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Time Crisis 4: Review
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Wed Apr 30, 2008 6:48 pm Reply and quote this post
Time Crisis 4

Perhaps overexcited by the PS3's under-bonnet grunt, Namco has taken an experimental approach to the latest version of its venerable arcade shooter. As ever, it comes with a lightgun - which is oddly misshapen due mainly to the presence of two joysticks. Which allow you to navigate an all-new first-person shooter mode. Which, unfortunately, is ham-fisted in its technical execution (its worst aspect is forcing you to proceed at a snail's pace, and the muddy graphics are awful). Luckily, this is interspersed with plenty of the high-octane on-rails shooting action that forged Time Crisis's reputation and with three-screen battles, clouds of attacking insectoids and fearsome bosses, arcade devotees will still find plenty of satisfaction. Others may find the excruciatingly cheesy plot and characters, plus the laughable FPS mode too much of a turn-off, and the gun is initially fiddly to set up, too. But those who misspent their youth in the arcades will still love it.


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