User Control Panel
Search iVirtua
Advanced/Tag Search...
Search Users...
What is iVirtua Exclusive Community?
  • An exclusive gaming industry community targeted to, and designed for Professionals, Businesses and Students in the sectors and industries of Gaming, New Media and the Web, all closely related with it's Business and Industry.
  • A Rich content driven service including articles, contributed discussion, news, reviews, networking, downloads, and debate.
  • We strive to cater for cultural influencers, technology decision makers, early adopters and business leaders in the gaming industry.
  • A medium to share your or contribute your ideas, experiences, questions and point of view or network with other colleagues here at iVirtua Community.
Guest's Communication
Live Chat
Teamspeak (VOIP) Audio Conference
Private Messages
Check your Private Messages
Themes
Choose an iVirtua Community theme to reflect your interests...
Business Theme
India/Arabic Theme

Gaming Theme
iVirtua Recommends
Fly Emirates Advertising
5321 results for publish
RSS - who profits? in Business and Industry in Gaming, Media, Web, IT and Computing
Of course your content is your copyright and others should not copyit without your permission. But a feed can be repurposed in many ways,and we need to look at what parts of the feed are being copied and whoprofits.
Copyright lawyers will have to fill me in on the latest case law onall of this, but I think in practice we have despatched the question whether links are legal (is the web legal?) with a resounding yes.
Shouldnít You Have To Ask Permission If You Want To Take A Blogís Feed For Your Profit? which has attracted considerable comment.
As Sir Tim father-of-the-web-but-not-a-lawyer Berners-Lee has said:

There are some fundamental principles about links onwhich the Web is based. These principles allow the world of distributedhypertext to work. Lawyers, users and technology and content providersmust all agree to respect these principles.

What of link+title? In principle there is copyright in a title, butitís hard to see anyone any longer seeking to enforce copyright here.
But an RSS feed is an aggregation, so what of a bunch oflinks+titles? Here there is a stronger case for saying that thisaggregation is protected by copyright, and if weíre talking about anaggregation of links+titles+descriptions or even +excerpts, that isclearly protected. So letís talk about permission, express or implied.
I donít believe thereís any implied permission for others to republish feeds.But in practice, why publish a feed if you donít want it to berepublished? It will be, and thereís little you can do to stop it. Youcan frame some stern T & Cs or apply a more friendly CC licence,but most, whether intentionally or by default, will take little notice.
Susan makes much of others taking your (blog) feed ďfor profitĒ. Weare all miffed if we see others profiting from our work at our expense.But, with feed repurposing, in most cases we profit too, sufficientlythat we do not see it as being at our expense.

  • Google indexes, caches and republishes parts of my website, myblog, my feeds without my permission. Google profits handsomely, but Iprofit too.
  • Other specialist search engines and directories - like Tehcnorati,Blawg Search - also index and repurpose my content. If Iíve submittedmy site to them, Iíve probably given them permission to do this, but inmost cases my signing up only legitimates what they have been doing /would do anyway. (Susan, Technorati indexes your blog whether youíveclaimed it or not.) They profit, but I profit too.
  • Smaller fish might also republish my feeds, but in all cases shortof their republishing my full text, I profit as much as or more thanthey do. All items link back to me. And I really am not going to losesleep if they choose to wrap Google ads around it or seek to profit inother ways. (I do view sploggers etc as the scum of the earth, but I blame Google Adsense.)

So in practice, what we are all most concerned about is othersclaiming our real work - our full posts or articles - as their own; andthere is a simple answer: if you want to protect your content, includeonly excerpts rather than full text in your feeds. Syndicate yourmetadata, not your data.
Posted by Editorial Team Mon Jun 30, 2008 6:44 am
Your Video Games Are Dropping in Price in Business and Industry in Gaming, Media, Web, IT and Computing
Just like new cars drop in price when you drive them off the lot,the resale prices of video games drop in price the day you buy them. Infact the resale price of video games released in 2007 dropped 0.24% perday. But do well reviewed games drop as much as poorly reviewed ones?We set off to find out.

