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3866 results for 2007
30 Most Anticipated Games of E3 in Gaming
30. Rise of the Argonauts (PS3, X360, PS3)
Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes

Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.


29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360)
Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.

28. Borderlands (PC, X360, PS3)
Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes

Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.

27. Mortal Kombat vs. DC Universe (X360, PS3)
Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.

26. S.T.A.L.K.E.R.: Clear Sky (PC)
Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes

S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.

25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS)
Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be

TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.


24. Beyond Good and Evil 2 (PS3, X360)
Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No

Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.


23. Lock’s Quest (NDS)
Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.


22. Puzzle Quest: Galactrix (PC, X360, NDS)
Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.


21. Crysis: Warhead (PC)
Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.

20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS)
Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.


19. Sonic Unleashed (Wii, PS2, PS3, X360)
Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.


18. MadWorld (Wii)
Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No

PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.


17. Animal Crossing Wii (Wii)
Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No

Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.


16. Left 4 Dead (PC, X360)
Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.


15. Resistance 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.


14. Killzone 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes

Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.


13. Fable 2 (X360)
Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.


12. Command and Conquer: Red Alert 3 (PC, X360)
Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.


11. Far Cry 2 (PC, X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.


9. Final Fantasy XIII (PS3)
Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes

Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.


8. Street Fighter IV (PC, X360, PS3)
Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes

Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.


7. Rock Band 2 (X360, PS3, PS2, Wii)
Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes

Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.


6. LittleBigPlanet (PS3)
Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.


5. Halo Wars (X360)
Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.


4. Spore (PC, Mac)
Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes

It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.


3. Gears of War 2 (X360)
Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes

Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.


2. Resident Evil 5 (X360, PS3)
Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes

RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.


1. Fallout 3 (PC, X360, PS3)
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Posted by Editorial Team Tue Jul 08, 2008 6:55 am
2010: the 5TB 3.5in HDD cometh in Hardware, Internet, Networking, Comms and Security
Hitachi has pledged to release a 5TB 3.5in hard drive within twoyears, and it claims two of the drives will boast enough capacity tostore everything in your brain.
According to a report by Nikkei Net, Hitachi Global StorageTechnologies will use Current-Perpendicular-to-Plane GiantMagnetoresistance (CPP-GMR) magnetc read heads to achieve the aim.This, the firm claims, will allow its drives to store 1TB of data inevery square inch of the recording surface.
Hitachi’s announcement is a step on from a claim it made back inOctober 2007 that 4TB of storage could become a reality by 2011.
It’s worth noting though that Hitachi’s not the first storagecompany to promise super-capacity HDDs. Back in August 2007, rival Fujitsu announcedthat 2.5in disks were its proposed ‘patterned medium’ for such compactstorage. It too plans to have commercial models available by 2010.

Fujitsu's approach uses anodised aluminium to create a pattern of"nanoholes", each holding a portion of magnetic material used to storea single bit of data. The aluminium-oxide surrounding these so-called'nanoholes' helps magnetically insulate each bit from all the others,preventing one from affecting another, which might lead to datacorruption.
Nonetheless, Dr Yoshihiro Shiroishi from Hitachi has claimed thattwo of its 5TB will together “provide the same storage capacity as thehuman brain”.
So, if your memory’s not great, then just buy a couple of 5TB drivesfrom Hitachi and download all your thoughts and memories onto them,before wiping the slate clean and staring afresh with another 10TB ofbrain capacity.
Posted by Editorial Team Tue Jul 08, 2008 6:48 am
Gaming Overtakes DVD Sales in Business and Industry in Gaming, Media, Web, IT and Computing
The gaming industry took in $18.85 billion during 2007, a figurethat trumps the $16 billion in DVD sales earned by the movie industryin that same year, reports Gamespot.
While this is the first year that gaming has eclipsed DVD sales, theindustry continues a trend of topping movie theater revenues ($9.6billion in 2007).
Still, the gaming industry doesn't quite trump Hollywood overall.Between theater revenue, DVD sales and DVD rentals, the movie industrybrought in nearly $33 billion -- a figure that gaming's single retailavenue simply can't match.


