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Windows 7 vs. Mac Snow Leopard: The Great Debate in Microsoft / Windows
By now, you've seen the Windows 7 commercials and read the reviews. PCMag will have far more to say in the coming days and weeks about the quality and performance of Microsoft's Windows 7 OS, as well as how it stacks up against its primary competition, Apple's Snow Leopard. But have you ever wondered what it would be like if you could watch executives from both companies really have at it? Not with snarky commercials, but with an honest discussion of the technologies that drive these operating systems? It won't happen, of course, but this is pretty close.

A couple of weeks ago, I got a surprise offer: Apple wanted to go on record and talk about why Snow Leopard is better than Windows 7. Apple's Senior Director of Mac OS X Product Marketing Brian Croll gave me his side of the story. Then I interviewed Microsoft's Jay Paulus, Director, Product Management Windows Client, to let him make his case. Although the interviews were conducted separately, I've tried to blend the comments to make it something of an ex post facto debate. It seems fair enough, as each side knew I would be talking to the other. What I ended up with is a good-old-fashioned debate, in which I play the moderator—and occasional fact-checker. It may not settle the question of which OS is better, but goes into a lot more technical detail than the 30-second spots that will be all over TV this holiday season.

Editor's Note: To reiterate, the interviews with Mr. Croll and Mr. Paulus were conducted separately—at no time were all three parties speaking to each other at the same time, and while they did respond to these topics and questions, I have added some detail to my moderator sections in order to put Mr. Croll and Mr. Paulus' responses in the proper context.

The 64-Bit Question

Lance Ulanoff: Let's start with 64-bit. For perhaps the first time in operating system history, average consumers are aware of the 64-bit choice and thinking about whether or not they need or want to use it. Mr. Croll, what does Apple bring to the table here?

Brian Croll: We have one version of Snow Leopard. Contrast that to Windows, which has six versions and adds a lot of complexity. Their product matrix gets really complex very fast. Then multiply by two, because you have to know if you want 32- or 64-bit.

In 2003, we started adding 64-bit technology. Apple went from a 32-bit to 64-bit environment without any issues for customers. Now we can allow 64-bit apps to run entirely on a 64-bit Intel processor. The major system apps now run in 64 bits. We architected Snow Leopard to allow the whole system to run in 64-bit mode on a 64-bit chip, not partial. (Ed. Note: But the vast majority of Macs will still run the OS kernel in 32-bit mode.)

Application developers can package up applications to put both 32- and 64-bit binary in one package. We never wanted the consumer to have to decide, and app manufacturers do not have to offer two versions.

LU: Mr. Paulus, your rebuttal?

Jay Paulus: We do have two versions. When you buy media, it comes with both in the box. We recommend people with 3GB or more of memory install the 64-bit version. (Ed. Note: You cannot upgrade from a 32-bit version of Vista to a 64 bit version of Windows 7. You must do a clean install.)

I think the transition to 64-bit is hard. It takes work to transition to 64-bit. Apple knows 64-bit is hard. They wanted to take credit for the work they did. OS X 10 Snow Leopard doesn't boot into 64-bit by default. And switching between 32-bit and 64-bit causes a big performance hit. The only SKU that boots into 64-bit by default is OS X server. Tough position for them to take, as much as I like their 64-bit logo.

We've had 64-bit and drivers since 2003 on Windows XP. Pretty hard for them to claim a lead on that.
LU: What about Microsoft's two-version approach, as opposed to one binary?

JP: I think it's representative, a pretty good way to make transition. As the hardware and software catches up and people have more and more memory in the systems, 64-bit makes more sense. The fact that they can make a choice, is that a bad thing?

Programming for Multicore

LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?

BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.

The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.

JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.

Programming for Multicore

LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?

BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.

The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.

JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.

Backing Up

LU: Okay, let's talk about backup—something everybody needs, but no one really does. Windows Backup has been around for a long time, but isn't widely used. Apple's Time Machine arrived with Leopard and deep integration with the hardware. Where are we now with OS-based backup?

BC: Time Machine versus Windows Backup: We built it in with Time Machine. It's easy to use, easy to restore, easy to understand, easy to search. There's a huge qualitative difference between what you get on a Mac and what you get on Windows.

JP: There's been some work done to make Windows Backup easier to use. It does a good job of full-system backup. If you have pictures scattered around the disk, you can send them to Library view—Backup is smart about picking up files from wherever they are. Another feature that is key is Previous Versions. It was called Time Warp and we have had it since Server 2003. It manages previous versions of files and is running by default on disk—it's a file system feature. There's no separate disk. It doesn't protect you from disk failure, but lets you go back in time to previous versions of files.

Upgrade Paths

LU: Perhaps one of the most stressful things users face is the act of upgrading their OS. With Windows 7 coming out, people will be making choices and possibly upgrading their OS. Mr. Croll, what's Apple's perspective on what's happening with Windows 7?

BC: Over 60 percent of the people are out there running Windows XP. I will point out that Microsoft more or less left the XP users behind. So I'm not understanding the logic.

LU: Mr. Paulus, Brian has a point. There were a lot of netbooks sold over the last 12 to 18 months, and the vast majority of them shipped with Windows XP.

JP: The majority of people get their new OS with a new machine, so the notion that we're leaving behind a vast set of people, I'm not sure I accept that. The fact is that Windows XP shipped eight years ago and hardware and software has moved on. We made a tough choice and I hope in the end that it's the right choice. It's a bit disingenuous for Apple guys to talk about us leaving people behind. On positive side, Windows 7 will run really well on those netbooks.
Windows users aren't left behind to the degree that people who are running those old Macs are being left behind. If you didn't buy a Mac since the Intel transition three years ago, you are really getting left behind. (Ed. Note: Snow Leopard only runs on newer, Intel-based Macs.)

What's Inside

LU: After years of integrating utilities and even full-blown apps from competing products in the operating system, or as part of the OS package, Microsoft made an about face this year and is letting end users decide whether or not they want to download Mail, Messenger, Movie Maker and other apps. Why?

JP: Pulling things out allows us to update them on a more regular basis. There's more customer value, the apps are more directly integrated with the cloud offerings. I think that people will realize that that's the way they want it: software plus service. Those upgrades are free. Apple can say they include it in the OS, but they also charge you for the upgrade.

LU: Mr. Croll, how do you view the debundling of applications?

BC: We build everything in and put together a package that works beautifully out of box. Microsoft is going in a different direction, pulling out Mail, and other apps and having people download them. For example, we have Exchange support in Snow Leopard. You have to buy Microsoft Office to get Exchange support in Windows 7. We bundle that right out of box.

JP: The premier client for Exchange is Outlook. If you want the full-fidelity experience, you want Outlook. For those that don't want to buy Outlook, there's Outlook Web Exchange. It's a strong, high-fidelity client.

What's Different

LU: In the race to build the best operating system, where do each of you think you stand? What sets you apart? Mr. Croll?

BC: Mac OS X is much simpler than Windows. We're more advanced from a technological standpoint. Windows 7 still has DLL and the Registry, still has defragmenting, still needs activation. We don't make users enter in activation codes.

LU: It's a fair point, Mr. Paulus. Microsoft has done many things to Windows 7, but couldn't change some of the fundamentals like the DLL and Registry.

JP: So what? Yeah, we've got the Registry and DLL, so what? It's not something we talk about. We do a lot of work around reliability and performance. Getting into notions of replacing Registry and DLL, it just doesn't become relevant.

LU: What about Mr. Croll's activation and technology comments?

JP: Apple has a different model. They charge you a lot of money for the hardware and charge you again for the OS. We're selling you the OS. We use the activation to help ensure that you have genuine versions of Windows out there.

Pricing

LU: Let's talk about pricing. There are free operating systems out there, like Linux, but, as we can see from market share, free does not necessarily translate into mass-market adoption. How do the two of you see price and the OS?

BC: With Snow Leopard, the upgrade price is $29 for Leopard users or $49 for a family pack with five licenses. With Windows 7 Ultimate, the upgrade is $119 for Home Premium and $199 for Professional—that is really expensive software.