For our analysis we looked at every gamereleased in 2007 for Xbox 360, Playstation 3, and Wii. A total of 322games. We then gathered resale price data from VGPC.com and review scores from metacritic.comfor each game. We then charted the review score vs the price change perday for every game to see if there is a trend (Every trendline showbelow is statistically significant with 99% confidence. See discussion below for more details). The chart below shows all the data points:

Click Chart For Larger Image

Thereis an obvious trend with the lower the review score the bigger theprice drop per day. Based upon the data, a game with a review score of90 points would be predicted to drop in price 0.19% per day, while agame with a 50 review score would drop 0.24% per day. This might notseem like a huge difference but after a year the great game would sellfor $16.70 and the bad game would sell for $7.38. The same basic trendholds true for each console too:

Xbox 360 Games: Review Score vs Resale PriceClick Chart For Larger Image
Xbox 360 gameshad an average review score of 68.7 and dropped in price 0.24% per day.A game with a 90 metacritic score drops 0.21%/Day and a 50 reviewedgame drops 0.27%/Day. Also worth noting, in 2007 the 360 had thehighest average review score of the three main consoles.
PS3 Games: Review Score vs Resale PriceClick Chart For Larger Image
PS3 gameshad an average review score of 61.6 and dropped in price 0.24% per dayalso. A Playstation 3 game with a 90 metacritic score drops 0.18%/Dayand a 50 reviewed game drops 0.27%/Day. The PS3 is statistically thesame as the 360 in terms of the price drop per day, which makes sensebecause many games on the 360 are also available on the Playstation 3.
Wii Games: Review Score vs Resale PriceClick Chart For Larger Image
The average Wii gamehad a review score of 45.7 and dropped in price 0.22% per day. A Wiigame with a 90 metacritic score drops 0.16%/Day and a 50 reviewed gamedrops 0.22%/Day. The average Wii review score is below 50 so companiesare making quite a few bad games for the Wii. But at the same time theWii has the lowest percentage drop per day. Maybe all those casualgamers keep the resale prices up.

Why does this matter to theaverage gamer though? The video games you buy are a depreciating asset.If you are the sort who trades your games in to buy new ones or sellsthem online after you beat them, be sure you don't procrastinateselling your games.

Now developers and publishers take notetoo. If you make a game with a good review score it will sell at ahigher price for longer. We only analyzed resale prices but it makessense that the bigger the difference is between used prices and newprices, the more people are going to buy the used game. You will haveto keep lowering prices to sell the game. Another good reason to STOPMAKING BAD GAMES.

Nerd Discussion Below. Warning!Here is some more info for math/stats people out there who want to knowall the details about the regression. For the complete dataset (the topchart) the r-squared is 0.0539, so only about 5.4% of the pricevariation is predicted by the review score. The trend is statisticallysignificant though with a p-value of 0.000025, way below the .01 neededfor a 99% confidence level. Here are the other r-squared and p-valuenumbers:


Withthis type of data we wouldn't expect one variable to predict a verylarge portion of the price changes so we think 5.4% is pretty good. Inthe future we would like to run an analysis with more variables inhopes of improving the r-squared. We are considering using thesevariables in future analysis:

  • Days since released - price drops usually slow down the longer a game has been available
  • Publisher - certain publishers like Atlus tend to publish games that keep their value
  • Serial game or not - games that come out every year like sports titles drop in price faster
  • Is it the last year of the console's life - games released in the last year of a console's support tend to become rare and don't drop in price
Hopefullywith more variables we can increase the r-squared and be able topredict the changes in resale prices with more accuracy.
Posted by Editorial Team Fri Jun 13, 2008 5:50 pm
Huxley: Online FPS finally on its way to PC this year in Gaming
Online first-person shooter Huxley hasfinally found a publisher that will release the game through an onlineportal later this year.


