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Apple iPad - Live Coverage and Analysis in Apple
After years of rumors, speculation, and leaks, Apple today announced its long-await tablet, the iPad.



Chief executive Steve Jobs complemented the introduction of the new device with a new e-bookstore, called iBooks, together with partnerships with four major publishers, and showed off new versions of its iWork application and third-party applications.

Jobs kicked off the company's launch event in San Francisco on Wednesday by highlighting the history of the company's mobile products. "We're the largest mobile device company in the world," he told the audience, showcasing the iPhone and the company's line of MacBook products.

"There is room for something in the middle," he told the crowd. "If there's gonna be a third category, it has to be better at [Web browsing, e-mail, photos, video, music, games, and e-book reader]—otherwise it has no reason for being."

While netbooks have attempted to address the space, Jobs added, "netbooks aren't better than anything…They're just cheap laptops."

The key, he insisted is the tablet—a new device the company has christened the "iPad," one of several rumored names, including the "iSlate" and, simply, the "Apple Tablet." The iPad features a 9.7-inch, full capacitive multi-touch IPS display, weighs 1.5 pounds and measures 0.5 inches thick—"thinner and lighter than any netbook," according to Jobs.

Pricing for the iPad starts at $499 – far lower than the early $1,000 projections of many analysts. The 16-, 32-, and 64-GB devices run $499, $599, $699 – with an additional $130 for 3G capability. The device will begin shipping in March.

For the chipset, the company went in-house, designing a 1-GHz Apple A4, contrary to rumors that the device would be powered by an Intel or Samsung chip. The iPad comes in three capacities: 16-, 32, and 64GB. It features built-in 802.11n Wi-Fi, Bluetooth 2.1, an accelerometer, company, speaker, and microphone.

The iPad has a built-in iTunes store, for music playback. Itcan also do video, naturally, either via iTunes for movies and TV shows, or via third-party apps like YouTube and YouTube HD. The device syncs to Macs and PCs via USB, in much the same manner as the iPhone, so users can transfer content like movies and music from iTunes.

According to Jobs, the device gets 10 hours of battery life. "I can take a flight from San Francisco to Tokyo and watch video the whole time." It also features a month of standby time on a single charge, he said.

Apple is offering two 3G data plans for the device: $14.99 a month for 250-MB or $29.99 for unlimited data. "Data plans usually cost about $60 a month," Jobs told the crowd.

Contrary to early Verizon partnership rumors, the plan is available solely through AT&T. No contract is required. "International plans will be in place by June," Jobs added. Those uninterested in 3G data will be able to use the device with Wi-Fi, of course.

Jobs surrendered the stage to a number of content providers. First off, Mark Hickey from video game publisher Gameloft showcased a first person shooter for the device called Nova.

Travis Boatman from EA showcased a the upcoming title: "Need For Speed: Shift". "Building for the iPad is like holding an HD display up to your face," he told the crowd.

Martin Nisenholtz from The New York Times took the stage to show off "something special for the iPad." The paper's layout on the device mimics a standard newspaper. "We think we've captured the essence of reading the newspaper," he told the crowd. "A superior experience in a native application." The application also lets users play video, making newspaper reading a multi-media experience.

Developer Steve Sprang showcased an application called Brushes, which is already available as an iPhone app. In iPad form, the application takes advantage of the device's significantly increased real-estate, offering a deep artistic canvas experience. The app, according to Sprang, will be available when the iPad launches. Chad Evans from MLB.com also showcased a new app for the device featuring live video.

Jobs came back on stage to take a shot at Amazon's successful Kindle. "Amazon has done a great job of pioneering [e-readers]," Jobs told the crowd. "We're going to stand on their shoulders for this." The new e-book reader for the iPad is titled, fittingly enough, iBooks. Apple partnered with a slew of major publishers, including Penguin, Harper-Collings, Simon & Schuster, Macmillan, and the Hachette Book Group to provide content for the device's online book store called the iBookStore.

Unlike the Kindle, the iPad displays titles in full color. The screen's animation lets users flip quickly through the pages of the book. Users can even change the font of the books they're reading. The device utilizes the nearly universal ePub format for its titles.

For more business-minded users Apple has developed a special iPad version of iWork, making it possible to create and view spreadsheets on the device. The device can also view slides in Keynote and PDF files via Adobe Acrobat. iWork applications will run $9.99 a piece and will be compatible with Macs and projectors.

Apple is also offering a number of accessories for the device, including two docks. The first is a picture dock, which lets the device stand upright for video and image viewing. The other has a built-in keyboard, transforming the iPad into a more fully functioning netbook of sorts. Apple's case also lets the device stand upright.
Below will follow a tranbscript of iVirtua's traditional live coverage from our new subsidiary

LiveTechEvents.com

Live Tech Events
Posted by Editorial Team Wed Jan 27, 2010 9:41 pm
Hacking Firefox: Definitive guide to secrets of about:config in Software
Firefox 3 about:config file isthe core configuration file of Firefox. By editing about:config file wecan get amazing hacks for Firefox 3. Firefox allows the users to changemany preferences in the about:config file so it’s totally ethical to doit.Here is list of 21 Firefox 3 hacks & tweaks.


To get the Firefox 3 configuration file type “about:config” at address bar.
content
/uploads/2008/06/aboutconfig1.png" border="0" onLoad="SMR_resize(this);" />
Here is List of about:config hacks for Firefox 3

1) Disable Extension Compatibility Checks
extensions.checkCompatibility = False
extensions.checkUpdateSecurity = False

2) Location Bar (Set number Auto Complete URL at Address Bar)

This is a good hack to trim down that huge auto-complete list on your URL bar. By default it displays maximum 12 URL
browser.urlbar.maxRichResults = #
Enter Number at # (3,10,12 etc)

3) Stop Displaying Website Icon (Favicon) in Address bar & On Tab
browser.chrome.site_icons = False

4) Disable Prefetch (Helpful for frequent Google searcher, low-speed internet connection or low RAM)
network.prefetch-next = False

5) Extend Spell check to forms
layout.spellcheckDefault = 2
Change Value from 1 to 2

6) Disable Blinking Text
browser.blink_allowed = False

7) Speed Tweaks
network.http.pipelining false to true
network.http.pipelining.maxrequests 30 to 8
network.http.max-connections 30 to 96
network.http.max-connections-per-server 15 to 32
network.http.max-persistent-connections-per-server 6 to 8
network.http.pipelining.ssl false to true
network.http.proxy.pipelining false to true



8 ) Disable Annoying Browser Behavior

dom.disable_window_open_feature.menubar
dom.disable_window_move_resize
dom.disable_window_open_feature.titlebar
dom.disable_window_open_feature.toolbar
Set all of above to value False





9) Remove Tab Close Button from all Tab and set A single Close Button at Right

content/uploads/2008/06/remove-tab-close-button-1.png" border="0" onLoad="SMR_resize(this);" />content/uploads/2008/06/remove-tab-close-button.png" border="0" onLoad="SMR_resize(this);" />
browser.tabs.closeButtons = 3
Single Close Button to control all Firefox Opened Tabs. (value should be 3 and not 2 Thanks     Andreas )

10) Disabler Browser Toolbar Tip
browser.chrome.toolbar_tips = False

11) Show More Tabs on Single Firefox Window before Scrolling
browser.tabs.tabMinWidth = 75
Setting lesser value with reduce Tab width

12) Past Copy Content with Middlemouse Click
middlemouse.paste = True




13) Scroll webpage in One Go

mousewheel.withaltkey.action=1

14) Disable Delay Time While Installing Firefox Add-on

security.dialog_enable_delay = 0


(Zero is number of seconds Firefox should wait while installing Add-on)




15) Increase History Undo Close Tab Limit ( Recently Closed Tabs )

content/uploads/2008/06/increase-history-undo-close-tab-limit.png" border="0" onLoad="SMR_resize(this);" />
browser.sessionstore.max_tabs_undo=15


By default you can undo 10 recently closedtabs inorder to increase your history closed tabs. Change number 13 toas per your choice.