LU: Jay, I know Microsoft has one $30 plan for students. What else do you have to say about pricing?

JP: Snow Leopard is much more akin to a service pack and Apple is charging $29. We don't do that. Windows 7 demonstrates a lot of customer value and priced at a pretty attractive price point. Most users get their OS automatically when they buy a new system. With Apple, you're going to be paying an Apple Tax. You're going to have to buy their expensive hardware just to get in the game.

Making the Choice

LU: Okay, here's your opportunity to make your case for your OS. Mr. Paulus, why Windows?

JP: I would say it's all about value, choice, compatibility, and simplicity. Value we've talked about that lot. There is value in a Windows ecosystem with nearly a billion users and thousands of PCs manufactured. Having lots of apps and systems drives a lot of end-user value. Stack any PC up against a Mac, we'll win pretty comfortably.

Windows 7 was designed around simplicity. It offers innovative features that set it apart, including Jump Lists and HomeGroup. A whole bunch of things that we think will make Windows 7 land as a game changer. I think the game has changed.

LU: Mr. Croll? Why should people choose Snow Leopard?

BC: Over last ten years we've been adding a lot of features, and it all culminated with Leopard. It's the best-selling software product Apple has ever done. It added things like Cover Flow and Time Machine. For Snow Leopard—the goal was to make a better Leopard. Mac OS 10 was made up of 1,000 different projects. For Snow leopard we refined 90 percent of them. Mac OS 10 continues to be much simpler than Windows.
Posted by JohnHuit Mon Oct 19, 2009 9:34 pm
30 tips on how to upgrade your motherboard in Hardware, Internet, Networking, Comms and Security
It happens to all of us eventually, theExtremeTech staff probably more than most. Whether due to failure orobsolescence—or after you've run out of alternative upgrade paths—itcomes time to pull a motherboard out of a working system and replace itwith something different.
That's a job. It requires you to pull all of your expansion cards,disconnect and work around all the cabling, wrest the big board fromsometimes-tight quarters within a case, prep the new board, wiggle itinto that possibly cramped quarter, and, when you think you're alldone, you still have to coax Windows through the trauma of waking upwith new hardware.
We find the process daunting but fun—but then again, we're almostdisgustingly techy. If it's less of a treat for you, we've got, well, atreat for you. In the following pages we share our very best hints onswapping out a motherboard, culled from years of experience and scoresof system builds and upgrades.
Now, remember—this is a series of tips, not a step by step how-to.Don't expect a full-on motherboard installation manual; instead, usethe manual that comes with your motherboard, and use our tips to makethe job even easier.
Also, we're assuming you're keeping your existing Windowsinstallation in place. In general, it's better to perform a freshoperating system install if you're replacing your motherboard, butpractical realities often prevent this. So we've got a number of tipsthat should help you prep your Windows installation for the switch,then bring it up properly.
Preparing Windows for the Inevitable Freak-out
The first stepin motherboard replacement is to prepare the operating system, andsince most of the world runs on Windows, we'll concentrate on that.Before you even think about pulling the board out of the case:


  • Uninstall motherboard drivers. Anything you installed withthe disc that came with your previous motherboard (or anything youdownloaded specifically for that board) has to come out. You can dothis easily through Add/Remove Programs (XP) or Uninstall a Program(Vista) in Control Panel.
  • Don't forget, during your uninstallations, to remove drivers foronboard devices. If your motherboard contains, and you installeddrivers for, an audio codec, a graphics subsystem, a Wi-Fi networkinterface, a wired Ethernet interface, or what have you, uninstall thedrivers for them.

  • You may leave drivers for expansion cards in place, but you mayhave to reinstall them after the upgrade process. Graphics drivers areespecially touchy.
  • This is a good time for general maintenance: Clean up the harddrive. Empty the recycle bin, delete old files you don't need any more,uninstall unused programs, run a registry cleaner if you're into thatsort of thing, and generally tidy up. Then, defrag the hard drive.
  • Make a complete backup of your system. If you have the necessarysoftware, create an image (in other words, an exact snapshot saved to afile) of your entire hard drive(s). If not, use Windows' own backupsoftware to create a complete backup. At the very least, save off yourimportant data files to removable media. You must do this. Shouldsomething go awry and you lose the contents of the drive, you willregret it if you don't back everything up.


  • Remember Your Activations!
If you have applications that require activation, those may be tied tosome portion of your existing motherboard. The most obvious of these isWindows itself. However, a number of other applications, including somegames and Adobe applications, may also require activations.
The best thing to do is to deactivate and uninstallthese apps. This is particularly true for Adobe apps. You can thenreinstall and reactivate as needed after your motherboard upgrade isdone. Of course, you'll also want the correct CD key or serial numbersfor those apps. In the case of Windows, you may not be able to activateover the Internet, but will need to talk to a live human through theWindows activation phone line. We've never had a reactivation turneddown using this method.


Removing the Old Board
Now that you've tidied up, backed up, and generally prepared thesoftware, it's time to do battle with the hardware. The first step, ofcourse, is to remove the outgoing motherboard. Let's hope your computercase doesn't have any sharp edges. Tips ahoy:


  • Make sure you have plenty of room to operate. Clean off aworkbench and place the off, unplugged system upon it. Make absolutelysure there aren't any metal shavings or other metal detritus on thebench.
  • Be static-safe: Plant your feet and ground yourself before touching any electronics. If you move your feet, repeat the process.
  • Have some sort of repository ready for screws that would otherwiseroll or get scattered away. Old 35mm film canisters work well, as dopaint can tops, shot glasses, or (clean) ashtrays. As you pull screws, drop them in the container for easy access later when you're reassembling the system.
  • Pull as many wires as you can from the board before you pull it outof the case. It's easier to remove data and power cables with the boardscrewed tight into the enclosure.
  • Leave the CPU, cooler, and memory in place until the board is out.It's much easier to remove them (or just discard them if you'reupgrading everything) when they're out of the case.
  • Keep any expansion cards you remove from the PC in antistatic bags,especially if you plan to transfer them to the new system. Set them ina safe place until you're ready to place them into the newly remodeledcomputer.
  • Leave the cabling in place, but move it out of the way. Sure, youhave to pull cables from the motherboard, but you don't have to pullthe other ends. Leave the cables in your system's hard drive, opticaldrive, media card reader, and so on; simply pull them aside or cramthem in a handy crevice to make room for board swapping.



  • If your case has a removable drive mount rack, remove it to make more room for trading the motherboards.
  • Pull the motherboard up by the edges as much as possible. If youmust grab something else, grab a plastic expansion slot; don't move theboard by the CPU cooler, the installed memory, or the various north-and south-bridge heat sinks.
  • Place the board and any components you won't need in antistaticbags and keep them safe until you know you won't need them (say, incase the new board is a nonworking dud). You might even place the oldboard in the box your new motherboard came in, relabeling it with amarker.

Preparing and Installing the New Board
Now it's time to reverse the process and install the brand-newmotherboard, and any other new components, into the system currentlyunder the proverbial surgical knife. Here are the tips:


  • Unbox the motherboard and examine it. Familiarity will makelife easier, especially if it's significantly different from your oldone. Know where the SATA and, if necessary, IDE and floppy ports are.Check out the CPU socket if it's different from your old one (it'squite a culture shock to go from an AMD-style ZIF (zero insertionforce) socket to an Intel-style LGA (land grid array) socket).
  • Also examine the extra stuff that came with your new board. You'llprobably have SATA cables, an IDE cable, a floppy cable, some expansionbrackets for USB and/or IEEE 1394 ports with onboard headers, a bookand CD or DVD, and, depending on the price point of your board and thegenerosity of the manufacturer, other goodies. Decide whether you planto use any of it, and unwrap that which you will.
  • Check the layout of screw holes in the board and brass standoffs inthe case. Make sure they all match up, and move any brass standoffsthat do not match with motherboard screw holes.
  • Install the CPU, CPU cooler, and memory before you insert the boardinto the case. It's far easier to do that on a nice, flat surface thanit is when the board is deep within the confines of the enclosure.



