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634 results for sony
E3 2008 Coverage and Events in Business and Industry in Gaming, Media, Web, IT and Computing
Monday, July 14th:
9:30am (PST): Microsoft Press Conference (LIVE blogging)
2:00pm (PST): Electronic Arts Press Conference (LIVE blogging)
Tuesday, July 15th:
9:00am (PST): Nintendo Press Conference (LIVE Blogging)
11:00am (PST): Sony Press Conference (LIVE Blogging)
2:30pm (PST): Ubisoft Press Conference (LIVE Blogging)
4:30pm (PST): Capcom Press Conference (LIVE Blogging)
E3 Showcase floor and developer meetups throughout the day. Publisher meetings include:
Warner Bros. Interactive
Atari
SEGA
Wednesday, July 16th:
9:00am (PST): E3 Keynote
2:30pm (PST): Konami Press Conference
E3 Showcase floor and developer meetups throughout the day. Publisher meetings include:
SouthPeak Interactive
Harmonix/MTV Games
Sony Online Entertainment
Gamecock
Thursday, July 17th:
E3 Showcase floor and developer meetups throughout the day. Publisher meetings include:
Midway Games
Bethesda
LucasArts
Capcom
Posted by Editorial Team Mon Jul 14, 2008 12:15 pm
'The next Xbox needs less buttons' in Gaming
Gears of War guyCliff "CliffyB" Bleszinski makes hardcore games, but isn't too hardcoreto say that there are too many buttons on controllers these days.
"I hope if there's a new Xbox that there'll be fewer buttons on the controller," he told CVG recently.

"Thisis purely me speculating in my own realm of game development, but ifyou look at a controller right now it looks like an alien spaceship,"he added.

Of course, as Nintendo's found out, Bleszinski has a point here. Too many buttons=too scary for grandma.

Butnow I'm scared. It's beginning to dawn on me that my beloved dualanalogs (which I've enjoyed since Sony updated the original PlayStationpads) may be in their twilight years. What will the next generation ofcontrollers bring? Will they all be remote/"nunchuck" combos? 3Dglasses with headpieces that read your thoughts? Will toes somehowbecome involved?

CliffyB elaborated, "I think you could dothings with a built-in camera or a little motion sensitivity. You lookat the Wii controller with less buttons - they added functionality bydoing waggle. Not a lot of games use the waggle well, but Super MarioGalaxy for example uses it perfectly. Zak and Wiki uses it rather well."

Eventhough I'm scared about the next generation of controllers, (you canalmost bet on something radically different from Sony and Microsoft), Iimagine that the console makers are a billion times more scared.Probably just about as scared as Nintendo when it introduced the Remote.

That gamble seems to have paid off, at least.
Posted by Editorial Team Mon Jul 14, 2008 10:13 am
30 Most Anticipated Games of E3 in Gaming
30. Rise of the Argonauts (PS3, X360, PS3)
Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes

Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.


29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360)
Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.

28. Borderlands (PC, X360, PS3)
Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes

Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.

27. Mortal Kombat vs. DC Universe (X360, PS3)
Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.

26. S.T.A.L.K.E.R.: Clear Sky (PC)
Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes

S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.

25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS)
Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be

TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.


24. Beyond Good and Evil 2 (PS3, X360)
Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No

Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.


23. Lock’s Quest (NDS)
Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.


22. Puzzle Quest: Galactrix (PC, X360, NDS)
Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.


21. Crysis: Warhead (PC)
Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.

20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS)
Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.


19. Sonic Unleashed (Wii, PS2, PS3, X360)
Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.


18. MadWorld (Wii)
Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No

PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.


17. Animal Crossing Wii (Wii)
Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No

Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.


16. Left 4 Dead (PC, X360)
Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.


15. Resistance 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Sony
/resistance2_1.jpg" border="0" onLoad="SMR_resize(this);" />Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.


14. Killzone 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes

Sony/killzone_2_d.jpg" border="0" onLoad="SMR_resize(this);" />Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.


13. Fable 2 (X360)
Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.


12. Command and Conquer: Red Alert 3 (PC, X360)
Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.


11. Far Cry 2 (PC, X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.


9. Final Fantasy XIII (PS3)
Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes

Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.


8. Street Fighter IV (PC, X360, PS3)
Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes

Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.


7. Rock Band 2 (X360, PS3, PS2, Wii)
Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes

Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.


6. LittleBigPlanet (PS3)
Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Sony/littlebigplanet.jpg" border="0" onLoad="SMR_resize(this);" />Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.


5. Halo Wars (X360)
Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.


4. Spore (PC, Mac)
Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes

It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.


3. Gears of War 2 (X360)
Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes

Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.


2. Resident Evil 5 (X360, PS3)
Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes

RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.


