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1262 results for gaming
GAMES@LARGE industry survey - participation wanted! in Gaming

Games and related industries professionals (games developers,publishers and industry experts/ISPs/content agglomerators/set top boxmanufacturers...): if you canspare a few minutes, your opinion on an EU-funded digital gamingplatform project would be very much appreciated. Our research team inthe Department of Psychology at Goldsmiths, University of London, iscurrently working on an EU-funded digital gaming platform projectcalled Games@Large. As part of an industry consultation process we haveset up a short online survey. Any help in completing the survey and/or getting it out to other industry professionals would be great.
The survey (and links to project brochure) is at:

http://homepages.gold.ac.uk/ps-tec/galic


THANKS!
Dr Richard Carmichael
Goldsmiths, University of London
Posted by R Carmichael Wed Jul 30, 2008 12:35 pm
Checking in in iVirtua Members Introductions
*obligatory I'm new here line

I didn't get an email or anything but I was looking for some gaming forums and this seemed like a good one, so I decided to join.

Anyway, I'm Lexie, I like bananas and pancakes,
playing online games and reading (although not at the same time!)

Well, that's about it Hi everyone!
Posted by OhSnap! Tue Jul 29, 2008 5:46 am
UK games biz demands closer ties with academia in Business and Industry in Gaming, Media, Web, IT and Computing
UK videogame industry leaders have demanded greater ties betweenbusiness and academia to ensure that Britain's games developers remainglobally competitive. But will any of them step forward to foster therelationship?
At games industry conference the Westminster Media Forum, held inLondon this week, Mary Matthews, Strategy and Business DevelopmentDirector at game developer Blitz, said that ineffective training isholding the industry back.
“We can’t do what we want to do because we can’t find the right people,” she said.
Yet, acording to Kate O’Connor, Executive Director of Policy andDevelopment at Skillset, an industry body for skills and training, UKuniversities already offer 80 videogame-related degree courses. Nonehave any industry recognition, however.
Paul Harris, Professor of Screen Media at the University of Abertay,Dundee, agreed that accreditation by game design firms is crucial. Hesaid it is the best way for universities to ensure that students’skills match firms’ requirements.
Matthews also called for a similar frequent refreshment of the curriculum.
Matthews has other ideas too, such as recruiting potential gamedesigners from the age of 14. In her view, this would help kidsestablish much earlier a link between enjoying games and developingthem, thus steering more designers into the industry.

However, no one appears willing to take responsibility for theproposals. Instead, both industry and academia are hoping thegovernment will do the job for them.
Margaret Hodge, Minister for Culture, Creative Industries andTourism, said at the conference: “The games industry must do more toencourage students to choose the right qualifications [for videogamedesign], such as maths and physics.”
The government, she said, also has plans in the pipeline to createof centres of excellence for videogame development where gaming brainscould unite to develop the next smash hit.
Posted by Editorial Team Mon Jul 14, 2008 1:02 pm
Valve: PC Market is Not Dying, PC Retail in America is in Business and Industry in Gaming, Media, Web, IT and Computing
While talking to TGR, VP of Marketing and Development at Valve DougLombardi touched on the PC market in general and what Valve thinks ofthe stories regarding the fate of PC gaming. Lombardi told us:

“We have really been outspoken lately about that. There is this brokenstory about the PC being on the decline, right? And that is one ofthese things like that we are really sort of being cranky about rightnow and being outspoken about and saying, it is not the PC market thatis dying, it is the PC retail in the states that is dying.”

Doug backed up this claim with comments regarding the state of PCgaming in other countries. “If you look at the revenue that we aremaking from Steam and the revenue that Blizzard is making from World of Warcraft,"he told us, "and you look at the sales of retail products in placeslike Germany and cyber café business in Korea, etc., there is moremoney now being made from PC business then ever before and it isactually dramatically increasing. I mean our Steam year over yearrevenues are up over 190%.”

Translation: with the increasing popularity of MMO games and the hugePC growth in Korea, PC gaming is here to stay for a long time yet. Anystory claiming PC gaming is dead hasn’t researched the facts or, justlooking at the sales chart in America.
Posted by Editorial Team Mon Jul 14, 2008 12:25 pm
AMD sticks four two-GPU cards into gaming PC in Hardware, Internet, Networking, Comms and Security
AMD is working on eight-way GPU co-operative rendering, the chip maker has revealed.
In an escalation reminiscent of the way disposable-razor maker areforever upping the number of blades built into their products, AMDspinner Chris Hook told Indian site Techtree: "AMD has already built a computer that has four 4870 X2s in it. So it has eight GPUs."
What he said next isn't recorded, but we can imagine a 'beat that, you f*ckers!' followed by an air-punch.
Competitive willy-waving aside, the two-GPU Radeon HD 4870 X2 boardwill go on sale in August, Hook said. It'll be made available in acouple of versions - sporting different clock speeds and/or memoryconfigurations, presumably - to allow AMD to hit different price points.