  • Lay the board on the corner of the case and attach as muchcabling as you can. It's easier to attach cables with the board out ofthe case than with it buried within. Attach SATA, IDE, and floppy datacables to their ports; front-panel connectors to the front panelheaders; any expansion bracket ports you wish to use to the properheaders; and even the power supply cables.
  • Lower the board into the case by the edges. Again, if you have tomaneuver it by a component, avoid the RAM and cooling parts in favor ofexpansion slots.
  • Screw the case into place with every screw available. Secure itsolidly within the case. With electricity and fan action comesvibration: Using every available screw will cut down on vibration thatcan eventually cause premature failure of the board.
  • Finally, replace any straggling wires, add expansion cards and you're almost ready.
  • When you first start the system up, do it with the case open. Makesure the PC will POST before you even think of sealing it up. You mighteven launch Windows once before you close the case. There's some sortof law of nature that says if you close the case too early, somethingwill be loose or unplugged and you'll just have to open it again.<!-- start ziffarticle //-->

Resolving Windows' Contortions of Protest
A Windows computer doesn't relish the idea of getting new insides.Windows installs hoards of low-level subsystem drivers on installation,and when you change-up the low-level subsystems the OS gets fidgety.Here are some tips to make its reentry a bit smoother:


  • Begin by letting it do its thing. It will run its driverinstallation routine for what might seem like hours. Let it install allits low-level stuff; anything you install manually will supersedeWindows' built-in drivers.



  • As dialog boxes appear asking for discs or driver locations, click Cancel on them. You'll install any drivers Windows doesn't already have on your own.
  • Windows will probably want to reboot between two and fifty times(we're kidding!) before it lets you install drivers. Allow it to do so.
  • When the time comes that Windows finally stops installing its owndrivers, start installing your own. Do them in this order: Motherboardcore INF files; then any other motherboard drivers (SATA/RAID,Ethernet, audio, and so on); then graphics; then any other devices thataren't working.
  • If you're unsure about which devices need drivers, use DeviceManager. It's available in the System area of Control Panel andpresents a list of devices in the computer. Devices lacking driverswill appear with an alert icon near their entries.
  • When your drivers are all installed, you should be through with the process. Enjoy your new souped up computer!

Upgrading your motherboard doesn't have to be an adverse experience.Our tips should help you streamline your motherboard install, reducefrustration, and enable a smooth transition.
Posted by Editorial Team Fri Mar 27, 2009 1:48 am
Build a DX10 rig for under £176 in Hardware, Internet, Networking, Comms and Security
To add onto this:

I would not recommend anyone to get a quad core for gaming.  I have a socket 939 Operteron 180, a 2.4GHz dual core with 2mb of L2 cache.  I got it for $170, which is not bad for a dual core Opteron.  You may say "That thing sucks you couldn't do any good gaming on it".  Well apparently, with my 7900GT, I played the Crysis demo with medium-high settings (physics were maxed as far as I remember)  and with a 25-45 framerate, my cpu usage stayed below 90%.  Now, if my video card were not the downfall, it is possible my cpu would reach 100% but if I had a better video card, I probably would be using a better cpu as well.  My point is, even a 2.4ghz dual core is good enough to play crysis, so those "know-it-alls" who get their precious 2.8ghz quad core intels have not only wasted a ton of money but have more performance than they'll really need.
Posted by schmidtbag Thu Jul 10, 2008 5:49 pm
Build a DX10 rig for under £176 in Hardware, Internet, Networking, Comms and Security
We like big explosions, the bigger the better, in fact.
Wealso like smoke effects, water ripples, dappled lighting filteringthrough jungle canopies and creeping up silently behind people, beforemurdering them with our bare hands. But enough about our weekendpastimes…
What we really like are the fantastic visuals that DX10 gaming offers.
If you listen to most people, they will tell you that you need a quad-core, DDR3, triple-SLI setup to play Crysis. The sort of setup that requires you to remortgage your house to own. These people are wrong, and we're going to show you why.
We'vepreviously demonstrated how to build a DX10 setup for just under £300,a not unreasonable amount that should be within the reach of mostpeople. But what if you just blew all your money on a sordid weekend inAmsterdam, and you've resorted to scrambling under the sofa for loosechange? Would you believe us if we told you that it's possible to builda DX10-capable rig for well under £200? Well, it's true.
Ofcourse you can't connect it to a 22-inch wide screen monitor withoutthe frame rates plummetting, but if you're on that tight a budget, abig monitor is probably the least of your concerns.
Wheneveryou work to such a tight budget, something has to give and this projectwill be no exception. We need to prioritise in certain areas, whileothers can be largely ignored.
Yes, a case is important to stopyour gear being an untidy heap of electronics on the floor, but reallyyou just need a metal box to screw things onto. Optical drives are dirtcheap, and with memory stick capacities being what they are, hardlyanyone burns DVDs, so we only need a DVD ROM.
It also means noquad-core and no SLI. But dual-core chips are surprisingly cheap, andwe'll see just how well a budget DX10 card performs. Don't forget thatif you have any parts available from an existing PC, such as cases anddrives, you can reuse them and put the money towards a higher-end CPUor graphics card.


       
Case and PSU
Ifyou want a well-designed case, with plenty of fans, numerous ports andplenty of upgradability, then it's easily possible to spend more thanour entire budget on such a beast.
Likewise, if you want a 1KwPSU that supports the likes of SLI, then it's going to cost a fairamount of cash. At the other end of the spectrum is the all-in-one caseand PSU deal. We found one for just £26, which includes a 400W PSU.
Thismay not sound like a lot of power, but it's more than enough to run oursetup. When spending such a small amount of money on a case, you'dexpect it to be quite horrific, but it's surprisingly well featured. Ithas a matt-black finish, which helps on the looks front, and the frontpanel has USB and audio ports.
Most of the internals can befitted without the need for a screwdriver, and it even has a lockingside panel. Sure, it isn't the best-looking or quietest case we've everseen, but for this sort of money, we're not complaining.
The result?
As the most basic DX10 card available from NVIDIA, it comes as no surprise that the performance of the 8400 is not the best.
However,at £20 it still does pretty well, as long as you keep the resolutionrealistic. Okay, not everyone wants to play at 800x600, or even1024x768, but then you shouldn't be so cheap, should you?
Surprisingly, Crysis gave some of the best results, although BioShock achieves the best framerates of all. Using the Optimal settings button, Crysisdid set all the detail level to low, but the results still lookedpretty good. However, if you're going to be realistic about playingDirectX10 games, then you are going to have to find a little more moneyin your budget.
Hooking the 9600GT up to our budget CPU workedabsolute miracles, and at around £70 extra is an absolute steal. Notonly could we turn the detail right up, but we could run a higherresolution and still get twice the frame rates of the 8400GS.
Surprisingly,adding a high-end quadcore CPU doesn't give much of an increase, witheither the 8400 or 9600GT. In conjunction with the 8400Gs, the Phemom9550 does give you some extra fps over the Athlon X2 4400+, but withwhen it comes to the 9600GT, the difference over the 4400+ setup ismarginal.
So, if you want the best performance, and can spend alittle extra, buying the 9600GT is the logical choice. You know itmakes sense.
Posted by Editorial Team Tue Jul 08, 2008 11:47 am
nVidia turning it's GPU's into 'PhysX Physics Processors' in Hardware, Internet, Networking, Comms and Security
3D card manufacturers shouldn't take this the wrong way, but ittakes a lot to make us crawl out of the communal Eurogamer bed (yes,all the Eurogamer writers share a single large bed - we do it forfrugality and communality, which remain our watchwords) and go to ahardware presentation. There's a nagging fear someone may talk maths atus and we'd come home clutching the local equivalent of magic beans.And then we'll be laughed at by our fellow writers and made to sleep inthe chilly end where the covers are thin and Tom left dubious stains.That's no fun at all.
Then again, there's some things you can'thelp but go and have a gawk at. So when an invite claims, "All toooften new hardware brings with it a small performance increase - maybea 5-10 percent over the previous fastest thing. Wouldn't it be far moreexciting to see a speed increase of x20 or even x100... well, we'll behappy to show just that on Friday," you have wander along. Even thoughyou suspect it may be a trap and they're going to attack you withill-shaped blades, you have to find out what on earth they're talkingabout.
As we suspected, it wasn't quite what we were hoping for.Sure, there are programs which gain a x100 increase via the methodsNVIDIA talks about on this particular Friday, but unless you're workingin economics or astrophysics modelling, it's not exactly that relevant.However, something more quietly astounding was explained. Mainly, thatdespite the fact that no-one you know bought a PhysX card, if you're aPC gamer with a relatively recent NVIDIA card, you've already got one.Or, at least, you will soon. Spooks.