1. Fallout 3 (PC, X360, PS3)
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Posted by Editorial Team Tue Jul 08, 2008 7:55 am
European, Indian Markets to Get New PS2 in Business and Industry in Gaming, Media, Web, IT and Computing
Sony Computer Entertainment will be launching a redesigned PS2 inEuropean and Indian markets by late October, according to a new report.

Like the PS2 released in Japan in November 2007, the new model will feature an integrated power supply, according to the Economic Times.

Theupdated system will hit European and Indian markets before Diwali, anannual Indian and Nepalese festival this year taking place on October28, said SCE India manager Atindriya Bose.

As well asfeaturing an in-built AC adapter, the new model will be slimmer andsupposedly lighter due to the design overhaul. It will be priced at6,990 Indian Rupees ($162/€102), the same as the current model.

Quote:
“Wefeel PS2 has the potential to penetrate further into the Indian andRussian markets,” said Bose. “Console gaming is in its nascent stage inIndia. These are untapped markets and are new to the gaming world,hence we have no plans to phase out PS2 anytime soon."


SCE India will also be launching the PlayStation Network for PS3 in India by the end of the current fiscal year.

Next-Gen has contacted SCEE for comment about a new European PS2.
Posted by Editorial Team Fri Jul 04, 2008 6:02 am
Rating the Games-on-Demand Services - with WIRED Video in Gaming
Digital delivery -- downloading games directly onto your console --is going to be a big part of the future of videogames. But Sony,Microsoft and Nintendo are all taking different approaches to theconcept, and none of them are entirely superior.