So will you be able to buy four of them and stick 'em in yourcomputer? You can try, but don't expect success: "Drivers will not besupporting eight GPUs at this point of time," said Hook.
Whether they will when the 4870 X2 goes on sale remains to be seen.And quite apart from a suitable driver, hooking up a quartet of 4870X2s is going to require some serious power supply technology, not tomention a very good cooler.
Posted by Editorial Team Mon Jul 14, 2008 12:23 pm
Gaming:The WTF World of Wikipedia - 15 unbelievable "tr in Business and Industry in Gaming, Media, Web, IT and Computing
You. Your friends and family. Your classmates and coworkers. In thebrave new world of the internet, everybody has power. Information isinteractive, knowledge is collaborative and history is open source. Thenerdy kid next door has just as much influence as a high schoolteacher; the dorky dude at the comic book shop has just as much voiceas a college professor.
Problem is, the nerds and dorks tend to have a lot morefree time - and passion - than the teachers and professors. The endresult? A hilariously skewed, terrifyingly twisted view of the world inwhich all the wrong things are deemed "important" and worthy of seriousacademic discussion.
Here are 15 mind-boggling examples.

See what we mean? When the deadliest, costliest war in the history of mankind has been trumped by a videogame franchise about that war,you know something's off. One involved over 50 countries and took over70 million lives; the other involves button mashing and tea bagging.
On an encouraging note, we did have to add all the Call of Dutygames' individual pages together to reach the crazy number above. On adiscouraging note, we didn't have to add Call of Duty 4 and itsnon-WWII setting, which would have brought the total word count to aneven crazier 18,927.
Oh, and on a simply ridiculous note? Call of Duty 4: Modern Warfare beats "modern warfare"... 5,858 to 2,873.
Also less important than Call of Duty!
American Revolutionary War = 8,078
American Civil War = 11,729
English Civil War = 8,030
Napoleonic Wars = 7,951
Hundred Years' War = 7,992
War on Terrorism = 10,674
War on Drugs = 7,628
Cold War = 10,117
• "War" = 9,233
While the magic menagerie of super-powered, frilly-maned, sparkly-eyed, rosy-cheeked wonder beasts might make for slightly more exciting cards than a Three of Spades, the emphasis here is still extremely wonky.
Poker has been around for longer than anyone can remember... the Pokemon Trading Card Game was invented in 1996. Poker has created millionaires and forced bankruptcy... the Pokemon Trading Card Game might have resulted in some lost lunch money and a temper tantrum or two.
Also less important than Pokemon Trading Cards!
Baseball cards = 4,686
Blackjack = 5,228
Roulette = 5,492
Checkers = 2,326
Pool (Billiards) = 621
Bowling = 407
Wheel of Fortune = 4,521
• "Trade" = 3,038
• "Games" = 2,830

Before you get the wrong impression, no, the Master Chief does not win in a Wikipedia matchup against George W. Bush... though his approval ratings are undoubtedly higher.
The truly astounding thing, however, is that he does emerge victorious against not one, not two, but TENof this country's past commanders in chief. Yes, 23% of the men whohelped make the United States the strongest nation on Earth are easilydefeated by a fictional and faceless videogame character who barelyknows how to speak and takes orders from a naked hologram. Go America!
The orange word count above is an average taken from the USPresidents beaten by the Master Chief. Here's the full, patheticbreakdown:
Leaders of the Free World less important than Master Chief!
James Monroe = 2,820
(5th President)
John Quincy Adams = 3,457
(6th President)
John Tyler = 3,431
(10th President)
Zachary Taylor = 2,235
(12th President)
Millard Fillmore = 3,631
(13th President)
Franklin Pierce = 4,203
(14th President)
James Buchanan = 3,888
(15th President)
Rutherford B. Hayes = 2,686
(19th President)
James A. Garfield = 3,915
(20th President)
Chester A. Arthur = 3,078
(21st President)
          
                   
     


In the future, when Captain Kirk is battling tribbles and Data islearning how to love, this lopsided comparison will make completesense. Why wouldn't the entries for the glorious Starship Enterprise dwarf that for a dusty museum piece like the automobile? We expect the pages for hoverboards, robot maids, personal time machines and giant laser death rays to do the same.

