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442 results for patch
Day of Defeat: Source Update. in Gaming
Valve has released a new update for Day of Defeat: Source (PC),offering a new map, achievements and more for the company's multiplayerWorld War II shooter. To commemorate the new content, the companyannounced that Day of Defeat: Source will be free to play this holiday weekend for all Steam users.
Originally introduced last month as a beta update, the patch brings a set of 51 achievements to the game via Valve's Steamworks development suite, as well as the nemesis and revenge freeze cams as seen in Valve's Team Fortress 2 (PC).

Detailed player statistics are now reflected in Steam's communityfeatures, breaking down kills and other information in a team- andclass-based format. Also included is the new map Palermo, a new remixedversion of the title's popular community-created map dod_salerno.
Available free of charge, the update will downloadautomatically upon restarting the Steam client. Complete details of theupdate are viewable below

From the Palermo update page:

  • Palermo
    Introducing Palermo, a new Day of Defeat: Source map from Magnar  "insta" Jenssen. This map's design was inspired by the Italian port city of the  same name and was also based in part on "Salerno", a popular community map.  Palermo features five capture points, four of which often flip back and forth between  teams during play. The central plaza's two-person capture point is the map's key strategic  area.
  • Steam Community Integration
    Steam Community avatars will now appear next to each player name in the scoreboard, on the  end-of-round panel, and as part of the newly-added freeze cam. Also, when you have friends  playing with you in the game you'll be able to spot them using the new Friend icon next to  their avatar on the scoreboard.
  • Achievements
    There are now 51 unique achievements that you can earn for your play in-game. We've  designed them to cover a variety of different play styles and specializations, and to  recognize some of the rare and amazing feats people pull off while playing. For example, Jack  of All Trades rewards players for earning a kill with a Machine Gun, Sniper Rifle,  Rifle, Sub-Machine Gun, and a Grenade all in a single life.
  • Player Statistics
    Day of Defeat: Source players can now show off their own stats and achievement progress in  the Steam Community, using a method similar to Team Fortress 2's  gameplay stats. Detailed statistics including usage of each weapon and class will be  gathered displayed, giving players an at-a-glance view of each other's specific strengths.
  • Freeze Cam
    Tired of getting killed by snipers without being able to tell where the fire is coming  from? Day of Defeat: Source now has a freeze camera of your attacker, which will let you  know where they are (or where they were when they shot you) and also allows you to take a  screenshot for posterity. Also, if you score three consecutive kills against another  individual player, you will be called out as "dominating" them.
Posted by Editorial Team Tue Jul 08, 2008 7:46 am
TF2: Pyro patch brings "significant changes" and n in Gaming
Following some good snooping by a Team Fortress 2 fan, word of new, Pyro-based achievements for Team Fortress 2 slipped early and have since been confirmed by Valve. In addition to achievements, Valve has revealed that some "significant changes" to the Pyro class will be included in the upcoming update.

After paying close attention to the reception of the Medic release, Valve has worked hard to make some changes to the Pyro class for players across the board. Unlockable items will also help to mix things up: one such item, which can be unlocked by gaining the new Pyro achievements, is the "Axtinguisher." The new melee weapon guarantees a critical hit on any opponent who is on fire.