16) Open Firefox Default Search Bar Result in New Tab

browser.search.openintab=True



17) Right Click View Source in Your Favorite Editor

view_source.editor.external=True
view_source.editor.path= Path of Editor


(e.g. path C:\Program Files\npp.4.8.2.bin\notepad++.exe)






1 Enable/Disable Single Click to Select Whole URL in Address bar

content/uploads/2008/06/single-click-select.png" border="0" onLoad="SMR_resize(this);" />

To Enable Single Click Select URL of address bar use the below about:config Tweak

browser.urlbar.clickSelectsAll = True
To disable Single Click Select

browser.urlbar.clickSelectsAll = False





19) Emule/ed2k link association (Linux users)
network.protocol-handler.app.ed2k= /usr/bin/ed2k
network.protocol-handler.external.ed2k = true

20) Fast Scrolling Across Tabs
content/uploads/2008/06/fast-scrawling-across-tabs.png" border="0" onLoad="SMR_resize(this);" />
toolkit.scrollbox.scrollIncrement =75
( 75 is number of pixels to scroll at a time when scrolling the tab strip’s scrollbox. (Default: 20)

21) Auto Complete URL while You type at address Bar
content/uploads/2008/06/auto-complete-url.png" border="0" onLoad="SMR_resize(this);" />
browser.urlbar.autoFill=True


Many of above about:config hacks areavailable in Older Firefox Version, at the end if some thing goes wrongthen feel free to restore your about:config to older setting see thebelow image of how to restore about:config

content/uploads/2008/06/restore-about-config.png" border="0" onLoad="SMR_resize(this);" />



Hope you guys like this Firefox 3 hacks,
If you have any tips or hacks related to Firefox 3 about:config, hacks, tweaks do let me know I will include it in above list.



Speed tweaks:
content.interrupt.parsing=true
content.max.tokenizing.time[integer]=3000000
content.maxtextrun[integer]=8191
content.notify.backoffcount[integer]=200
content.notify.interval[integer]=100000
content.notify.ontimer=true
content.notify.threshold[integer]=100000
content.switch.threshold[integer]=650000
network.dnsCacheEntries[integer]=256
network.dnsCacheExpiration[integer]=86400
network.ftp.idleConnectionTimeout[integer]=60
network.http.keep-alive.timeout[integer]=30
network.http.max-persistent-connections-per-proxy[integer]=24
network.http.pipelining.firstrequest=true
nglayout.initialpaint.delay[string]=0
Posted by Editorial Team Sun Sep 27, 2009 2:34 pm
Hacking Firefox: Definitive guide to secrets of about:config in Software
You may have installed countless add-on in Firefox to enhance yourusing experience, but if you want to get the most out of Firefox, youreally have to hack your way into the about:config.
The about:config page contains most (if not, all) ofFirefox configuration options. It is so far the most effective, and themost powerful way to tweak and enhance your Firefox performance. Hereare 28 of the popular tweaks.


Accessing your about:config page
In your Firefox, type about:config in the address bar.
content
/uploads/2008/08/about-config.jpg" border="0" onLoad="SMR_resize(this);" />
You will be shown a warning page. Click the “I’ll be careful, I promise!” button to proceed.
content/uploads/2008/08/firefox-config-warning.jpg" border="0" onLoad="SMR_resize(this);" />
On the main page, you will see a long list of configuration entries. Enter the name of the key you want to update in the “Filter” field. The list will narrow to only the entries that match your keyword as you type.
To modify the value, simply double click on the entry value field and update the entry. That’s all!
Isn’t that simple? Now, let’s get to the tweaking.
1) Adjust the Smart Location Bar’s Number of Suggestions
In Firefox 3, when you start typing in the location bar, a drop-downlist of suggestion URLs will be shown. If you want it to show more than12 suggestions (12 is the default), you can adjust the browser.urlbar.maxRichResults keys and get it to show the number you want.
content/uploads/2008/08/firefox-smart-location.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: browser.urlbar.maxRichResults
Default: 12
Modified value: Set to your desired number of suggestion. If you want to disable it all together, set it to -1
2) Disable the session restore function
Firefox 3 automatically saves your session every 10 secs so thatwhenever it crashes, it can restore all your tabs. While this is auseful feature, some of you might find it irritating. To disable thisfunction, toggle the value of browser.sessionstore.enabled to False
Config name: browser.sessionstore.enabled
Default: True
Modified value: False if you want to disable the session restore function
3) Adjust the Session Restore Saving Frequency
Same as above, if you decided to keep the session restore featureon, but want to reduce the session saving frequency, change the valueof browser.sessionstore.interval so that Firefox will save the session at a longer interval.
Config name: browser.sessionstore.interval
Default: 10000 (in msecs, equivalent to 10secs)
Modified value: Set it to your desired value. 1000 means 1 sec and 60000 means 1 minute.
4) Enable Advanced Color Profile Support
Firefox has this advanced color profile features that display higherimage quality. It is not enabled by default as it has a negative effecton the performance of the browser. If you are concern with the imagequality rather than the performance, you can activated it via the gfx.color_management.enabled setting
Config name: gfx.color_management.enabled
Default: False
Modified value: True (if you want to activate the color profile support feature)
5) Disable Antivirus Scanning
This is mainly for Windows users. By default, Firefox 3automatically scan the downloaded file with the default anti-virusapplication to make sure it is free of virus. If you download a bigfile, it could take a long time for the whole scanning process tocomplete. To increase the performance of the browser, you might want toconsider disabling the anti-virus scanning via the browser.download.manager.scanWhenDone key.
Config name: browser.download.manager.scanWhenDone
Default: True
Modified value: False (if you want to disable it)
6) Configuring The Scrolling Tabs
When you opened many tabs, Firefox will not keep on reducing the tabwidth. Instead, it shows a scrolling bar so that the min width (100px)is conserved and you can scroll to find your tabs. If you are those whodon’t like the scrolling tab function and prefer Firefox to show allthe tabs, regardless how small it is, you can set the value of browser.tabs.tabMinWidthto 0 to disable it. Similarly, if you want Firefox to display more tabsbefore showing the scrolling button, you can reduce the default valueto a lower value, say 75 pixels.
content/uploads/2008/08/firefox-scrollingtab.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: browser.tabs.tabMinWidth
Default: 100
Modified value: 0 if you want to disable the scrolling functions, other values to set the min width value
7) Show/Disable Close button on Tabs
Some people love to see the Close (the red X) button on every tabs, but some hate it. Whatever is it, you can configure it to your preferences via the browser.tabs.closeButtons setting.
content/uploads/2008/08/firefox-tab-close.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: browser.tabs.closeButtons
Default: 1
Modified values:

  • 0 – display a close button on the active tab only
  • 1- display close buttons on all tabs
  • 2- don’t display any close buttons
  • 3- display a single close button at the end of the tab strip

Extend Scripts Execution Time
In Firefox 3, a script is only given 10 seconds to respond, afterwhich it will issue a unresponsive script warning. If you are hooked ona slow network connection, you might want to increase the scriptexecution time via dom.max_script_run_time to cut down on the frequency of the no script warning.
Config name: dom.max_script_run_time
Default:10 (in secs)
Modified value: 20, or any values greater than 10
9) Handling JavaScript Popups
When you come across a site that executes a javascript open newwindow function, and if the popup window is without all the usualwindow features, i.e. back/forward/reload buttons, status bar etc,Firefox will automatically treat it as a popup and will not open it asa new tab. However, if you find this to be a nuisance and wanted toopen all new windows in a new tabs, you can specify it via the browser.link.open_newwindow.restriction setting.
Config name: browser.link.open_newwindow.restriction
Default: 2– Open all JavaScript windows the same way as you have Firefox handlenew windows unless the JavaScript call specifies how to display thewindow
Modified values:

  • 0 – open all links as how you have Firefox handle new windows
  • 1 – do not open any new windows
  • 2- open all links as how you have Firefox handle new windows unless the Javascript specify how to display the window

10) Enable Spell Checking In All Text Fields
The default spell checking function only checks for multi-line textboxes. You can get it to spell-check for single line text box as well.
Config name: layout.spellcheckDefault
Default: 1 (spell checker for multi-lines text boxes only)
Modified values:

  • 0 – disable the spell checker
  • 2 – enable the spell checker for all text boxes

11) Open Search Box Results In New Tab
When you search using the search box at the top right hand corner ofthe browser, it will display the search results in the current tab. Ifyou don’t want the search to interfere with your current tab, you cantweak the browser.search.openintab to make it open in a new tab.
Config Name: browser.search.openintab
Default: False
Modified value: True (open search box results in new tab)
12) Lower The Physical Memory Used When Minimized
This tweak is mainly for Windows users. When you minimize Firefox,it will send Firefox to your virtual memory and free up your physicalmemory for other programs to use. Firefox will reduce its physicalmemory usage, when minimized, to approximately 10MB (give or take some)and when you maximize Firefox it will take back the memory that itneeds.
The preference name does not exist and needs to be created.
Right click on the background and select New->Boolean.
Enter the name when prompted: config.trim_on_minimize
Enter the values: True
13) Speed up your Firefox
Several tweaks required for this
Config name: network.http.pipelining
Default: False
Modified value: True
Config name: network.http.proxy.pipelining
Default: False
Modified value: True
Config name: network.http.pipelining.maxrequests
Default: 4
Modified value: any value higher than 4, but not more than 8
Config name: network.http.max-connections
Default: 30
Modified value: 96
Config name: network.http.max-connections-per-server
Default: 15
Modified value: 32
14) Increase/Decrease the Amount of Disk Cache
When a page is loaded, Firefox will cache it into the hard disk sothat it doesn’t need to be download again for redisplaying. The biggerthe storage size you cater for Firefox, the more pages it can cache.
Before you increase the disk cache size, make sure that browser.cache.disk.enabled browser.cache.disk.enable is set to True.
Config name: browser.cache.disk.capacity
Default: 50000 (in KB)
Modified value:

  • 0 – disable disk caching
  • any value lower than 50000 reduces the disk cache
  • any value higher than 50000 increases the disk cache.

15) Select all text when click on the URL bar
In Windows and Mac, Firefox highlights all text when you click onthe URL bar. In Linux, it does not select all the text. Instead, itplaces the cursor at the insertion point. Regardless which platform youare using, you can now tweak it to either select all or place cursor at insertion point.
content/uploads/2008/08/firefox-select-all.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: browser.urlbar.clickSelectsAll
Modified value:

  • False – place cursor at insertion point
  • True – select all text on click

16) Autofill Address in URL Bar
Other than the smart location feature, you can also get your URL bar to autofill the address as you type the URL.
content/uploads/2008/08/firefox-autofill.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: browser.urlbar.autofill
Default: False
Modified value: True (Have Firefox autofill the address as you type in the URL bar)
17) Same Zoom Level For Every Site
Firefox remembers your zoom preference for each site and set it toyour preferences whenever you load the page. If you want the zoom levelto be consistent from site to site, you can toggle the value of browser.zoom.siteSpecific from True to False.
Config name: browser.zoom.siteSpecific
Default: True
Modified value: False (enable same zoom preferences for every sites)
1 Setting your zoom limit
If you find that the max/min zoom level is still not sufficient foryour viewing, you can change the zoom limit to suit your viewing habits.
Config name: zoom.maxPercent
Default: 300 (percent)
Modified value: any value higher than 300
Config name: zoom.minPercent
Default: 30 (percent)
value: any value
19) Configure Your Backspace Button
In Firefox, you can set your backspace to better use by getting it to either go back to the previous page or act as page up function.
Config name: browser.backspace_action
Default: 2 (does nothing)
Modified value:

  • 0 – go back previous page
  • 1- page up

20) Increase Offline Cache
If you do not have access to Internet most of the time, you mightwant to increase the offline cache so that you can continue to workoffline. By default, Firefox 3 caches 500MB of data from supportedoffline Web apps. You can change that value to whatever amount of yourchoice.
Config name: browser.cache.offline.capacity
Default: 512000 (in KB)
Modified value: any value higher than 512000 will increase the cache value
21) Auto Export Firefox 3 bookmarks to bookmarks.html
Unlike the previous version, Firefox 3 backup the bookmarks file in places.sqlite rather than the usual bookmarks.html. Since bookmarks.htmlallows us to export and sync our bookmarks with other browser, it willbe very useful if Firefox 3 can backup the bookmark to the bookmarks.html as well.
Config name: browser.bookmarks.autoExportHTML
Default: False
Modified value: True (auto export bookmarks file to bookmarks.html)
22) Disable Extension Compatibility Checks
This is useful if you want to use an extension that is not supportedby your version of Firefox badly. It is not recommended, but you canstill do it at your own risk.
Right click and select New->Boolean. Enter extensions.checkCompatibility in the field. Enter False in the next field.
Right click again and select New->Boolean. Enter extensions.checkUpdateSecurity into the field and enter False into the next field.
23) Disable Delay Time When Installing Add-on
Everytime you wanted to install a Firefox add-on, you will have towait for several secs before the actual installation starts. If you aretired of waiting, you can turn the function security.dialog_enable_delay off so that the installation will start immediately upon clicking.
content/uploads/2008/08/firefox-add-on-delay.jpg" border="0" onLoad="SMR_resize(this);" />
Config name: security.dialog_enable_delay
Default: 2000 (in msec)
Modified value:

  • 0 – start installation immediately
  • any other value (in msec)

