An exclusive gaming industry community targeted
to, and designed for Professionals, Businesses
and Students in the sectors and industries
of Gaming, New Media and the Web, all closely
related with it's Business and Industry.
A Rich content driven service including articles,
contributed discussion, news, reviews, networking, downloads,
and debate.
We strive to cater for cultural influencers,
technology decision makers, early adopters and business leaders in the gaming industry.
A medium to share your or contribute your ideas,
experiences, questions and point of view or network
with other colleagues here at iVirtua Community.
* How AJAX changes the conventional Web development cycle
* Problems created by the AJAX paradigm -- and how to avoid them
* Adding AJAX to existing Web applications: key considerations
* Using core AJAX technologies, including the XMLHttpRequest object
* Consuming data returned to an AJAX application using both XSLT and JSON
* Building more usable AJAX applications: guidelines and downloadable resources
* Use cases: solving real-world problems in the AJAX environment
* Libraries and tool kits for simplifying AJAX development, including Sarissa, scriptaculous, and HTML_AJAX
* A complete guide to AJAX debugging
* Supporting browsers without XMLHttpRequest by using IFrames or cookies
* JSON data encoding debugging guide, which covers tools for Firefox and Internet Explorer
* A list of libraries, which includes PHP, .NET, Java, and other libraries that can be used with any server language
Book Description Sams Teach Yourself Transact-SQL in 21 Days, 2E will teach programmers how to develop Transact-SQL queries. There will be a focus on providing methods for improving productivity without a reducing performance. Specifically, the reader will:Learn Transact-SQL syntax Learn how to add, delete, and modifying data using Transact-SQL Understand coding standards Review variations from ANSI-standard SQL Be presented with basic server operations. Recognize performance issues with queries. This book will also include:Constructs such as CUBE, ROLLUP, CASE, and JOIN. Techniques to solve complex problems How the server uses indexes Methods to write (correctly) stored procedures and triggers. Templates of procedures and triggers (reference) Advanced Topics such as: Outer and self joins Temporary tables Sub-queries.
Author(s) : Robert Lafore
Publisher : Waite Group
Year : Dec 1998
ISBN 10 : 157169160X
ISBN 13 : 9781571691606
Language : English
Pages : 850
File type : CHM
Size (for download) : 3.2 MB
Why is everyone so excited about OOP? The chief problem with computer programs is complexity. Large programs are probably the most complicated entities ever created by humans. Because of this complexity, programs are prone to error, and software errors can be expensive and even life threatening (in air-traffic control, for example). Object-Oriented Programming offers a new and powerful way to cope with this complexity. Its goal is clearer, more reliable, more easily maintained programs.
Of the Object-Oriented Programming languages, C++ is by far the most widely used. (Java, a recent addition to the field of OO languages, lacks certain features, such as pointers, that make it less powerful and versatile than C++.)
This book teaches Object-Oriented Programming with the C++ programming language, using either Microsoft or Borland compilers. It is suitable for professional programmers, students, and kitchen-table enthusiasts.
You can use this book even if you have no previous programming experience. However, such experience, in BASIC or Pascal, for example, certainly won’t hurt.
You do not need to know the C language to use this book. Many books on C++ assume that you already know C, but this one does not. It teaches C++ from the ground up. If you do know C, it won’t hurt, but you may be surprised at how little overlap there is between C and C++.
You should be familiar with the basic operations of Microsoft Windows, such as starting applications and copying files.
TABLE OF CONTENT:
Chapter 01 — The big picture
Chapter 02 — C++ programming basics
Chapter 03 — Loops and decisions
Chapter 04 — Structures
Chapter 05 — Functions
Chapter 06 — Objects and classes
Chapter 07 — Arrays and strings
Chapter 08 — Operator overloading
Chapter 09 — Inharitance
Chapter 10 — Pointers
Chapter 11 — Virtual functions
Chapter 12 — Streams and files
Chapter 13 — Multifile programs
Chapter 14 — Templates and exceptions
Chapter 15 — The standard template library
Chapter 16 — Object-oriented design
IT Administrator's Top 10 Introductory Scripts for Windows helps administrators and systems engineers learn, and quickly implement, new scripting tools to increase productivity and reduce redundancy. It teaches scripting basics by explaining and breaking down real-world examples, such as how to enumerate and dump the users, groups, and computers of Active Directory and an easy-to-use tool that collects basic local computer configuration information. It does not require an invasive software installation. The book is built around 10 fully functional scripts that will help IT administrators manage their environment right "out of the box." Administrators also learn the strategies and tactics surrounding the development and implementation of these real-world scripts. Additionally, the chapters cover hypothetical, real-world business needs and explain how to map a script-based solution, including a discussion of the preferred language, tools, and technologies.
Accept no limits! Tweak Windows XP for ultimate performance with the undocumented secrets and hidden gems of the experts who work with the technology every day. Three Microsoft Consulting Services (MCS) professionals have teamed with well-known Windows book author Paul McFedries to reveal their best from-the-field-techniques, practices, hacks, tricks, and workarounds for putting all of your PCs muscle to work. Smart, straightforward, and uncompromisingly practical, this book is the ultimate insider’s guide to pushing Windows XP as far as it can go! Put professional-level practices to work for you:
* Tweak registry settings without getting burned
* Employ lethal techniques to help fight viruses, intruders, and spam
* Customize start up and shutdown—get work done behind the scenes
* Install devices and drivers—painlessly
* Learn 10 ways to help give your system rock-solid stability
* Write your own scripts—or run the ones inside
* Share your PC using group policies, account lock-outs, and other management tools
* Optimize memory, performance, and usability
* Easily synchronize files between your mobile and desktop PCs
* Troubleshoot problems the way experts do
Modern guide to using C++ langugage, including how to apply it to Windows programming. Shows how to write programs for programmers, not computers. The CD-ROM features all of the source code and projects from the text. Also includes a companion Web site. System requirements not listed. Softcover.
I center the presentation around various software projects. In each project I first describe a problem to be solved. Then I discuss what the program should do, what it should look like, and how it should react to user input. Based on that I build a scaffolding that captures the structure of the program without implementing its functionality. Finally, I implement the functionality, component by component.
In programming, as in life, there is never a single way to do something. That’s why being able to argue about various solutions is extremely important. Programmers who don’t know how to argue end up bitter and frustrated. I remember my own frustrations when faced with an argument like, "Because it’s always been done like this." In this book I argue a lot. I try to find the pros and cons of every solution, and in many cases I manage to settle on something I consider "elegant." However, I never use elegance as an objective criterion. I believe that one can always uncover some very practical arguments that are hidden behind the subjective impression of "elegance." An elegant solution in many cases catches a very good abstraction or generalization. It results in code that is easy to understand, modify, and debug.
Finally, in this book I emphasize the human factor in programming. My credo is "programs are written for programmers, not computers." Programmers want to write better programs not in order to make them more understandable to computers, but to make them more readable to humans. Program maintenance is impossible without program understanding. This may seem like an obvious thing to say, but many programmers overlook this self-evident truth.Why You?
Code:
NOTE: link also contains source code for this book http://rapidshare.com/files/42015123/Cpp.In.Action.rar