Get him!

The primary idea NVIDIA was trying to push was Optimised PC - the approach discussed in Rob Fahey's interview with Roy Taylorthe other day. The idea being that the traditional PC approach whereyou buy the fastest PC processor you can doesn't actually lend the bestresults, at least in most situations. If you spent more on -predictably - a GPU-driven 3D card, for an increasing number of areas,you're going to get much higher performance. If the program is usingthe GPU in a meaningful way, anyway. NVIDIA highlights areas likeimage-processing and HD video-encoding, as well as - natch! - games.You lose in single-threaded activities - like, say, just booting up aprogram - but they argue a small loss in opening a Word Document isless noticeable than frames in games or similar.
Where it startsgetting interesting is NVIDIA's development language, CUDA. The problemwith all the threading programming methods is that it's radicallydifferent to single-threading (and, yes, we're getting into, "Why wouldanyone care about this but a programmer?" territory, but its backgroundfor the key point later). It's hard to do, and CUDA is basically a wayto make things more accessible.
NVIDIA claims anyone experiencedin C or C++ will be able to get a grip on it (i.e. not us, but theaforementioned programmers). This means that anyone who codes in CUDAcan program the GPU to do pretty much whatever they like; it's byturning the 3D card into a bank of processors that the financialanalysts and the astrophysics guys are getting such impressive results.And impressive savings, as it's a lot cheaper to do it this way.

Now, NVIDIA claims that the fact GPU solutions are cheaper is goingto push better GPUs into more business machines. This will help pushthe idea that an okay CPU/good GPU machine gives better performancethan a good CPU/okay GPU, leading to more machines with better GPUs...and so, making more PCs abstractly available for gaming. Or, at least,raising the bottom level of hardware that you can expect people to have.
Interms of a more general use, transcoding video can take hours. Later inJuly, all GeForce 8000+ cards will ship with Elemental HD, a programwhich manages to perform the odious task - in the words of NVIDIA - "ina matter of minutes". The software will also be available for people todownload online, probably with a small fee ala Quicksave if theyalready have a GeForce card.
Point being: this CUDA malarkeyisn't something that's just for future NVIDIA technology. It'ssomething that allows the hardware many PC gamers already have to berepurposed.
For example, PhysX. NVIDIA's Physics 3D Card systemwas only supported in a minor fashion, as no-one would buy a card justto make explosions fancier, but with CUDA it can run on one of theother GPUs. A proportion of the 3D card's power can be given over torunning physics, giving those fancy PhysX-style interactions withoutactually having a specific card for it. CUDA's porting to PhysX willbecome available to the public in July, but developers already have thetools.

The Euphoria engine of Natual Motion. It's hard to illustrate this sort of thing.

You'llbe able to - for example - manually, up front, decide to devote aproportion of your 3D card's power to PhysX. Alternatively, developerscan commandeer it and do exactly the same thing. The new generation ofcards which are about to be announced are able to deal with pretty muchanything that exists on the highest setting with power left over, sothat power can be given over to acting like a 3D card would.
Andit goes further. Where previously you'd have just thrown out your old3D card when you upgraded your PC to a new one, if you have a G8000+ 3Dcard already, you can keep it, and just set it to concentrate solely ondoing PhysX tasks. This isn't a SLI situation where you need two of thesame cards working in tandem - any post-8880 card, rather than beingput out to digital pasture, can be given a job of deciding how bits ofglass bounce off a skyscraper, or similar. NVIDIA claims it's talkingto ATI to try and get them to use CUDA too, which.... well, we'll seethere, eh?
The potential is interesting. Demos shown include Natural Motion, whose Euphoria engineis heavily physics-dependent, allowing unique, convincing moments ingames. A straight collision isn't enough, as straight ragdolls areludicrous - the system involving AI (so the hit object will try andmove limbs to protect self and similar) leads to impressivelynaturalistic results. The first sign of this publicly was in GrandTheft Auto IV, but Natural Motion's own American football game, Backbreaker,is a fascinating example of what a physics-heavier approach tocollisions can give games. And, with CUDA-esque use of GPUs to do thisstuff, the PhysX related boon is accessible to even more of us.
So they did talk some maths, then, but we survived.
Posted by Editorial Team Mon Jun 23, 2008 9:11 pm
AMD CPU shoot-out: Phenom X3 and X4 in Hardware, Internet, Networking, Comms and Security
The birth of AMD’s quad-core Phenom processor was plagued withproblems. After a gestation period more akin to an elephant than a CPU,the new silicon popped out puking and bawling but was clearly a bit ofa runt.
The problem was the now-infamous TLB error that crippled performanceand reduced clock speed with the result that the B2 stepping of Phenomwas only available in two models.

AMD's Phenoms: (clockwise from top left) 9600, X3 8750, X4 9750, X4 9850

Neither the 2.2GHz Phenom 9500 nor the 2.3GHz 9600 delivered enoughperformance to trouble Intel's Core 2 Quad Q6600, which was a directcompetitor at the same price. As an added kick in the teeth, Phenomwould barely overclock while the Intel processor could manage a clockspeed of 3GHz without breaking a sweat.
AMD fixed the TLB problem with its B3 stepping and also got a bitcreative with the model codes that it used. Phenom X4 9x50 denotes aquad-core B3 that effectively replaces the original Phenom. The PhenomX3 8x50 is also a B3 but is unusual in that it's a tri-core processor.Phenom is similar to Core 2 Quad in many respects but there is onesignificant difference as Phenom is a native quad-core design with allfour cores on the same die. By contrast Core 2 Quad is a dual-coredesign, so Intel uses two processor dice to cobble together itsfour-core CPUs.
Naturally, AMD touts this difference as a major advantage for Phenomas it allows HyperTransport to strut its stuff, while Core 2 istheoretically crippled by a lousy communication path through thefrontside bus and then off to the northbridge of the chipset to thememory controller.

It was time for the Phenom X4 9850, and we weren’t surprised to seethat performance was a distinct improvement on the X3 8750 in everyrespect with the exception of pure graphics tests that only stress thegraphics card. The X4 draws 40W more than the X3 which makes it fairlyeasy to deduce how much power each core in a Phenom requires. Thequad-core overclocked slightly better than the tri-core but neither wasimpressive in that department.
The thing that caused us some surprise, however, is the similarityin price. You only pay £10 more for the X4 so why on Earth would youchoose the X3?

Finally, we come to the Phenom X4 9850, which only runs 100MHzfaster than the X4 9750 - 2.5GHz - but there are a couple of otherchanges. The X4 9750 has a TDP of 95W and HyperTransport speed of1.8GHz while the X4 9850 has a TDP of 125W and a HyperTransport speedof 2GHz which rather suggests that the X4 9850 is buzzing along at thelimits of the B3 architecture.
We had heard great things of the X4 9850, with at least one reviewerclaiming a clock speed of more than 3GHz. However, we had nothing likethat degree of success. With the 200MHz clock raised to 225MHz weimmediately suffered a blue screen after Windows had loaded, and thatwas with a clock speed just over 2.8GHz.
The system was pretty much OK with a clock speed of 220MHz (2.75GHzCPU speed) although 3DMark Vantage refused to run however the X4 9850required more cooling than the other Phenoms. Indeed we had to removethe add-in fan controller from the CPU cooler to get the fan speed highenough to cool the CPU properly.