24) View Source in Your Favorite Editor
This is very useful for developers who are always using the ‘view source‘ function. This tweak allows you to view the source code in an external editor.
There are two configuration need to be made:
Config name: view_source.editor.external
Default: False
Modified value: True ( enable view source using external text editor)
Config name: view_source.editor.path
Default: blank
Modified value: insert the file path to your editor here.
25) Increasing ‘Save Link As‘  timeout value
When you right click and select the ‘Save Link As…‘, thebrowser will request the content disposition header from the URL so asto determine the filename. If the URL did not deliver the header within1 sec, Firefox will issue a timeout value. This could happen veryfrequently in a slow network connection environment. To prevent thisissue from happening frequently, you can increase the timeout value soas to reduce the possibility of a timeout.
Config name: Browser.download.saveLinkAsFilenameTimeout
Default: 1000 (1 sec)
Modified value: any value higher than 1000 (value is in msec)
26) Animate Fullscreen Toolbar Collapse mode
In Firefox’s fullscreen mode, toolbars and the tab strip are hiddenat the top of the screen and only shown on mouseover. To draw attentionto this, there is an animation of the toolbar sliding upwards andoff-screen when fullscreen mode is toggled on. For performance issue,the animation of the collapse of the toolbar only appear for the firsttime. For some reason that you may love/hate the animation, you canadjust Browser.fullscreen.animateUp to switch it on/off for every collapse.
Config name: Browser.fullscreen.animateUp
Default: 1 (animate the toolbar collapse only the first time)
Modified value:

  • 0 -disable the animation
  • 2- enable the animation for every collapse

27) Autohide Toolbar in Fullscreen mode
In fullscreen mode, the toolbar is set to autohide and appear uponmouseover. If you have a need to view the toolbar at all time, you cantoggle the value of browser.fullscreen.autohide to False to always show the toolbar.
Config name: browser.fullscreen.autohide
Default: True (always autohide)
Modified value: False (always show the toolbar)
2 Increase Add-On search result
If you go to Tools->Add-ons->Get Add-ons and performa search there, Firefox will only fetch and display 5 matching results.If you want Firefox to show more than 5 results (say 10), you canadjust extensions.getAddons.maxResults to get it to display more results.
Config name: extensions.getAddons.maxResults
Default: 5
Modified value: any value more than 5
This list of about:config is definitely not the complete list. If you have any tricks not listed here, please add it in the comment.
Posted by Editorial Team Sun Sep 27, 2009 2:32 pm
Pure Sensia DAB Wifi Radio - Colour touch screen, Facebook in Entertainment, Film and Music, Mobile devices and media
Sensia is a revolutionary internet-connected digital audio system with Flow technology and a large colour touchscreen, giving you a unique wayto enjoy internet radio content and podcasts, DAB and FM radiostations, your own music collection via Wi-Fi, online apps, Facebook and also Twitter and uniquebroadcast material.

Pure Digital -- DAB and WiFi radio extraordinaire -- has just made live a product portal for its forthcoming Sensia, which looks to be a serious leap forward in terms of features and design. For starters, this product ditches the typical retro vibe and goes for something entirely more Jetsons-esque, and while many of Pure's past radios have had some sort of display, the 5.7-inch touchscreen (640 x 480) is certainly a first. Boasting DAB and FM tuners, this device is also equipped with an 802.11g module that lets it pull down radio streams from the web as well as stream other media from networked PCs / storage. Other specs include twin 3-inch full-range drivers, an RF remote, optional rechargeable battery and a 3.5 millimeter socket for connecting those "other sources." Moreover, users will be able to tap into a variety of applications, from weather to news to Picasa to social networking. If all goes well, it'll ship before the holidays for £249.99 ($406).



PURE, the world’s leading radio maker presents Sensia, the world’sfirst high resolution DAB digital and internet-connected radio with aunique, large colour touchscreen which delivers a state-of-the-art andintuitive user-interface. Incorporating PURE’s award-winning ‘Flow’technology, Sensia is a revolutionary radio with a large 5.7” 640 x 480high resolution colour touchscreen. Sensia gives users a unique way ofinteracting with internet and radio content including: podcasts andlisten again services; DAB/DAB+* and FM; a growing set of custom PURE‘Apps’ such as weather, news, Picasa, Facebook or Twitter; and newbroadcast material such as station slideshows**. Sensia is also a mediastreamer enabling users to listen to music stored on a home computer ornetwork storage device via Wi-Fi technology.




Paul Smith, PURE’s general manager says: “PURE made its name as thecompany behind the success of DAB. We’ve since created a market leadingand multi award-winning, internet-connected product range with our Flowseries. Sensia is the next major innovation from PURE, which I amconfident will bring radio to a whole new ‘Facebook’ generation whilestill inspiring our traditional customer base. Radio will never be thesame again.”
Sensia has an extremely sophisticated touchscreen interface whichallows users to view and interact with the radio like never before:scrolling and spinning lists, tapping to select, sliding controls andswiping to change views. Users can choose between a multi-panel and afull screen view. The screen consists of a visual panel for viewingApps, station slideshows or album artwork; a list panel for scrollingthrough lists of radio stations or music stored on a PC; a now playingpanel and a control bar for operating Sensia.




Sensia is destined to be the centre piece of any room with adistinctive, elliptical shape and four striking colour choices: Brightred, vivid yellow, sleek black and cool white. A moulded stand issupplied, which allows the user to angle the radio to an optimumviewing position and a matching remote control completes the look.
A bespoke microsite has been created for Sensia atwww.touchmyradio.com which includes a 3D interactive overview of Sensiaas well as a virtual guide with a voiceover by Christian O'Connell,Absolute Radio’s breakfast DJ.
As with the award-winning Flow range, Sensia connects to The PURELounge, our own radio and media portal (www.thelounge.com) which actsas the index to the best of internet audio content and where users canregister their radio as well as save and organise favourites. Alsoavailable from The Lounge and via Sensia is a unique selection of PURESounds to relax you to sleep or wake you in a positive frame of mind.
Sensia also features PURE Clearsound technology for 30W RMS ofimpressive stereo sound; an input for an iPod/MP3 player; an alarm;countdown timer; sleep timer and a headphone socket. Add the optionalrechargeable PURE ChargePAK to listen to internet content anywherewithin range of the Wi-Fi network or to DAB and FM radio when furtherafield. Sensia also comes with a clever RF remote control which allowsusers to control the device from up to 10m away without directline-of-sight.
Sensia will be available in time for Christmas at just £249.99 (SRPinc. VAT) from all good stockists. For more information, please visitwww.touchmyradio.com, www.pure.com, www.thelounge.com or call 08451489001.
Editor’s Notes:*DAB+ is a new and enhanced version of DAB and is now being adopted bymany countries as their platform choice for digital radio. It’s likelythat it will be a few years before UK broadcasters take up DAB+, butthe majority of PURE products are already ‘DAB+ ready’.**Where supplied by the broadcaster
About PURE PURE is the world’s leading maker of broadcast andInternet-connected digital radios, the number one supplier of digitalradios in Europe and the creator of the world’s most popular and iconicdigital radios.
PURE radios increasingly support all the broadcast standards in the DABfamily used across Europe and beyond. PURE leads the way inInternet-connected radios with its Flow technology and the PURE Loungeportal (www.thelounge.com). Designed and engineered in the UK, all ofPURE’s products are manufactured with the environment in mind and atethically audited facilities. PURE is a division of ImaginationTechnologies Group plc. See www.pure.com.
See http://www.touchmyradio.com/ for more
Posted by Editorial Team Mon Sep 21, 2009 10:11 am
MySpace is to Facebook as Twitter is to... in Business and Industry in Gaming, Media, Web, IT and Computing
The past few weeks have come with two major reveals for the weirdoswho follow online social networks. The first was big news. Twitter’sinternal documents leaked and the identity-crisis of earth’s most popular start-up is now public. The second was more under the radar but just as important. In a memo that went out to staff, the CEO of MySpace admitted that their users are caught between three competing notions of what MySpace is or should be.
Twitter and Myspace are different companies in different markets butthere is a lot of evidence to suggest that they share, and will alwaysshare, the exact same problem. MySpace and Twitter are hugely popular for uses neither company anticipated.The mission of each company is so vague that their products arestretched and molded into a variety of different uses. Instead oftargeting and building their business around one of these users they take their sudden popularity as a sign they have a killer product. They don’t.
Scale is Everything