While there's no exact date on the update launch, Valve notes that the development team has "almost completely wrapped" it up. Now the only question left is which class is next for the update treatment.
Posted by Editorial Team Fri Jun 13, 2008 4:45 pm
Xbox 360 to get integrated Blu-ray in Gaming
GTA IV might be plagued with bugs, but this hasn't stoppedRockstar spending an estimated $100 million on developing the game.
This estimate comes from GTA IV producer Leslie Benzies in an interview withThe Times- if the figure is correct, GTA IV's development costs would make it the mostexpensive game ever.
Xbox 360
According,Microsoft is claiming that the Xbox 360 version of GTA IV has been outsellingthe Playstation 3 version in the U.S. by a two-to-one margin.
"What we've heard anecdotally from our retail partners is that the Xbox 360version of the game is outselling the PS3 version by a margin of two-to-one,"said Aaron Greenberg.
A SCEA employee questioned Microsoft's findings, saying that Microsoft'stwo-to-one ratio "doesn't line up" with what Sony has been hearing from itsretailers.
The Chinese language Economic Daily News is reporting that Pegatron, an OEMsubsidiary of ASUS, has won an order from Microsoft to assemble Xbox 360s withan integrated Blu-ray drive.
This is viaDigitimeswhich previouslyreportedLite-on had won a similar order, which Microsoft laterdenied.
Microsoft has already denied these new rumours according toGamepro.
The PSPsoldover 92,000 units in Japan for the week ending April 27th, extending its leadover other platforms for this calendar year with around 1.5 million sales in2008.
SCEA hasannouncedsales of Playstation 3 have been boosted in the US following the release of GTAIV.
"From our position, the launch of GTA IV has been tremendous in drivingtraffic to our stores, as well as providing a vigorous lift in PS3 console salesover this time last week," Bob McKenzie said on behalf of Sony.
Rockstar is working "around the clock" to fix freezing issues with GTA 4,Take-Two customer support has
Specifically the site was told: "A patch is being worked on around the clockto address the issues. It's bound to be. That's how they address this sort ofthing. It is being worked on. We're looking into it. You will hear from us if apatch is released. A patch is usually the way it's been done."
A variety of work arounds were also suggested, listed at the above link.
If you don't have a Wii Fit yet don't worry - Nintendo has toldGamesindustry.bizthat more stock is coming on a weekly basis. But you'll need to be quick -Currys hassaidthat a copy of Wii Fit is selling every four seconds.
Thisguy got fit playing Wii Sports - now he's trying Wii Fit. We say: stop puttingweight on.
If you can't get fit with Wii Fit, maybe you'd prefer pole dancing? Believeit or not, Wii Pole Dancing is making anappearanceon Nintendo's console.
Peekaboo Pole Dancing, the company that produces home pole-dancing kitsendorsed by Carmen Electra, is looking for a partner to license their concept tocreate a pole-dancing game for the Wii.
Here's Eurogamer's Virtial Consoleround-up.
Posted by Editorial Team Tue May 06, 2008 6:53 am
Battleground Europe: World War II Online v1.28.4 Patch [PC] in Gaming, Arts and Media Downloads
Battleground Europe: World War II Online v1.28.4 Patch [PC]
This is the latest patch that updates the game Battleground Europe: World War II Online to v1.28.4.

Publish Date: Mon, 14 Apr 2008 16:21:25 GMT
Posted by Thu Apr 17, 2008 6:26 am
Tom Clancy's Rainbow Six Vegas 2 v1.01 Patch [PC] in Gaming, Arts and Media Downloads
Tom Clancy's Rainbow Six Vegas 2 v1.01 Patch [PC]
This patch includes added voice chat support, updated gameplay, bug fixes, and more.

Publish Date: Tue, 15 Apr 2008 10:35:05 GMT
Posted by Thu Apr 17, 2008 6:26 am
TrackMania United Patch [PC] in Gaming, Arts and Media Downloads
TrackMania United Patch [PC]
This patch updates the game to TrackMania United Forever, making it compatible with TrackMania Nations Forever. This patch will not update the Steam edition of TrackMania United. Read the readme for details.

Publish Date: Tue, 15 Apr 2008 10:43:41 GMT
Posted by Thu Apr 17, 2008 6:26 am
Rainbow Six Vegas 2 sells 2 million copies worldwide in Gaming
Our own Frank Caron enjoyed Rainbow Six Vegas 2, sharing his thoughts in the Opposable Thumbs review. The newly-updated face-mapping features were also fun to mess with. Apparently the market agrees, as Ubisoft has announced that it has sold 2 million copies of the game worldwide. Remember, that's not shipped, the release specifically says "sold." Not a bad run for a game only a few weeks old.

"As expected, 2008 is off to be a record year for the videogame market and our games have performed remarkably well in this context. Assassin's Creed and our Games For Everyone brands continued their strong performance and Tom Clancyís Rainbow Six Vegas 2 had a better than expected start," Yves Guillemot, President and CEO of Ubisoft, said in the report. "One year after the great success of the first title, the second iteration, which provides another unique multi-player experience in the much enjoyed Tom Clancy environment, is ranked among the top games on Xbox 360 and PlayStation 3 in almost every country."