Report: US game sales surpass DVDs [Gamespot]
Posted by Editorial Team Tue Jul 08, 2008 6:42 am
Microsoft responds to Xbox 360 Elite rumours in Gaming
Microsoft has today responded to a number of misleading stories in the UK's mainstream pressearlier this week regarding alleged 'red ring' problems with the Xbox360 Elite console that have been experienced by numerous UK gamers.
Microsoft has now issued the following official response to these stories, which appeared in the Daily The Mirror and The Daily Telegraph:  
"Recentreports in the UK media regarding Xbox 360 contain inaccuracies andpure speculation, as well as news that is a year old.
"Promptedby what Microsoft viewed as an unacceptable number of repairs to Xbox360 consoles, a year ago Microsoft announced an expansion of its Xbox360 warranty. Effective 5 July, 2007, any original retail Xbox 360customer who experiences a general hardware failure indicated by threeflashing red lights is covered by a three year warranty from date ofpurchase, with all other issues remaining covered by the standardone-year warranty."
Why the red ring?
Microsoft'sofficial statement also reiterates the company's initial comments fromJuly 2007 that they had "conducted extensive investigations intopotential sources of general hardware failures," and that after"identifying a number of factors which can cause the general hardwarefailures, Microsoft has made improvements to the console."
Sowhat do those evil three red lights actually mean? Many reports seem tothink that they indicate a single overheating problem, but according toMicrosoft, this is not the case.
"The three flashing red lightserror message does not signal a single issue and can be caused by acombination of factors. For competitive reasons, we do not providespecifics about hardware components.
The statement adds: "Weencourage anyone who is experiencing issues with their Xbox 360 consoleto call the customer support centre. Our customer service team is wellequipped to ensure that all Xbox 360 repairs go smoothly."
No endemic problem
TechRadarhas contacted The Mirror, The Telegraph and a number of leading UKgames retailers to find out more on the alleged 'numerous problems'with the Xbox Elite.
Both stories quote a 16-year-old Jamie Kingfrom Sussex. If you happen to know or be that James King from Sussex,then please drop us a line to news@techradar.com and tell us more aboutthe problems you have had with your Xbox 360 Elite.
Posted by Editorial Team Tue Jul 08, 2008 6:39 am
European, Indian Markets to Get New PS2 in Business and Industry in Gaming, Media, Web, IT and Computing
Sony Computer Entertainment will be launching a redesigned PS2 inEuropean and Indian markets by late October, according to a new report.

Like the PS2 released in Japan in November 2007, the new model will feature an integrated power supply, according to the Economic Times.

Theupdated system will hit European and Indian markets before Diwali, anannual Indian and Nepalese festival this year taking place on October28, said SCE India manager Atindriya Bose.

As well asfeaturing an in-built AC adapter, the new model will be slimmer andsupposedly lighter due to the design overhaul. It will be priced at6,990 Indian Rupees ($162/€102), the same as the current model.

Quote:
“Wefeel PS2 has the potential to penetrate further into the Indian andRussian markets,” said Bose. “Console gaming is in its nascent stage inIndia. These are untapped markets and are new to the gaming world,hence we have no plans to phase out PS2 anytime soon."


SCE India will also be launching the PlayStation Network for PS3 in India by the end of the current fiscal year.

Next-Gen has contacted SCEE for comment about a new European PS2.
Posted by Editorial Team Fri Jul 04, 2008 5:02 am
Spore Creature Creator tops US charts - have you got it? in Gaming
The NPD Group has released US PC software sales datafor the week ending June 21, with EA's Spore Creature Creator comingout on top.
Maxis reported that one millionSpore creatures were created and shared during the stand-aloneprogram's first week of availability. The full Spore game will bereleased in September.
Sales of Spore Creature Creator werestrong enough to place the game at number six on the All Categorieslist - the only game to appear alongside business, education andutility software.
                   
The Top Ten best-selling PC games in the US for the week ending June 21 were:

  • 1      Spore Creature Creator (EA)
  • 2 The Sims 2 Double Deluxe (EA)
  • 3 Age of Conan: Hyborian Adventures (Eidos)
  • 4 World Of Warcraft: Burning Crusade Expansion Pack (Vivendi>
  • 5 World Of Warcraft (Vivendi)
  • 6 World Of Warcraft: Battle Chest (Vivendi)
  • 7 The Sims 2 FreeTime Expansion Pack (EA)
  • 8 The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack     (EA)
  • 9      Call Of Duty 4: Modern Warfare     (Activision)
  • 10 Lego Indiana Jones: The Original Adventures (LucasArts)


The Spore Creature Creator was software that allowed players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and had undergone ten rewrites since the start of development. It was rated E by the ESRB in early March 2008, indicating that the editor would be released separately well before the game's release as a utility program. Electronic Arts told MTV Asia that "EA Screen will provide visitors a chance to interact with EA's game producers hailing from the studios, and unveil the hugely anticipated SPORE Creature Creator demo version to gamers for the first time in Asia." Electronic Arts VP Mark Buechner stated on the Spore Facebook page that the editor would be released in June or July 2008, saying, "We are looking at releasing it two to three months before the launch of the full game."

The SimCity Box artwork showed a blurb stating that the creature editor would be included with it. IGN revealed that the Spore Creature Creator utility will be available in two different versions on June 18, 2008. There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts that were found within the full version.