When an industry is in transition or an idea like ‘social networking’ is still being fleshed out, getting explosively popular without knowing the nuances of why is a curse.Twitter is young but in my opinion, it’s already too late. It has growntoo big, too fast, for too many different purposes. It will take 2 orthree years but Twitter will be lapped by a variety of similar services with focus and actual business models; how Facebook developed in response to MySpace sheds light on what kind.
How MySpace Scaled


Since its inception MySpace has gone after users as if they werePokemon’. MySpace managers ran competitions on sign ups and theemployes used a slew of methods to capture. The result was a sprawlingnetwork of users but by 2005, it seemed to be working. If you looked at the stats, MySpace was an utter phenomena. It destroyed Friendster and after it was purchased by Murdoch it was getting all types of press and valuations. What the raw stats didn’t tell you is that user habits on the site looked something like this:




The problem with this way of scaling is simple. When a new cultural practice, like ’social networking’, is in the grass roots stages of development you can’t assume that people are going to your site because they like it. Your competition doesn’t really exist yet. What they might like are certain aspects of your productor they might be using parts of it in ways you never designed. The onlyway to address this is to study your users obsessively, focus on aparticular experience, then update your product accordingly.
Because MySpace grew in so many different markets at a single timeand gave users so much space to use the service how they liked, they’ve never been in a position to either watch or effectively control this experience. How do you update a product without knowing its target? You don’t. MySpace at its height and the current MySpace look remarkably similar, it lost control to its users. It has gone from being hailed as one of the best acquisitions ever made to a drain on News Corps portfolio. The results look like this:


How Facebook Scaled


When it comes down to it the mechanisms of MySpace and Facebook are not that different. Thepieces and concept are nearly the same. Both are constructed of userprofiles, avatars, walls, interest spaces, groups, photo capabilities,and a friend confirmation/listing process.
Facebook distinguished itself philosophically and pragmatically. Zuckerberg’s biggest insight into designing the site was that you are online who you are in real life. Facebook was one of the first social networks to emphasize genuine identity insofar as they required full names, university email addresses, and deleted accounts that used aliases. The second was pragmatic. Facebook launched in a single target market. In this case, of course, it was Harvard.
What this enabled was a less abstract more manageable mission.Instead of having to define what an ‘online social networking space’was supposed to be for everyone, Zuckerburg just had to answer forHarvard. As Facebook became popular on campus, he was able to see directly into how his peers interacted with the site and was able to update the product to help them use it more efficiently. Becausethey were all college students, the feedback he was getting was focusedand nuanced. Having less users also meant they could redesign theirentire product without pissing off disparate subsections. The resultwas an incremental evolution. The Facbeook that started at Harvard looks radically different than the one we use today. It worked.
How Twitter Scaled


Twitter grew much like MySpace. It ran competition for signing upusers, aliases were allowed, and it grew in multiple markets at theexact same time. Twitter started as a group SMS texting service then became popular for something wholly different. By restricting the length of a message the site inadvertently addressed one of the oldest problems in group communication. How do you hear many voices at a single time? Twitter’s answer is dead simple. 140.
This little restriction has produced a fascinating, highly-addictive product. If you look at the stats, Twitter seems to be working. It’s one of the most popular websites in the world and now has an excess of 44 million members.For those who invested or employees that had stock options, it must bean incredible feeling. I have grown to love Twitter but in my opinion we are rapidly approaching its peak. Its parallels to MySpace in 2006 are explicit. Twitter has been bootstrapped for a vast number of uses and while its exciting to watch, its service is not containable . Like MySpace, Twitter is getting pulled in a variety of directions:

Why Twitter Will Dissolve and Turn into Detroit


The ability to hear and communicate messages with a group is what brought Twitter its initial wave of users but the real allure of Twitter, the reason it has caught the imagination of the press and millions of users, is something much more abstract.
On Twitter, you can hear a public.
Of course, there isn’t just one public, there is an infinite number.Whether it’s your country, your college, your city, or a shared nicheinterest like nyc media, everyone belongs to many publics and most everyone has a natural curiosity about what’s happening inside of them.
Twitter offers a way to manage how you see these publics. The problem is that its 140 character restriction is a blunt instrument. The site does not reflect the potential or nuance in which a public can speak to itself online.

Twitter as a network is an ungodly mess. From the onset, the site has allowed users to register aliases on custom URLs and because of it, usernames are inconsistent and confusing. It’s hard to find people who you know and its often even difficult to deduct wether that person is who they claim to be. Twitter is mobbed by impersonators,some of them hilarious, others manipulating. Twitter addresses thisissue recently by creating a ‘Verified Account’ stamp, its sloppy butmore importantly, perpetually incomplete.

There are a host of other problems related to reputation and maintaing users but the biggest issue concerns its identity, which is also where the leaked documentsgot interesting. Twitter employees are so clearly uncertain about whattheir product is even doing. Shots at it swayed from, “Twitter  is fordiscovering and sharing what is happening right now,” to, “Twitter makes you smarter, faster, more efficient and more powerful.”  

Twitter became popular before it had a mission. What this means is that its employees and investors will forever be trapped in boardrooms having these inane cyclical discussions about its identity. Twitter will either perpetually be simple insofar as its millions of users will have to hack the service to reflect their own values or it will roll the dice on a focus, put the site through chronic redesigns, and risk a mass user exodus.Either way its top talent will likely get frustrated and leave thecompany. Its top users will drift to something else then jump.

How Twitter will Resolve

The first thing to realize is that thereprobably isn’t going to be just one product to replace Twitter, therewill be several and they will battle it out or find niches. I see theirdesign following two trends with a potential for a hybrid.

The first trend is a service with the most minimal centralization possible. Both Dave Winer and Anil Dash have discussed plans for such a product. Winer calls his the RSSCloud and Dash describes the project more generally as the Push Button web. The RSSCloud grew from discussions with Jay Rosen over frustrations with Twitter and how its users have been bootstrapping. The line of thought is that your data belongs to you, not Twitter, and you should be able to use your data how you like with as little brand interference as possible. The proposal is to build RSSCloud, a loosely coupled service that will push your data to any website in real time.

The second is a product that is centralized but has an elegant way of organizingits content and attracting users. This is a product that would look andscale much like Facebook. It would start in a single target market anddevelop as a place for users to hear and communicate to thatpublic. Ideally it would begin in a cloistered network like auniversity where establishing members is as easy as checking their .eduemail address.

Addressing what’s wrong with Twitter isn’t going to come from thin air. It’s going to take a lot of time, development, and platform competition.

Many will soon be working on this, myself included. What will fill the blank is likely to define modern news production.
Posted by Editorial Team Fri Aug 07, 2009 8:41 pm
24 (Season 7) is out! What do you think? in Entertainment, Film and Music, Mobile devices and media
Season 7, also known as Day 7, of the television series 24 was originally planned to premiere on January 13, 2008 but was delayed for a year due to the 2007–2008 Writers Guild of America strike.



