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Is Metacritic Damaging the Games Industry?
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Thu Jun 18, 2009 10:01 pm Reply and quote this post
It’s fair to say that the founders of Metacritic never foresawit generating the attention it has attracted.‭ ‬Intended as a way ofseeing at a glance whether a game was worth buying,‭ ‬it’s now used asa measure of game quality by the largest publishers,‭ ‬developers andretailers.‭

John Riccitiello has used its scores todefine EA’s business strategy to analysts‭; ‬Steam prominently displaysthem on its product pages‭; ‬developer Frontier uses them for salesforecasting.‭

And this simple set of numbers is deemedresponsible for many industry ills,‭ ‬from over-examination of reviewscores to influencing developer royalties.‭ “‬I’ve heard thatpublishers will try to put a step in royalty levels depending onMetacritic scores,‭ ‬or some sort of Metacritic-related compensationstructure to a deal,‭” ‬says Andy Eades,‭ ‬development director atRelentless.‭

Metacritic is still edited by just one man,‭‬Marc Doyle.‭ ‬But his focus remains very much on the reason why it wasestablished in the first place.‭ “‬I really see myself as a kind ofgatekeeper to tell people that these are the games you should be payingattention to,‭” ‬he declares.‭ ‬His role is to gather scores andcomments for every game released in the‭ ‬US,‭ ‬choosing whichpublications are included and concocting the formula that‭ ‬combinesthem into a single number.‭

A night owl,‭ ‬he works into thesmall hours from his office in‭ ‬Los Angeles.‭ ‬And though it’s nowowned by CNET,‭ ‬Metacritic is still his baby,‭ ‬Doyle co-founding itafter studying at‭ ‬USC‭ ‬Law‭ ‬School.‭ ‬There he met Jason Dietz,‭‬who came up with the concept and name in‭ ‬1999.‭ ‬They launched itin‭ ‬2001‭ ‬and sold it in‭ ‬2005.

Metacritic isn’t the onlyinternet game review score aggregator.‭ ‬The other major site is GameRankings,‭ ‬also owned by CNET.‭ ‬Doyle and GR’s editor,‭ ‬Lee Alessi,‭“‬talk to each other,‭” ‬but have different methodologies.‭ ‬GR’sscores are based on averages,‭ ‬while Metacritic weighs publications‭’‬scores differently,‭ ‬depending on Doyle’s opinion of their prestigeand quality.‭ ‬But he won’t reveal how.‭

Both work on the sameprinciple,‭ ‬however:‭ ‬consistently include enough reviews fromenough‭ ‬publications across enough games and the results will smoothout.‭ “‬A big game‭ – ‬one of the GTAs‭ – ‬I know Edge is going toreview it,‭ ‬and I know an‭ ‬easy grader will too,‭ ‬and so the biggames will get the same treatment,‭” ‬Doyle explains.‭ “If I includeall your reviews and all theirs,‭ ‬it all works out.‭” ‬


Certainly,‭‬viewed broadly,‭ ‬the games at the top of the scale are generally thebest games around,‭ ‬and the bottom ones certainly aren’t.‭ ‬Thechallenge‭ for Doyle [pictured above] – ‬and the main source ofcontroversy‭ – ‬is in his selection of publications.‭ ‬The originalbasis was:‭ “‬Who is the most credible,‭ ‬who has the best reputation,‭‬the best analysis‭?”

But now,‭ ‬he says:‭ “‬It’s essentiallyabout whether gamers are going to them because they’re reliable foradvice on what games they should buy.‭ ‬I really don’t have to do toomuch research because they just come to me.‭ ‬I check out their scoringmethodology,‭ ‬send out a questionnaire asking when they launched,‭‬how many reviews they cover a week,‭ ‬total reviews done,‭ ‬aboutstaff‭ – ‬all the things I’ve learned over the years that I have todo.‭”

Clearly,‭ ‬much credence is placed on metascores,‭ ‬buttheir use as a metric for business decisions also depends on whetherthere really is a causal relationship between scores and sales.‭“‬There’s anecdotal evidence both ways,‭” ‬says Doyle.‭ “‬I know thatcertain publishers have done very comprehensive studies and they’vebeen able to highlight certain types of games and certain types ofgenres for which predictability will be much higher‭ – ‬racing,‭‬sports and certain types of action games,‭ ‬certain types offranchises.‭ ‬Others you just don’t know,‭ ‬like why did the Ben‭ ‬10‭‬game sell through the roof‭? ‬I don’t know.‭ ‬It’s not sopredictable,‭ ‬it’s not scientific or perfect.‭”

Activisionhas made such studies.‭ ‬Executive VP of publishing Robin Kaminsky saidat the‭ ‬2008‭ ‬DICE conference that higher-quality games,‭ ‬based onscores from Game Rankings,‭ ‬on average sell more,‭ ‬and that for everyfive points above‭ ‬80,‭ ‬on average,‭ ‬sales double.‭ ‬But she notedthat many games buck this trend,‭ ‬and that the largest‭ ‬publishershave found that the greatest sales‭ ‬growth tends to occur in gamesscoring in the region of‭ ‬70‭ ‬compared to those scoring‭ ‬80‭ ‬ormore.‭

She also presented‭ ‬18‭ ‬products achieving scores of‭‬90‭ ‬or more in‭ ‬2008‭ ‬and‭ ‬2007.‭ ‬Only two were projected to sellover seven million copies,‭ ‬while seven sold less than a million.‭‬Overall,‭ ‬12‭ ‬out of the‭ ‬18‭ ‬sold less than two million,‭ ‬afigure that marks a rough break-even point for a triple-A game.‭ ‬Inother words,‭ ‬there is a correlation but quality does not assuresuccess.

