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558 results for source
Gaming:The WTF World of Wikipedia - 15 unbelievable "tr in Business and Industry in Gaming, Media, Web, IT and Computing
You. Your friends and family. Your classmates and coworkers. In thebrave new world of the internet, everybody has power. Information isinteractive, knowledge is collaborative and history is open source. Thenerdy kid next door has just as much influence as a high schoolteacher; the dorky dude at the comic book shop has just as much voiceas a college professor.
Problem is, the nerds and dorks tend to have a lot morefree time - and passion - than the teachers and professors. The endresult? A hilariously skewed, terrifyingly twisted view of the world inwhich all the wrong things are deemed "important" and worthy of seriousacademic discussion.
Here are 15 mind-boggling examples.

See what we mean? When the deadliest, costliest war in the history of mankind has been trumped by a videogame franchise about that war,you know something's off. One involved over 50 countries and took over70 million lives; the other involves button mashing and tea bagging.
On an encouraging note, we did have to add all the Call of Dutygames' individual pages together to reach the crazy number above. On adiscouraging note, we didn't have to add Call of Duty 4 and itsnon-WWII setting, which would have brought the total word count to aneven crazier 18,927.
Oh, and on a simply ridiculous note? Call of Duty 4: Modern Warfare beats "modern warfare"... 5,858 to 2,873.
Also less important than Call of Duty!
American Revolutionary War = 8,078
American Civil War = 11,729
English Civil War = 8,030
Napoleonic Wars = 7,951
Hundred Years' War = 7,992
War on Terrorism = 10,674
War on Drugs = 7,628
Cold War = 10,117
• "War" = 9,233
While the magic menagerie of super-powered, frilly-maned, sparkly-eyed, rosy-cheeked wonder beasts might make for slightly more exciting cards than a Three of Spades, the emphasis here is still extremely wonky.
Poker has been around for longer than anyone can remember... the Pokemon Trading Card Game was invented in 1996. Poker has created millionaires and forced bankruptcy... the Pokemon Trading Card Game might have resulted in some lost lunch money and a temper tantrum or two.
Also less important than Pokemon Trading Cards!
Baseball cards = 4,686
Blackjack = 5,228
Roulette = 5,492
Checkers = 2,326
Pool (Billiards) = 621
Bowling = 407
Wheel of Fortune = 4,521
• "Trade" = 3,038
• "Games" = 2,830

Before you get the wrong impression, no, the Master Chief does not win in a Wikipedia matchup against George W. Bush... though his approval ratings are undoubtedly higher.
The truly astounding thing, however, is that he does emerge victorious against not one, not two, but TENof this country's past commanders in chief. Yes, 23% of the men whohelped make the United States the strongest nation on Earth are easilydefeated by a fictional and faceless videogame character who barelyknows how to speak and takes orders from a naked hologram. Go America!
The orange word count above is an average taken from the USPresidents beaten by the Master Chief. Here's the full, patheticbreakdown:
Leaders of the Free World less important than Master Chief!
James Monroe = 2,820
(5th President)
John Quincy Adams = 3,457
(6th President)
John Tyler = 3,431
(10th President)
Zachary Taylor = 2,235
(12th President)
Millard Fillmore = 3,631
(13th President)
Franklin Pierce = 4,203
(14th President)
James Buchanan = 3,888
(15th President)
Rutherford B. Hayes = 2,686
(19th President)
James A. Garfield = 3,915
(20th President)
Chester A. Arthur = 3,078
(21st President)
          
                   
     


In the future, when Captain Kirk is battling tribbles and Data islearning how to love, this lopsided comparison will make completesense. Why wouldn't the entries for the glorious Starship Enterprise dwarf that for a dusty museum piece like the automobile? We expect the pages for hoverboards, robot maids, personal time machines and giant laser death rays to do the same.

For the present, though, why does a make-believe spaceship deserve more words than the planet's principal mode oftransportation? Also, why does that make-believe space ship deserve noless than nine separate pages, including unique entries for six different models of the NCC-1701? Seriously?!

Also less important than the Starship Enterprise!

Planes = 5,132
Trains = 2,850
Boats = 1,884
Bicycles = 5,112
Motorcycles = 5,446
Shoes = 3,241
Lunar rovers = 1,844
Space shuttles = 6,217
Space stations = 1,830
Outer space = 3,000







You think Hideo Kojima's cut scenes are long? Try reading Leo Tolstoy's epic tome. War and Peace waspublished in four books over five years, covers nearly a decade ofhistory and includes more than 1,400 pages, more than 560,000 words andmore than 3 million characters. It's generally considered one of thelongest novels - hell, one of the longest things - of all time.

Somehow, though, the writers on Wikipedia managed to summarize thewhole plot in 1,922 words. Well done! Now we'd be really impressed ifyou guys could squeeze the plot of a single damn videogame - even therambling old man that is Metal Gear Solid 4 - into less than 2,548 words.

The top numbers (in orange) are for the entire entries.The numbers in the preceding paragraph, as well as the list below, arefor the subsections entitled "plot," "story," or "synopsis."

Also less important than Metal Gear Solid 4!
(by plot, story or synopsis)


Romeo and Juliet = 770
Hamlet = 780
Moby Dick = 845
Of Mice and Men = 288
A Tale of Two Cities = 1,341
Atlas Shrugged = 673
The Hobbit = 465
Citizen Kane = 430
Casablanca = 834
Chinatown = 854







We won't get jealous and play the competition card here. EGM isimportant, a veritable titan of the industry with a massive and devotedfollowing. Many of us here at GamesRadar include ourselves in that camp.

But come on... do the latest screenshots of Chun-Li'sthighs really carry more weight than the 2008 election? Do you reallyneed to know the review score for Turok more than you need to know thereasons for the recession? Is the dropping price of the PS3 morecritical than the rising price of gasoline?

Yes, Electronic Gaming Monthly - and any videogame publication - is totally worthy of 4,429 words. We just wish that Time and other vital news sources received the same attention.

Also less important than EGM!

Newsweek = 1,393
USA Today = 2,685
National Geographic = 1,949
The New Yorker = 3,874
The Washington Post = 2,449
CNN = 4,281
Fox News = 3,758
• "Magazines" = 842
• "Newspapers" = 3,537
GamesRadar = 201







We love, love, love the soundtracks to Final Fantasy... but someone put way, way, way too much effort into this Wikipedia page. The intro alone is nearly 700 words, lengthier than the entries for many singers, bands and genres. Rock and roll, the biggest genre of them all, doesn't stand a chance.

Of course, the vastness of the web was made to hold such exceedinglyniche minutiae, but even the fan who owns all of these compilationalbums probably agrees that they could have fit onto the page forgeneral Final Fantasy music. Unless that fan is the one who wrote this obsessive love letter to begin with...

Also less important than obscure Final Fantasy music!

Beethoven = 6,268
Mozart = 6,331
Frank Sinatra = 5,743
Kelly Clarkson = 5,849
Amy Winehouse = 7,269
Rihanna = 2,977
Kanye West = 4,713
Jay-Z = 6,658
Nirvana = 4,157
Radiohead = 6,495



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Jeffrey Dahmer was a cannibal, Charles Manson was a deranged cultleader and John Wayne Gacy, worst of all, dressed up like a friggin'clown. Yet the complete list of these horrible, horrible murderers -together with dozens of depraved others - is apparently about 3,000words less significant than the list of Maverick boss characters in the Mega Man X series.

And that's compared to the list of serial killers by country. Look up the list of serial killers by number of victims andthe difference grows to 6,000. Go ahead and add the two lists togetherif you want - at 8,000 words total, they still fall short of the sheerterror and infamy inspired by Cyber Peacock, Blizzard Buffalo,Overdrive Ostrich and Armored Armadillo. Ooh, we're getting chills justthinking about them!


Above: The true face of evil







Let's be honest. Who doesn't love Gardulla the Hut? Who didn't havea poster of Cole Fardreamer or Elan Sleazebaggano hanging on theirbedroom wall as a kid? Who wouldn't beg their parents to buy them thatKlaatu action figure for the holidays?

Qwi Xux, Plo Koon, 2-1B, Chief Chirpa, Yarna D'al Gargan, BaronSoontir Fel, Meewalh, Oola, Commander Cody, Baron Soontir Fel, TraskUlgo, Gartogg, Wam "Blam" Lufba and, of course, little Windy... all ofthem are forever entwined in our dreams and imaginations.

Clearly, the list of minor characters in the Star Wars universe should be seven times as large as the page on the Founding Fathers of the United States. Clearly.

Also more important than the Founding Fathers!