Ubisoft has to be happy that the Tom Clancy series is doing so well: the company has locked down the rights to all future Tom Clancy titles, and an MMO is in the works. The company has raised its sales guidance for the fiscal year based on the strong performance of these core brands, making fiscal 2007-2008 a very good time for the publisher.  

Posted by Editorial Team Thu Apr 10, 2008 9:16 am
Top 5 worst and bodged PC Game Launches in Gaming
Installing a new PC game can be something like a blind date. Yeah,sure, it may have sounded great when your friend was saying you'd beperfect for each other, but if things start off on a bad foot -- like,say, she vomits in your car -- you may just not want to bother with therest of the night. Plenty of atrocious PC game launches litter thepast, but what we have here are our five "favorites" -- the ones thatstill make us shake our heads and cluck our tongues and make other suchdisapproving gestures with our bodies as we recount their particularhorrors. And while it would be easy enough to fill this entire list atleast two times over with MMOs alone, we decided not to do that, asit's just too much fish-in-the-barrel shooting even for us. So let'slaugh, cry, and get annoyed all over again at five of the all-timeworst PC game launches. We promise, reading this list will notautomatically reformat your hard drive!<!-- item the first! -->     
5. Hellgate: London
System: Gizmondo | Release Date: 04/23/2005 | Publisher: Who Knows
-->WhenHellgate opened on Halloween, 2007, s*** hit the fan. Never mind theongoing demonic invasion and dimensional gash in no-longer-jolly-oldEngland; players paid up to fight it off. But persistent crash bugswere a bad start. And while lost progress in an action-RPG is alwayspainful, double and triple billings chafe in any context. Manysubscribers to Hellgate: London's optional membership program, whoexchanged $9.99 a month or a flat lifetime fee of $149 for priorityserver access, easier in-game transportation, and other perks, reportedmassive problems and mistaken charges. According to popular gaming siteShacknews,one user claimed that he was "charged two times on November 3, one timeon November 4, and one time on November 5" and summarized the situationas "the worst online gaming experience I have ever had." On developer Flagship Studios' support forum, others claimed to have proof of payment with no subscription to show for it. Asian gamers encountered another crisis altogether. In November 2007, Infocomm Asia Holdings (IAH),which operates Hellgate's Southeast Asia server, apologeticallyannounced that a forthcoming patch would entirely erase all progressplayers had made over the previous two weeks. The proposed compensation-- a 30-day free subscription -- couldn't cut it with an increasinglyirate audience. According to Singapore-based paper The Straits Times,"the resulting uproar...sent IAH back to the drawing board" in searchof a less drastic solution. In the end, and with Flagship'sintervention, IAH avoided the reset switch. By then, however, it wasHellgate's reputation that needed a reboot -- and perhaps someone,somewhere learned that any PR points gained by launching ademonic-themed game on Halloween aren't always worth the hassle. <!-- item! -->     
4. Vanguard: Saga of Heroes
System: Gizmondo | Release Date: 04/23/2005 | Publisher: Who Knows
-->Bookscould be written about everything that went wrong with Vanguard, andthat's before you do any real digging into the early development mess,where the money bled off to, what EverQuest co-creator and Sigil CEO Brad McQuaid was doing through all of it, and what happened in the parking lot afterward.Shoved out the door way too early for what were admitted to befinancial reasons, the game was just plain half-baked, plagued byenough bugs, missing content, and instability to compete with the verybest of the worst. From little things like a "display hoods/helmets"option that didn't do anything because none of the hoods or helmets inthe game even had any graphics to frequently previewed back-of-the-boxfeatures like flying mounts that didn't make it into the game untillong, long after release.Vanguard staggered away from its absolute train wreck of alaunch and slowly, steadily recovered. These days, it's pretty wellhealed up and finally living up to promises that were made and brokenlong before. But it's still hard to forget that, until lately, playerswere paying for the privilege of participating in a really, really longbeta.      <!-- item! -->     