The utility included a test environment for players to see their creatures go through animations and allow the player to import other user-created creatures through the Sporepedia at Spore.com. The utility included screen capture and video tools as well, including YouTube functionality.

The editor also gave the user the ability to create animated avatars,and output in RSS and embeddable HTML code to facilitate easy incorporation into such sites as MySpace and Facebook.

Shortly after its introduction, the Creature Creator was used to create creatures with oversized genitalia, either stand-alone or engaged in coitus (a phenomenon quickly dubbed 'sporn'). EA responded with e-mails sent to those who made pornographic machinima from its demo, and has flagged certain on-line accounts for "TOS violations". Furthermore, YouTube has pulled several such videos for violations of its own TOS.

By June 24, 2008, users had already created over one million creatures.

It has been noted by those using the Spore Creature Creator, that while the Social and Attack categories can reach a max score of 20 with enough parts on the creature, the Abilities category does not achieve a max in the Creature Creator. This has led to speculation from it being the brain levels to advanced sensory abilities to telekinesis.


Electronic Arts confirmed that Spore will be receiving post-release expansion packs. No other information is available as to what sort of content the packs will feature, but EA has hinted it will be similar to The Sims expansions.


In the news
Spore Creature Creator free in the UK Videogamer.com

A Wii spinoff of the game has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with the Guardian.Buechner confirmed it, revealing that plans for a Wii version were underway, and that the game would be built from the ground up and would take advantage of the Wii Remote, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."The Xbox 360 and PlayStation 3 versions of Spore are still under consideration.

Merchandising

There will be an iTunes-style "Spore Store" built into the game, allowing players to purchase external Spore licensed merchandise, such as t-shirts, posters, and future Spore expansion packs.There are also plans for the creation of a type of Spore collectible card game based on the Sporepedia cards of the creatures, buildings, vehicles, and planets that have been created by the players.There are also indications of plans for the creation of customized creature figurines; some of those who designed their own creatures at E3 2006 later received 3D printed models of the creatures they created. The Spore Store also allows people to put their creatures on such items as T-shirts, mugs and stickers.

The Spore team is working on a partnership with a comic creation software company to offer comic book versions of your own Spore story. Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office.
Posted by Editorial Team Tue Jul 01, 2008 6:13 am
Official: Windows 7 date is confirmed (Windows Vienna) in Microsoft / Windows
Bill Gates may have only just saidhis goodbyes, but the Microsoft machine keeps on running with thecompany announcing information about the release of Windows 7.
Thepaint may not have even dried on the Windows that is Vista, but itseems that Microsoft is already looking to launch its successor withinthe next two years.
In a letter to enterprise and businesscustomers on Tuesday, vice president of Microsoft Bill Veghte announcedthat the approximate launch date for Windows 7 is January 2010.
Seventh heaven
Inthe letter, Veghte wrote: "Our plan is to deliver Windows 7approximately three years after the January 2007 general availabilitylaunch date of Windows Vista.
"You've also let us know you don'twant to face the kinds of incompatibility challenges with the nextversion of Windows you might have experienced early with Windows Vista.
"Our goal is to ensure that the migration process from Windows Vista to Windows 7 is straightforward."
Well,if Intel is anything to go by, it won't be the migration from Vista toWindows 7 that will be the problem, it will be the migration from XP toWindows 7 that most computer users will be worried about.
  
Milestone 1
The first known build of Windows 7 was identified as a "Milestone 1(M1) code drop" according to TG Daily with a version number of6.1.6519.1. It was sent to key Microsoft partners by January 2008 in both x86 and x86-64 versions. Though not yet commented on by Microsoft, reviews and screenshots have been published by various sources.The M1 code drop installation comes as either a standalone install or one which requires Windows Vista with Service Pack 1, and creates a dual-boot system.
On April 20, 2008,screenshots and videos of a second build of M1 were leaked with aversion number of 6.1.6574.1. This build included changes to WindowsExplorer as well as a new Windows Health Center.
A standalone copy of build 6519 was leaked initially to private FTPsby BETAArchive on June 10, 2008, which quickly spread to many torrenttrackers.


Later builds
According to TG Daily article of January 16, 2008, the Milestone 2(M2) code drop was at that time scheduled for April or May of 2008. User interface appearance changes are expected to appear in later builds of Windows 7.
Milestone 3 (M3) is listed as coming in the third quarter, with the release to manufacturing in the second half of 2009. The release dates of a beta version and a release candidate are "to be determined".
Bill Gates commented in a press conference in April 2008 that a new version [of Windows] would come "in the next year or so".According to additional clarification by Microsoft, he was onlyreferring to availability of alpha or beta versions of Windows 7.