Fox aired a two-hour "prequel" TV movie titled 24: Redemption‎ on November 23, 2008 that bridges the gap between seasons.


Yesterday was a good day. The 24 Season 7 Premiere went off withouta hitch, and the Eagles beat the Giants in the NFC Playoffs (sorry Ihad to throw that in there). A good day for FOX to say the least, sincethey were carrying the game and the premiere of 24 Season 7.
Die hard 24 fans like me have been waiting for the premiere ofseason 7 for a long time now. We were treated to a “sneak peak” ofseason 7 back in November with the release of the prequel movie“Redemption”. As I said in my post last night, Redemption was createdto bridge the long gap between seasons 6 and 7 (or days 6 and 7 Ishould say). Season 7 of the show actually takes place 3 years and 6months after season 6. Overall I thought redemption was good but I hadhigher expectations for the 7th season of the show.
After sitting through the long 2 hour premiere of season 7 lastnight, I must say that I CAN’T WAIT for the second have of the premieretonight (go ahead, call me biased). Yes, I was that impressed with thefirst 2 episodes of season 7. For more information on each of theepisodes check out our previews for Episode 1 and Episode 2.
What’s truly amazing is that 24 is on its 7th season and the shownot only has me on the edge of my seat, but it has me falling off it!This premiere really showed us is that 24 may be getting up there inseasons, but unlike ER it still has many tricks up its sleeve, andhopefully the best episodes are yet to come.
If you missed the premiere of season 7 last night, you can watch it on the FOX websitein high definition. Depending on your cable or satellite provider youalso may be able to watch in the on demand content under Network TV. Besure to catch up before tonight because episodes 3 and 4 premiere backto back at 8pm EST on FOX.
What did you think of the 24 Season 7 Premiere last night?


Sky1 will broadcast a two-hour premiere special on Monday 12 January,another two hours the following Monday, and a single episode on everysubsequent Monday, meaning that the UK will be a week behind the US,due to it being broadcast on the same night in both countries.
The season's storyline begins and ends at 8:00 a.m.

http://www.fox.com/24/
Posted by isiss2 Tue Jan 13, 2009 10:15 pm
Explore Microsoft's Future Platform Technologies at PDC in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Explore Microsoft's Future Platform Technologies at PDC
For architects and senior developers-get vital content that will help you maximize your returns from the Microsoft Platform.

Publish Date: Thu, 02 Oct 2008 20:00:00 GMT
Read more...
Posted by Microsoft Wed Nov 19, 2008 5:30 pm
Ubisoft mulls POP DLC in Syndicated News: Gaming, Arts and Media News
Ubisoft mulls POP DLC
Prince of Persia producer says potential add-on content, "maybe a prequel, maybe a sequel," could arrive for upcoming action adventure next year.

Publish Date: Tue, 18 Nov 2008 15:29:08 GMT
Read more...
Posted by Gamespot.com Wed Nov 19, 2008 5:29 pm
Ubisoft mulls POP DLC in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Ubisoft mulls POP DLC
Prince of Persia producer says potential add-on content, "maybe a prequel, maybe a sequel," could arrive for upcoming action adventure next year.

Publish Date: Tue, 18 Nov 2008 15:29:08 GMT
Read more...
Posted by Gamespot.com Wed Nov 19, 2008 5:29 pm
GAMES@LARGE industry survey - participation wanted! in Gaming

Games and related industries professionals (games developers,publishers and industry experts/ISPs/content agglomerators/set top boxmanufacturers...): if you canspare a few minutes, your opinion on an EU-funded digital gamingplatform project would be very much appreciated. Our research team inthe Department of Psychology at Goldsmiths, University of London, iscurrently working on an EU-funded digital gaming platform projectcalled Games@Large. As part of an industry consultation process we haveset up a short online survey. Any help in completing the survey and/or getting it out to other industry professionals would be great.
The survey (and links to project brochure) is at:

http://homepages.gold.ac.uk/ps-tec/galic


THANKS!
Dr Richard Carmichael
Goldsmiths, University of London
Posted by R Carmichael Wed Jul 30, 2008 4:35 pm
New 60GB Xbox 360 announced, cheaper 20GB version in Gaming
Microsoft has announced that it willbe producing a new $349 60GB Xbox 360, and the 20 GB version that itwill slowly replace will be cut in price in the US to $299.
AlthoughUK price changes have not been published, the arrival of a new 60GBversion – giving users much more memory for things like movies,trailers and Xbox Live Arcade games – is in keeping with Microsoft'spush into downloadable content.
"We know consumers need moreand more space to store the amazing digital content Xbox 360 offers,and we're giving it to them at no extra charge," said Albert Penello,Xbox director of product management at Microsoft.
"No onedevice offers the depth and breadth of entertainment that Xbox 360 candeliver, and now you'll have three times the storage to manage all thatgreat content."
What does it mean for UK?
The20GB version of the Xbox 360 – normally known as the Pro – currentsells for £199.99, and it seems likely that the news 60GB version willretail for the same price when it hits UK shelves.
This meansthat the older 20GB version will be given a price reduction, althoughit remains to be seen how close that will be to the Arcade version(with a much smaller storage capacity) which is currently priced at£159.99.
Microsoft's support of the now-failed HD DVD drive has meant a shift of focus onto downloadable HD (and SD) content.
Thesuccess of Xbox Live Marketplace has buoyed the console, and the offerof extra storage to boost these services makes a good deal of sense.


Prices for all other models remain unchanged, so that’s $279(£141/€176) for the Arcade (that’s the one with a 256MB memory card)and $449 (£226/€283) for the Elite – the flagship model with anintegrated 120GB HDD.
Although the leaked email said the new machine would be called thePro, Microsoft’s official announcement of the 60GB model didn’t use anysuch uplifting title.
The bad news is that – at least for the time being – the 60GB Xbox360 will only appear in the US and Canada when it goes on sale nextmonth.
Posted by Editorial Team Mon Jul 14, 2008 5:08 pm
The Hardcore Niche - The changing Videogame market in Gaming
The video game market is changing incrediblyquickly right now, probably at the fastest rate since the big crash ofthe mid-1980s.
Not only is the market expanding to include women and casual gamersonce again, the definition of what constitutes a game is expanding. Iwouldn't say it’s expanding within the minds of game developers, but itis expanding in the context of the mass media and mass consumers, andthat’s who drives the market in the first place.
As sick to death as we all are of talking about microtransactions,free-to-play MMOs, and casual online spaces, the advent of these thingsis changing the game landscape for good, whether we like it or not.
    
Interactive Media - At Face Value
The lines between an online community portal and an MMO are blurredto the point of being indistinguishable. Consider the numbers — Audition Online has tens of millions of users worldwide, and a dedicated TV show in Vietnam. Kart Rider has tens of millions of users. Ditto Habbo Hotel and Club Penguin.
Traditional games - like most people reading this are developingtoday - may never be able to reach that large of an audience. Our gamesare too focused, too hardcore, and bear too much of the stereotype of“gamer.”
                         