Minor Star Wars droids = 10,105
Minor Star Wars villains = 9,648
Minor Star Wars bounty hunters = 5,236
Minor Sonic the Hedgehog characters = 12,595
Minor Mortal Kombat characters = 6,286
Minor StarCraft characters = 5,640
Minor One Piece characters = 17,446
Minor Sailor Moon characters = 7,251
Minor Gundam Wing mobile suits = 3,584
Minor recurring characters in Star Trek: Deep Space Nine = 5,097

Heed our warning - Wikipedia is only the beginning. Soon, textbookswill have entire chapters devoted to fairies and fishmen. Languagestudents will learn Goron instead of Greek. History class will forgothe Romans for the Rito, while anthropology discards the Spanish andSwedish for the Subrosians and Skull Kids.

Nonsense, you say? Tell that to the 730 million residents of Europe, whose deep and diverse ethnic backgrounds just got pwned by a bunch of elves, gnomes, talking twigs, golden frogs and mutant chickens.
Oh yeah, and Tingle.

Also more important than the population of Europe!

Elder Scroll races = 8,489
Pokemon types = 4,362
Final Fantasy monsters = 6,637
Halo aliens = 5,478
Middle-earth orcs = 4,845
Fictional cats = 10,248
Fictional dragons = 8,651
(there are non-fictional dragons?)





No surprises here. After all, Superman (10,641 words) has been known to survive a nuclear explosion... inside his own ass. And Batman (10,818 words) invented his own damn brand of shark repellent Bat spray!

Obviously, these guys are far superior to the rest of us. End of discussion.



Above: Holy sardine!






Both the fictional Umbrella Corporation and the real world National Human Genome Research Institute studythe mysteries of genetics. Both engage in the cutting edge field ofbiomedical engineering. Both are located in small towns. Both haveseemingly harmless, yet somehow creepy names. Both have seeminglyvague, yet somehow menacing logos.

Wait a second - are these two organizations actuallyone and the same?! Has Umbrella been a front all along, a clever ployto distract us from the true zombie overlords? We knew that tiny word count seemed suspicious...


Above: Oh shit.






According to Wikipedia, Kirby is "a small, pink, spherical creature with large red feet."

Exactly. Done. Enough said. Oh, if only that were the case...instead, that is merely the first sentence of a 1,512 word subsectionentitled Characteristics, which goes on to describe - in disturbinglydetailed sub-subsections - the Personality, Abilities and Species of Kirby. Yes, species.

The dog hasan overall longer page, sure, but the fact that Kirby's"characteristics" actually overcome those of man's best friend isabsolutely insane. They shouldn't even be close.








                              

                                                                                                                                                                                                                                                                    
                    
               
          
          
          
                   
            


As expected, Jesus whoops Mario byquite a large margin in total Wikipedia word count. In a miraculousturn of events, however, Mario's Legacy section is actually longer thanJesus' Legacy. Yes, you heard right - a pixelated plumber is consideredto have had a bigger impact on the world than the central figure ofChristianity and, to some, the physical embodiment of God. Wow.

Then again... Jesus can walk on water and heal the sick,but Mario can shoot fireballs out of his hands and turn into a raccoon.Jesus has an awesome beard, but Mario's got a super sweet mustache.Jesus ushered in much of modern religion, but Mario ushered in much ofmodern gaming. Both can come back from the dead, though to be fair,Jesus only did that once.

Dunno, seems like a tie to us





Also less important than Mario's legacy!


Albert Einstein's legacy = 153• John F. Kennedy's legacy = 436• Susan B. Anthony's legacy = 252• Princess Diana's legacy = 196• The Wright brothers' legacy = 175• Mother Teresa's influence in the world = 117






At last, we reach the ultimate showdown. In this corner, we have God, who Wikipedia describes as:

"... the principal or sole deity in religion..."
"...the creator and overseer of the universe..."
"... omnipotent and eternal..."
"... the source of all moral obligation, and the greatest conceivable being existent..."

His opponent? Knuckles of Sonic the Hedgehog fame, who Wikipedia describes as:

"... a red, teenage, anthropomorphic echidna..."
"... the fourth most popular character in the series..."
"... shy around girls..."

And, uh, yeah. How did this guy beat God by more than 4,000 words again? Well, to reach Knuckles' number, we did have to add two pages together, one for his game character and one for his comic character. To level the playing field, we should probably give God the Bible or something, right? Of course, we'll also have to give Knuckles his comic books and two videogames (Knuckles Chaotix and Sonic & Knuckles) to keep things even...




Damn! Sorry God - you lose again. Looks like we have a new omnipotentoverseer in the universe... or at least in the strange, silly, scaryand seriously skewed universe that is Wikipedia.
Posted by Editorial Team Mon Jul 14, 2008 12:21 pm
Rock Band 2 to include every song DLC free from Rockband 1 in Gaming
There are differing leaks out there regarding the track list for Rock Band 2.Both are unattributed, one to a friend of a friend who got a look at anemail from Harmonix to MTV or something. But in the interest ofrumormongering, we'll repeat both with the caveat that there is no wayof knowing if this stuff is for real or not. But if, combined, they'rehalf right then this could be one hell of a track list, possibly thebest of any rhythm game.
Also, an IGN Insider interview (transcript provided by reader Max)let slip that buyers of Rock Band 2 will have access to all of thesongs off the original Rock Band disc, available as free DLC. Fulldetails on both after the jump.
                             
Says IGN 360 editor Nate Ahern:
Rock Band 2 and Guitar HeroWorld Tour create an interesting situation for gamers. If you boughtRock Band 1 then chances are you'll feel cheated by the release of RB2,thus you'd think that GHWT would be the way to go as it somewhatredefines the music gaming genre. However, if you didn't buy the firstRock Band then I would absolutely agree with notagoth. Immediately uponpurchasing Rock Band 2 you'll have the ability to download a hugelibrary of songs, as well as all of the songs off of the original discas a free download. Then again, Guitar Hero World Tour does allow usersto create and share their own songs, so it's really only a matter oftime until the Rock Band library is eclipsed. At the end of the day itcould come down to which series has earned your allegiance over thelast year since RB's original release."