Unveiling
The Windows 7 user interface was demonstrated for the first time at the D6 conference during which Steve Ballmer acknowledged a projected release date of late 2009.The build of Windows 7 that was on display had a different taskbar thanfound in Windows Vista, with, among other features, sections dividedinto different colors. The host declined to comment on it, stating "I'mnot supposed to talk about it now today".
Features
Windows 7 has reached the Milestone 1 (M1) stage and has been made available to key partners.According to reports sent to TG Daily, the build adds support forsystems using multiple heterogeneous graphics cards and a new versionof Windows Media Center New features in Milestone 1 also reportedly include Gadgets being integrated into Windows Explorer, a Gadget for Windows Media Center, the ability to visually pin and unpin items from the Start Menu and Recycle Bin, improved media features, a new XPS Viewer, and the Calculator accessory is multi-line featuring Programmer and Statistics modes along with unit conversion.
Reports indicate that a feedback tool included in Milestone 1 lists some coming features: the ability to store Internet Explorer settings on a Windows Live account, updated versions of Paint and WordPad, and a 10 minute install process. In addition, improved network connection tools might be included.
A new feature in build 6574, Windows Health Center, allows the user to monitor all of their PC's health problems, and concerns in one place. It allows turning User Account Control on and off, and monitoring 3rd party anti-virus programs, firewalls, etc.
In the demonstration of Windows 7 at D6, the operating systemfeatured multi-touch, including a virtual piano program, a directionsprogram and a more advanced paint program.
Windows Server 7
Posted by Editorial Team Sun Jun 29, 2008 5:43 am
RM launched its new Windows XP-based RM Asus miniBook in Hardware, Internet, Networking, Comms and Security
RM dumped the Eee name, as it feels the connotations of the letter in between of D and F with drug misuse/abuse wouldn’t fit all that well with kids and the Education market sector.

So fresh from rehab comes a 8.9-inch RM Asus Minibook for schools. The firm expects to see 50,000 units sold by the year end. This is compared to the 7-inch original model launched at the Handheld Learning Conference in London October 2007, which has sold 23,000 to date.



Specifications for the education aimed lite-laptop are exactly as the ASUSTeK 900 model itself, with this SKU shipping with 12GB SDD and a 1GB memory. When querying an Asus spokesperson at the event about which battery will be shipping with said units, we were informed that the new models will soon have the standard extended one that’s seen elsewhere in the world. Saving the local education authorities the £11.75 they are currently charging for swapping out the old one for the new.

One of the clear reasons why RM has gone down this route with Microsoft is the simple fact that most educational software is designed to run on Windows. This in turn makes it easier for schools to add their favourite curriculum software to the RM Asus Minibook.

“The Minibooks have proved a popular choice since launch and we are very excited to be expanding our range to include the Windows version. At around the £200 mark these devices mean that no pupil in the UK should be disadvantaged by not having access to the very best learning and the very best technology.” said Tim Pearson, CEO of RM

Tim let slip that he could be breaking an NDA over the following information – there’s a £25 price difference between the Linux version and the Windows XP. This came across that there’s an additional cost to customers from choosing the vole version over the penguin, but their product manager cleared this up later. The CEO was just referring to an internal cost for Asus and that’s all. RM will continue to offer the original Minibook models with Linux applied, just in case you were worried.

Although the model we saw was still Celeron based, they are planning to introduce an Intel Atom version after the summer school holidays – just in time for the Autumn school term.

The Minibook does arrive initially with Windows XP Home installed and they’re leaving it to schools to upgrade to XP Pro if needed, although they do offer factory-ordered customisation for a cost. The price for the 8.9-inch Minibook is just £285 and the reason behind the low cost, is solely down to schools not getting charged VAT (thanks Emil).
Posted by Editorial Team Mon Jun 23, 2008 4:09 pm
Need For Speed Undercover 2009: Based on 'The Transporter' in Gaming
The next Need for Speed game from EA will be titled Need for Speed Undercover, EA boss man John Riccitello has confirmed.

Little-to-nogameplay details were revealed when we contact EA, but Riccitello didreveal during a recent speech that the game would feature a "verystrong mission structure", and an embedded storyline, according tovarious reports.


The Transporter,  film (directed by DOA: Dead or Alivevisionary Corey Yuen) focused on an ex-Special Forces op played byactor Jason Statham. As a "transporter" for hire, Statham's characterwould accept cash to transport "goods," no questions asked. The resultwas a lot of fast action and s**t exploding, which would be a newdirection for EA's Need for Speed series.
No word on whatplatforms the game will land on, but you can pretty much guarantee thatif you own it, EA's making the game for it. Need for Speed: Undercover is said to be available in 2009.