Distributor NHN USA has confirmed ithas picked up the rights to publish the title in North America andWestern Europe (that's us).

Those eagerly anticipating thecombination of twitch-based gameplay and role-play sensibilities willbe able to download it from the NHN USA's portal www.ijji.com.

NHN USA has yet to elaborate on plans for a more traditional retailrelease, but the company also owns the first-look rights to publish thegame on 360.

Given developer Webzen has previously statedthat the console version would arrive approximately six months afterthe PC release, we wouldn't be surprised to see a simultaneous boxrelease sometime next year.
Posted by Editorial Team Wed Jun 04, 2008 5:06 am
EA as tourism: Hong Kong EA Experience detailed in Business and Industry in Gaming, Media, Web, IT and Computing
EA may earn its share of hate from the gaming community, but it canalso develop or publish some great games. Siliconera's Spencer Yipvisited Victoria Peak in Hong Kong and found the EA experience. Our favorite/most-hated publisher is now a tourist destination?  

"Victoria Peak is one of the sightseeing spots in Hong Kong. Aftertaking a fifteen minute tram ride you can see a stunning view of thecity. Before you can climb up to view the city lights you run into theEA Experience," Spencer wrote, before showing off the games, the store,and the collectibles shown at the location. Although it seems prettypaint by the numbers in terms of a gaming attraction, it still lookslike a neat place to hit up if you're ever in Hong Kong. Hit the linkfor more shots of what you'll see there.

One of the reasons I like traveling is to see the variousgaming-related tourist stops around the US. The first time I went toNew York to visit a developer, I took advantage of the few hours I hadbefore my plane ride out by walking around and sight-seeing. I stumbledon the Nintendo World Store and I spent a good hour or so looking atits collections of hardware, Nintendo collectibles, and all the coolT-shirts and other items that are either rare elsewhere or exclusive tothe World Store. If you're ever in the area, it's definitely worth astop.
Posted by Editorial Team Sun Jun 01, 2008 5:33 pm
Valve: 'PC Gaming Market Is Not Dying' - DEBATE in The Great Debates!
The PC is no longer a viable platform. The PC is all about casual gaming. The PC market is dying.

We've heard it all before, and so has Valve's Doug Lombardi. Irecently caught up with the marketing VP during an Electronic Artspress event. At the end of the night, the house music dying down, wehad a long chat on a number of topics--many of which pertained to hiscompany's primary platform.
What does Valve think of the PC Gaming Alliance? Are they as tired ofthe PC gaming "problem" as we are? What is at the root of the issue,anyway?
Shack:
Do you guys ever get tired of the same old "PC Gaming Is Dying" stories?
Doug Lombardi:
I mean, I think,we sort of laugh at it. Because we've been wildly successful--we'revery fortunate, you know. Our games have all done really, really well,Steam has taken off and become this whole other business for us, Valvehas never been in better shape--and yet everybody is talking about howin the PC world, the sky is falling. And we're like, we've been doingthis for 10 years now--actually 12 years since the company started, 10years since the first game came out--and we've never been in bettershape, financially or otherwise. The company is over 160 people now--itwas 20 people when we shipped Half-Life. We've got multiple projectsgoing--we were always a one-project-at-a-time group.
We don't understand why that story gets traction over time. I thinkpeople have finally started to clue in to the fact--there was a storylast week where people finally looked at the online subscriptionrevenues for WoW and all the things that look like WoW, and realized,wow, there was a butt-load of cash being made here that wasn't beingcounted at the register, at retail, in North America, which is whereall these stories come out of.