In this week's episode of Game|Life the Video, we rate the Wii's,Xbox 360's and PlayStation 3's games-on-demand services in twocategories: How the services stack up against each other now, and howthe companies' strategies will shape the future potential of theservices.
Which has the most potential: Xbox Live Arcade, WiiWare or PlayStation Store? Tell us in the comments section, won't you?
As always, if you're having trouble viewing the embedded video above,this week's episode of Game|Life the Video is also available on Wired's YouTube channel and on iTunes.
Posted by Editorial Team Tue Jul 01, 2008 7:22 am
Games Industry Movers: Trion, 38 Studios, Kongregate & M in Business and Industry in Gaming, Media, Web, IT and Computing
his past week, 38 Studios (the developer founded by Red Sox pitcherCurt Schilling) announced that Thom Ang was appointed Director of Art.He will oversee the direction and management of 38 Studios' artisticdevelopment, including the MMOG codenamed Copernicus, whileworking closely with Todd McFarlane and R. A. Salvatore. Ang willreport to Vice President of Creative Development, Scott Cuthbertson.
"38 Studios' creative teams have been meticulously crafting thesignature look and feel for our upcoming MMOG over the past 18 months,"said Brett Close, CEO and president. "Thom's extraordinary talent andexperience will be key in driving the vision and quality of our OnlineEntertainment Experience."
Ang has been working as a director for notable franchises and brandsfor over 15 years. He's worked as a senior artist at DisneyInteractive, working on titles like Toy Story II and Tarzan. Ang also created illustrations for TV shows, including The X-Files and was a storyboard artist for Sony/Columbia/Tri-Star TV Animation programs, which include Roughnecks: Starship Troopers Chronicles and Max Steel.He then moved on to be art director at EA LA, where he headed up artproduction, team management and visual concept development for the Medal of Honor franchise. In his last position, Ang was art director at THQ, managing more than 25 titles.
"38 Studios is absolutely committed to the next evolution of MMOGs, andevery team member has great pride in the value of what they do,"remarked Ang. "I am excited to contribute to this vision and become apart of an extraordinary team."
Lisa Jablonsky - Kongregate
Kongregate announced this past Friday that Lisa Jablonsky will open thecompany's New York ad sales office. She will work with Kongregate'sChief Revenue Officer Lee Uniacke to secure high-profile advertisingpartnerships based on the site's reach and appeal to young men, ages 13- 34.
"With high user engagement and a growth rate of over 25 percent monthover month, Kongregate provides the ideal medium for advertisers tryingto reach this hard-to-pin-down demographic," stated Uniacke. "As webuild our sales force to address these opportunities, Lisa's proventrack record in developing successful partnerships across a range ofyouth-driven digital consumer brands will add tremendously to theexpertise of our team."
Jablonsky has worked in the New York advertising scene for 21 years andshe was as an early proponent of the digital advertising arena. Amongher projects, she has conceptualized and implemented ground-breakingfilm contests for Intel and Kohl's, and created one of the first mobilecontests for Alltel. Jablonsky helped create games for McAfee Softwareand the National Guard, as well as construct an editorial integrationprogram for Coke's NBA March Madness Flash game. She was most recentlyan account executive with MTV Networks, where she successfully droveadvertising and integrated sponsorships for Comedy Central,AddictingGames.com, Shockwave.com, and AtomFilms.
"Kongregate is an advertiser's dream as it attracts young men betterthan virtually any other site on the Web and puts them in a cool, edgyenvironment where our audience can really interact with their brand,"commented Jablonsky. "At over 3 million unique users today, a highgrowth rate, and just being named one of Time Magazine's Top 50 sitesfor 2008, we're on track to give advertisers the big reach that theyneed to effectively target the young male demographic this fall."
Trion World Network - Glen Van Datta
Trion World Network announced recently that Glen Van Datta has beenhired as Vice President of Engineering and General Manager of TrionWorld Network Austin. He will oversee day to day operations at Trion'sAustin studio and supervise all customer service, quality assurance,operations and other support activities with relation to the Trionplatform.
"Glen is a tremendous hire for Trion and an excellent addition to ourworld class technical organization", said Nicholas Beliaeff, VicePresident of Product Development & Head of Trion World Network SanDiego. "Glen's vision, leadership, and deep history maturing andproductizing compelling online game technology will help Trion take ourserver based game technology to the highest levels while helping us andour partners get to market more quickly."
Notably, Van Datta has worked for over 22 years in softwaredevelopment, including the past dozen in game development. He wasco-founder and Vice President of Engineering at RTIME, where he oversawthe development, design and testing of the RTIME SDK online, in-gameand player matching platform. Van Datta most recently worked at SCEA asDirector of Online Technology, where he oversaw a team of more than 80employees that developed SCE-RT SDK to enable online games for PS2, PS3and PSP games, including Singstar, Warhawk, Resistance, Home and GT5 Prologue.
"For more than 12 years I've believed that online games, online socialnetworks and online media distribution were the future ofentertainment," said Van Datta. "Trion's innovative, dynamic platformand content are the next generation in the online entertainment space."
IGN Entertainment – Jamie Berger
IGN Entertainment announced recently that senior vice president ofconsumer products and technology Jamie Berger will start overseeingbusiness development for the company. He will continue managing IGN'ssubscriptions, digital distribution, and e-commerce portfolio includingIGN's Direct2Drive and GameSpy Technologies.
Berger has over 16 years of professional brand management and marketingexperience from within the online gaming industry. He began hisprofessional career as an Account Manager with the NCR Corporation.Berger spent six years in the consumer products division of The WaltDisney Company before joining IGN Entertainment. He currently helpsextend the IGN brand by creating and leading partnerships thatdistribute content and drive revenue.
AMD - Emilio Ghilardi
AMD, which runs the ATI graphics card business, announced this pastweek that Emilio Ghilardi has been appointed senior vice president andgeneral manager of Europe, Middle East and Africa (EMEA). He will beresponsible for all sales and marketing operations within EMEA,starting in mid-August 2008. Ghilardi will report to AMD chief salesofficer Gustavo Arenas.
"Emilio adds tremendous global sales and marketing leadership to AMD inEMEA which we expect to help strengthen and grow relationships with ourend-user customers, OEMs and distribution partners," said Arenas.
Ghilardi comes to AMD from HP, where he started as vice president ofConsumer PC Clients in EMEA. He then moved on to be vice president andgeneral manager of Commercial Hardware within the Imaging and PrintingGroup. Ghilardi was most recently vice president and general manager ofHP's EMEA Consumer Business Unit, managing the business for consumerPCs and Imaging and Printing products.
AMD added that Alberto Macchi, corporate vice president of Sales andMarketing for EMEA, is departing the company "to pursue newopportunities."
Warner Bros. Digital Distribution - Jacqueline Jourdain Hayes
Warner Bros. Digital Distribution (WBDD) recently announced thatJacqueline Jourdain Hayes has been named Senior Vice President Businessand Legal Affairs. She will manage legal issues around new digitalbusiness models (such as distribution of Warner properties on Xbox Liveand elsewhere) globally, oversee the negotiation of Warner Bros.video-on-demand and electronic sell-through licenses across multipledigital platforms, and provide legal counsel to the Company's seniormanagement on the acquisition, distribution and protection of contentfor digital platforms and other digital initiatives.
"Jackie has been working on our digital business for quite some time,her expertise in this area is unparalleled," said Clarissa Weirick,General Counsel, WBDD. "The digital business is still one of thoseareas where you are often making the rules as you go along, whichrequires someone like Jackie who is confident and creative innegotiating this new terrain. We are extremely fortunate to have hercontinued expertise as our digital business moves ahead."
Hayes has worked as an Associate in the Corporate Departments of TroopMeisinger Steuber & Pasich in Los Angeles, of Goulston and Storrs,P.C. in Boston, and of Moses & Singer in New York City. She joinedWarner Home Video in 1998 as Counsel, and was promoted to VicePresident Business and Legal Affairs of WHV in 2000. Hayes joined theWarner Bros. Digital Distribution division in July 2006.
TC Digital Games – Andi Smithers
Recently, TC Digital Games announced that it appointed Andi Smithers tothe new position of Director of Technical Development. He will overseedevelopment of the company's digital services, including mediatechnology and format strategy as well as interoperability of digitalservices and devices.
"Andi joins our team at a pivotal moment in the evolution of Chaoticand TC Digital," said Bryan C. Gannon, President and CEO of TC DigitalGames. "He will become an integral part of our efforts to enhance theChaotic online experience and further develop our digital services.Andi's expertise in developing technology, his extensive background increating computer game software and his vision for emerging technologymake him a perfect fit to lead this innovative game play convergence."
Smithers has held several executive roles and technical positionsthroughout his 20-year career, having worked for Microsoft, Activision,Psygnosis, LucasArts, and Midway. He was most recently with Sony OnlineEntertainment where he served as Senior Engineer in the Research andDevelopment group. Smithers pushed advanced physics and graphicstechnologies forward to ensure their quality and was responsible foroverseeing the strategy and development for a cloth simulator.
Microsoft – Michael Delman
As we previously reported, Microsoft this past week appointed MichaelDelman to the position of corporate vice president of global marketingfor the Interactive Entertainment Business (IEB) in the Entertainmentand Devices Division. He takes over the role for Jeff Bell who left thecompany earlier this month. Read more about the move here.
Posted by Editorial Team Mon Jun 30, 2008 6:42 am
Revealed: Sony's future plans for PS3, PSP and TV in Business and Industry in Gaming, Media, Web, IT and Computing
"This is not your father's Sony", sums up what Howard Stringer has done at Sony since taking over the reins in 2005.
TheWales-born CEO was underlining the challenge that the company now facesin the digital age, as he led the Japanese giant's corporate strategybriefing in Tokyo today.
In the absence of any attention-grabbingnew hardware announcements, most headlines are likely to go to Sony'spledge to increase revenues in the PC, Blu-ray-related and componentsbusinesses.
Game plan
Stringer said thatSony would build these into "trillion-yen businesses" by FY2010,putting them alongside the core business units of TVs, digital imaging,gaming and mobile phones. One trillion yen is currently worth around£4.7 billion.
Although gaming is a traditional Sony strength, thedivision is mired in red ink after the costly development and launch ofthe PlayStation 3. Addressing that, the CEO promised to bring it toprofit by March next year.
Stringer also outlined plans to investclose to £9 billion in new technology in a concerted drive to becomethe world leader in LCD televisions within three years. Beyond that,the assembled execs wouldn't be drawn on precise numbers or revenuetargets.
Mobile content
Although he didn't address recent speculation about the possibility of a PSP phone or the stability of the Sony Ericsson joint venturethat produces mobile phones, Stringer did emphasise that such handsetswould continue to be sold and that "Sony music and pictures content[would be] embedded in all key Sony Ericsson product lines."
As expected, there was no discussion on life after Blu-ray– the so-called 'death of disk'. However, a hint of how quickly onlinedistribution will move centre-stage came in the news that SonyPictures' summer blockbuster, Hancock, will be made available exclusively to all internet-connect Bravia televisions in the US before its DVD release.
Movie download service
The movie theme resurfaced in a presentation from Kaz Hirai, the president of Sony Computer Entertainment, with the news that the long-anticipated film download service would finally reach the online PlayStation Network this year.
Hiraiconfirmed that US users would get first crack at PS3 movie downloads inlate summer, with Europe and Japan to follow by year's end. He addedthat full details would be announced at E3 in LA next month and thatboth standard- and high-definition titles would be available.
       