Riccitello also admitted that the previous game, Pro Street, wasn't quite up to scratch (as this review will tell you),but to make sure that doesn't happen again, he went on to reveal thatthe series has been shifted over to a two-year development cycle, whichhas two separate teams working to release games biannually.
Just as Pro Street tried to take theseries in a new direction, Undercover is expected to try new thingswith the franchise too, but our EA contact declined to reveal anyfurther info, other than that more details will be revealed soon.Obviously.

No platforms were specified, so we'll assume it'll be on everything. Absolutely everything.



IGN Story



Electronic Arts CEO John Riccitiello has stated Undercover has a considerably longer development cycle than its predecessors since the Need for Speeddevelopment team now is split up into two teams, both of which willwork on a 24 month development cycle with future titles, alternatingreleases between them. When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team finished ProStreet (the previous release) and then started working on the next title in the series (coming out in 2009),which will have a full 24 months. He also confessed to "torturing" thedevelopment team in the past, discouraging innovation and admitted thatProStreet "isn't good" and he is confident Undercover will be much better.
Riccitiello also stated Undercover is taking inspiration from action films such as The Transporter, with a large embedded narrative.

Official NFS franchise website
Posted by Editorial Team Thu Jun 19, 2008 5:00 pm
Age of Conan: iVirtua Review, Analysis and Videos in Gaming
Based on the books rather than the Schwarzenegger films, Age of Conanis a violent, massively multiplayer online game (MMO). Think World ofWarcraft with sharper swords and bigger breasts. The game leads yougently into the action and even allows you to learn the ropes in asingle-player environment before braving the multiplayer wilds. Andexperienced players get to build, or conquer, opponents' castles andkeeps. But the real innovation is the combat which, unlike most MMOs,involves reflexes and timing. The game looks mightily pretty; prepareto gawp at a sunset or distant mountain. But this graphical opulencecomes at a price, with loading screens a far-too-common annoyance.Worse, these breaks in play make the world feel less like a coherentwhole, lessening the feeling of immersion that games like WoW and Lordof the Rings Online engender so effectively. But assuming you have apowerful PC - which is essential for this game - Age of Conan is worthvisiting.

Age of Conan: Hyborian Adventures is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by the Norwegian computer, video game developer company Funcom for PC and the Xbox 360. The game launched at 9 p.m. (GMT) on May 17, 2008in a limited way, being available to those who had pre-ordered the gameand registered for early access. The full release of the game for NorthAmerica was May 20, 2008 and for Europe May 23, 2008 for the PC version.The Xbox 360 version is scheduled to be released a year after the PC release.

After a long build up, including an eight-week delay to apply the finalpolish, Age of Conan: Hyborian Adventures (AoC) has been launched.



is it finally a game that takes on WoW?

iVirtua Full coverage
Also
Guild Wars hits 2 million sales worldwide

DreamWorld Engine
The DreamWorld graphics engine was developed by Funcom circa 2000. Other computer games powered by DreamWorld technology include Anarchy Online and its various expansion packs. When Funcom began developing Age of Conan: Hyborian Adventures,the company reviewed its existing technology base and decided to focuson the further evolution of their proprietary DreamWorld engine asopposed to licensing a third-party engine like many online RPGcompanies do. As such, Funcom began to retool their engine with theoverall design, pipeline and implementation process was taken intoaccount. In light of these changes, the DreamWorld engine has beenrebuilt for Age of Conan: Hyborian Adventures with new features, special effects and optimizations.[30]

"Real Combat"
"Real Combat" is being touted by Funcom as a revolutionary approachto combat in online RPGs where the player is in direct control of thecharacter's weapon strikes in real time. This multi-point melee andranged combat system is purportedly easy-to-learn and is one of theprime attractions of the title. Allegedly, the "Real Combat" systemwill take the ritualized combat experience previously found in onlineRPGs in a new direction. For this system, Funcom has also added aspectssuch as formation combat, mounted combat, siege combat and hive combat.[31]

Cheetah
Cheetah is a shader-oriented proprietary render engine re-written from scratch by Funcom featuring a phong per pixel lighting system. This engine allows for improved graphics and ambience. This is coupled with a trapezoidal shadow system, an in-house system developed by Funcom that allows all objects to cast shadows onto everything.[32]

Perlin noise-based cloud generating system
Perlin noise-based cloud generating system is a five-layered procedural system that enables multiple layers of dynamic clouds; thus, visually-realistic cloud behavior.[33]

SpeedTree
SpeedTree is a programming package produced by Interactive Data Visualization, Inc. (IDV) that aims to produce high-quality virtual foliage in real time, suitable especially for video gamesbut also aimed to a lesser extent at some other kinds of simulations.It has so far been licensed to a substantial number of video gamedevelopers, including developers of the Unreal engine series. SpeedTree is currently being used in several games, including (but not limited to) the MMO action game World War II Online and The Elder Scrolls IV: Oblivion.[34]