And on to the leaked track lists. The first is from Demp, a commenter on 8bitfix, and he's got the FOAF who saw the email source. That's like fourth-hand hearsay, but whatever, this ain't court.
1 AC/DC Let There Be Rock
2 AFI Girl's Gone Grey
3 Alanis Morissette You Oughta Know
4 Alice in Chains Man in the Box
5 Allman Brothers Ramblin' Man
6 Avenged Sevenfold Almost Easy
7 Bad Company Shooting Star
8 Beastie Boys So Whatcha Want
9 Beck E-Pro
10 Bikini Kill Rebel Girl
11 Billy Idol White Wedding Pt I
12 Blondie One Way or Another
13 Bob Dylan Tangled Up in Blue
14 Bon Jovi Livin' on a Prayer
15 Cheap Trick Hello There
16 Devo Uncontrollable Urge
17 Dinosaur Jr Feel the Pain
18 Disturbed Down with the Sickness
19 Donnas, The New Kid in School
20 Dream Theater Panic Attack
21 Duran Duran Hungry Like the Wolf
22 Elvis Costello Pump it Up
23 Fleetwood Mac Go Your Own Way
24 Foo Fighters Everlong
25 Go-Go's, The We Got the Beat
26 Grateful Dead, The Alabama Getaway
27 Guess Who, The American Woman
28 Guns N' Roses Shackler's Revenge
29 Interpol PDA
30 Jane's Addiction Mountain Song
31 Jethro Tull Aqualung
32 Jimmy Eat World The Middle
33 Joan Jett Bad Reputation
34 Journey Anyway You Want It
35 Judas Priest Painkiller
36 Kansas Carry On Wayward Son
37 L7 Pretend We're Dead
38 Lacuna Coil Our Truth
39 Linkin Park One Step Closer
40 Lit My Own Worst Enemy
41 Lush De-Luxe
42 Mastodon Colony of Birchmen
43 Megadeth Peace Sells
44 Metallica Battery
45 Mighty Mighty Bosstones Where'd You Go
46 Modest Mouse Float On
47 Motorhead Ace of Spades
48 Muffs, The Kids in America
49 Nirvana Drain You
50 Norman Greenbaum Spirit in the Sky
51 Offspring, The Come Out & Play (Keep 'em Seperated)
52 Panic at the Disco Nine in the Afternoon
53 Paramore That's What You Get
54 Pearl Jam Alive
55 Presidents of the USA Lump
56 Rage Against the Machine Testify
57 Ratt Round & Round
58 Red Hot Chili Peppers Give it Away
59 Replacements, The Alex Chilton
60 Rise Against Give it All
61 Rush The Trees
62 Silversun Pickups Lazy Eye
63 Smashing Pumpkins Today
64 Social Distortion I Was Wrong
65 Sonic Youth Teenage Riot
66 Soundgarden Spoonman
67 Squeeze Cool for Cats
68 Steely Dan Bodhitsattva
69 Steve Miller Band Rock'n Me
70 Survivor Eye of the Tiger
71 System of a Down Chop Suey
72 Talking Heads Psycho Killer
73 Tenacious D Master Exploder
74 Testament Souls of Black
75 Who, The Pinball Wizard
BONUS SONGS (all HMX bands)
76 Abnormality Visions
77 Anarchy Club Get Clean
78 Bang Camaro Night Lies
79 Breaking Wheel Shoulder to the Plow
80 Libyans, The Neighborhood
81 Main Drag, The A Jagged Georgeous Winter.
82 Speck Conventional Lover
83 Sterns, The Supreme Girl
84 That Handsome Devil Rob the Prez-O-Dent
And then from Loading Reality,which notes that this numbers only about 60. Some of the tracks are thesame as the list above, just in a different order. "Keep in mind, someof these could easily be DLC that's in the works," Loading Realitywrites. A wise caveat.
1) Tangled Up in Blue (Bob Dylan)
2) Bad to the Bone (George Thorogood)
3) We've Got the Beat (Go-Gos)
4) Bad Reputation (Joan Jett)
5) Pinball Wizard (The Who)
6) Dammit (Blink 182)
7) That's What You Get (Paramore)
The Trees (Rush)
9) Ace of Spades (Motorhead)
10) Chop Suey (System of a Down)
11) Testify (Rage Against the Machine)
12) Spirit In the Sky (Norman Greenbaum)
13) Ramblin' Man (Allman Brothers)
14) Rebel Girl (Bikini Kill)
15) Eye of the Tiger (Survivor)
16) Panic Attack (Dream Theater)
17) Everlong (Foo Fighters)
1 One Step Closer (Linkin' Park)
19) Lump (Presidents of the USA)
20) Come Out and Play (Offspring)
21) Drain You (Nirvana)
22) Carry On Wayward Son (Kansas)
23) Peace Sells (Megadeath)
24) Souls of Black (Testament)
25) Livin' On a Prayer (Bon Jovi)
26) Round and Round (Ratt)
27) New Kid In School (The Donnas)
2 Alright Now (Free)
29) Today (Smashing Pumpkins)
30) Man In the Box (Alice In Chains)
31) Any Way You Want It (Journey)
32) Holiday In Cambodia (Dead Kennedys)
33) Give It Away (Red Hot Chili Peppers)
34) White Wedding (Billy Idol)
35) Hello There (Cheap Trick)
36) Cool for Cats (Squeeze)
37) Psycho Killer (Talking Heads)
3 ? (Devo)
39) One Way or Another (Blondie)
40) De-luxe (Lush) [dare to dream, shoegaze in Rock Band!]
41) Push It (Static-X)
42) Pump It Up (Elvis Costello)
43) Master Exploder (Tenacious D)
44) Bandages (Hot Hot Heat)
45) PDA (Interpol)
46) My Own Worst Enemy (Lit)
47) Float On (Modest Mouse)
4 Aqualung (Jethro Tull)
49) Spoonman (Soundgarden)
50) Bodhisattva (Steely Dan)
51) Suffer (Bad Religion)
52) I Was Wrong (Social Distortion)
53) American Woman (The Guess Who)
56) You Oughta Know (Alanis Morrissette)
57) Mountain Song (Jane's Addiction)
5 Stop! (Against Me)
59) Hungry Like the Wolf (Duran Duran)
60) Alabama Getaway (Grateful Dead)
So there you have it. Could be real, could be bs, again that's thefun of rumors. But even if this is in-progress thinking, and not finalstuff, it shows Harmonix is not F-in around, and will move to counterGuitar Hero: World Tour's peripherals and custom song features withoutstanding content.
Rock Band Two Rumored Track List [8bitfix, in comments]
60 Rock Band 2 Tracks Leaked [Loading Reality, thanks Max]
Posted by Editorial Team Tue Jul 08, 2008 7:54 am
Day of Defeat: Source Update. in Gaming
Valve has released a new update for Day of Defeat: Source (PC),offering a new map, achievements and more for the company's multiplayerWorld War II shooter. To commemorate the new content, the companyannounced that Day of Defeat: Source will be free to play this holiday weekend for all Steam users.
Originally introduced last month as a beta update, the patch brings a set of 51 achievements to the game via Valve's Steamworks development suite, as well as the nemesis and revenge freeze cams as seen in Valve's Team Fortress 2 (PC).


Detailed player statistics are now reflected in Steam's communityfeatures, breaking down kills and other information in a team- andclass-based format. Also included is the new map Palermo, a new remixedversion of the title's popular community-created map dod_salerno.
Available free of charge, the update will downloadautomatically upon restarting the Steam client. Complete details of theupdate are viewable below

.
From the Palermo update page:

  • Palermo
    Introducing Palermo, a new Day of Defeat: Source map from Magnar  "insta" Jenssen. This map's design was inspired by the Italian port city of the  same name and was also based in part on "Salerno", a popular community map.  Palermo features five capture points, four of which often flip back and forth between  teams during play. The central plaza's two-person capture point is the map's key strategic  area.
  • Steam Community Integration
    Steam Community avatars will now appear next to each player name in the scoreboard, on the  end-of-round panel, and as part of the newly-added freeze cam. Also, when you have friends  playing with you in the game you'll be able to spot them using the new Friend icon next to  their avatar on the scoreboard.
  • Achievements
    There are now 51 unique achievements that you can earn for your play in-game. We've  designed them to cover a variety of different play styles and specializations, and to  recognize some of the rare and amazing feats people pull off while playing. For example, Jack  of All Trades rewards players for earning a kill with a Machine Gun, Sniper Rifle,  Rifle, Sub-Machine Gun, and a Grenade all in a single life.
  • Player Statistics
    Day of Defeat: Source players can now show off their own stats and achievement progress in  the Steam Community, using a method similar to Team Fortress 2's  gameplay stats. Detailed statistics including usage of each weapon and class will be  gathered displayed, giving players an at-a-glance view of each other's specific strengths.
  • Freeze Cam
    Tired of getting killed by snipers without being able to tell where the fire is coming  from? Day of Defeat: Source now has a freeze camera of your attacker, which will let you  know where they are (or where they were when they shot you) and also allows you to take a  screenshot for posterity. Also, if you score three consecutive kills against another  individual player, you will be called out as "dominating" them.
                              
Posted by Editorial Team Tue Jul 08, 2008 7:46 am
10 Best Hacking and Security Software Tools for Linux in Hardware, Internet, Networking, Comms and Security
Linuxis a hacker’s dream computer operating system. It supports tons oftools and utilities for cracking passwords, scanning networkvulnerabilities, and detecting possible intrusions. I have here acollection of 10 of the best hacking and security software tools forLinux. Please always keep in mind that these tools are not meant toharm, but to protect.

1. John the Ripper




John the Ripperis a free password cracking software tool initially developed for theUNIX operating system. It is one of the most popular passwordtesting/breaking programs as it combines a number of password crackersinto one package, autodetects password hash types, and includes acustomizable cracker. It can be run against various encrypted passwordformats including several crypt password hash types most commonly foundon various Unix flavors (based on DES, MD5, or Blowfish), Kerberos AFS,and Windows NT/2000/XP/2003 LM hash. Additional modules have extendedits ability to include MD4-based password hashes and passwords storedin LDAP, MySQL and others.


2. Nmap

Nmapis my favorite network security scanner. It is used to discovercomputers and services on a computer network, thus creating a "map" ofthe network. Just like many simple port scanners, Nmap is capable ofdiscovering passive services on a network despite the fact that suchservices aren't advertising themselves with a service discoveryprotocol. In addition Nmap may be able to determine various detailsabout the remote computers. These include operating system, devicetype, uptime, software product used to run a service, exact versionnumber of that product, presence of some firewall techniques and, on alocal area network, even vendor of the remote network card.

Nmapruns on Linux, Microsoft Windows, Solaris, and BSD (including Mac OSX), and also on AmigaOS. Linux is the most popular nmap platform andWindows the second most popular.