For the present, though, why does a make-believe spaceship deserve more words than the planet's principal mode oftransportation? Also, why does that make-believe space ship deserve noless than nine separate pages, including unique entries for six different models of the NCC-1701? Seriously?!

Also less important than the Starship Enterprise!

Planes = 5,132
Trains = 2,850
Boats = 1,884
Bicycles = 5,112
Motorcycles = 5,446
Shoes = 3,241
Lunar rovers = 1,844
Space shuttles = 6,217
Space stations = 1,830
Outer space = 3,000







You think Hideo Kojima's cut scenes are long? Try reading Leo Tolstoy's epic tome. War and Peace waspublished in four books over five years, covers nearly a decade ofhistory and includes more than 1,400 pages, more than 560,000 words andmore than 3 million characters. It's generally considered one of thelongest novels - hell, one of the longest things - of all time.

Somehow, though, the writers on Wikipedia managed to summarize thewhole plot in 1,922 words. Well done! Now we'd be really impressed ifyou guys could squeeze the plot of a single damn videogame - even therambling old man that is Metal Gear Solid 4 - into less than 2,548 words.

The top numbers (in orange) are for the entire entries.The numbers in the preceding paragraph, as well as the list below, arefor the subsections entitled "plot," "story," or "synopsis."

Also less important than Metal Gear Solid 4!
(by plot, story or synopsis)


Romeo and Juliet = 770
Hamlet = 780
Moby Dick = 845
Of Mice and Men = 288
A Tale of Two Cities = 1,341
Atlas Shrugged = 673
The Hobbit = 465
Citizen Kane = 430
Casablanca = 834
Chinatown = 854







We won't get jealous and play the competition card here. EGM isimportant, a veritable titan of the industry with a massive and devotedfollowing. Many of us here at GamesRadar include ourselves in that camp.

But come on... do the latest screenshots of Chun-Li'sthighs really carry more weight than the 2008 election? Do you reallyneed to know the review score for Turok more than you need to know thereasons for the recession? Is the dropping price of the PS3 morecritical than the rising price of gasoline?

Yes, Electronic Gaming Monthly - and any videogame publication - is totally worthy of 4,429 words. We just wish that Time and other vital news sources received the same attention.

Also less important than EGM!

Newsweek = 1,393
USA Today = 2,685
National Geographic = 1,949
The New Yorker = 3,874
The Washington Post = 2,449
CNN = 4,281
Fox News = 3,758
• "Magazines" = 842
• "Newspapers" = 3,537
GamesRadar = 201







We love, love, love the soundtracks to Final Fantasy... but someone put way, way, way too much effort into this Wikipedia page. The intro alone is nearly 700 words, lengthier than the entries for many singers, bands and genres. Rock and roll, the biggest genre of them all, doesn't stand a chance.

Of course, the vastness of the web was made to hold such exceedinglyniche minutiae, but even the fan who owns all of these compilationalbums probably agrees that they could have fit onto the page forgeneral Final Fantasy music. Unless that fan is the one who wrote this obsessive love letter to begin with...

Also less important than obscure Final Fantasy music!

Beethoven = 6,268
Mozart = 6,331
Frank Sinatra = 5,743
Kelly Clarkson = 5,849
Amy Winehouse = 7,269
Rihanna = 2,977
Kanye West = 4,713
Jay-Z = 6,658
Nirvana = 4,157
Radiohead = 6,495



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Jeffrey Dahmer was a cannibal, Charles Manson was a deranged cultleader and John Wayne Gacy, worst of all, dressed up like a friggin'clown. Yet the complete list of these horrible, horrible murderers -together with dozens of depraved others - is apparently about 3,000words less significant than the list of Maverick boss characters in the Mega Man X series.

And that's compared to the list of serial killers by country. Look up the list of serial killers by number of victims andthe difference grows to 6,000. Go ahead and add the two lists togetherif you want - at 8,000 words total, they still fall short of the sheerterror and infamy inspired by Cyber Peacock, Blizzard Buffalo,Overdrive Ostrich and Armored Armadillo. Ooh, we're getting chills justthinking about them!