Virtual world
Warmingto the theme, Hirai added, "Please expect more from our evolvingPlayStation business." That evolution will also include themuch-delayed PlayStation Home virtual world, which Hirai demonstrated,along with new dynamic in-game advertisements that change according tothe context.
The littlest PlayStation also featured prominently,with the PSP being positioned as an interactive extension of the PS3console, as well as a tool for accessing the PlayStation Store for gamedownloads and, possibly, feature films at some undisclosed point.
Hirai's presentation concluded with something of a surprise in a new network service called Life With PlayStation.The rough demo showed a view of the Earth from space, which rotated toreveal location-related news items, reminiscent of similar services onNintendo's Wii.
Innovator and creator
Returningto the podium to sum up, Stringer emphasised his firm's creative skillsand took aim at a company many see as having inherited the Sony mantleas innovator supreme.
"We have products to get excited about [including] OLED TVs, Rolly, CyberShot smile detection and the new Bravias.
"Appleis a boutique company, but we're a large conglomerate. We recently cameout number one in a poll by Incite on innovative companies, just aheadof Apple. I rest my case."
Whether or not that's overstating thecase, Stringer's confidence in the once-troubled company is almosttangible, leaving little room for doubt that Sony is back and that itmeans business.
Posted by Editorial Team Mon Jun 30, 2008 6:41 am
Stringer: Videogames are Sony's 'top priority' in Business and Industry in Gaming, Media, Web, IT and Computing
Sir Howard Stringer, chairman of Sony Corporation, has told thecompany's annual shareholder meeting that he believes the "toppriority" should be restoring the videogames and television departmentsto profitability.
Precisely when that might happen is unclear, as although the company previously predicted that the PlayStation division will post its first annual profitnext year, following cost reductions in the manufacture of thePlayStation 3, the electronics division is set to see earnings tumbleon poor LCD sales while the stonger yen hits exports, according to Bloomberg.
The company predicted net income to fall by 22 per cent to JPY 290billion (USD 2.69 billion), while it expects to sell 10 millionPlayStation 3 consoles, and 9 million PlayStation 2 consoles.
                   