DirectX 10
"Funcom is proud to be one of the few developers who is tapping intothis technology, and we look forward to showing you even more of DirectX 10. Some of the improvements visible in the videos and the screenshots are improved parallax mapping, better lighting and more advanced shadows technology."[35]The game did not include support for DirectX 10 at the time of launch.DirectX 10 features are now slated to be premiered at the GamesConvention in Leipzig in August 2008.
Pre-Launch acclaim
During the past several years, Funcom has twice previewed Age of Conan: Hyborian Adventures at the Electronic Entertainment Expo, more commonly known as E3,and the product has received various critic awards for thesedemonstrations. The following information is a partial listing of thoseawards.
E3 2005

  1. GameSpot Editors' Choice Winner
  2. IGN.com Runner-Up Best of E3
  3. GamersInfo.Net Editors' Choice
  4. Gamezone Best of E3 Award


E3 2006

  1. GameSpot Editors' Choice Winner
  2. IGN.com Best of E3 Winner
  3. GameSpy: MMO Game of Show
  4. Yahoo! Games Best MMOG


E3 2007

  1. IGN.com Best of E3 Winner
  2. GameTrailers Best RPG Nominee
  3. WarCry MMO of the Show Nominee
  4. GC 2007: Best online game


2008

  1. MMORPG.com Most anticipated game of 2007

Posted by Editorial Team Thu Jun 19, 2008 4:22 pm
LATEST FORCAST: Global games industry set for massive growth in Business and Industry in Gaming, Media, Web, IT and Computing
The latest forecast for the growthof the global games industry shows that the next four years are boomyears, with a growth of $41.9 billion in global sales last year to apredicted $68.3 billion in 2012.
The PricewaterhouseCoopers data is drawn from the forthcoming Global Entertainment and Media Outlook: 2008-2012 report.
Console games up
Consolegames are predicted to grow by 6.9 percent annually, going from salesof $24.9 billion last year to $34.7 billion in 2012.
Online andwireless games are predicted to have the fastest rate of growth overthe next four years (16.9 per cent and 19 per cent, respectively), withthe in-game advertising industry also predicted to reap massive rewardsin the coming years, going from the $1 billion level in 2007 to $2.3billion in 2012.
"That's phenomenal growth," PwC partner StefanieKane told Reuters, "especially considering that in-game advertisingonly works with certain kinds of games, sports being a primary example."
PC games down
OfflinePC gaming is the only gaming sector predicted to fall in terms ofrevenue growth from $3.8 billion last year to $3.6 billion in 2012.
PricewaterhouseCoopers report lists the following factors that feed into the rapid growth of the games industry over the next four years:
* mobile phones capable of downloading games with sophisticated graphics and displaying them on relatively large screens;
* an online market driven by the increased penetration of broadband households;
*the increasing popularity of massively multi-player online games thatearn revenue through subscription fees and micro-transactions.
Posted by Editorial Team Thu Jun 19, 2008 3:06 pm
Two UK gaming industry pioneers in Queen's Birthday Honours in Business and Industry in Gaming, Media, Web, IT and Computing
Britain's video games industry received a tribute with the award ofCBEs to David and Richard Darling in the Queen's birthday honours list.The two brothers built Codemasters - responsible for such hits as ColinMcRae Rally and Sensible Soccer - into a global force. Although theysold out last year, their company is one of the reasons Britain's videogames industry is among the strongest in the world, despite most of ithaving being taken over by foreign firms. News of the honours coincidedwith Grand Theft Auto, also developed in the UK, retaining its No 1slot in the US charts for the second month running. This helped the USgames market, including consoles, to a 37% sales increase over a yearago, a potent symbol of resilience. The Darling brothers will begrateful for their CBEs, but would have been even more delighted ifrecognition had taken a tangible form. The UK games sector is facing anexodus of talent to other countries offering tax incentives,particularly Canada. If companies relocating to Quebec can claim taxcredits of up to 30% of payroll costs, small wonder they are migratingin swarms. The industry is lobbying the government to invest in a UKsuccess story to prevent the exodus and secure it for the future. Butsubsidising industry is too "old Labour" for this government. Insteadit is planning to complain to the World Trade Organisation, a procedurethat could take years. By then, if no action is taken, it could lookmore like a case of Grand Theft Industry.