3. Nessus

Nessusis a comprehensive vulnerability scanning software. Its goal is todetect potential vulnerabilities on the tested systems such as:

-Vulnerabilities that allow a remote cracker to control or access sensitive data on a system.
-Misconfiguration (e.g. open mail relay, missing patches, etc).
-Defaultpasswords, a few common passwords, and blank/absent passwords on somesystem accounts. Nessus can also call Hydra (an external tool) tolaunch a dictionary attack.
-Denials of service against the TCP/IP stack by using mangled packets

Nessusis the world's most popular vulnerability scanner, estimated to be usedby over 75,000 organizations worldwide. It took first place in the2000, 2003, and 2006 security tools survey from SecTools.Org.


4. chkrootkit

chkrootkit(Check Rootkit) is a common Unix-based program intended to help systemadministrators check their system for known rootkits. It is a shellscript using common UNIX/Linux tools like the strings and grep commandsto search core system programs for signatures and for comparing atraversal of the /proc filesystem with the output of the ps (processstatus) command to look for discrepancies.

It can be used from a"rescue disc" (typically a Live CD) or it can optionally use analternative directory from which to run all of its own commands. Thesetechniques allow chkrootkit to trust the commands upon which it dependa bit more.

There are inherent limitations to the reliability ofany program that attempts to detect compromises (such as rootkits andcomputer viruses). Newer rootkits may specifically attempt to detectand compromise copies of the chkrootkit programs or take other measuresto evade detection by them.


5. Wireshark

Wiresharkis a free packet sniffer computer application used for networktroubleshooting, analysis, software and communications protocoldevelopment, and education. In June 2006, the project was renamed fromEthereal due to trademark issues.

The functionality Wiresharkprovides is very similar to tcpdump, but it has a GUI front-end, andmany more information sorting and filtering options. It allows the userto see all traffic being passed over the network (usually an Ethernetnetwork but support is being added for others) by putting the networkinterface into promiscuous mode.

Wireshark uses thecross-platform GTK+ widget toolkit, and is cross-platform, running onvarious computer operating systems including Linux, Mac OS X, andMicrosoft Windows. Released under the terms of the GNU General PublicLicense, Wireshark is free software.


6. netcat

netcat is a computer networking utility for reading from and writing to network connections on either TCP or UDP.

Netcatwas voted the second most useful network security tool in a 2000 pollconducted by insecure.org on the nmap users mailing list. In 2003, itgained fourth place, a position it also held in the 2006 poll.

The original version of netcat is a UNIX program. Its author is known as *Hobbit*. He released version 1.1 in March of 1996.

Netcat is fully POSIX compatible and there exist several implementations, including a rewrite from scratch known as GNU netcat.


7. Kismet

Kismetis a network detector, packet sniffer, and intrusion detection systemfor 802.11 wireless LANs. Kismet will work with any wireless card whichsupports raw monitoring mode, and can sniff 802.11a, 802.11b and802.11g traffic.

Kismet is unlike most other wireless networkdetectors in that it works passively. This means that without sendingany loggable packets, it is able to detect the presence of bothwireless access points and wireless clients, and associate them witheach other.

Kismet also includes basic wireless IDS featuressuch as detecting active wireless sniffing programs includingNetStumbler, as well as a number of wireless network attacks.


8. hping

hpingis a free packet generator and analyzer for the TCP/IP protocol. Hpingis one of the de facto tools for security auditing and testing offirewalls and networks, and was used to exploit the idle scan scanningtechnique (also invented by the hping author), and now implemented inthe Nmap Security Scanner. The new version of hping, hping3, isscriptable using the Tcl language and implements an engine for stringbased, human readable description of TCP/IP packets, so that theprogrammer can write scripts related to low level TCP/IP packetmanipulation and analysis in very short time.

Like most tools used in computer security, hping is useful to both system administrators and crackers (or script kiddies).


9. Snort

Snortis a free and open source Network Intrusion prevention system (NIPS)and network intrusion detection (NIDS) capable of performing packetlogging and real-time traffic analysis on IP networks.

Snortperforms protocol analysis, content searching/matching, and is commonlyused to actively block or passively detect a variety of attacks andprobes, such as buffer overflows, stealth port scans, web applicationattacks, SMB probes, and OS fingerprinting attempts, amongst otherfeatures. The software is mostly used for intrusion preventionpurposes, by dropping attacks as they are taking place. Snort can becombined with other software such as SnortSnarf, sguil, OSSIM, and theBasic Analysis and Security Engine (BASE) to provide a visualrepresentation of intrusion data. With patches for the Snort sourcefrom Bleeding Edge Threats, support for packet stream antivirusscanning with ClamAV and network abnormality with SPADE in networklayers 3 and 4 is possible with historical observation.


10. tcpdump

tcpdumpis a common computer network debugging tool that runs under the commandline. It allows the user to intercept and display TCP/IP and otherpackets being transmitted or received over a network to which thecomputer is attached.

In some Unix-like operating systems, auser must have superuser privileges to use tcpdump because the packetcapturing mechanisms on those systems require elevated privileges.However, the -Z option may be used to drop privileges to a specificunprivileged user after capturing has been set up. In other Unix-likeoperating systems, the packet capturing mechanism can be configured toallow non-privileged users to use it; if that is done, superuserprivileges are not required.

The user may optionally apply aBPF-based filter to limit the number of packets seen by tcpdump; thisrenders the output more usable on networks with a high volume oftraffic.


Do you have a favorite security software tool for Linux? Feel free to comment and tell us about it.
Posted by Editorial Team Fri Jul 04, 2008 6:06 am
Exposed Windows Minesweeper actually cheats in Microsoft / Windows
I wrote a very simple program to read Minesweeper's memory anddisplay a grid showing where the bombs are. I used OllyDbg fordisassembly and reversing and CheatEngine for quickly finding knownvalues in memory.
During this process, I found out that Minesweeper CHEATS, onlyspawns about half the bombs, and moves bombs mid-game. (Sometimes towhere you are clicking, sometimes it will move a bomb that you clickon.) Regardless, I consider this project a success.
During this process, I found that Minesweeper will sometimes assist youand move bombs away from where you are clicking on. Originally, Ithought that Minesweeper was only "spawning" about half of the bombs,but as it turns out I misunderstood the way minefield was representedin memory and all bombs are generated at the beginning of the game and not first click or any later clicks.
My error was in thinking that minefield was stored in a 2-dimensional array (ie: minefield[x][y] = FLAGS) where max(x) (and max(y)) are the size of the grid (ie: 9x9 on Beginner) but as xumiiz on Reddit pointed out:

His program is buggy. It's not reading the grid incorrectly - it's a constant width of 32 bytes, but a window from thetop left is taken for the actual size of the playing field.
So, first bugfix to his source:
  for(DWORD grid_loc = 0; grid_loc < grid_height * grid_width; grid_loc++) {
should be:
  for(DWORD grid_loc = 0; grid_loc < grid_height * 32; grid_loc += ((grid_loc%32)==(grid_width-1))?(32-grid_width+1):1) {
And:
    if((grid_loc % grid_width) == (grid_width - 1))
should be changed to:
    if((grid_loc % 32) == (grid_width - 1))
With these fixes, it reads all the bombs properly.

And also this comment from Anonymous:

Sorry but your program is reading the grid incorrectly.Minesweeper uses a grid with a fixed width of 32 bytes and the playingfield is takena s a window of that grid from the top left. e.g.beginner mode uses bytes 0 to 8 and skips bytes 9 to 31 per every 32byte row.* Fixing the program to read based on that patten shows thatMinesweeper only moves the mine if it happens to be the first squareyou click on. Apart from that, all mines are randomly placed at thestart of the game.
(* Actually it would use bytes 0 to 10, where bytes 0 and 10 are0x10 which is to indicate the border of the mine field, and bytes 1 to9 are the actual squares. but that's not really relevant to theanalysis if you're just &ing with 0x80 to find bombs.)