That’s all well and good but just take a look at our test resultsfor Core 2 Quad Q6600. On its stock speed of 2.4GHz it wiped the floorwith Phenom and when we overclocked it to 3.0GHz it made the AMDsilicon look rather limp.
VerdictThe B3 stepping of Phenom is a distinct improvement over theoriginal B2 but that’s not saying much. Intel has cut the price of Core2 to such an extent that there is no compelling reason to buy a Phenombeyond the fact that you might not like Intel very much. Fair enough,we'd say, but for everyone else, Intel has grabbed the initiative. Overto you, AMD.
Posted by Editorial Team Mon Jun 23, 2008 8:54 pm
CoolIT’s latch-on liquid CPU cooler in Hardware, Internet, Networking, Comms and Security
Motherboards.org is reviewing CoolIT’s Eliminator Liquid CPU cooler and it’sso easy even your granny could hook it up. This piece of kit has everythingbuilt-in and you needn’t stick stuff outside the case. The whole unit justlatches onto your CPU socket (and weighs less than most high-end coolers) andall you need to do is screw it in and connect a power molex. Self-contained andeasy to setup – we weren’t expecting that. Downside? Don’t expect to daisychain stuff into the water cooler - it’s for the CPU and that’s about it.Coolit here.
German website Notebook Journal has managed to capture a Puma in the wild andput it to the test in the lab. It’s a pre-sample sample based on the Pumaplatform, with a ZM-84 (2.3GHz Turion X2 Ultra) and it uses an HD3400 part with256MB of DDR2. While specs aren’t final, the performance numbers do give us anidea of what to expect. In this case, the new Puma does outperform the previousTurions, but it still has a lot of catching up to do with Intel’s Core 2s. PowerXpress seems to be going well, tho’.Here forthe original, orherefor Googlenglish
Benchmark Reviews is poking around inside a Silverstone Kublai KL03B-W midtower case. Silverstone is usually known for its outrageously expensive HTPCcases, but now they seem to have taken the battle to the desktop PC’s arena.It’s spacious enough to handle even the freakiest of cooling setups, and you caneven stick a redundant PSU inside. It’s also very quiet, we hear... or not. Readabout the casehere.
Samsung is moving forward in its HD storage business with a couple of unitsbased on the F1_3D design. The company has sent off a 750GB and 1TB unit toSilent PC Review where Mike the Chin. They are both 32MB cache units and offeridentical read/write speeds – which pretty much sums up the review – identicalperformance through and through. Good performance, that is, and some pretty goodacoustics. The price is right, too...readit here.
OCC is testing the ZEROTherm Zen FZ120 CPU cooler; that’s a really tallheatpipe+cooler, but with a smaller fin surface to which they hook up a 120mmfan. It’s got a 4pin header, meaning you get PWM (a bit more control over thefan) and copper base and heatpipes. For $39.99 this seems pretty affordabletoo. The temps are pretty hot if you don’t plug in the fan, though. Catch thecoolerhere.
After Gigabyte’s slight mishap with Asus, the Gigaboys gave TweakTown a tourof the Nan Ping factory while they were attending Computex 2008. Now, it isn’tusual for manufacturers to let hacks like us take photos and vids of theirfactory’s entrails, but that was the case. So now you too can get an inkling onhow a P45 mobo comes into existence. It seems Gigabyte has put the Asus incidentbehind it.Catchthe tour here.
If you’re relatively new to the rat race and are trying to set up your owngaming rig on a budget, you might want to take a look at this articlehere.Bit-Tech, together with Scan, compiled an article on the subject. The secret isto find the right components, put them all together and then tweak them abit... that’s value for money. Cheap CPU... check. Cheap mobo... check. Cheapgraphics card... check. OC all round... check. Yes, that’s an E2160 running at2.9GHz with a 9600GT running at 775MHz (75MHz above spec) – the whole systemracked up a sub £400 bill at Scan. Not bad.
What do you get when your marketing department gets behind productdevelopment and forgets to talk to the engineers? An Intel DX48BT2. Why? Becauseit is the upper high-end of single-CPU desktop mobos, warranting the “Extreme”branding and it won’t let you overclock decently. That’s what XBit found out, atleast, and we can’t say it’s surprising. Despite Intel’s claims of being thegreatest chip show on Earth, they haven’t (or won’t) had the will the let youtake their CPUs to outrageously high OC values. Xbit considered it might be thecrappy BIOS (1521) but after a quickie update (1523) the OC problems were stillthere. No fun.Readabout the hole.
Posted by Editorial Team Fri Jun 13, 2008 9:14 pm
Intel's Core 2 Quad Q8000 coming soon in Hardware, Internet, Networking, Comms and Security
Intel’s Core 2 Quad Q8000 CPU series will go head to head with AMD's triple-core CPUs, by offering entry-level price, according to trusty source Dodgytimes.

Chipzilla’s Core 2 Quad Q8200, which supports FSB up to 1333MHz, has a core frequency of 2.33GHz and L2 cache of 4MB, should be unveiled by Q3 2008, and will set buyers back by about $203 each for thousand unit bulk buys.


Dodgytimes
Posted by Editorial Team Fri Jun 13, 2008 9:12 pm
AMD to pair CPUs, GPUs with Intel's physics tech in Hardware, Internet, Networking, Comms and Security
AMD is partnering with Intel to improve the way its graphics chips can handle physics and other scientific calculations.
Well, sort of. AMD's actually working with Intel subsidiary Havok,which the chip giant acquired last year. Havok operates separately fromIntel to develop its Havok FX physics processing API, which allowsdevelopers to code up such algorithms to run on GPUs rather than CPUs.
It's main rival was Ageia, developer of a similar API and adedicated chip, PhysX, to run the calculations. Ageia, however, is nowpart of Nvidia, which is understandably playing down PhysX whilepromoting Ageia's software technology as a way of running physicscalculations on its own GPUs.

All this stuff is going to run on discrete graphics chips, so itmakes more sense for AMD to partner with an Intel company, which isn'tcompeting with it - yet - in the discrete GPU market.
The partnership will ensure that Havok FX can take full advantage ofthe idiosyncracies of AMD's Radeon GPU architecture and of its x86processors.
Games, in particular, are increasingly incorporating algorithms thatcan model complex interactions between players and the worlds theyinhabit. Traditionally, these calculations have been handled by theCPU, but they're better suited to the GPU's parallel-processing design,which whizzes through them while the general-purpose CPU wouldstruggle.
Posted by Editorial Team Fri Jun 13, 2008 8:57 pm
WWDC 08: Developer Demos Roundup in Apple
11:02 a.m.: Forstall's back. He thanks all the developers whodemonstrated their applications. He mentions one feature request fromdevelopers: instant-messaging developers want to deliver notificationseven when the application isn't running. This is the background-runningissue that arrived after the March event. Forstall says backgroundprocesses are bad for a number of reasons, such as battery life andperformance. He uses the opportunity to ding Windows Mobile's taskmanager for handling background processes the way desktop Windows does,to widespread laughter and applause.
11:00 a.m.: Forstall promises that Digital LegendsEntertainment is the last demo for this morning. These guys built agame in two weeks, and Xavier Carrillo Costa shows off his game. Theirgame is called Krull, and it's another caveman adventure gamewhere you battle enemies, swing across rope bridges, and solveproblems. They expect to have the game ready by September.
10:57 a.m.: Mimvista has another medical application thatbuilds on their niche, medical imaging software. Mark Cain isrepresenting Mimvista, and he says developing one of their types ofapplications before the iPhone wasn't going to work. The idea is toconnect doctors with their workstations, so they can evaluate medicalimaging from the golf course. The application, like Modality's, canshow extremely detailed pictures of the human system, as well as movingimages. "The iPhone has created a new direction for our company."

