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Imitation of Life - Next Gen Graphics
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Tue Aug 22, 2006 9:24 am Reply and quote this post
With so much of next-gen gaming's manpower and workload striving for indistinguishable recreations of the physical world whittled down to digital form, it feels like proper subversive justice to see the roles reversed. That's just what German artist Aram Bartholl has accomplished with his latest work, Speed, in which he'll install perfectly proportioned real-world versions of Need for Speed's course-corralling neon chevrons during September's Bohnestrasse exhibition.

It's not the first time Bartholl has pulled this sort of game-world inversion hyjinx: his 2004 work de_dust saw him creating pixel-perfect renditions of Counterstrike's crates and placing them in public, and -- in a similar vein -- his more recent First Person Shooter is comprised of a do-it-yourself cardboard glasses kit to superimpose the genre signature gun and arm on your mundane surroundings, a perfect accompaniment for go-go-going on summer day crate-hopping sprees.

Contributed by Editorial Team, Executive Management Team
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Mon Sep 04, 2006 11:45 pm Reply and quote this post
I just had to comment on this. It is really amazing some of the graphics you see on consoles and computers these days. It seems year after year things are getting so close to realizm. Soon you won't be able to tell what is game and what is real life. I even heard some games are getting so powerfull that the graphics are as good or even better then dvd quality movies.
Contributed by Thomas Lohse, iVirtua Ultimate Contributor
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