NPD, god love 'em, they release a US retail sales report, and peopletake that and say that's the world picture. And it's just not true.It's not like NPD is trying to be evil. Their job is to report NorthAmerican sales data. They're doing their jobs. But people are takingthat and discounting.. in Germany for example, retail sales of PCproducts crush all other games, with the possible exception of the DS.It certainly kills all of the next-generation consoles. So if peoplewere looking at that and factoring it in, if people were looking atWoW's subscriptions alone and factoring it in, looking at Steam salesand factoring it in.. Just look at what Popcap's doing--Bejeweled andPeggle and all this stuff--they're not in that NPD data.
If you go around and you look at all these different things that arehappening on the PC, and you add them together, my hunch is that [thesales numbers] would actually be much larger than all of the consolesput together. Again, minus the DS, because the DS is this crazy thingby itself. But talking purely in terms of the Wii, the PS3, and the360, if you added those together and looked at the whole picture, I'dbet you PC would be even, if not bigger than those three systems interms of the money that's changing hands and the opportunity for doingbusiness.
So we always look at those things, and we always kind of laugh. We'redoing just fine, Popcap's doing just fine, Blizzard'scertainly--they're printing money down there. We always sort of shakeour heads, and go, okay, sooner or later someone's going to write thebigger picture story and perceptions will change.
Shack:
Interesting that you use the word "perception." Is this a perception problem?
Doug Lombardi:
It is absolutelya perception problem. I mean one of the things that happensis--Microsoft has an army of PR people that work for Microsoft. Theyhave at least two agencies that are additional armies. Nintendo I'm notas familiar with their PR outline, but I'm sure it's similar. Sony issimilar. The PC has nobody. They've got people like us, in our sparetime, talking to guys like you. I mean if there were hundreds of PRpeople stationed around the world, whose whole job was to call youevery day and tell you why the PC was a great platform, your perceptionwould probably be different.
Shack:
As far as improving perception, what do you think about something like the PC Gaming Alliance? I noticed you guys aren't partners. Any particular reason behind that? Do you see a real benefit coming out of the PCGA?
Doug Lombardi:
We'll see. Imean, I think it's great that a group of major players are gettingtogether and trying to address the problem. For us, we're really busydoing Steam, building our games. We're not really members of any of theboards, whether it's the IDG, or the PC Gaming Alliance, or whatever.If those guys want our opinion, we'll give it to them, but being onthose boards is kind of a job. We try to remain a small independentstudio, and if our help is needed in some way other than just joiningthe group for the sake of being another developer sitting a table atthe meetings, then we'll talk to those guys. I mean we're totally opento it, we want them to succeed, but until we see an actionable reasonfor us to be involved in it, you know, how we can help in a tangibleway, we're going to kind of sit in the bleachers with everybody elseand wish them luck.



Wedefinitely wish them luck. Like I say, part of the reason why the PChas the perception issue is that they don't have a group of peoplechampioning it. And if the PC Gaming Alliance says, "We need to attackthis from an advertising and PR standpoint," we'll be there to givethem quotes. [laughs] So however we can help. Just because we're not onthe board doesn't mean we're not rooting for them.


Shack:
Do you see a PC gaming resurgence on the horizon, at least in terms of how people think about the platform?
Doug Lombardi:
I think you cansee it in this room. I don't know what the final total is here, but Ithink there are eight PC games and three console games here?
Shack:
Yeah, about that.
Doug Lombardi:
And this is EA's"getting ready to start clubbing you guys over the head for E3"campaign that's beginning. So I think it's starting to happen. I thinkwe saw some of that last Christmas too. A lot of the big titles wereOrange Box on the PC, Crysis, World of Warcraft: The Burning Crusadedid really well. I think this year you're going to see a lot of thesame thing with Left 4 Dead, Spore, Battlefield Heroes. There's a lotof people making great PC product. id is getting ready to rev up abunch of really great PC product, and those guys are always great.They've been legends on the PC since, what, '93? So I think it alwayssort of comes and goes.