Two of the pioneers of the UK video games industry have been recognised in the Queen's Birthday Honours.
Quote:

David and Richard Darling, co-founders of game developers Codemasters,were both made Commanders of the Order of the British Empire (CBE).
They built up their company from a bedroom enterprise into one of the best known games developers in the world.
The firm is behind well established titles including the Colin McRae Rally series and Sensible Soccer.<!-- E SF -->
More recently the firm has ventured into online games, releasing Lord of the Rings Online.
"For over 20 years David and Richard led Codemasters as itbecame one of the video game industry's great British success stories,"said Rod Cousens, present head of Codemasters.
"Their drive and passion for creating the best in interactiveentertainment will always be part of the industry's heritage and thisrecognition is well deserved."
The brothers sold their stake in the company in 2007 after 21 years at the firm.



Quote:

The two brothers started their first company - Galactic Software- in 1982, followed by a stint writing for Mastertronic, a publisher oflow-cost computer software.<!-- S IIMA -->               
<!-- E IIMA -->
In 1986 they set up Codemasters, along with their father Jim. Theirfirst title was BMX simulator, released in the company's founding year.
There followed a series of simulator titles including jet ski, flight and even fruit machine games.
Many of these were written for the computer of the moment - the ZXspectrum - although they also produced titles for the BBC Micro, AcornElectron and Amstrad CPC.
The brothers were famous for putting ringing endorsements of their games on the packaging.
"Dizzy's Treasure Island is brilliant - it's like a real cartoon but with amazing gameplay," read one.
These were usually quotes from the creators of the game or the Darlingbrothers themselves. The Treasure Island quote was by David Darling,for example.
Practices like this drew equal measures of mirth and criticism from the games press of the time.
But the company gained even greater notoriety when it developed aseries of unlicensed games for Nintendo's Entertainment System.
The titles, published by controversial company Camerica, bypassed theconsole's so-called "lock-out chip", designed to prevent unofficialproducts being played.
Titles included the Quattro Series, Ultimate Stuntman and the best-selling Micro Machines.
The company has continued to grow and now produces games for all three major consoles, PCs, handheld devices and mobile phones.
In 2005 the company was crowned the world's leading independently owned video games developer by Develop Magazine.
The brothers left two years later to work on other projects.
They were honoured for their "services to the computer games industry".
Posted by Editorial Team Tue Jun 17, 2008 4:10 am
iPhone goes Business / Enterprise, Blackberry goes consumer in Entertainment, Film and Music, Mobile devices and media
iPhone features showed off during the keynote include push email(Blackberry’s home turf) and support for Microsoft Exchange 2007 -making it a great alternative to businesses who’re bored of the currentincumbents.
RIM's Bold move
RIM, of course, is moving in the opposite direction. With the launch of the Blackberry Bold 9000 in May, it’s finally moving out of the cloistered corridors of enterprise towards a more consumer-oriented future.
Youonly have to examine the Blackberry Bold’s high-class design, 480 x 320pixel colour display and support for iTunes using Blackberry Media Syncto see how true that is.
And then there's the Blackberry Thunder- an iPhone rival with a rumoured full-face display instead of thescreen-and-physical-keyboard combo we've been used to with Blackberrydevices to date.
Of the two platforms, the Blackberry still verymuch has the edge for business users. It offers wider push email accessthan the iPhone, with support for IBM Lotus Domino and Novell Groupwareas well as Microsoft Exchange.
IM and third party apps
TheBlackberry also includes Instant Messaging - something the iPhone can’tyet do, despite iChat’s inclusion in OS X on the Mac.
AllBlackberries, of course, are also compatible with thousands ofthird-party applications aimed at business users, the Apple iPhone hashardly got started.
iPhone 3G vs Blackberry Bold
Specfor spec, the iPhone and Blackberry Bold 9000 are more or less par -both offer Wi-Fi , GPS and 3G (the Bold is the first Blackberry modelto do so).
The iPhone 3G beats the Bold hands-down when it comesto on-board storage though: you get a choice of either 8GB or 16GB onthe iPhone; the Blackberry Bold holds 1GB, plus a side-mounted SD cardslot.
The decider for many corporate types of course will be whattheir company chooses to give them. Businesses are still more likely topick a Blackberry for their employees,  but it’s the iPhone that manyof us would buy given a choice.
The real threat?
Intruth, the iPhone 3G and the Blackberry very distinct platforms thatcan easily find room to manoeuvre in the rapidly growing smartphonespace.
If anything the iPhone and Blackberry pose more of athreat to Windows Mobile, Palm and Symbian platforms than they do toeach other. We expect both to clean up in the coming months.
Posted by Editorial Team Fri Jun 13, 2008 5:13 pm
Your Video Games Are Dropping in Price in Business and Industry in Gaming, Media, Web, IT and Computing
Just like new cars drop in price when you drive them off the lot,the resale prices of video games drop in price the day you buy them. Infact the resale price of video games released in 2007 dropped 0.24% perday. But do well reviewed games drop as much as poorly reviewed ones?We set off to find out.