MLB on the iPhone
(Credit: James Martin/CNET News.com)
10:53 a.m.: Modality is the next company that Apple isshowing off. These folks, represented by Dr. S Mark Williams, havedeveloped an application that helps medical students ditch their flashcards and use an iPhone to view anatomical images of the body that arevery detailed, down to the arteries and veins, and can quiz students onthe various parts of the heart, for example. Within weeks of the AppStore launching, they will have about a dozen applications availablefor various health-care needs.
10:50 a.m.: MLB.com is getting in on the action, so we canwatch the tortured season of the New York Mets on our iPhones. JeremySchoenherr shows off At-Bat, as we check out the Royals-Yankees game.You can see who's at bat, who's pitching, the count, and the score: Mussina'soff to a decent start this morning. You can get real-time videohighlights of the Yankees turning a double play. They aren't really"real-time" since the highlights arrive after the fact, but still.
10:48 a.m.: It's a parade of developers. An app called Bandwas made by a solo developer named Mark Terry, whereas all the otherapps so far have been corporate-developed. Band lets you create musicon the iPhone, with a touch-screen piano, and the demo guy cranks out apassable version of John Lennon's "Imagine." There are also drums and a12-bar blues creation app, which lays down a bass line while you playguitar over the track, and a bass guitar, which is used to play theslinky bass line from Pink Floyd's "Money." There's other stuff, buttime is limited. Terry says Band will appear on the App Store in a fewweeks' time.

Developer shows off music application on the iPhone.
(Credit: James Martin/CNET News.com)
10:45 a.m.: More applications! Brian Greenstone of Pangea Software comes up to show off two games they ported from Mac OS X to the iPhone, Enigmo, a 3D puzzle game, is very CPU intensive, says Greenstone, and it doesn't miss a beat in the demo. Cromag Rally,which is apparently a caveman racing game, is the other game shown off.Driving looks hard, but he is racing on snow, and people fromCalifornia don't know how to drive in the snow. Both games will cost$9.99.
10:41 a.m.: Our good friends at the Associated Press alsohave an application to show off. Benjamin Mosse of the AP is showingoff their application, which is essentially a reader-style applicationthat focuses on local news. This is another location-aware applicationthat sends you local news based on where you are. You can customize thefeeds for your favorite sports teams, and browse AP photos and video.Those stores can be shared via text or e-mail, and civilians can uploadtheir own stories and pictures to the AP from the iPhone, andcontinuing with the trend, it will be free.
10:39 a.m.: TypePad is next up, for the mobile bloggers inthe audience. Michael Sippey of TypePad shows off what they've puttogether, with a simple interface that lets you create a post, take aphoto, or add a photo. You can take photos with the iPhone's camera andadd them to a post, as well as add photos from your library on youriPhone. This will be yet another free application.

eBay application on iPhone.
(Credit: James Martin/CNET News.com)
10:36 a.m.: Looptis the third company to demo, and they're talking about alocation-based application. Again, no distinction is made whether thisis an application using GPS or the current location-based service onthe iPhone. Loopt blends your social networks with the Mapsapplication, so you can see where your friends are. You can also go totheir journal to see what they've been doing today, what picturesthey've added, and so on. This app will also be free.
10:33 a.m.: eBay is the next developer to show off anapplication, and Ken Sun of eBay comes onstage to show off Auctions onthe iPhone. The iPhone is already the primary mobile device used oneBay's Web site, he says. The app has a basic front door with optionsto track auctions you've bid on, see whether you've been outbid, and toplace new bids. You can also pick up the photos from the auctionlistings, and blow them up to full screen. eBay is making this appavailable for free.
10:30 a.m.: This demo is showing off the capabilities of theaccelerometer, where the iPhone can be tilted back and forth toaccelerate or brake. The tester gets a nice hand from the audience forhurling Baby Monkey through the goal. Super Monkey Ball will be available at the launch of the App Store for $9.99.
10:29 a.m.: Forstall is bringing third-party developersonstage to talk about their application, and Sega revisits the stage.They demoed a game called Super Monkey Ball in March, andthey've refined it. Ethan Einhorn of Sega comes up onstage to talkabout the app. The initial game had four stages developed in two weeks,now they've got 110 stages, with all four classic monkeys.