The source of this program is available here: (This is the original and still requires an update, my code will be fixed soon.)
http://www.room641a.net/files/projects/minehack/minehack.cpp
Sample program output:
Minehack - Reverse Engineering and Coding by Sub <sub@room641a.net&gt;
---
Fairly simple program to display already-placed bombs in minesweeper.
---
PID: 2836
Height: 9
Width: 9
---
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
And now, probably the most important comment block of my entire program (I have updated this information here to be current, but the source file still needs updated):
/* Did you know?
*
* Minesweeper stores its minefield in an array char-sized (1 byte) multi-dimensional array. Each byte
* in memory corresponds to a specific location on the grid. It appears to use
* simple bit masks. (This section needs updating, but the information below is current.)
*
* 0x10 "Border" - Appears to mark the beginning of a row, which means my offset is off by +1
* 0x40 Button has been pressed already
* 0x80 Bomb is in place. These can move mid-game if clicked on
* Bit-wise OR with:
* 0x00 The square is exposed
* 0x0X X is 1-8 -- # on square (number of mines neighboring this square)
* 0x0D Square is marked with question mark
* 0x0E Square is marked with flag
* 0x0F Blank squares are all 0x0F
*
* AND THEN THERE'S 0xCC WHICH MEANS YOU CLICKED A DAMN BOMB AND LOST!
*/
Posted by Editorial Team Fri Jul 04, 2008 6:05 am
Top 10 most vital people-powered technologies - FEATURE in General Discussion, including Off Topic, Current Affairs
Linux
Thedaddy of people power, this open source operating system owes prettymuch everything to the massive community of users and developers who'vebuilt it, broken it, put it back together again and added all sorts ofgoodies.
The penguin logo unites a truly incredible group oftalented people, from driver developers to desktop designers, advocatesto application builders.
Firefox
Even people who think that Linux is a character in the Peanutscartoon know about Firefox. What makes it special isn't the open sourcecommunity that created and maintain it, however; It's the efforts ofthe developer community whose extensions make Firefox the Swiss ArmyKnife of the internet.
Whether you want to block annoying ads,keep track of interesting sites or just stay up to date with footieresults from around the world, if you can imagine it, there's almostcertainly an extension that does it.
Half-Life 2
This month we've mostly been playing Minerva, Adam Foster's excellent mod for Half-Life 2 (http://developer.valvesoftware.com/wiki/MINERVA). Modders have been creating new stories since the days of Doom, and a quick look around Moddb (www.moddb.com) uncovers stacks of mods for your favourite PC games.
Smartdevelopers - such as Half-Life's Valve - know that mods make theirgames even more attractive, so the firms make modding as easy andaccessible as possible.
Xbox
Is your original Xbox gathering dust in the loft? Why not dust it down and turn it into a fully-fledged media centre?
While Microsoft blabs about the 360's multimedia features, the talented team at the Xbox Media Center project (www.xboxmediacenter.com)can turn an ageing original Xbox into a multimedia marvel (although ifyou don't fancy modding your console, steer clear - XBMC only works onhacked machines).
Job done, they're turning their attention to other platforms: a Linux version of the software is in development.
TiVo
Thecommunity that's sprung up around the TiVo digital video recorder(www.tivocommunity.com) is a thing of wonder, with users offering eachother advice, commenting on the company and fiddling with its products- often in ways that would give film and TV studios heart attacks.


       
While TiVo claims not to encourageor discourage the hacking community, it's pretty obvious that thehacking community makes the product even more attractive to tech-heads- and hackers' ideas often turn up in the official product, such aswhen the community found and fixed a date problem in older TiVo boxes.
iPhone
iPhonehackers aren't just trying to free the phone for use on any network.They've found ways to turn your existing tunes into ringtones withoutpaying for them all over again, created all kinds of add-onapplications and best of all, found a way to change the truly horriblefont on the Notes screen.
PlayStation Portable
Sonydoesn't like it - recent firmware updates mean that unless you've gotan older PSP, your options are limited - but thanks to Homebrew (www.psp-homebrew.eu)you can add all kinds of goodies to the device. There are loads,including customisers, emulators, chat programs and GPS software.
Overclocking
Changingchips' clock speeds and hoping they wouldn't set your house on fireused to be a shadowy pursuit that tech firms frowned upon. Thenhardware firms realised that overclockers had money as well as PCs toburn.
Now, motherboard makers often provide everything a speeddemon needs, either in the motherboard BIOS or on the driver CD, andgraphics card firms are keen too. For example, ATI actively encouragesoverclockers to ramp up their Radeons.
Windows Media Center
Microsoft'smedia system is pretty nifty, but it's niftier still when you tweak ituntil it squeaks. Microsoft knows this, which is why it happily linksto two independent community sites: the Media Center-specific GreenButton (thegreenbutton.com), and the general audio-visual AVS Forum(www.avsforum.com/avs-vb).
The software giant also has its own community site (www.microsoft.com/windowsxp/expertzone/communities/mediacenter.mspx), where media center experts share their top tips.
Web apps
Firms who make it easy to interact with their online apps have createda massive community of developers. Google Maps has been adapted toprovide maps of speed cameras (http://spod.cx/speedcameras.shtml) and to create flight simulators (http://www.isoma.net/games/goggles.html), while keen developers have created software for apps such as Google Mail and Flickr.
You'll also find useful and useless apps alike on social networks such as Facebook.
Posted by Editorial Team Mon Jun 30, 2008 6:31 am
Why the PC is the future (from VALVE) [FEATURE] in Gaming
When Valve summoned a handful of US and UK journalists to itsSeattle headquarters at the end of last month, it promised to talkabout the future of Steam, its digital distribution system. That itdid, revealing the ambitious Steam Cloud service for remote storage of game data, and boasting that it would soon be making more money selling games digitally, all the while remaining untroubled by piracy.
Valvemastermind Gabe Newell and his cohorts had an ulterior motive forbringing reporters together, however, and unusually for an ulteriormotive, it wasn't a wholly self-interested one. It was this: toevangelise the PC as the games platform of the future.
"Thisreally should be done by a company like Intel or Microsoft, somebodywho's a lot more central to the PC," says Newell, pointing out thatcompanies like Blizzard, PopCap and GameTap would have just as much tosay as Valve about how PC gaming is leading innovation in technology,business models, and community-building. But, notwithstandingMicrosoft's occasional promotionof Games For Windows - an initiative Newell refrains from attackingdirectly, but exudes disdain for - that support has not beenforthcoming.
Where console platforms have merciless andwell-funded PR armies poised to combat any criticism, negative storiesabout the PC - mostly publishers, or developers like Crtyek,complaining of rampant piracy and flat sales - run unimpeded. Salesdata that focuses solely on boxed copies sold at retail appear to backthem up. Valve has had enough. "There's a perception problem," saysNewell. "The stories that are getting written are not reflecting whatis really going on."



You want figures? There are 260 million online PC gamers, a marketthat dwarfs the install base of any console platform, online oroffline. Each year, 255 million new PCs are made; not all of them forgaming, it's true, but Newell argues that the enormous capitalinvestment and economies of scale involved in this huge market ensurethat PCs remain at the cutting edge of hardware development, andconsoles their "stepchildren", in connectivity and graphics technologyespecially. Meanwhile, Valve's business development guru, JasonHoltman, notes that without the pressure of cyclical hardware cycles,PC gaming projects - he points to Steam as an example - can groworganically, over long periods of time, and with no ceiling whatsoeverto their potential audiences.

More pertinent, perhaps, are thefigures directly relating to games revenue that the retail charts -admittedly a stale procession of Sims expansions and under-performingconsole ports - don't pick up. "If you look into the future, there's animportant transition that's about to happen, and it's going to happenon the PC first," says Newell.

At its heart, he explains, is a shift from viewing games as aphysical product, to viewing them as a service - something that is alsohappening in other entertainment media. Digital distribution is part ofthat; more fluid and varied forms of game development, with games thatchange and engage their communities of players over time, are another;as is, naturally, the persistence and subscription (or otherwise)revenues of MMO games. None of this is reflected in the sales chartsanalysts, executives - and gamers - obsess over.
Valve sees 200per cent growth in these alternative channels - not just Steam, butincluding the likes of cyber-cafes as well - versus less than 10 percent in bricks-and-mortar shop sales. Steam has a 15 million-strongplayer-base with 1.25 million peak concurrent users, and 191 per centannual growth; none too far off a console platform in itself. The PCcasual games market, driven by the likes of PopCap, has gone from nextto nothing to USD 1.5 billion dollar industry in under ten years, andhas doubled in size in just three. Perhaps most surprisingly, Valve hasfound that digital distribution doesn't cannibalise retail sales - infact, a free Day of Defeat weekend on Steam created more new retailsales than online ones.


And then there is the game that many claim has been the death of PCgaming, but that Valve sees as its greatest success story, and itsfuture. "Until recently, the fact that World of Warcraft was generating120 million dollars in gross revenue on a monthly basis was completelyoff the books," Newell says. "Essentially, [Blizzard is] creating a newIron Man every month, in terms of the gross revenue they're generatingas a studio. Any movie studio would be shouting about that from therooftops. But it was essentially invisible."
Newell thinks thatWOW is "arguably the most valuable entertainment franchise in any mediaright now", and also believes, rightly, that it could only ever havehappened on the PC. He also tips his hat to South Korea's Nexxon forits enormous success with free-to-play, microtransaction-driven gameslike Kart Rider and Maple Story, soon to be aped by EA's BattlefieldHeroes.