Additionally the company has stated that it has no plans to buy back shares, according to Reuters, despite enjoying a strong cash or equivalents position of around USD 10 billion.
Posted by Editorial Team Sun Jun 29, 2008 6:40 am
Game review: Crisis Core in Gaming
Fanboys may be ready to fight to the death for their console of choice, but a new survey by Forrester shows that nearly half of all Europeans play computer games on multiple platforms, with the PC still the favourite for gaming.
Forrester'ssurvey into gaming reveals some interesting facts about gaming inEurope, including the fact that nearly three quarters (73%) ofEuropeans with access to an internet connection play some form ofcomputer games.
60% of those polled declared the PC as theirplatform of choice, with twice as many people playing games on adesktop PC (49%) than do on a laptop (23%).
One third of onlineEuropeans play their video games on consoles – although 41% have aconsole in their household – suggesting that many consoles are for thekids, or lay dormant for long periods.
There is good news forhandhelds such as the Sony PSP and Nintendo DS, along with theburgeoning mobile phone gaming markets, with 20% of consumers using theformer and 27% using their phones for gaming – a combined share of 47%and second only behind desktop PCs.
Interestingly, 43% of those polled played games on more than one platform.
PlayStation 2 still dominant
Thepowerhouse of the last decade of gaming – Sony' s PlayStation 2 isstill the dominant player in its sector owned by 60% of those with aconsole. The PlayStation 3 holds a seven per cent share, still some waybehind the original PlayStation One which has 14%.
The Xbox 360is also a little behind its successor the Xbox – but only a singlepercentage point divides Microsoft's consoles, with the former on 11%and the original 12%.
Second to the PlayStation 2 lies theNintendo DS handheld with 26% and Nintendo also takes the third andfourth spots with the older Game Boy (17%) and their smash hit Wii(16%).
Just less than one in ten console owners had non-specified consoles, which presumable embraces the likes of Sega's Dreamcast.
  
Fanboys may be ready to fight to the death for their console of choice, but a new survey by Forrester shows that nearly half of all Europeans play computer games on multiple platforms, with the PC still the favourite for gaming.

Forrester's survey into gaming reveals some interesting facts about gaming in Europe, including the fact that nearly three quarters (73%) of Europeans with access to an internet connection play some form of computer games.

60% of those polled declared the PC as their platform of choice, with twice as many people playing games on a desktop PC (49%) than do on a laptop (23%).

One third of online Europeans play their video games on consoles – although 41% have a console in their household – suggesting that many consoles are for the kids, or lay dormant for long periods.

There is good news for handhelds such as the Sony PSP and Nintendo DS, along with the burgeoning mobile phone gaming markets, with 20% of consumers using the former and 27% using their phones for gaming – a combined share of 47% and second only behind desktop PCs.

Interestingly, 43% of those polled played games on more than one platform.

PlayStation 2 still dominant

The powerhouse of the last decade of gaming – Sony' s PlayStation 2 is still the dominant player in its sector owned by 60% of those with a console. The PlayStation 3 holds a seven per cent share, still some way behind the original PlayStation One which has 14%.

The Xbox 360 is also a little behind its successor the Xbox – but only a single percentage point divides Microsoft's consoles, with the former on 11% and the original 12%.

Second to the PlayStation 2 lies the Nintendo DS handheld with 26% and Nintendo also takes the third and fourth spots with the older Game Boy (17%) and their smash hit Wii (16%).