Showing tilt control on Sega games.
(Credit: James Martin/CNET News.com)
10:26 a.m.: The application finds your friends within acertain radius, but Forstall says nothing about whether the applicationwas designed for the current iPhone, which uses a Wi-Fi/cell tower typeof location-aware application, or the new iPhone, which is expected tohave GPS. Forstall reads off a few quotes from corporate developerpartners like Disney--once again--and Fox Interactive.
10:23 a.m.: His mock application is going to merge thecontacts databases and location-aware services. He's taking us throughthe actual development experience, dragging and dropping icons thatrepresent things like the iPhone's search bar around the developmentenvironment. Once the application is done, the developer can test itright on a Mac for bugs or to make different aesthetic choices, such aswhether to put things in the toolbar or within the regular fields.
Posted by Editorial Team Mon Jun 09, 2008 6:09 pm
Dell XPS 730 H2C - 4 graphics cards super rig 2GB DDR3 in Hardware, Internet, Networking, Comms and Security
HOTHARDWARE HAS A MASSIVE gaming machine that’ll make mostgamers drool over - the Dell XPS 730 H2C. It’s an oh-so-powerful machine withdual-dual graphics cards under its bonnet and an extremely expensive CPU topower it all. Sure, you might be disappointed with “just” 2GB of DDR3 RAM, butthat’s about the weakest link in the whole setup. Lest we forget, the XPS 730ships with an integrated watercooling system. Its godlike features did leave animpression on the review crew (and wallet). Catch ithere.
The Lenovo M57p Eco ultra small computer has some nifty entrails, but islacking in the “looks” department. The Eco in the name purports to its EPEATGold and GreenGuard Air Emissions Quality certifications. The fact that itsrunning an E8400 and drawing just 74W at load is simply jawdropping. AlthoughLenovo has cut the umbilical cord with the original IBM designs,here’san article to prove that they Big Red has something up its sleeve.
Sparkle is very much alive and kicking – and they’ve just launched a new9600GT that InsideHW was nice enough to review for everyone to read. The SparkleCalibre 9600GT comes factory OC’d at 700MHz (a popular choice with this GeForcechip), and performs as you’d expect. The price doesn’t seem too steep for anOC’d 9600GT, although Nebojsa does think so. Read about ithere.
OCC is testing ThermalTake’s new VH6000BWS Armor+ case. This big box istargeting quad-core graphics and extreme cooling requirements, although the latter is mostly a DIY job - you can pull out the HDD cages to install additionalcooling, for example, but you'll have to setup your own coolers. Apart from thebiggie 230mm fan, Thermaltake has left a lot of fan mounting points free for youto do as you will –keep the price lower in the process. Solid stuff, it seems.Read ithere.
Hilbert is laying his hands on BFG’s latest PSU, the ES Series 800watter.It’s a sensible PSU if there is such a thing – throwing LEDs and modularity outthe window – and sticking to the basics: power and performance. By the end ofthe review, Hilbert is really raving about how good a thing BFG has. It takesquite a bit to achieve this...clickethhere, my son.
If you’re into heavy Torrenting this review is for you. Custom PC is testingthe Emprex NSD-100 P2P Download Engine. At a paltry £45.81, this little enginecan manage up to 20 torrents while you get your beauty sleep. It’s downside isreally not having an integrated HD or NAS feature, but you can plug an externalHD to it. Simple enough, it seems, but there’s better out there, thinks Kevin.
Posted by Editorial Team Wed Jun 04, 2008 9:35 am
Nvidia GT200 sucessor out: GT200b: Nvidia face tough summer in Hardware, Internet, Networking, Comms and Security
Nvidia's CPU mouthed off about Intel, the firmfollowed it up with the stunning NV5800 'Dustbuster'. This time, he mouthed off,and the successor to the GT200 had already taped out. NV is in deep trouble onceagain.
You heard that right, the successor for the GT200 chip has already taped out,and it too will be nothing special. GT200b, it is nothing more than a 55nm shrink ofthe GT200. Don't expect miracles, but do expect the name to change.
There are several problems with the GT200, most of which are near fatal. Thefirst is thediesize, 576mm^2, bigger than most Itanics. One might trust Intel to make achip that big with decent yields, especially if it is basically an island oflogic in the middle of a sea of cache. Nvidia using a foundry process doesn'thave a chance of pulling this off.
Word has come out of Satan Clara that the yields are laughable. No, make thatabysmal, they are 40 per cent. To add insult to injury, that 40 per centincludes both the 280 and the 260 yield salvage parts. With about 100 diecandidates per wafer, that means 40 good dice per wafer. Doing the maths, a TSMC300mm 65nm wafer runs about $5000, so that means each good die costs $125 beforepackaging, testing and the like. If they can get away with sub-$150 costs perGPU, we will be impressed.
So, these parts cost about $150, and the boards will sell for $449 and $649for the 260 and 280 respectively, so there is enough play room there to makemoney, right? Actually, most likely yes. There are costs though, but not enoughto kill profit for any one touching these.
The biggest cost is memory. The 512b memory width means that they will haveto use at least 16 chips. This ends up making the board very complex when youhave to route all those high speed signals, and that means more layers, morecost, and more defect fallout with the added steps. You also have to solder oneight more memory chips which costs yet more.
To add insult to injury, the TDPs of the 260 and 280 are 182W and 236Wrespectively. This means big copper heatsinks, possibly heatpipes, and high-endfans. Those parts cost a lot of money to buy, assemble and ship. Not fatal, butnot a good situation either. It also precludes a dual GPU board without losing alot of speed.
Basically, these boards are going to cost a lot of money to make, not just tobuy. The $449 price is justified by the cost. The last round of GX2 boardscostOEMs about $425, meaning that NV charges OEMs about 70 per cent of retailfor high-end parts. After packaging, shipping and add-ins, there is almostnothing left for the OEMs, quite possible explaining why one of their biggestone is teetering on the verge of bankruptcy, kept alive because NV won't calltheir debt while still shiping to them. Watch for this to melt down once NVloses the high end.
So, you end up with an expensive chip on an expensive board that makes few ifany people money. Fair enough, bleeding-edge parts mean bleeding-edge prices.The problem is that ATI is going to make a chip that competes with GT200, andlines up with it point for point. NV wins big Z Fill, ATI crushes them onShader Flops. What this translates to in the real world is still up in the air,but it looks like the 770 and the 260 will be about equal for most things.
The GT200 is about six months late, blew out their die size estimates andmissed clock targets by a lot. ATI didn't. This means that buying a GT260 boardwill cost about 50 per cent more than an R770 for equivalent performance. TheGT280 will be about 25 per cent faster but cost more than twice as much. A monthor so after the 770 comes the 700, basically two 770s on a slab. This will crushthe GT280 in just about every conceivable benchmark and likely cost less. Why?Because.
So, what is a company to do when it promised the financial world that ATIwas lost, and GT200 would raise their margins by 100 basis points or so? Surelythey knew what was coming a few weeks ago during their financial call, right? Imean, if word was leaking days later, the hierarchy surely was aware at thetime, right?
The answer to that is to tape out the GT200b yesterday. It has taped out, andit is a little more than 400mm^2 on a TSMC 55nm process. Given that TSMC tendsto price things so that on an equivalent area basis, the new process ismarginally cheaper than the old, don't look for much cost saving there. Anydecrease in defectivity due to smaller area is almost assuredly going to bebalanced out by the learning curve on the new process. Being overly generous, itis still hard to see how the GT200b will cost less than $100 per chip. Don'tlook for much cost savings there.
The new shrink will be a much better chip though, mainly because they mightfix the crippling clock rate problems of the older part. This is most likely nota speed path problem but a heat/power issue. If you get a better perf/wattnumber through better process tech, you can either keep performance the sameand lower net power use, or keep power use the same and raise performance.
Given NV's woeful 933GFLOPS number, you can guess which way they are going togo. This means no saving on heatsinks, no savings on components, and a slightlycheaper die. For consumers, it will likely mean a $50 cheaper board, but nofinal prices have come my way yet. It will also mean a cheaper and faster boardin a few months.
The GT200b will be out in late summer or early fall, instantly obsoleting theGT200. Anyone buying the 65nm version will end up with a lemon, a slow, hot andexpensive lemon. Kind of like the 5800. It would suck for NV if word of this gotout. Ooops, sorry.
What are they going to do? Emails seen by the INQ indicate they are going toplay the usual PR games to take advantage of sites that don't bother checking upon the 'facts' fed to them. They plan to release the GT200 in absurdly limitedquantities, and only four AIBs are going to initially get parts.
There is also serious talk of announcing a price drop to put them head tohead with the R770 and giving that number to reviewers. When the boards comeout, the reviews are already posted with the lower numbers, and no reviewerever updates their pricing or points out that the price performance ratio wasjust blown out of the water. There is also internal debate about giving a fewetailers a real price cut for a short time to 'back up' the 'MSRP'.
We would hope the reviewers are able to look at the numbers they were givenon editors' day, $449 and $649, and take any $100+ last minute price drop withthe appropriate chunk of NaCl. Just given the component cost, there is no way NVcan hit the same price point as the 770 boards. "We lose money on each one, butwe make it up in volume" is not a good long term strategy, nor is it a way toimprove margins by 100 basis points.
In the end, NV is facing atoughsummer in the GPU business. They are effectively out of the Montevinamarket, and they are going to lose the high end in a spectacular way. Nvidia hasno effective countermeasure to the R770, the GT200 was quite simply botched, andnow they are going to pay for it. When all you have is a hammer,everythinglooks like a 5800.
Posted by Editorial Team Wed Jun 04, 2008 9:09 am
When Intel used to love Nvidia... In pictures in Hardware, Internet, Networking, Comms and Security
Nvidia is on thewarpath, telling anyone that will listen that: a) Intel is really big, andreally mean, and, b) the CPU is dead, the GPU is taking over, death to the CPU.Except our new ones, obviously.

With all the animosity in the air, it's all to easy to forget a better time,a nicer time


Posted by Editorial Team Tue May 27, 2008 8:17 pm
Dual-core Atom details in Hardware, Internet, Networking, Comms and Security
Details are firming up about Intel’srumoured Atom dual-core processor – which is increasingly looking setfor arrival towards the end of this year.
Fudzillamanaged to unearth a fresh batch of details on what they suggest willbe branded the Atom 330, following on from the single core Atom 230.
The Atom 330 is expected to bring the processor up to 1.6GHz, willhave 1MB cache memory and supports 64-bit processing although the FrontSide Bus remain at 533MHz.
Of course, one of the major considerations in a mobile CPU is theThermal Design Power (TDP), and the Atom 330 apparently stops at just8W.
Posted by Editorial Team Tue May 27, 2008 7:22 pm
Valve: 'PC Gaming Market Is Not Dying' - DEBATE in The Great Debates!
The PC is no longer a viable platform. The PC is all about casual gaming. The PC market is dying.

We've heard it all before, and so has Valve's Doug Lombardi. Irecently caught up with the marketing VP during an Electronic Artspress event. At the end of the night, the house music dying down, wehad a long chat on a number of topics--many of which pertained to hiscompany's primary platform.
What does Valve think of the PC Gaming Alliance? Are they as tired ofthe PC gaming "problem" as we are? What is at the root of the issue,anyway?
Shack:
Do you guys ever get tired of the same old "PC Gaming Is Dying" stories?
Doug Lombardi:
I mean, I think,we sort of laugh at it. Because we've been wildly successful--we'revery fortunate, you know. Our games have all done really, really well,Steam has taken off and become this whole other business for us, Valvehas never been in better shape--and yet everybody is talking about howin the PC world, the sky is falling. And we're like, we've been doingthis for 10 years now--actually 12 years since the company started, 10years since the first game came out--and we've never been in bettershape, financially or otherwise. The company is over 160 people now--itwas 20 people when we shipped Half-Life. We've got multiple projectsgoing--we were always a one-project-at-a-time group.
We don't understand why that story gets traction over time. I thinkpeople have finally started to clue in to the fact--there was a storylast week where people finally looked at the online subscriptionrevenues for WoW and all the things that look like WoW, and realized,wow, there was a butt-load of cash being made here that wasn't beingcounted at the register, at retail, in North America, which is whereall these stories come out of.