There's this kind of roller-coaster ride: the consoles launch, their PRagencies go out and do everything they can to try and say the PC isdying, they'll prop up the sales of the console, the console starts toget old in the tooth, the PC starts leapfrogging in terms of graphicsand bigger releases. So we're almost what, mid-way through the consolelifecycle now? So yeah, over the next two years the story's going tocome back that the PC is bigger, things like Left 4 Dead and Spore, theid titles are going to come out and everybody's going to be like, "Wow,those console titles are looking kind of crappy."

Shack:
Do you think PC system requirements are an important part of this perception problem?
Doug Lombardi:
Oh, I think it'sa big problem. I think it's a big problem. You know, we try to bereally responsible. Going back to Half-Life 1, we tried to be reallyresponsible in saying the average PC gamer should be able to play thisgame start to finish and have an enjoyable experience. Now, they're notgoing to have the best graphics, they're not gonna have every shaderturned on and what have you. But they're gonna have a decent framerate,all the monsters and creatures are going be there, and all the dialogueis going to be there. From a basic content and experience level,they're going to be able to go through that.
We take that Steam hardware surveytwice a year, and we publish those results of usually a million or moregamer systems. We publish those very consciously to try to help otherpeople realize like--here's a million people on Steam and what theirsystem requirements look like. No, you can't drop support for DirectX 9yet. There's still 70% of the people playing on Steam today are runningon DX 9 cards. So you've gotta be cognizant of that, and RAM and CPUspeeds, same way.
In the old days we had sort of this weird, "Okay, here's some of whatthe card guys and CPU guys are telling us they're gonna be selling, andhere's this voodoo crystal ball thing we're going to do and try toguess." Now that Steam survey gives us an exact data point to workfrom. You've got a million people, we do it every six months, and wecan go back and say 18 months ago it was here, and here's the adoptionrate, and we can see the trajectory. It's pretty black and white.
I think hopefully one of the things we did really well with Orange Box,and we've heard this from a lot of people: "I fired up Portal on mythree year old machine and it ran great." And that helps us sell moreunits, and helps the perception of the PC industry. People buy a newgame and their system is 18 months old and it doesn't run, or it'sunplayable, that hurts the PC industry. That person who just spentmoney on a PC game is going to have a question mark next time he walksinto the store. And he's gonna say, "Geez, I don't know, if I buy it ona console I know it's going to work."
So I mean, I think people just need to do a better job of looking atwhere gamers are at, being more honest about the system requirementsthey put on the box, and just sort of taking a step back and saying,"Gameplay is king, performance is second, and graphics are somewhereafter that." People have said to us, you know, Portal is cool, but itwasn't the prettiest game. Well, okay, it sold a whole lot, it wasnamed game of the year by over 30 outlets, and many of the people whoplayed it told me they finished it and had a great time. I would muchrather have that than have people tell me it was the prettiest gamethat came out last year.
Shack:
Does theresponsibility lie somewhat with the hardware manufacturers to markettheir products in a reasonable way, or is it up to the developers toset sane requirements?
Doug Lombardi:
Oh I think it'stotally the fault of the developers. Totally the fault of thedevelopers. I mean the graphics guys, their job to keep pushing theenvelope, and as they push the envelope, move the lower-end cards downto a nice price point, so that there's always this evolution that'shappening. If you're a hot rod type of guy, and you want to spend $400on the latest thing, you want to have a smoking machine, and when Left4 Dead comes out you want to run it at its highest resolution withkiller framerates, and call your buddies over for a beer and make themall drool over your system, awesome. But if you're just a guy who wantsa decent PC for less than a thousand bucks, and wants to be able to rungames on it, there should be a card out there that runs games at adecent famerate and decent fluidity. Then it's on us to write for bothof those guys.