Just less than one in ten console owners had non-specified consoles, which presumable embraces the likes of Sega's Dreamcast.
Posted by Editorial Team Sun Jun 29, 2008 6:31 am
PC still dominates gaming in Gaming
Fanboys may be ready to fight to the death for their console of choice, but a new survey by Forrester shows that nearly half of all Europeans play computer games on multiple platforms, with the PC still the favourite for gaming.
Forrester'ssurvey into gaming reveals some interesting facts about gaming inEurope, including the fact that nearly three quarters (73%) ofEuropeans with access to an internet connection play some form ofcomputer games.
60% of those polled declared the PC as theirplatform of choice, with twice as many people playing games on adesktop PC (49%) than do on a laptop (23%).
One third of onlineEuropeans play their video games on consoles – although 41% have aconsole in their household – suggesting that many consoles are for thekids, or lay dormant for long periods.
There is good news forhandhelds such as the Sony PSP and Nintendo DS, along with theburgeoning mobile phone gaming markets, with 20% of consumers using theformer and 27% using their phones for gaming – a combined share of 47%and second only behind desktop PCs.
Interestingly, 43% of those polled played games on more than one platform.
PlayStation 2 still dominant
Thepowerhouse of the last decade of gaming – Sony' s PlayStation 2 isstill the dominant player in its sector owned by 60% of those with aconsole. The PlayStation 3 holds a seven per cent share, still some waybehind the original PlayStation One which has 14%.
The Xbox 360is also a little behind its successor the Xbox – but only a singlepercentage point divides Microsoft's consoles, with the former on 11%and the original 12%.
Second to the PlayStation 2 lies theNintendo DS handheld with 26% and Nintendo also takes the third andfourth spots with the older Game Boy (17%) and their smash hit Wii(16%).
Just less than one in ten console owners had non-specified consoles, which presumable embraces the likes of Sega's Dreamcast.
  
Fanboys may be ready to fight to the death for their console of choice, but a new survey by Forrester shows that nearly half of all Europeans play computer games on multiple platforms, with the PC still the favourite for gaming.

Forrester's survey into gaming reveals some interesting facts about gaming in Europe, including the fact that nearly three quarters (73%) of Europeans with access to an internet connection play some form of computer games.

60% of those polled declared the PC as their platform of choice, with twice as many people playing games on a desktop PC (49%) than do on a laptop (23%).

One third of online Europeans play their video games on consoles – although 41% have a console in their household – suggesting that many consoles are for the kids, or lay dormant for long periods.

There is good news for handhelds such as the Sony PSP and Nintendo DS, along with the burgeoning mobile phone gaming markets, with 20% of consumers using the former and 27% using their phones for gaming – a combined share of 47% and second only behind desktop PCs.

Interestingly, 43% of those polled played games on more than one platform.

PlayStation 2 still dominant

The powerhouse of the last decade of gaming – Sony' s PlayStation 2 is still the dominant player in its sector owned by 60% of those with a console. The PlayStation 3 holds a seven per cent share, still some way behind the original PlayStation One which has 14%.

The Xbox 360 is also a little behind its successor the Xbox – but only a single percentage point divides Microsoft's consoles, with the former on 11% and the original 12%.

Second to the PlayStation 2 lies the Nintendo DS handheld with 26% and Nintendo also takes the third and fourth spots with the older Game Boy (17%) and their smash hit Wii (16%).

Just less than one in ten console owners had non-specified consoles, which presumable embraces the likes of Sega's Dreamcast.
Posted by Editorial Team Sun Jun 29, 2008 6:30 am
60GB Xbox 360 to launch at E3 in Hardware, Internet, Networking, Comms and Security
The new version of the Xbox 360could launch at the E3 games event next month in a bid to halt theprogress of Nintendo and Sony in the console wars.
According to Trusted Reviews, the new Xbox will be unveiled around 15 July, then scheduled for launch mid-August this year.
Down the Arcade
Atthe moment, this means the future is unclear for the current Premiumversions of the Xbox 360, which have just 20GB of internal memory.
It'slikely that this update will be badged as a new product, but willeventually replace the 20GB version, because the cost differencebetween the two consoles is pennies.
Jon Hicks, editor of Xbox 360: The Official Xbox Magazine says: "It's only a rumour at this point, but it's a sensible one.
"Withmore and larger content being released on Xbox Live, it makes sense forMicrosoft to offer a bundle that takes better advantage of it.
"Thereal news, however, would be if it meant the end of the hard-drive-freeArcade version. If Microsoft started selling all Xbox 360's with a harddrive as standard, it would make life easier for the game developers -but with such a huge install base already, I'd be surprised if theywent down that route."
Microsoft also has the Elite 120GBmodel, and given the push the company is giving HD downloads, we'd haveto assume this will be the one to promote for that function, as HD anda few game downloads will eat up space faster than hungry, hungryhippos.
Posted by Editorial Team Thu Jun 19, 2008 4:09 pm
Why Xbox Live isn't free in Gaming
Until recently, Microsoft could brag about how Live was by far themost feature-complete online service on any platform, with a unifiedFriends list, the best online shop, voice and video chat as standardand a consistent and stable online experience. But in recent monthsthere’s been a shift in the market, and even bigger changes are coming.Microsoft is the only player to charge for online play, and theirpolicy has landed some of the best online games on the 360... but as PCand PlayStation developers offer comparable features at no extra cost,the Gold subscription starts to lose its shine. The launch of the PC’sSteam Community late last year and promises made by Sony at January’sConsumer Electronics Show have placed Microsoft on the back foot, andhas all of us asking: what does your annual subscription pay for?
The Punters
It’s very simple math - you take the features offered by Xbox Live,subtract the features offered by Live Silver, and then subtract thefeatures Microsoft’s nearest competitor - the Playstation Network -offers for free, and whatever’s left is what Gold users get for theirannual fee.