NPD, god love 'em, they release a US retail sales report, and peopletake that and say that's the world picture. And it's just not true.It's not like NPD is trying to be evil. Their job is to report NorthAmerican sales data. They're doing their jobs. But people are takingthat and discounting.. in Germany for example, retail sales of PCproducts crush all other games, with the possible exception of the DS.It certainly kills all of the next-generation consoles. So if peoplewere looking at that and factoring it in, if people were looking atWoW's subscriptions alone and factoring it in, looking at Steam salesand factoring it in.. Just look at what Popcap's doing--Bejeweled andPeggle and all this stuff--they're not in that NPD data.
If you go around and you look at all these different things that arehappening on the PC, and you add them together, my hunch is that [thesales numbers] would actually be much larger than all of the consolesput together. Again, minus the DS, because the DS is this crazy thingby itself. But talking purely in terms of the Wii, the PS3, and the360, if you added those together and looked at the whole picture, I'dbet you PC would be even, if not bigger than those three systems interms of the money that's changing hands and the opportunity for doingbusiness.
So we always look at those things, and we always kind of laugh. We'redoing just fine, Popcap's doing just fine, Blizzard'scertainly--they're printing money down there. We always sort of shakeour heads, and go, okay, sooner or later someone's going to write thebigger picture story and perceptions will change.
Shack:
Interesting that you use the word "perception." Is this a perception problem?
Doug Lombardi:
It is absolutelya perception problem. I mean one of the things that happensis--Microsoft has an army of PR people that work for Microsoft. Theyhave at least two agencies that are additional armies. Nintendo I'm notas familiar with their PR outline, but I'm sure it's similar. Sony issimilar. The PC has nobody. They've got people like us, in our sparetime, talking to guys like you. I mean if there were hundreds of PRpeople stationed around the world, whose whole job was to call youevery day and tell you why the PC was a great platform, your perceptionwould probably be different.
Shack:
As far as improving perception, what do you think about something like the PC Gaming Alliance? I noticed you guys aren't partners. Any particular reason behind that? Do you see a real benefit coming out of the PCGA?
Doug Lombardi:
We'll see. Imean, I think it's great that a group of major players are gettingtogether and trying to address the problem. For us, we're really busydoing Steam, building our games. We're not really members of any of theboards, whether it's the IDG, or the PC Gaming Alliance, or whatever.If those guys want our opinion, we'll give it to them, but being onthose boards is kind of a job. We try to remain a small independentstudio, and if our help is needed in some way other than just joiningthe group for the sake of being another developer sitting a table atthe meetings, then we'll talk to those guys. I mean we're totally opento it, we want them to succeed, but until we see an actionable reasonfor us to be involved in it, you know, how we can help in a tangibleway, we're going to kind of sit in the bleachers with everybody elseand wish them luck.



Wedefinitely wish them luck. Like I say, part of the reason why the PChas the perception issue is that they don't have a group of peoplechampioning it. And if the PC Gaming Alliance says, "We need to attackthis from an advertising and PR standpoint," we'll be there to givethem quotes. [laughs] So however we can help. Just because we're not onthe board doesn't mean we're not rooting for them.


Shack:
Do you see a PC gaming resurgence on the horizon, at least in terms of how people think about the platform?
Doug Lombardi:
I think you cansee it in this room. I don't know what the final total is here, but Ithink there are eight PC games and three console games here?
Shack:
Yeah, about that.
Doug Lombardi:
And this is EA's"getting ready to start clubbing you guys over the head for E3"campaign that's beginning. So I think it's starting to happen. I thinkwe saw some of that last Christmas too. A lot of the big titles wereOrange Box on the PC, Crysis, World of Warcraft: The Burning Crusadedid really well. I think this year you're going to see a lot of thesame thing with Left 4 Dead, Spore, Battlefield Heroes. There's a lotof people making great PC product. id is getting ready to rev up abunch of really great PC product, and those guys are always great.They've been legends on the PC since, what, '93? So I think it alwayssort of comes and goes.



There's this kind of roller-coaster ride: the consoles launch, their PRagencies go out and do everything they can to try and say the PC isdying, they'll prop up the sales of the console, the console starts toget old in the tooth, the PC starts leapfrogging in terms of graphicsand bigger releases. So we're almost what, mid-way through the consolelifecycle now? So yeah, over the next two years the story's going tocome back that the PC is bigger, things like Left 4 Dead and Spore, theid titles are going to come out and everybody's going to be like, "Wow,those console titles are looking kind of crappy."

Shack:
Do you think PC system requirements are an important part of this perception problem?
Doug Lombardi:
Oh, I think it'sa big problem. I think it's a big problem. You know, we try to bereally responsible. Going back to Half-Life 1, we tried to be reallyresponsible in saying the average PC gamer should be able to play thisgame start to finish and have an enjoyable experience. Now, they're notgoing to have the best graphics, they're not gonna have every shaderturned on and what have you. But they're gonna have a decent framerate,all the monsters and creatures are going be there, and all the dialogueis going to be there. From a basic content and experience level,they're going to be able to go through that.
We take that Steam hardware surveytwice a year, and we publish those results of usually a million or moregamer systems. We publish those very consciously to try to help otherpeople realize like--here's a million people on Steam and what theirsystem requirements look like. No, you can't drop support for DirectX 9yet. There's still 70% of the people playing on Steam today are runningon DX 9 cards. So you've gotta be cognizant of that, and RAM and CPUspeeds, same way.
In the old days we had sort of this weird, "Okay, here's some of whatthe card guys and CPU guys are telling us they're gonna be selling, andhere's this voodoo crystal ball thing we're going to do and try toguess." Now that Steam survey gives us an exact data point to workfrom. You've got a million people, we do it every six months, and wecan go back and say 18 months ago it was here, and here's the adoptionrate, and we can see the trajectory. It's pretty black and white.
I think hopefully one of the things we did really well with Orange Box,and we've heard this from a lot of people: "I fired up Portal on mythree year old machine and it ran great." And that helps us sell moreunits, and helps the perception of the PC industry. People buy a newgame and their system is 18 months old and it doesn't run, or it'sunplayable, that hurts the PC industry. That person who just spentmoney on a PC game is going to have a question mark next time he walksinto the store. And he's gonna say, "Geez, I don't know, if I buy it ona console I know it's going to work."
So I mean, I think people just need to do a better job of looking atwhere gamers are at, being more honest about the system requirementsthey put on the box, and just sort of taking a step back and saying,"Gameplay is king, performance is second, and graphics are somewhereafter that." People have said to us, you know, Portal is cool, but itwasn't the prettiest game. Well, okay, it sold a whole lot, it wasnamed game of the year by over 30 outlets, and many of the people whoplayed it told me they finished it and had a great time. I would muchrather have that than have people tell me it was the prettiest gamethat came out last year.
Shack:
Does theresponsibility lie somewhat with the hardware manufacturers to markettheir products in a reasonable way, or is it up to the developers toset sane requirements?
Doug Lombardi:
Oh I think it'stotally the fault of the developers. Totally the fault of thedevelopers. I mean the graphics guys, their job to keep pushing theenvelope, and as they push the envelope, move the lower-end cards downto a nice price point, so that there's always this evolution that'shappening. If you're a hot rod type of guy, and you want to spend $400on the latest thing, you want to have a smoking machine, and when Left4 Dead comes out you want to run it at its highest resolution withkiller framerates, and call your buddies over for a beer and make themall drool over your system, awesome. But if you're just a guy who wantsa decent PC for less than a thousand bucks, and wants to be able to rungames on it, there should be a card out there that runs games at adecent famerate and decent fluidity. Then it's on us to write for bothof those guys.



It's a business decision, really. Too often I think the developmentside of things runs the house. People say, "Oh, we've got to targetthose high-end core gamers. We have the best graphics, sweetestscreenshots, and we'll get more press, and we'll win." Okay, well,you'll win in the pre-launch phase. Then when the game comes out, and60-70% of the people who don't have that sweet machine--maybe evenhigher numbers, maybe 80% don't have that sweet machine--well you justcut off your ability to sell to all of those guys.
You know, it's hard to be able to have games that scale, and to writeperformance on the high end, and write performance on the bottom end,but you know, winning in any industry means some hard work, and there'sa certain level of hard work that developers have to takeresponsibility for. And when you see games that do that, where theyhave solid gameplay, and they scale well across machines, usually thosegames do well.
Posted by Editorial Team Sat May 24, 2008 10:22 pm
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