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Last night I signed on LIVE for a little Team Fortress 2 fun. Yousee, after Mass Effect dropped, I blacked out for a few weeks. When Iwoke, aside from realizing that a monkey had written my posts for sometime (the experiment was a success, btw), that Orange Box was sorely inneed of some attention. So I played some TF2. And then I remembered,again, what I despise most about Xbox LIVE.
You know it almost instantly. Waiting for a game to load, it'salways the one who speaks first. You know, the kid. He hasn't hitpuberty, and he wants to talk. And then he wants to sing to himself.Oh, and he also, inevitably, sorta sucks at the game. But truth betold, this isn't a bad person—he's not attacking sexuality or makingracial slurs—he's just a kid being an annoying kid. Hell, he's probablythe coolest 8 to 12-year old his block has ever seen, but I don't hangout with him. In short, neither of us are bad people here, but when Iinevitably mute him, that's not doing any real service to me, my teamor that energetic young lad who just wants to have fun with his peers.
SoI wonder why Xbox LIVE, just as they offer players social and rankedmatches and plenty of skill level matching, doesn't offer its variousdemographics the option to match opponents by age as well. LIVE has theuserbase to make the idea feasible. And the chance to meet not justother players but actual friends online would grow dramatically.
Because at the end of the day, Microsoft's software works prettywell. While there will always be issues with lagging and the such, themain complaints I hear are about that small whining group of preteenswho can spoil a game for everyone. So why not fix what may be theplatform's biggest current problem in a way that's fair to everyone?