It's a business decision, really. Too often I think the developmentside of things runs the house. People say, "Oh, we've got to targetthose high-end core gamers. We have the best graphics, sweetestscreenshots, and we'll get more press, and we'll win." Okay, well,you'll win in the pre-launch phase. Then when the game comes out, and60-70% of the people who don't have that sweet machine--maybe evenhigher numbers, maybe 80% don't have that sweet machine--well you justcut off your ability to sell to all of those guys.
You know, it's hard to be able to have games that scale, and to writeperformance on the high end, and write performance on the bottom end,but you know, winning in any industry means some hard work, and there'sa certain level of hard work that developers have to takeresponsibility for. And when you see games that do that, where theyhave solid gameplay, and they scale well across machines, usually thosegames do well.
Posted by Editorial Team Sat May 24, 2008 6:22 pm
New book takes balanced view on violent videogames in Business and Industry in Gaming, Media, Web, IT and Computing

The title worried me a little. Due out next month, Grand TheftChildhood, is an academic analysis of violent games and the effectsthey have on younger players. But the subtitle, 'The Surprising TruthAbout Violent Video Games and What Parents Can do' hints at somethingmore considered than a reactionary fright-fest aimed at impressionableparents and hamfisted polticos looking for their next moral sitting target.
My favourite 'serious' games blog, Watercooler Games, drew my attention to the book and links to a hugely encouraging interviewwith one half of the writing team, Harvard researcher, Cheryl Olson.It's one long, considered de-bunking of various myths associated withviolent games and, indeed, game playing in general. For example:

One very encouraging finding was how sophisticatedmiddle-school boys were in their understanding of violent games. Theycould enjoy playing bad guys without wanting to be them.

When asked about the way that certain politicians have taken up the crusade about violent games, Olson replies:

It's upsetting to see a group of boys laughing as theywatch one game character literally rip the guts out of another. Butwhen you know more about the context, motivations and other factorsinvolved, you may see this differently. Also, for politicians it's anissue that they can campaign easily on, even if the scientific datadon't support their claims.

With the Byron Report set to publish its findings this week, I hopeits compilers have been as rigorous and open-minded in theirexamination of supposed truths concerning games culture and gamesplaying. The authors of Grand Theft Childhood even rebuke themselvesfor not interviewing more girls about GTA - they had assumed that thegame attracted a meagre female user-base, but it turned out that afifth of the girls they surveyed had played the game regularly.
I'm not sure, and this is dangerous territory to get into I suppose,but I feel, if I had a teenage daughter, I'd rather she played GTA thanMiss Bimbo.Rockstar's series has some dislikable misogynistic undertones, but thelead character is essentially on a quest for power and authority withina society where respect is garnered via actions rather thanappearances. Breast augmentation and pathetic fame fantasies do notenter in the equation.
The book, due out on April 15, has a website, here.
Posted by Editorial Team Mon Apr 28, 2008 2:02 pm
NBC to Apple: Build antipiracy into iTunes in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
NBC to Apple: Build antipiracy into iTunes
SAN FRANCISCO--NBC Universal would like to have its TV shows distributed once again through Apple's iTunes service, a top executive said Wednesday, but he called for antipiracy measures to help protect his business' revenue.

George Kliavkoff, chief digital officer at NBC Universal, didn't specifically mention Apple by name ...


Author: Stephen Shankland
Publish Date: Wed, 16 Apr 2008 18:26:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Apple cloning: Worth it? in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Apple cloning: Worth it?
It doesn't take much to put Apple in the news, and this afternoon's excuse is that a Miami-based company called PsyStar is selling a Mac clone.



Its Web site was down earlier--ostensibly because of the overwhelming reaction to its product. As Computerworld's Gregg Keizer reports:

Quote:


Before its ...


Author: Gordon Haff
Publish Date: Mon, 14 Apr 2008 22:43:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Pleco may be bringing a full-featured Chinese dictionary to in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Pleco may be bringing a full-featured Chinese dictionary to iPhone
The inventor of the increasingly ubiquitous Pleco Chinese-English dictionary software for Palm and Windows Mobile devices said the company is "very seriously considering developing" an iPhone version.

In an interview in April's China International Business (not yet online), Michael Love tells of developing the 6-year-old product and how it'...