There is another reason for the gulf between theperception and the reality of the games market, Valve thinks, and it'sa geographical and linguistic one. The dominance of the Englishlanguage gives the US and UK games markets, where the PC is weakest,undue prominence. In several major Western markets - notably Germanyand the Nordic countries - the PC performs much better. What's more, inthe emerging markets of China, Korea and Russia, where gaming is seeingunprecedented, explosive growth, console install bases are negligible,and the PC is king. Valve thinks that there's a silent majority ofglobal gamers who are skipping the console era entirely, the way thesedeveloping nations already skipped dial-up internet.

Steam isavailable in 21 languages for this reason, and Valve reckons that itsspeedy localisation and lack of physical distribution is an effectivecounter to the piracy common in these markets. It's also allowing Valveto get games to players in regions traditional channels don't support."PC's are everywhere in the world," says Holtman simply. "PC's are thesame all over the world. All of sudden, if you can open up emergingmarkets and go somewhere like Russia or South East Asia, you've goneway further than you can go with a closed console. There are 17 millionPC gaming customers in Russia alone."

A key shift in this brave new world of games as services rather thanproducts - and one that runs contrary to the traditional image of PCgaming - is a move away from graphical fidelity being the yardstick ofprogress. "As a company that's really proud of the job we do withgraphics it's funny to say this," Newell says, "but we get a betterreturn right now by focusing on those features and technologies thatare about community, about connecting people together."
He citeseasy uploading of gameplay videos to YouTube as a bigger source ofentertainment value than marginal improvements in graphics. "I thinkthat people thinking about how to generate web hits on their serversare a lot closer to the right mentality for what's going to besuccessful in entertainment going forward, than somebody that's used tohaving conversations about how to get end caps at Best Buy."
Therevolution in distribution and business models also offers a major newopportunity for smaller games - and smaller games developers - tothrive. The demands of retail - the logistical problems of gettingboxes to shops, and the budgetary drain of huge marketing campaigns -mean that bigger is necessarily better in the traditional games market.
Notso on Steam and its equivalents, says Valve, pointing to the hugesuccess of indie darling Audiosurf, as well as its own Portal. "As youmove away from that huge first weekend, big blockbuster mentality,"says Newell, "you're getting back to an area where smaller and smallergroups can connect with customers. I think you're going to find thatthe enjoyment of being in the game industry as a developer on the PC isa lot greater than outside of it."

He's backed up by an actual indie, Audiosurf creator Dylan Fitterer.This one-man development, created without financial backing -impossible on consoles, due to the cost of development kits - was thebest-selling game on Steam full-stop at its release, outclassing manybig-budget titles. "I didn't have to ask anybody if I could release it,except for my wife," Fitterer says. "It took a few years, and I waspretty darn tired by the time it was ready. Something likecertifications? No thanks." He also points out the tight limitations ofconsole servers versus PC servers for online gaming; Audiosurf'sscoreboard for every song ever recorded would be out of the question ona closed platform.
Holtman argues that Steam and Steamworks - thesuite of free tools it offers - revolutionise the environment fordevelopers and publishers. The auto-updating system means that a gamecan be developed right up to release and beyond. It eases painfulcrunch times, and allows game makers to respond to their audiences,publishers to develop their titles as continuously evolving franchisesrather than finite products.
"All of a sudden, PC games becomethis thing that's reliable and up-to-date," says Holtman. Team Fortress2 designer Robin Walker weighs in, noting that the PC version of theshooter has had no less than 53 updates since its release last year -something that certification cost and time have prohibited for onconsole - and that this "ship continuously" ethos is a key component tothe success of the best multiplayer titles. Steam, he says, makes thatprocess fast and transparent.
"I don't want anyone between me andmy customers," says Walker. "I want to write code today and I want allmy customers running it tomorrow." Possible on the PC - Steam inparticular, naturally. Not possible on consoles. For his part, Fittereradded achievements to Audiosurf in a total of two days. This constantiteration creates a feedback loop between developer and customer that,reckons Walker, can only improve the quality of the game. "The more Italk to my customers, the better my decisions will be. Without a systemof talking to my customers, I will make bad decisions."

The implication is a striking one: sporadic, excessively controlledupdating means that console multiplayer games will never reach theheights of their PC counterparts. There is a counter-argument - that PCgames descend into a poorly-defined, indistinct mess of constantpatching - but it is effectively squashed by the fact that, if you lookfor a multiplayer game with the longevity and massive popularity of aWOW or a Counter-Strike on console, you won't find one (with the veryarguable exception of Halo).
Auto-updating is the reason Valvecreated Steam in the first place. It's the reason it now finds itselfin an odd position for a developer: semi-publisher, leadingdistributor, market analyst, agony uncle and technocrat - not tomention defender of a platform that's still being proclaimed dead, whenall signs point to the very opposite.
At the end of the day, PCgaming's health - and its trickiest challenge - comes down to a bottomline that even the format's detractors can't refute: there are just somany of the damn things. "We think the number of connected PC gamers weare selling our products to dwarf the current generation of consolesput together," states Newell. "There are tremendous opportunities infiguring out how to reach out to those customers.
Posted by Editorial Team Mon Jun 30, 2008 6:22 am
'Avatars' are Microsoft's take on Mii's? in Gaming
Well, well, well, what have we here? Looks like we're finally getting some real evidence that Microsoft really doeshave some sort of response to Nintendo's Miis on the way. It's beenrumored for some time now and the above shot of the linked flash pageseems to portend the end of the rumors. Giving the rumor morecredibility is that the information contained in the image, supposedly taken from an online survey, conforms to details recently given to Joystiq by a trusted source. These "Xbox Avatars" certainly look to do everything that Miis do and more.



Takinginto account that Microsoft doesn't seem too troubled by the rest ofthe year, this, along with the rumored "Newton" controller, couldpossibly be what they're betting the farm on.

Hmm ... E3 should sure be interesting this year ...
Posted by Editorial Team Tue Jun 17, 2008 5:28 am
Intel's Core 2 Quad Q8000 coming soon in Hardware, Internet, Networking, Comms and Security
Intel’s Core 2 Quad Q8000 CPU series will go head to head with AMD's triple-core CPUs, by offering entry-level price, according to trusty source Dodgytimes.

Chipzilla’s Core 2 Quad Q8200, which supports FSB up to 1333MHz, has a core frequency of 2.33GHz and L2 cache of 4MB, should be unveiled by Q3 2008, and will set buyers back by about $203 each for thousand unit bulk buys.


Dodgytimes
Posted by Editorial Team Fri Jun 13, 2008 5:12 pm
Library and Church Game Nights Violate game licences in Business and Industry in Gaming, Media, Web, IT and Computing
While libraries and church groups are increasingly turning to videogame events in order to attract teens, such get-togethers may havecopyright implications, according to the School Library Journal.
Check out this Q&A posted yesteday:


Q.

Lots of school and public libraries are hosting gaming tournaments, featuring popular video games like Guitar Hero and Madden Football. Since these games are intended for home use, isn’t that similar to purchasing a movie and showing it to a large audience?





A.
Everyoneseems to be asking that question! Video games come with licensingagreements, and before purchasers can play the games, they must agreeto their terms. The video-game licenses that I’ve seen are strictly for“personal, noncommercial” uses—not public ones. So when libraries hostgaming programs, they’re violating these agreements. Yet, lots oflibraries are doing just that—and they’re getting away with it. Andsome are even charging an admission fee to attend these events. Whatgives?

My guess is that video-game distributors neveranticipated their games would be used publicly. So when their lawyersdrafted the licenses, they simply used language commonly found insoftware contracts...

Librarians can: (1) continue tooffer video-game competitions and let the chips fall where they may;(2) contact the rights holders and ask if their licenses can bemodified to accommodate your programs; or (3) email the rights holdersand tell them you’re opting out of the portion of the contract thatallows only home use—and unless they tell you not to, you’re planningto offer gaming tournaments.

IVI:It's a fascinating question. Game publishers would look like bigmeanies if they tried to enforce this, of course. On the other hand, Ibelieve that Internet cafes pay for some type of multi-user license forsome online games.
UPDATE: A well-informed video game industry source dropped GP a line, offering some insight on this story:

Formotion pictures, schools, libraries, and other institutions getlicenses to exhibit the movies. It's pretty straightforward and no-oneseems to have a major problem with it. See http://www.movlic.com/ and http://www.mplc.org/aboutMplc.php. I'm not aware of similar services for video gaming. Probably should be.
Posted by Editorial Team Wed Jun 04, 2008 5:34 am
New RTS Tom Clancy EndWar World War III game footage in Gaming
Tom Clancy's EndWar is a real-time strategy game for the Xbox 360, PlayStation 3, Playstation Portable, Nintendo DS, and PC platforms. It is set during World War III being designed by Ubisoft Shanghai. The special edition of Rainbow Six Vegas 2 included a video with the first live gameplay footage of this game.