In Microsoft’s own words, the perks of being a Gold subscriber are as follows:
1) Play your Xbox 360 multiplayer games online with the premiere online gaming service.
2) Use the brand new TrueSkill Matchmaking system to play againstopponents with similar skills, personalities, and gaming tastes.
3) Give player feedback to rate your teammates and opponents on theirsportsmanship, abilities, and conduct to influence matchmaking.
4) Play select original Xbox games online (the Xbox 360 Hard Drive is required).
5) Get access to exclusive Gold Member content.
6) Engage in video chat.
7) Enjoy all the Xbox Live Silver features.
Freed from PR-speak, points one, two and three are essentiallystandard functions of modern online play: multiplayer gaming, onlineranking and feedback systems, so we’ll consider them one point. Pointfour is available to Silver members and even to people without abroadband connection by downloading the CD from xbox.com. Fivepresumably refers to the demos which are available earlier for Goldsubscribers, but that’s really more a way of gimping Silver types thanrewarding Gold subscribers. Point six, we can’t argue with - video chatis limited to Gold - but as point seven demonstrates, Live Marketplace,Arcade games, DLC and auto-updates are available at no cost to Silvermembers.

We’ll kindly add to Microsoft’s list an eighth and ninth point -mass messaging is only available to Gold users, and Microsoft should bea little more proud of their unified Friends list and messenger whichmakes online gaming with friends such a complete pleasure.
So, with our non-scientific method, we’ve stripped Microsoft’s nine points down to just four:
1) Online play with standard features offered elsewhere.
2) Video chat.
3) Mass messaging.
4) Unified Friends list and messenger.
And of those four, Sony’s PSN offers one, two and three for nocharge to players. In effect, your subscription pays for... er, nothingmore than a list of 100 names you can pull up in any game.
Still, what you don’t see is that, unlike PSN, Live’s hosting -leaderboards, Matchmaking, the lot - are all run by Microsoft ratherthan by third parties. It means devs are more keen to go online on Xboxwhere the online play is paid for by you, rather than them, so - inthat sense, at least - Live’s hosting model makes for a more cohesiveand better supported service, but a model where the cost will always bepicked up on the gamer’s end.


The Developers
So long as the expense of running servers and matchmaking systemshas to be picked up by somebody, no online gaming service will ever betruly ‘free’. The cost of PSN and PC online gaming is typically pickedup by developers and publishers. CoD4, for example, runs on similarsystems on both console platforms, but is maintained by Microsoft onLive and by a dedicated third party company at Activision’s expense onPSN. Both play the same at your end and both work on a peer-to-peersystem with a matchmaking layer to link players up, but on Live you payfor that layer, and on PSN they pay.