Author: Graham Webster
Publish Date: Mon, 14 Apr 2008 09:55:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Apple ships Final Cut Server in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Apple ships Final Cut Server


Apple's tool for media management, Final Cut Server, is now available, the company announced Tuesday.

The software application is meant for managing the production of large-scale video projects. Final Cut Server enables automatic cataloging, viewing, and annotating of video, and is available for both the Mac and PC. It ...


Author: Erica Ogg
Publish Date: Tue, 08 Apr 2008 17:46:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Apple issues QuickTime updates in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Apple issues QuickTime updates
Apple has released a QuickTime security update to address "highly critical" security flaws in its media player that could allow malicious attackers to take control of a user's system.



The security flaws affect QuickTime 7 versions running on the Mac OS X and Windows. Users are advised to update ...


Author: Dawn Kawamoto
Publish Date: Tue, 08 Apr 2008 15:37:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Apple picking on NYC green living trademark in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Apple picking on NYC green living trademark
There are many ways to slice--or draw--an apple, but the Cupertino, Calif., computer maker is once again claiming right to its own methodology.


An image from the GreeNYC Web site showing the logo Apple is disputing.
(Credit: NYC.gov)

Just as we were enjoying a reprieve from Apple trademark cases, ...


Author: Michelle Meyers
Publish Date: Sat, 05 Apr 2008 17:06:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Apple passes Wal-Mart in music sales? in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Apple passes Wal-Mart in music sales?
Tech blog Ars Technica says they've got their hands on an internal Apple memo that shows iTunes has topped Wal-Mart Stores in total global music sales.

The data in the memo cites a report from the month of January conducted by The NPD Group, a market research firm. NPD'...


Author: Erica Ogg
Publish Date: Thu, 03 Apr 2008 17:03:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
The Apple rumor that just won't die in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
The Apple rumor that just won't die
An Apple rumor a day keeps a slow news day away. Right? Though idle chit chat about tech's most gossiped-about company pops up all the time, they tend to be quashed or talked to death before another one comes along that's juicier. One recent rumor is still floating ...


Author: Erica Ogg
Publish Date: Wed, 02 Apr 2008 21:29:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Study gives insight into iPhone users in Syndicated News: Hardware, Networking, Computing, IT, and Business and Industry News
Study gives insight into iPhone users
(Credit: Rubicon Consulting)

About half of them are under 30 years old, 15 percent of them are students, and they now have bigger mobile phone bills. Who are they?

iPhone users,  according to a recent online survey conducted by research firm Rubicon Consulting. Rubicon conducted the survey of  460 iPhone users in the U.S. last month (PDF).  (...


Author: Anne Dujmovic
Publish Date: Wed, 02 Apr 2008 04:03:00 GMT
Read more...
Posted by CNET Thu Apr 17, 2008 6:27 am
Page 1 of 355 Goto page 1, 2, 3 ... 353, 354, 355  Next
iVirtua Latest
Latest Discussion

Discuss...
Latest Articles and Reviews

Latest Downloads
Subscribe to the iVirtua Community RSS Feed
Use RSS and get automatically notified of new content and contributions on the iVirtua Community.


Tag Cloud
access amd announced applications author based beta building business card case company content cool core course cpu create data deal dec demo design desktop developers development digital download drive email feature features file files firefox flash free future gaming google graphics hardware help industry information intel internet iphone ipod jan launch linux lol love mac market media memory million mobile money movie music net nintendo nov nvidia oct office official online patch performance playing power price product program ps3 pst publish ram release released report rss sales screen search security sep server show size software sony source speed support technology thu tue update video vista war web website wii windows work working works xbox 360 2006 2007 2008

© 2006 - 2008 iVirtua Community (UK), Part of iVirtua Media Group, London (UK). Tel: 020 8144 7222

Terms of Service and Community RulesAdvertise or Affiliate with iVirtuaRSSPress Information and Media CoverageiVirtua Version 4PrivacyContact