For our analysis we looked at every gamereleased in 2007 for Xbox 360, Playstation 3, and Wii. A total of 322games. We then gathered resale price data from VGPC.com and review scores from metacritic.comfor each game. We then charted the review score vs the price change perday for every game to see if there is a trend (Every trendline showbelow is statistically significant with 99% confidence. See discussion below for more details). The chart below shows all the data points:

Click Chart For Larger Image

Thereis an obvious trend with the lower the review score the bigger theprice drop per day. Based upon the data, a game with a review score of90 points would be predicted to drop in price 0.19% per day, while agame with a 50 review score would drop 0.24% per day. This might notseem like a huge difference but after a year the great game would sellfor $16.70 and the bad game would sell for $7.38. The same basic trendholds true for each console too:

Xbox 360 Games: Review Score vs Resale PriceClick Chart For Larger Image
Xbox 360 gameshad an average review score of 68.7 and dropped in price 0.24% per day.A game with a 90 metacritic score drops 0.21%/Day and a 50 reviewedgame drops 0.27%/Day. Also worth noting, in 2007 the 360 had thehighest average review score of the three main consoles.
PS3 Games: Review Score vs Resale PriceClick Chart For Larger Image
PS3 gameshad an average review score of 61.6 and dropped in price 0.24% per dayalso. A Playstation 3 game with a 90 metacritic score drops 0.18%/Dayand a 50 reviewed game drops 0.27%/Day. The PS3 is statistically thesame as the 360 in terms of the price drop per day, which makes sensebecause many games on the 360 are also available on the Playstation 3.
Wii Games: Review Score vs Resale PriceClick Chart For Larger Image
The average Wii gamehad a review score of 45.7 and dropped in price 0.22% per day. A Wiigame with a 90 metacritic score drops 0.16%/Day and a 50 reviewed gamedrops 0.22%/Day. The average Wii review score is below 50 so companiesare making quite a few bad games for the Wii. But at the same time theWii has the lowest percentage drop per day. Maybe all those casualgamers keep the resale prices up.

Why does this matter to theaverage gamer though? The video games you buy are a depreciating asset.If you are the sort who trades your games in to buy new ones or sellsthem online after you beat them, be sure you don't procrastinateselling your games.

Now developers and publishers take notetoo. If you make a game with a good review score it will sell at ahigher price for longer. We only analyzed resale prices but it makessense that the bigger the difference is between used prices and newprices, the more people are going to buy the used game. You will haveto keep lowering prices to sell the game. Another good reason to STOPMAKING BAD GAMES.

Nerd Discussion Below. Warning!Here is some more info for math/stats people out there who want to knowall the details about the regression. For the complete dataset (the topchart) the r-squared is 0.0539, so only about 5.4% of the pricevariation is predicted by the review score. The trend is statisticallysignificant though with a p-value of 0.000025, way below the .01 neededfor a 99% confidence level. Here are the other r-squared and p-valuenumbers:


Withthis type of data we wouldn't expect one variable to predict a verylarge portion of the price changes so we think 5.4% is pretty good. Inthe future we would like to run an analysis with more variables inhopes of improving the r-squared. We are considering using thesevariables in future analysis:

  • Days since released - price drops usually slow down the longer a game has been available
  • Publisher - certain publishers like Atlus tend to publish games that keep their value
  • Serial game or not - games that come out every year like sports titles drop in price faster
  • Is it the last year of the console's life - games released in the last year of a console's support tend to become rare and don't drop in price
Hopefullywith more variables we can increase the r-squared and be able topredict the changes in resale prices with more accuracy.
Posted by Editorial Team Fri Jun 13, 2008 4:50 pm
UK court declares modchips legal in Hardware, Internet, Networking, Comms and Security
A landmark ruling at the UK Court of Appeal (criminaldivision) which posited the legal argument that modchips do not circumventcopyright protection, was upheld yesterday by Judge Justice Jacobs, according toTeam Xecuter.
The granting of the appeal, which was based on the argument that thecopyright infringement has already taken place before the use of a modchip, hasresulted in the quashing of all 26 counts against a well-known UK modder.
Thirty-eight year-old Neil Higgs - who called himself Mr Mod Chips - floggedthousands of modification kits through his web-site, allowing pirated games toplay on popular consoles like Microsoft’s Xbox. He also provided a bespokechipping service to those punters not willing to footle about under the bonnetfor themselves.
When the cops kicked his back door down in October 2007, they found 3,700dodgy chips, imported from Hong Kong as well as 19 consoles which had alreadyhad their innards fiddled with.
Higgs was awarded full costs as a result of his successful appeal.

See TeamXecuter
Posted by Editorial Team Fri Jun 13, 2008 4:28 pm
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