               
Right now, Halo 3, Grand Theft Auto IV, and World of Warcraftare considered our blockbuster titles, and flagships for the industryin popular culture. But when you think about it, it’s still justshooting aliens, playing gang banger, and swinging your sword in theforest.
Boiled down to their essentials those things appeal to a verylimited group of people, and the complexity of game controls preventseven blockbuster movie attendees, whom we should be attracting, fromplaying these things.
At least, that’s the common line. But is that really the case? Doaliens, wizards, and soldiers really make a piece of entertainmentinaccessible? Many millions of people went to see the Iron Man movieover the past two months, and a large percentage of them have probablynever picked up a comic book in their lives.
Why is it that people will go see The Lord of the Rings' movies, but many of them will not play the games?
The Real Mass Market
It’s common knowledge that game controllers are intimidating, thatconsoles have a certain stigma to them, and that most mass marketconsumers consider games to be either a waste of time, or activelydetrimental.
These can all be debated until the end of time, but the perceptionexists, and either that has to change (Nintendo is doing good workthere), or we have to change. Otherwise we’ll end up with acomparatively small fraction of a growing market.
Will it be possible to make a game like Assassin’s Creed or BioShockin 2015? It’s already becoming difficult to justify large budgets forsingle-player experiences, and it stands to reason that it will getmore difficult as time goes on. What does that mean for developers ofthese games? What happens to the concept of a game auteur?
One possibility is for these hardcore games to essentially becomethe art-house cinema of the video game world, which would be odd, asthat’s a role currently filled by indie titles.
Interestingly, never has the film/game analogy worked less well than it does currently. In the PS2 era, you could correlate Grand Theft Auto III with a movie blockbuster, and Ico with an art-house film.
But now, in terms of scope, money, and global social impact, Kart Rider or Club Penguin would be that blockbuster, and Call of Duty 4 would be the art-house equivalent, though content- and budget-wise Call of Duty 4 is much more your traditional blockbuster material. Something seems awry there.
The fact is, these simple-to-play social experiences are here.They’re growing in popularity, they’re dwarfing our multi-milliondollar projects that sell through to 5 million people at max, and theycost a fraction of the price to make.
With the market expanding as it is, and the dollars going wherethey’re going, the $20 million budget bestselling console title oftoday is going to be the hardcore niche title of tomorrow, art-house ornot. Unless development costs get significantly lower, it seems we havean online future to look forward to.
New Things Are Stupid
To wit: online games are taking over, and I, curmudgeon that I am, don’t really like it.
Certainly there will always be the hardcore players that will wantthat deeper experience. There’s no doubt about that. But the questionis: in an industry where we’re getting our asses kicked financially byweb developers, of all people, who will pay us to make it?
Posted by Editorial Team Tue Jul 08, 2008 11:55 am
30 Most Anticipated Games of E3 in Gaming
30. Rise of the Argonauts (PS3, X360, PS3)
Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes

Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.


29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360)
Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.

28. Borderlands (PC, X360, PS3)
Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes

Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.

27. Mortal Kombat vs. DC Universe (X360, PS3)
Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.

26. S.T.A.L.K.E.R.: Clear Sky (PC)
Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes

S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.

25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS)
Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be

TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.


24. Beyond Good and Evil 2 (PS3, X360)
Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No

Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.


23. Lock’s Quest (NDS)
Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.


22. Puzzle Quest: Galactrix (PC, X360, NDS)
Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.


21. Crysis: Warhead (PC)
Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.

20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS)
Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.


19. Sonic Unleashed (Wii, PS2, PS3, X360)
Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.


18. MadWorld (Wii)
Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No

PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.


17. Animal Crossing Wii (Wii)
Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No

Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.


16. Left 4 Dead (PC, X360)
Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.


15. Resistance 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.


14. Killzone 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes

Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.


13. Fable 2 (X360)
Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.


12. Command and Conquer: Red Alert 3 (PC, X360)
Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.


11. Far Cry 2 (PC, X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.


9. Final Fantasy XIII (PS3)
Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes

Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.


8. Street Fighter IV (PC, X360, PS3)
Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes

Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.


7. Rock Band 2 (X360, PS3, PS2, Wii)
Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes

Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.


6. LittleBigPlanet (PS3)
Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.


5. Halo Wars (X360)
Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.


4. Spore (PC, Mac)
Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes

It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.


3. Gears of War 2 (X360)
Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes

Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.


2. Resident Evil 5 (X360, PS3)
Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes

RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.


1. Fallout 3 (PC, X360, PS3)
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Posted by Editorial Team Tue Jul 08, 2008 11:55 am
Rock Band 2 to include every song DLC free from Rockband 1 in Gaming
There are differing leaks out there regarding the track list for Rock Band 2.Both are unattributed, one to a friend of a friend who got a look at anemail from Harmonix to MTV or something. But in the interest ofrumormongering, we'll repeat both with the caveat that there is no wayof knowing if this stuff is for real or not. But if, combined, they'rehalf right then this could be one hell of a track list, possibly thebest of any rhythm game.
Also, an IGN Insider interview (transcript provided by reader Max)let slip that buyers of Rock Band 2 will have access to all of thesongs off the original Rock Band disc, available as free DLC. Fulldetails on both after the jump.
                             
Says IGN 360 editor Nate Ahern:
Rock Band 2 and Guitar HeroWorld Tour create an interesting situation for gamers. If you boughtRock Band 1 then chances are you'll feel cheated by the release of RB2,thus you'd think that GHWT would be the way to go as it somewhatredefines the music gaming genre. However, if you didn't buy the firstRock Band then I would absolutely agree with notagoth. Immediately uponpurchasing Rock Band 2 you'll have the ability to download a hugelibrary of songs, as well as all of the songs off of the original discas a free download. Then again, Guitar Hero World Tour does allow usersto create and share their own songs, so it's really only a matter oftime until the Rock Band library is eclipsed. At the end of the day itcould come down to which series has earned your allegiance over thelast year since RB's original release."

