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The multiplayer future of The Sims, MMO Style?
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Tue Jul 01, 2008 6:19 am Reply and quote this post
Weeks after the closing of EA-land, formerly known as The Sims Online (TSO), the head of the Sims Division at EA is hinting at a multiplayer future for this popular life-simulating strategy game. Isn’t she, like Merlin, getting the timeline backwards?
Surely the bestselling computer game of all time would haveexperienced a smoother transition from single- to multiplayer,especially a game with a social needs bar; friendless Sims end upmoping around on the couch and experiencing Social Bunny hallucinations. Yet TSO was poorly received.

The fact that EA had nixed user-createdcontent and turned a multitude of flexible worlds into one persistentworld did not help. Most disappointingly, the necessities of eating,sleeping, and acquiring career skills ended up overshadowing whatshould have been the central aspect of TSO: socialization. After fiveyears of stagnation, TSO was demoted to EA-land in February, then closed down altogether last month.
Mere emoticons and asterisk-enclosed actions don’t cut it for everyone. Fellow conversationalists seem more real if their avatars can visibly laugh, shrug, weep, grin, or even just sit there.
At the same time, there’s a necessary element of unreality invirtual worlds. Although the real world doesn’t allow you to walk up tosomeone and click “flirt” over and over, reach the “propose” optionhalf an hour later, and start a new family over the course of anevening that strikes me as a little too close to home for many players.The life-simulating MMORPG presents a paradox of the real and theunreal.

Why does World of Warcraft have 10 million active playerswhile Second Life has only about thirty thousand? My guess: peopleprefer to visualize themselves as powerful conjurers rather than ashuman beings. When we interact in human form, the corresponding humanfantasies pushing themselves out into the open—the sudden significanceof sexual preference, the out-of-the-blue professions of love—might beharder to deal with than any challenge a WoW raid could present.

Contributed by Editorial Team, Executive Management Team
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