3. World War II Online
System: Gizmondo | Release Date: 04/23/2005 | Publisher: Who Knows
-->WhereGermany waged lightning war that engulfed Europe in 1939, MMOFPS WorldWar II Online sputtered into history with all the majesty of JedClampett on the highway to Beverly Hills, shooing off many potentialplayers with its opening salvo in 2001. Would-be warriors were forcedto download a 70MB patch before fighting -- massive in the age of 56Kmodems -- followed by subsequent hotfixes for slide-show framerates,audio oddities, a faulty interface, flat-out missing features, Hitler'smonorchism, and much more. In fact, for months, there was no war worthmentioning. Fed up players sought refunds, and as they continued tocomplain online, sales tanked. Codeveloper Playnetwaived subscription fees for a few months before cutting costs andfiling for Chapter 11 bankruptcy. Despite these setbacks, WWII Onlinesoldiered on with an improved infrastructure, yet more patches, andmultiple rereleases.      <!-- item! -->     
2. Steam/Half-Life 2
System: Gizmondo | Release Date: 04/23/2005 | Publisher: Who Knows
-->Yes, yes, we all love Steam now. It's the model of digital distribution and community management in PC gaming right now, utterly shaming Microsoft's embarrassingly inept Games for Windows Live initiative. But back in the day, we were even harsher on Valvethan we now are on Microsoft -- because the official launch of Steam onNovember 16, 2004, which coincided with the launch of Half-Life 2, wasan utter nightmare. Or at least it seemed that way at the time. To befair, some of what we complained about at the time was simply becausewe had never seen it before. Like, for example, a single-player gamethat required you to be online to play it. What seemed unreasonable anddemanding back in the day is now more par for the course. That said,the initial launch was a disaster, with Valve's servers backedup and crashing due to bottlenecks and general instability, making itliterally impossible for many players -- whether they'd bought a boxedcopy or a direct download -- to validate and play Half-Life 2. Yes,gamers finally had the most anticipated PC game in years in their hotlittle hands, but they couldn't play it because the online validationwas busted. As an advertisement for Valve's new distribution system,you couldn't have asked for anything worse. Since then, of course,Valve has gone out of their way to fix and improve Steam, and now wecan't imagine living without it. On November 16, 2004, though, it feltlike one of the biggest WTF moments in PC gaming history.      <!-- item the last! -->     
1. Ultima IX: Ascension
System: Gizmondo | Release Date: 04/23/2005 | Publisher: Who Knows
-->Allhail the king of gaffed game launches: Though Ultima IX hit storeshelves in 1999 (following a troubled development cycle that saw atleast four different versions of the game and its engine), the box mayas well have been empty. Eager RPG fans booted the game up on theirfancy Voodoo3-equipped Pentium II rigs, only to run headlong intomyriad 3D engine bugs and crash after game-halting crash. Eventually(after several half-assed attempts on publisher EA'spart to fix U9's flubs), an unofficial patch was released anonymouslyby one of the game's developers, which at least made U9 playable. Givenhow much dirty laundry's come out in the years following U9's release(the usual corporate drama, repeated design reboots, and "creativedifferences"), we can't say we're surprised at how terrible it turnedout -- and despite several sequel attempts, Ultima's never regained theground it lost thanks to this dud. Such an unfitting end for such amagnificent series.
Posted by Editorial Team Sun Mar 23, 2008 12:47 pm
Eudemons Online v1097 Patch [PC] in Gaming, Arts and Media Downloads
Eudemons Online v1097 Patch [PC]
This patch updates Eudemons Online to v1097.