And on to the leaked track lists. The first is from Demp, a commenter on 8bitfix, and he's got the FOAF who saw the email source. That's like fourth-hand hearsay, but whatever, this ain't court.
1 AC/DC Let There Be Rock
2 AFI Girl's Gone Grey
3 Alanis Morissette You Oughta Know
4 Alice in Chains Man in the Box
5 Allman Brothers Ramblin' Man
6 Avenged Sevenfold Almost Easy
7 Bad Company Shooting Star
8 Beastie Boys So Whatcha Want
9 Beck E-Pro
10 Bikini Kill Rebel Girl
11 Billy Idol White Wedding Pt I
12 Blondie One Way or Another
13 Bob Dylan Tangled Up in Blue
14 Bon Jovi Livin' on a Prayer
15 Cheap Trick Hello There
16 Devo Uncontrollable Urge
17 Dinosaur Jr Feel the Pain
18 Disturbed Down with the Sickness
19 Donnas, The New Kid in School
20 Dream Theater Panic Attack
21 Duran Duran Hungry Like the Wolf
22 Elvis Costello Pump it Up
23 Fleetwood Mac Go Your Own Way
24 Foo Fighters Everlong
25 Go-Go's, The We Got the Beat
26 Grateful Dead, The Alabama Getaway
27 Guess Who, The American Woman
28 Guns N' Roses Shackler's Revenge
29 Interpol PDA
30 Jane's Addiction Mountain Song
31 Jethro Tull Aqualung
32 Jimmy Eat World The Middle
33 Joan Jett Bad Reputation
34 Journey Anyway You Want It
35 Judas Priest Painkiller
36 Kansas Carry On Wayward Son
37 L7 Pretend We're Dead
38 Lacuna Coil Our Truth
39 Linkin Park One Step Closer
40 Lit My Own Worst Enemy
41 Lush De-Luxe
42 Mastodon Colony of Birchmen
43 Megadeth Peace Sells
44 Metallica Battery
45 Mighty Mighty Bosstones Where'd You Go
46 Modest Mouse Float On
47 Motorhead Ace of Spades
48 Muffs, The Kids in America
49 Nirvana Drain You
50 Norman Greenbaum Spirit in the Sky
51 Offspring, The Come Out & Play (Keep 'em Seperated)
52 Panic at the Disco Nine in the Afternoon
53 Paramore That's What You Get
54 Pearl Jam Alive
55 Presidents of the USA Lump
56 Rage Against the Machine Testify
57 Ratt Round & Round
58 Red Hot Chili Peppers Give it Away
59 Replacements, The Alex Chilton
60 Rise Against Give it All
61 Rush The Trees
62 Silversun Pickups Lazy Eye
63 Smashing Pumpkins Today
64 Social Distortion I Was Wrong
65 Sonic Youth Teenage Riot
66 Soundgarden Spoonman
67 Squeeze Cool for Cats
68 Steely Dan Bodhitsattva
69 Steve Miller Band Rock'n Me
70 Survivor Eye of the Tiger
71 System of a Down Chop Suey
72 Talking Heads Psycho Killer
73 Tenacious D Master Exploder
74 Testament Souls of Black
75 Who, The Pinball Wizard
BONUS SONGS (all HMX bands)
76 Abnormality Visions
77 Anarchy Club Get Clean
78 Bang Camaro Night Lies
79 Breaking Wheel Shoulder to the Plow
80 Libyans, The Neighborhood
81 Main Drag, The A Jagged Georgeous Winter.
82 Speck Conventional Lover
83 Sterns, The Supreme Girl
84 That Handsome Devil Rob the Prez-O-Dent
And then from Loading Reality,which notes that this numbers only about 60. Some of the tracks are thesame as the list above, just in a different order. "Keep in mind, someof these could easily be DLC that's in the works," Loading Realitywrites. A wise caveat.
1) Tangled Up in Blue (Bob Dylan)
2) Bad to the Bone (George Thorogood)
3) We've Got the Beat (Go-Gos)
4) Bad Reputation (Joan Jett)
5) Pinball Wizard (The Who)
6) Dammit (Blink 182)
7) That's What You Get (Paramore)
The Trees (Rush)
9) Ace of Spades (Motorhead)
10) Chop Suey (System of a Down)
11) Testify (Rage Against the Machine)
12) Spirit In the Sky (Norman Greenbaum)
13) Ramblin' Man (Allman Brothers)
14) Rebel Girl (Bikini Kill)
15) Eye of the Tiger (Survivor)
16) Panic Attack (Dream Theater)
17) Everlong (Foo Fighters)
1 One Step Closer (Linkin' Park)
19) Lump (Presidents of the USA)
20) Come Out and Play (Offspring)
21) Drain You (Nirvana)
22) Carry On Wayward Son (Kansas)
23) Peace Sells (Megadeath)
24) Souls of Black (Testament)
25) Livin' On a Prayer (Bon Jovi)
26) Round and Round (Ratt)
27) New Kid In School (The Donnas)
2 Alright Now (Free)
29) Today (Smashing Pumpkins)
30) Man In the Box (Alice In Chains)
31) Any Way You Want It (Journey)
32) Holiday In Cambodia (Dead Kennedys)
33) Give It Away (Red Hot Chili Peppers)
34) White Wedding (Billy Idol)
35) Hello There (Cheap Trick)
36) Cool for Cats (Squeeze)
37) Psycho Killer (Talking Heads)
3 ? (Devo)
39) One Way or Another (Blondie)
40) De-luxe (Lush) [dare to dream, shoegaze in Rock Band!]
41) Push It (Static-X)
42) Pump It Up (Elvis Costello)
43) Master Exploder (Tenacious D)
44) Bandages (Hot Hot Heat)
45) PDA (Interpol)
46) My Own Worst Enemy (Lit)
47) Float On (Modest Mouse)
4 Aqualung (Jethro Tull)
49) Spoonman (Soundgarden)
50) Bodhisattva (Steely Dan)
51) Suffer (Bad Religion)
52) I Was Wrong (Social Distortion)
53) American Woman (The Guess Who)
56) You Oughta Know (Alanis Morrissette)
57) Mountain Song (Jane's Addiction)
5 Stop! (Against Me)
59) Hungry Like the Wolf (Duran Duran)
60) Alabama Getaway (Grateful Dead)
So there you have it. Could be real, could be bs, again that's thefun of rumors. But even if this is in-progress thinking, and not finalstuff, it shows Harmonix is not F-in around, and will move to counterGuitar Hero: World Tour's peripherals and custom song features withoutstanding content.
Rock Band Two Rumored Track List [8bitfix, in comments]
60 Rock Band 2 Tracks Leaked [Loading Reality, thanks Max]
Posted by Editorial Team Tue Jul 08, 2008 11:54 am
Has the PC sports market has declined? in Business and Industry in Gaming, Media, Web, IT and Computing
Consoles like the PlayStation 3 and Xbox 360 have lured sports gamersaway from a PC market already moving towards a download model and underthreat from piracy, forcing developers to prioritise other formats.
That's the view of Peter Moore, boss of EA Sports, who outlined his views on Peter Moore's Official Blog this week.
Next-generation consoles "with their high definition graphicsand 5.1 sound capabilities have attracted millions of consumers toeschew the 'lean in' PC sports gaming experience for the 'lean back'full room console experience," Moore wrote.
                   
"Businesses have to make hard trade offs for where toinvest for the best return, thus creating capital to make even moregames," he explained. "I know this concept touches a nerve with some ofyou, but our industry is founded on publishers that have driven forfinancially-successful games and then re-invested the proceeds indevelopment of even more content for gamers to enjoy.
"It's a simple financial premise, and an obligation forpublically-traded companies who answer to their shareholders. We arenot making games in garages or bedrooms any more."
But Moore reserved his harshest criticism for the people who steal games off the Internet. "Piracy is an issue," he wrote.
"Sorry, I know many of you disagree with me on this, but thenumbers don't lie. Companies spend millions developing content, anddeserve to see a return on investment for their risk. The employeesdeveloping the game design, writing code and creating art deserve toget paid for their work. Period."
Moore's comments are particularly interesting as they come just days after Blizzard CEO Mike Morhaime told Eurogamer.netthat suggestions the PC games market is in decline are "just completelydead wrong". "PC is the gaming platform with the largest installed basearound the world. It's also the platform with the best margins,"Morhaime had said.
Morhaime was reacting somewhat to similarsentiments from Valve boss Gabe Newell, whose company flew journaliststo Seattle in May from around the world to evangelise the PC as aplatform.
Quote:
"We think the number of connected PC gamers we areselling our products to dwarf the current generation of consoles puttogether," Newell had told the press on that occasion. "There aretremendous opportunities in figuring out how to reach out to thosecustomers."

For his part, Moore added that EA Sports is stillexploring options on the PC. "In order to make fundamental shifts in anecosystem, you sometimes have to hit the reset button. That's what wehave done this year at EA Sports as regards some of our franchises onthe PC," he wrote.
"That does not mean that we aren't coming backnext year with new, innovative, maybe even less-expensive ways to playall of our franchises on the PC, but for right now we are assessing allof the options open to us to shift the current paradigm for our gameson this platform," he wrote.
Posted by Editorial Team Tue Jul 08, 2008 11:52 am
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