And yet Metacritic is still gaining in stature,‭ ‬apoint illustrated by the fact that Doyle‭ ‬is receiving increasingcorrespondence from publishers.‭ “‬If I’m missing something,‭‬publishers contact me and ask whether there’s a bias or a systematicissue‭ – ‘‬Why are you covering this publication and not another‭?’”


Indeed,‭‬many PRs are strongly affected by a greater use of metascores aswell.‭ ‬Certainly,‭ ‬we’ve spoken with a PR for a major publisher whoexpressed huge frustration with the stress their companies place ongetting the best they can.‭ “‬PRs who haven’t been in the industry verylong will get angry when certain new publications that I know haven’tearned their reputation aren’t included,‭ ‬or some local daily paper,‭”‬says Doyle.‭

“I say,‭ ‘‬Guys,‭ ‬they haven’t made it yet‭’ –‬I try to be as kind as I can because I know sometimes they haveclauses in their contracts that make them affected by metascores interms of bonuses or penalties.‭”

The practice could be subtlychanging the relationship between developers and publishers,‭ ‬too.‭“‬You really want a producer to focus on doing everything that’s rightfor the game,‭ ‬not to be focused unduly with the review score it’sgoing to achieve,‭” ‬says Splash Damage’s Paul Wedgwood [above].‭

“Ifhis bonus is wound up at a score of‭ ‬70‭ ‬or‭ ‬80,‭ ‬he might betempted to err on the side of caution rather than taking risks andpushing for an‭ ‬85‭ ‬or a‭ ‬90.‭ ‬Look at projects like BioShock,‭‬for example‭ – ‬on paper that isn’t something any sane producer wouldtake on,‭ ‬but it’s obviously well justified by its review scores.‭”

Furtherto this,‭ ‬many developers of games for broader markets feel thatmetascores are unrepresentative of their work.‭ “‬If you look at familygames and kids‭’ ‬games,‭ ‬they consistently score as many as tenreview points lower for,‭ ‬dare I say,‭ ‬what’s similar quality,‭”‬says Frontier’s David Braben.‭ “‬It’s actually really hard to make areally‭
good kids‭’ ‬game.‭”

For Wedgwood,‭ ‬developers canbe more directly affected by a poor metascore.‭ “‬The‭ ‬negative sideis if developers are penalised for achieving low scores despite nothaving control over the resources and schedule for the project.‭”

Doylethinks so too:‭ “‬If they’re having to achieve a certain metascore withthe same budget,‭ ‬that’s disturbing.‭” ‬But it depends on therelationship between developer and publisher as well,‭ ‬as Wedgwoodsays:‭ “‬Obviously,‭ ‬if the developer is wholly or partially funding agame or has a strong relationship with the publisher and can determinewhen it’s going to be released and how much it’s going to cost tomake,‭ ‬it’s their responsibility.‭ ‬And‭ ‬I think in that situationit’s quite common for a publisher to have an expectation for quality.‭”

Indeed,‭‬Wedgwood is a proponent of the idea that publishers should offer abonus related to earning certain metascores:‭ “‬I think that reallyshows confidence from the publisher,‭ ‬saying‭ ‘‬irrespective ofwhether or not this is a commercial success we’re going to pay you abonus just for achieving a certain review score‭’ – ‬that’s a realincentive.‭”

But Braben [above] argues that developers have hadincentives all along.‭ “‬Think of sales as a great big glorifiedMetacritic,‭” ‬says Braben.‭ “‬There’s been a lot of earnest talk aboutusing Metacritic and Game Rankings to incentivise,‭ ‬but the one reallyobvious way of incentivising things is royalties.‭ ‬EA has giveninterviews in which it mentioned average Metacritic scores as being ametric of the quality of its games.‭ ‬The problem is,‭ ‬why is itquoting that and not sales success‭?”

Eades agrees,‭‬reminding us that game companies are businesses:‭ “‬There’s no pointin getting nine out of ten,‭ ‬ten out of ten and then not sellingenough products to justify a sequel.‭”

Which brings us back to the fact that Metacritic was only ever meant to be a general‭
guideto what to play for a game-buying public.‭ ‬For as long as everyone inthe videogame industry remembers that at the heart of it are one man’sdecisions,‭ ‬it could have value as just one of many other ways ofmeasuring a game’s overall success.‭

And perhaps,‭ ‬among allthe fears that a new focus on quality by publishers has emerged,‭ ‬thisis a change for the better.‭ ‬Wedgwood certainly agrees:‭ “‬Wouldn’teverybody rather be working for a publisher that’s more concerned aboutquality‭?

Contributed by Editorial Team, Executive Management Team
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