Live is a great deal for third parties then, but less so for gamers.On the plus side, it means Microsoft get the lion’s share ofonline-enabled games, with even the most low-rent of independentdevelopers able to support online matchmaking in their games. Meaning,overall, it makes online play in multi-format titles far more likely onthe 360.
But again, is it really $49.99/£39.99’s worth of bonus? The PC/PSNmodel - where publishers/developers run their own matchmaking systems -has worked for years and PC gamers have enjoyed cost-free gaming evenbefore the days of multiplayer Doom. Sega’s Dreamcast was arguably thefirst console to make a dent in the online space and managed to offeronline play in the majority of its titles at no cost. PlayStation isset to offer users everything Live does at no cost in the near future,Steam offers everything Live does in its supported games, and theWii... well, at least it’s free, eh?
THE TRUTH
Live’s best asset is that it allows even small developers to supportonline play - the value of which can’t possibly be denied. Without it,we’d never see online play in small-budget XBLA titles or evenmarginalised full-price games. The question to ask is whether or notthat’s worth the precious money from your pocket, on rotation, every 12months.
From the player’s end experience, Live is the leader, but it’shardly a full fifty bucks/forty-quid ahead of its competition. Themarket has changed since 2002 and so long as the PlayStation Networkand Steam Community threaten to match Live feature-for-feature, Liveneeds to be obviously better in some other way, especially in the UKwhere it costs a full fifteen quid more for a yearly subscription thanthe $50 (£25) cost over in the U.S.
At some point in the coming months, PSN will rob Live’s FriendsList, completing its mimicry of Microsoft’s system. It’s at that pointwhere questions must start to be asked of Live. It’s certainly easierfor developers, but as gamers, perhaps we should rightly expect just alittle more from our Gold subscription.
Posted by Editorial Team Thu Jun 19, 2008 2:38 pm
New PlayStation controller for E3 - 'break apart' motion pad in Gaming
Sony ComputerEntertainment is readying a Wii-Remote style motion-controlledcontroller are gaining ground, with the latest reports claiming thatSony’s new controller will break apart into two separate units.
GamesIndustry.bizreports that each of the two separate parts of the new PlayStationcontroller is set to contain an accelerometer providing 'Wiimote-like'motion-sensing functionality.
E3 unveiling likely
It’slooking likely that Sony will unveil the new motion-control PlayStationcontroller at E3 in Santa Monica in July, so until then all we canexpect is ‘no comments’ on rumour and speculation from SCEE’sever-diligent PR people.
Sony Computer Entertainment willtherefore hope that, with the ongoing development of the PlayStationNetwork, the success of Blu-ray as the de facto next generationstandard of video, the gradual roll-out of Home later in the year andthe release of additional high-definition titles over time, it will beable to overwhelmingly position the PS3 as the best all-round homeentertainment unit on the market,” reports Phil Eliot inGamesIndustry.biz
Stay tuned for all the latest games hardwarenews first right here on TechRadar in the run up to this year's E3event over the coming weeks.
Posted by Editorial Team Tue Jun 17, 2008 5:10 am
No future for PC-exclusive games, says Nvidia in Business and Industry in Gaming, Media, Web, IT and Computing
Nvidia's VP of content business development, Roy Taylor, has said hebelieves the value of consoles means "no-one is going to makePC-exclusive games in the future".
Speaking exclusively to Eurogamer,he said he wasn't threatened by the machines from Sony, Microsoft andNintendo; instead he sees an "exciting future" of co-existence.
"I think we have to face the facts - the value of consoles issuch that no-one is going to make a PC-exclusive game in the future.Why would they? Why would they ignore consoles?" said Taylor.
                   
"That said, PC gaming is changing - and consoles don'tthreaten PC gaming. They're just different. Adapting to that andunderstanding that is what I think is really, really important.
"Most PC gamers also own consoles - not all of them, but a lot of them.What we're seeing happen is that, yes, people are developing for Xbox360, for PS3 - but they're also developing for PC," he added.
The reason Taylor is excited is that PC versions of games,which he says are generally "better", use console code as a baseline,and the better the baseline then the better the desktop conversion.
"The console is now a baseline. If you look at Gears of War orAssassin's Creed, they came out on console and they were greatexperiences - but the PC versions had additional aspects to them thatalso made them attractive, whether you owned the console version ornot," continued Taylor.
"The PC version was better. That's something that people needto get their heads around - the console is a baseline, the PC is goingto be an improved version. That's an exciting future, and that's why Idon't see anything threatening about console at all.
Read Eurogamer's interviewwith Nvidia's VP of content business development, Roy Taylor to seewhat he has to say about the future of graphics, why integratedsolutions are ruining everything, and how the PC installed-base meansit will never disappear as a gaming platform.
Posted by Editorial Team Fri Jun 13, 2008 5:59 pm
Xbox 360 needs to shake 'urban, adult male feel' for Europe in Business and Industry in Gaming, Media, Web, IT and Computing
During last month's Nordic Game 2008 conference, a number of industry analysts predicted that Microsoft will have a tough time gaining further footholds in European markets, where the company seems incapable of appealing to casual gamers.

Eurogamer is reporting that one of the conference's panels addressed the current condition of the global gaming market and, when it came time to look at how Microsoft was doing, harsh words seemed to dominate the discussion. The criticisms kept coming back to the perception that Microsoft seems unable to break into the casual gaming markets. Even though there are  around 19 million 360s owned  across the globe, the experts seemed divided on who the ultimate European winner would be in this generation.

Nick Parker, of Parker Consulting, said, "The trouble with Xbox 360 is it hasn't managed to shake off this urban, irreverent adult male feel; so it hasn't gained traction in the more casual gaming markets of mainland Europe such as France, Spain and Italy, where it's stalled." Parker's comments were mirrored by David Cole (from DFC Intelligence), who said that he thinks the next twelve months are going to be especially rough for Microsoft.

However, the panel also picked on Sony and Nintendo's recent gaffes. Sony was criticized for making too many different versions of its console, while Nintendo's ability to get consumers buying games instead of simply playing them socially was questioned.
Posted by Editorial Team Fri Jun 13, 2008 4:49 pm
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