Publish Date: Wed, 19 Mar 2008 14:28:30 GMT
Posted by Thu Mar 20, 2008 8:38 pm
Crysis v1.2.1 Hotfix Patch [PC] in Gaming, Arts and Media Downloads
Crysis v1.2.1 Hotfix Patch [PC]
This hotfix fixes the security hole in code that caused client and server crashes. This hotfix requires Crysis to be patched to version 1.2 before it can be applied.

Publish Date: Wed, 19 Mar 2008 11:16:23 GMT
Posted by Thu Mar 20, 2008 8:38 pm
Eudemons Online v1097 Patch [PC] in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Eudemons Online v1097 Patch [PC]
This patch updates Eudemons Online to v1097.

Publish Date: Wed, 19 Mar 2008 14:28:30 GMT
Posted by Thu Mar 20, 2008 8:37 pm
PC vs Console: PC Gaming is Expensive Hassle but we love it in Gaming
So Paulís latest comparison between PC and console gaming has created quite the firestorm. His financial analysis shows that console gaming is, in fact, cheaper even if plenty of commenters take issue with his assumptions.
But an important piece is missing from his analysis, which swingsthe vote even more so toward the console side: PC gaming is a hugehassle. This canít easily be measured in dollars (hence the reason itísleft out of a financial analysis), but hereís my latest ridiculousexample:

I play Crysisand think itís both the most beautiful game Iíve seen plus one of themost fun games Iíve played in the last couple years (well worth the $45).Having said that, itís still a love/hate relationship. You see, likemany PC games, a patch was released a few months after the game wasreleased. I didnít find out about it until weeks after its release, ofcourse, because no one told me. And Iím not actively browsing gamingsites daily in hopes for a patch release.
But it gets worse. I install the patch since itís supposed to fixsome bugs and better optimize the gaming experience. It seems to do sountil about half way through the game. All of a sudden, it startstaking 5 minutes for any game saving (which you can do at anytime andwhich happens automatically at every checkpoint). The game becomeunplayable. Even not saving the game manually (just saving at theautomatic checkpoints), I was waiting more than playing.
So that got old really fast, and I started browsing online game forums for clues. I found two forumswith hundreds of gamers frustrated by this same issue. In fact, one ofthe forums is an official EA forum (publisher of the game) but hasstill seen no response by any moderators. After reading through thecomments, I did find a solution. Hereís how it works:
The issue I was experiencing apparently had something to do with thenew patch. The fix entails uninstalling the game, then reinstalling it,and finally downloading and using someone elseís saved gamesto pick up in the part of the game you left off. You canít backup anduse your saved games, you see, because theyíre corrupted. And, ofcourse, the most important part is that of NOT installing the patchthat the publisher recommends for ďbetter performance,Ē ironically.
So there you have it. A few hours of my life wasted on somethingthat would have never happened with a console game. Itís 2008, whydonít PC games download and install patches automatically (when theybecome available) from within the game? Why is it acceptable forpatches to break the game and the developer to simply ignore it?
At least this time I was able to find a solution to the problem. My previous gaming problem with Gears of War still has me with a $50 gaming paperweight. But Iíll say again what I said the first time around:
PC gaming is more fun for me. I enjoy being on the cutting(bleeding?) edge with the best possible graphics and games. I preferthe precision of the keyboard and mouse to the clunkiness of theconsole controller. But in terms of price and the ďhassleĒ factor, itísno wonder PC gaming has seen a decline in popularity recently. PCgaming is for fools, but Iím loviní itÖ when it works, that is.
Posted by Editorial Team Wed Mar 12, 2008 7:37 am
Medal of Honor Airborne v1.2 to v1.3 Incremental Patch [PC] in Gaming, Arts and Media Downloads
Medal of Honor Airborne v1.2 to v1.3 Incremental Patch [PC]
This patch adds two new maps, new objective multiplayer mode, two new weapons, and more. IMPORTANT NOTE: To Update to Patch 1.3, you must first have Patch 1.2 installed.

Publish Date: Mon, 10 Mar 2008 09:40:40 GMT
Posted by Tue Mar 11, 2008 5:50 am
Universal Combat Collectors' Edition Digital River v1.00.05 in Gaming, Arts and Media Downloads
Universal Combat Collectors' Edition Digital River v1.00.05 Patch [PC]
Due to a DRM licensing issue, the DVD-ROM and Direct2Drive versions of this patch were re-issued. This patch fixes issues with hot spots, multiplayer, and more.

Publish Date: Mon, 10 Mar 2008 09:43:30 GMT
Posted by Tue Mar 11, 2008 5:50 am
Universal Combat Collectors' Edition v1.00.05 Patch [PC] in Gaming, Arts and Media Downloads
Universal Combat Collectors' Edition v1.00.05 Patch [PC]
Due to a DRM licensing issue, the DVD-ROM and Direct2Drive versions of this patch were re-issued. This patch fixes issues with hot spots, multiplayer, and more.

Publish Date: Mon, 10 Mar 2008 09:43:51 GMT
Posted by Tue Mar 11, 2008 5:50 am
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