Plot:
In 2011, the United States and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system. SLAMS is activated in 2014. The US and EU launch test salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace and security.However, in 2015 it is found that major oil companies have overstated the amount of recoverable oil reserves. Energy security becomes the explicit priority of governments around the world. Russia, is the world's number one supplier of natural gas and crude oil, there economic stock goes up from the energy crisis, spending its oil profits on modernizing its armed forces and utilizing its returned power to influence world events. A quick nuclear war occurs between Saudi Arabia and Iran in 2016, this makes oil even more scarce and greatly starts causing much panic in the nations of Europe. Once an alliance of individual countries, Europe becomes the "European Fed." (EF). The the now fractured superpowers of the US and EF embark on a costly space arms race with each other.The militarisation of space reaches its peak in 2018, when the United States reveals plans to launch the "Freedom Star" space station into high orbit by 2020, in an effort to regain its position as the premier world superpower. While partly designed for civilian research purposes, the station will also house three companies of U.S. Marines, who can deploy anywhere on Earth within 90 minutes. International reaction is extremely negative, to say the least. In 2020, when the final module of the Freedom Star is set to launch from Kennedy Space Center amid international outcry, it comes as little surprise when a group of terrorists attack the launch site. In investigating the source of the attack, the US, the EF, and Russia find themselves at odds, rolling with unstoppable momentum toward full-scale global war.

Ubisoft has released a bunch of screensand a trailer for upcoming console RTS Tom Clancy's: EndWar, scheduledto be released sometime later on in the year.
The first EndWar trailer shows an overhead map of Europe with only Spain and half of France under US control, while the Russians occupy the rest of the continent. The camera then zooms to an ongoing battle in Paris, where a local Joint Strike Force commander, Major General Smith, directs the action from a mobile headquarters vehicle by touching and moving a holographic map display. Outside, US soldiers armed with modified M8 assault rifles, along with advanced M2 Bradley APCs, DPV Jeeps and M1 Abrams tanks attack Russian forces holding out at the Élysée Palace. Eventually, the US troops call in air support in the form of redesigned RAH-66 Comanche attack helicopters and V-22 Osprey transports, forcing the Russians to fall back. However, the assault is short-lived, as in addition to a mechanized counterattack, the Russian forces launch hundreds of UCAVs that shoot down the helicopters right on top of the soldiers. Realizing the desperate situation, General Smith issues voice attack commands to a Kinetic Strike satellite hovering over Europe. Russian soldiers surround him as he emerges from his vehicle.Just before the Russians take him in as a prisoner of war, the general says, "Now." The satellite fires a kinetic missile down on his position, obliterating himself and the Russians, as well a large section of Paris.The trailer depicts several major cultural icons from Paris, including the Eiffel Tower, a heavily damaged Luxor obelisk in the the battlefield of the Place de la Concorde, and the Louvre museum.






The trailer quickly sets the scene for World War III, before showing off some in-game action. It looks quite sweet.

After trying it ourselves a month ago, we were particularly impressedwith the voice-control and the interface that really made an RTS a joyto play on a console.

You'll have to take our word for it though, as none of that is demoed in the trailer or screenshots.
Posted by Editorial Team Sun Jun 01, 2008 7:04 pm
Valve Steam Cloud - Online storage for saved games like CS:S in Gaming
Valve Software has detailed compellingnew features that will soon be added to Steam -
driverauto-updating, a system requirements-checker, new community calendarfunctions, "official" communities, localized pricing (i.e. not justUSD), recommendations, a shopping cart and more payment methods.
Thecompany announced at a Thursday press event Steam Cloud, a feature thatwill let Steam users access not only their Steam games from anycomputer (that feature is already available), but also "game-generateddata" such as save games and configurations.

Steam Cloud willbe rolled out first in existing Valve titles Half-Life and Half-Life 2.Counter-Strike will soon support the feature, and the upcomingLeft4Dead will ship with it.

All of the data will be transferred to Steam's back-end once users connect to the Service.
Other game-generated data that Valve intends to store includes deathcamscreenshots for Team Fortress 2 and recordings of games.

Half-Life and Half-Life 2 will be the firstgames to support the service. User key mappings will also be saved in Counter-Strike, and Left 4 Dead will ship with thefeature.
If players are offline, the service will store the data and then add it to the networkon the next connection. According to Valve, saved games and configurations will be storedforever.
Valve further noted that the service will be freely available to developers, and is setto launch in the "near future."
The company also detailed plans for several new Steam systems, including a driverauto-updater and calendar functionality.
Another feature in development is a system-requirement checker. The program will analyzeyour hardware and compare it to multiple games, estimating your performance andrecommending upgrades.
Valve is also considering storing replay videos and kill-cam screens from games such asTeam Fortress 2 and Day of Defeat: Source.                              
Quote:


Other"near-future" Steam additions that Valve revealed today include driverauto-updating, a system requirements-checker, new community calendarfunctions, "official" communities, localized pricing (i.e. not justUSD), recommendations, a shopping cart and more payment methods.
Posted by Editorial Team Sun Jun 01, 2008 4:58 pm
BBC, ITV, Channel 4, Five, and Sky Free Internet TV compared in Entertainment, Film and Music, Mobile devices and media
BBC
The iPlayer(formerly know as the iMP, or Interactive Media Player) was announcedin 2003 and intended to be an extension to the successful Radio Player,built around RealPlayer. The final iPlayer is, thankfully, shaping upto be a much slicker affair, looking like a cross between Joost and acable/satellite Electronic Program Guide (EPG). As long as you live inthe UK, on launch you will be able to download a selection of programsup to 7 days after broadcast, and you then have 30 days in which towatch it before the DRM kicks in. I’m guessing that the range ofprograms will be similar to the offerings on Virgin Media’s “Replay”feature, i.e. most popular “home-grown” programs such as Eastenders,Doctor Who and Life on Mars.
The iPlayer has come under fire from open source advocatesbecause, at launch, it will only be available for Windows XP users.This goes against the BBC’s charter, restricting the application, andtherefore the programs, to certain systems. The BBC Trust has confirmedthat versions for Apple Mac, Windows Vista and mobile platforms willfollow [Ed. once the BBC can find a platform agnostic DRM solution, which could take some time],and more recently, the BBC’s announced that they are meeting with theOpen Source Consortium (OSC). The OSC are to work with the BBC on the possibility of developing an open source iPlayer.
The BBC also plans to expand the functionality of the iPlayer, suchas adding on-demand streaming, which would allow you to watch a programwithout downloading it first. They are also looking to add seriesstacking (allowing you to download previous episodes of a series) andintegrating the Radio Player with the iPlayer. The BBC will bepromoting the iPlayer heavily: via the BBC TV channels, links on theBBC website and also on partner websites such as YouTube, AOL andMySpace. There are indications that live streaming of BBC channels mayalso possible.
ITV
ITV are following the BBC’s lead, with the imaginatively titled “ITV Broadband“.They are offering programs that are viewable within the browser, usingWindows Media Player integrated into their web pages. At the momentthey are only offering 10 minutes catch-ups of the last 30 days’episodes of Emmerdale and Coronation Street, which are book-ended byadverts (being popular programs these are probably the two that couldattract the most advertising and therefore generate the most onlinerevenue), but that is set to expand. ITV are promising catch up optionson Drama, Lifestyle, Entertainment, Sport and News programs, plus a“Best of ITV” section too.
The biggest drawback I found was that ITV Broadband (which isPC-only) favors Internet Explorer. The only way I could view content inFirefox was to use the IETab add-on,which allows the current tab to be rendered using the Internet Explorerengine instead of the Firefox one, but fortunately ITV have had thesense to display a link to download IETab where the video normallyappears.
ITV also offers live streaming of their four channels from the website which is of reasonable quality.
It’s also worth mentioning ITV Local, the site for regional ITVbroadcasters such as Granada, Meridian and Tyne Tees. The site streamsnews updates, weather reports and other videos from the region, ondemand.
Channel 4/More4/E4
Channel 4’s “4oD”application has been available since December 2006 and is similar tothe forthcoming iPlayer. You can download a selection of programs fromChannel 4, More4 and E4 for free from the last seven days, or choosefrom the available archives. Again, DRM only lets you watch thedownloaded programs for up to 30 days. They also offer paid content,both television programs (including US imports such as Lost and UglyBetty) and films, from 99p.
Be prepared for long download times although the actual videoquality is very good. The application is sluggish on lower specmachines which may result in slow adoption; another problem may be theway in which the network actually serves the programs. It uses Kontiki,a peer-to-peer platform, to distribute video, which means that evenwhen you are not using the 4oD application, your computer may still beserving files to others, which some security- and bandwidth-conscioususers may dislike. It is also limited to running only on Windows XPsystems with Internet Explorer and Windows Media player, so once againApple Mac and open source fans will be left out in the cold.
Channel 4 too offers streaming through a browser-embedded MediaPlayer, for which you have to register (to make sure you’re a UKresident presumably) but the quality is quite good, even at full screen.
Five
Fivehas always been the black sheep of the UK TV industry. Their contenthas never really been on the same par as that of the other networks andtheir “fivedownload” service isn’t much better. It seems the onlyprograms they offer are Grey’s Anatomy and CSI (three flavours: CSI,CSI:Miami and CSI:NY) and it’s a pay service. With iTunes possiblyoffering a similar feature soon (these shows are available in the USstore so they may come to the UK too) I don’t really see that Five’sapplication will have much of a future unless they improve and increasethe available content.
Sky
Sky offers their “Sky Anytime”feature, which uses Kontiki, similar to Channel 4’s 4oD. To use SkyAnytime you need to register on Sky’s website, and then download theSky Anytime application (one again, PC-only). After installation, youlog in as expected and the first thing that hits you is how slick theapplication is. It’s responsive, looks good and has a large amount ofcontent. I’m not a Sky customer so I was limited to what programs Icould download, but TV subscriptions to entertainment, movies andsports packages unlocks similar content on Sky Anytime.
Its worth noting that Sky also let users program their Sky+ box over the net.
Conclusion
The major UK TV networks are making good ground with TV on the net.Of the dedicated applications on offer, Sky’s seem to be the bestoverall (at the moment) with its clean look, and responsive andintuitive interface. The range of content across the board is growing,with Channel 4 and the BBC ahead — and as advertising and other revenuestreams for internet TV are realized, the content from commercialnetworks will likely increase in quantity, as market forces demand it.
All of the UK networks employ techniques to prevent non-UK viewersfrom accessing their Internet TV offerings, such as geo-blocking, wherethe user’s IP address is used to establish their location. This is,in-part, a world-wide licensing issue (which in the BBC’s case is mademore complicated by its state-funding), but also protects potentialrevenue from overseas sales. However, with many popular UK programsappearing illegally online, and the fact that geo-blocking can becircumvented — moving forward, I think we’re likely to see the networkstake a more global approach to Internet TV programming, especially withregards to older content.
As a side note, it’s also worth mentioning that users can programtheir Sky+ box (the company’s own DVR offering) over the internet andvia a mobile phone. The next logical step would be to allow users tostream programs recorded on their Sky+ box (or any other DVR) over thenet, similar to a Slingbox.This would add another dimension to Internet TV; you could be workingaway in another part of the country, or on holiday abroad, and with adecent broadband connection you can access content that you’vepreviously recorded.
This is an exciting time for Internet TV, and in particular I hopethat the iPlayer lives up to my expectations. I’m fairly convinced thatthe BBC is moving in the right direction and will push the boundariesof Internet TV, not only in the UK but also worldwide.
Posted by Editorial Team Sat May 17, 2008 6:28 pm
Dell XPS phase-out symbolic of declining PC gaming sector in Business and Industry in Gaming, Media, Web, IT and Computing
Dell announced today that it intends to phase out its XPS desktop systems in order to prop up Alienware sales. Dell acquiredthe much-smaller boutique computer manufacturer in March, 2006, butinitially believed that the its own XPS products would complementAlienware's custom-built systems rather than compete with them forsales. This assessment appears to have been incorrect; Dell now reportsthat XPS sales have eaten into Alienware sales to a certain degree.
Dell currently offers two desktop product lines. The lower tier(Inspiron), is meant for cost-conscious buyers, with entry prices aslow as $379, while the upper tier (XPS), further bifurcates into XPSPerformance/All-in-One and XPS Gaming PCs. Out of this group, only theXPS Gaming tier is being eliminated, and Dell apparently intends tocontinue using the XPS brand on mainstream desktops and higher-endlaptops. As for the reason why Dell chose to eliminate its XPS gamingdivision, the numbers below paint a sobering picture.


Data source: NPD Group

PC gaming (and by extension, PC gaming hardware sales) may not bedead, but the PC gaming industry is clearly not what it used to be. In1998, the PC gaming industry generated 1.8 billion in sales andaccounted for 32.72 percent of total video game software sales. Thevideo game software market grew by 72 percent between 1998 and 2007,while PC gaming sales have consistently decreased every single year inboth relative and absolute terms. The picture isn't quite as bleak asthe graph makes it seem, given that NPD's numbers don't track digitaldistribution or subscription-based revenue, but neither category couldpossibly account for the tremendous decline in PC game sales.
Even if Steam, and other services like it, accounted for a massive50 percent of "hidden" PC game revenue, total PC game software saleswould only have reached $1.37 billion in 2007, down 24.9 percent from1998. There's absolutely no sign that download services actuallyaccount for anywhere near this kind of volume, and subscription MMOsales, while important towards total PC gaming revenue, only reflectthe conditions of one segment of the gaming market. Furthermore, asignificant chunk of the growth in subscription MMO sales over the pastfew years is going to be flowing into the pockets of one particulartitan. World of Warcraft may be a license to print money, but that's nohelp to the developers of, say, Call of Duty 4, to say nothing of anyother games.
Dell's decision to kill its XPS gaming platforms does nothing toundermine the validity of the assertion that PC gaming is, in fact, inquite a bit of trouble. At $910 million, PC gaming can hardly beconsidered dead, and we won't be trotting that particular dead horseout for a beating today, but the industry is rapidly transforming intoan increasingly niche market with fewer and fewer exclusive titles.
In somewhat happier news, at least for AMD fans, Alienware hasannounced a new, entry-level gaming PC built around AMD's Phenom. Thenew Aurora-class system is built on the AMD 790FX platform and offersyour choice of either Athlon (5200+ and 6400+) or Phenom X4 processors,up to and including the Phenom X4 9850 Black Edition. The new rig isavailable in blue, green, silver, or black, though the flesh-eatingbiomechanical accessory robot (pictured to the right) is only availablein black. With a starting price of $999, and an $1824 "midrange" optionwhen outfitted with the Phenom 9850 and a Radeon X2 3870, Alienware isobviously trying to court both AMD fans and potential buyers in searchof a lower-cost, custom-built machine.
Posted by Editorial Team Wed May 14, 2008 5:01 am
Sourcing IT skills: where to find it in the world in Business and Industry in Gaming, Media, Web, IT and Computing
it is no longer safe to leave recruitment in the hands ofthe HR department. It must be handed over to the talent managers.
The supply of talent – in both developed and emerging markets - isnot keeping pace with demand. As the global talent pool dwindles, thefirms that are able to attract and retain the brightest stars will bethe ones that prosper. Never has talent management been higher on thestrategic agenda. A survey by the Economist Intelligence Unit,sponsored by SAP, looks at how firms are preparing for the talentcrunch. The findings are presented in the reports below.
Download the briefing paperTalent wars:The struggle for tomorrow's workforce free of charge [PDF 195 KB].

We need out-of-the-box thinking, says the report of a SAP sponsored survey bythe Economist Intelligence Unit - sounding slightly off its box. It asked nearly1,000 people around the world, 600 in developed markets what they need to winthe talent wars (around 200 of these were Chief Eos, Ios or Fos).
IT will look to developing markets for talent it said. More interestingly itsaid 40,000 IT workers returned home to India last year and took up work inBangalore. And one Indian executive is reported as saying: “Labour is aglobalised market now so it is not difficult for companies in China, Brazil orIndia to attract talent from western Europe.”
But IT ain’t what it used to be. Just 14% said information systems skillswould be critical to their success over the next three years with ability tomanage change being the most sought after skill (68%). Just 18% believe that ITskills with be the hardest to source with the belief that finding changemanagement ability again topping the poll .
Sourcing IT skills over the next three years is very important (45%) orsomewhat important (42%) to almost all companies. Almost an identical number 47%and 41% believe that IT skills are vital to their company’s ability to succeed.For all that 23% believe that universities must improve the IT skills of theirstudents.
Conclusion. Senior management want new blood to manage change and thoughaware that that change is technology driven appear cool that they will find thetalent to cope with it.
Posted by Editorial Team Wed May 14, 2008 4:57 am
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