00 am Reply and quote this post
Koroush Dini, a child, adolescent,and adult psychiatrist, has written an amazing book called Video Game Play and Addiction.
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Koroush Dini, a child, adolescent,and adult psychiatrist, has written an amazing book called Video Game Play and Addiction.It's a much more even-handed look at the subject of children and gamesthan we normally get, and it has been a fascinating read. One sectionthat jumped out at me, and one that Dini has graciously allowed us toexcerpt, is how gamers are different in terms of problem solving andhow they approach problems and even social situations. "Gamers trainfor hours each day. They gradually incorporate certain mentalitiesthrough diligent practice. As a result, they do begin to adoptdifferent views of the world," he wrote in the book. Here are some ofhis other findings..


Gamers are more autonomous. Gamers ultimately are working on their own in attempts to differentiate themselves from others.
Gamers can be put off by today's methods of education.School systems often rely on lecture formats, which may not aid withlearning nearly as well as interactive systems such as those providedby video games.
Gamers attempt to work with what they have instead of waiting until situations are "perfect."Gamers are able to function well in situations where they need to actunder time constraints. Many adults face this same challenge in theirwork environments.
Gamers use trial-and-error methods of learning. Gamersdo not view a failed attempt as failure; rather, they view it as acritical step in learning how to succeed. This is a fundamentallydifferent approach from that of prior generations that value success asthe only option—an outlook that can paralyze the intent to learn.
Gamers are more likely to ask for advice when needed. Manyforums and peer structures are in place where players are able to askabout and advise each other on methods of playing through differentlevels of various games.  
Gamers adapt. When gamers do not adapt to thesituations presented, then they lose. But, as noted above, they try andtry again—each time with a different approach.
Gamers often feel that people can succeed with hard work.Some battles and puzzles in games require very sustained concentration.These situations can be more involved and more in-depth than some finalexams. Yet gamers go through them for the joy and the learninganticipated from a successful outcome.
Gamers believe there are benefits to risks. Withouttaking risks, gamers would not get to the later levels of many games.They would often not learn how to fight their opponents. "Gamersembrace risk for exactly the right business reasons."  
Gamers recognize the benefit to following a grand strategy.The gamer who knows an entire map or has an overall plan has a dramaticadvantage over one who rushes headlong to achieve a goal.  


Buy the book
Video Game Play and Addiction.

Contributed by Editorial Team, Executive Management Team
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