Above: The true face of evil







Let's be honest. Who doesn't love Gardulla the Hut? Who didn't havea poster of Cole Fardreamer or Elan Sleazebaggano hanging on theirbedroom wall as a kid? Who wouldn't beg their parents to buy them thatKlaatu action figure for the holidays?

Qwi Xux, Plo Koon, 2-1B, Chief Chirpa, Yarna D'al Gargan, BaronSoontir Fel, Meewalh, Oola, Commander Cody, Baron Soontir Fel, TraskUlgo, Gartogg, Wam "Blam" Lufba and, of course, little Windy... all ofthem are forever entwined in our dreams and imaginations.

Clearly, the list of minor characters in the Star Wars universe should be seven times as large as the page on the Founding Fathers of the United States. Clearly.

Also more important than the Founding Fathers!

Minor Star Wars droids = 10,105
Minor Star Wars villains = 9,648
Minor Star Wars bounty hunters = 5,236
Minor Sonic the Hedgehog characters = 12,595
Minor Mortal Kombat characters = 6,286
Minor StarCraft characters = 5,640
Minor One Piece characters = 17,446
Minor Sailor Moon characters = 7,251
Minor Gundam Wing mobile suits = 3,584
Minor recurring characters in Star Trek: Deep Space Nine = 5,097

Heed our warning - Wikipedia is only the beginning. Soon, textbookswill have entire chapters devoted to fairies and fishmen. Languagestudents will learn Goron instead of Greek. History class will forgothe Romans for the Rito, while anthropology discards the Spanish andSwedish for the Subrosians and Skull Kids.

Nonsense, you say? Tell that to the 730 million residents of Europe, whose deep and diverse ethnic backgrounds just got pwned by a bunch of elves, gnomes, talking twigs, golden frogs and mutant chickens.
Oh yeah, and Tingle.

Also more important than the population of Europe!

Elder Scroll races = 8,489
Pokemon types = 4,362
Final Fantasy monsters = 6,637
Halo aliens = 5,478
Middle-earth orcs = 4,845
Fictional cats = 10,248
Fictional dragons = 8,651
(there are non-fictional dragons?)





No surprises here. After all, Superman (10,641 words) has been known to survive a nuclear explosion... inside his own ass. And Batman (10,818 words) invented his own damn brand of shark repellent Bat spray!

Obviously, these guys are far superior to the rest of us. End of discussion.



Above: Holy sardine!






Both the fictional Umbrella Corporation and the real world National Human Genome Research Institute studythe mysteries of genetics. Both engage in the cutting edge field ofbiomedical engineering. Both are located in small towns. Both haveseemingly harmless, yet somehow creepy names. Both have seeminglyvague, yet somehow menacing logos.

Wait a second - are these two organizations actuallyone and the same?! Has Umbrella been a front all along, a clever ployto distract us from the true zombie overlords? We knew that tiny word count seemed suspicious...


Above: Oh shit.






According to Wikipedia, Kirby is "a small, pink, spherical creature with large red feet."

Exactly. Done. Enough said. Oh, if only that were the case...instead, that is merely the first sentence of a 1,512 word subsectionentitled Characteristics, which goes on to describe - in disturbinglydetailed sub-subsections - the Personality, Abilities and Species of Kirby. Yes, species.

The dog hasan overall longer page, sure, but the fact that Kirby's"characteristics" actually overcome those of man's best friend isabsolutely insane. They shouldn't even be close.








                              

                                                                                                                                                                                                                                                                    
                    
               
          
          
          
                   
            


As expected, Jesus whoops Mario byquite a large margin in total Wikipedia word count. In a miraculousturn of events, however, Mario's Legacy section is actually longer thanJesus' Legacy. Yes, you heard right - a pixelated plumber is consideredto have had a bigger impact on the world than the central figure ofChristianity and, to some, the physical embodiment of God. Wow.

Then again... Jesus can walk on water and heal the sick,but Mario can shoot fireballs out of his hands and turn into a raccoon.Jesus has an awesome beard, but Mario's got a super sweet mustache.Jesus ushered in much of modern religion, but Mario ushered in much ofmodern gaming. Both can come back from the dead, though to be fair,Jesus only did that once.

Dunno, seems like a tie to us





Also less important than Mario's legacy!


Albert Einstein's legacy = 153• John F. Kennedy's legacy = 436• Susan B. Anthony's legacy = 252• Princess Diana's legacy = 196• The Wright brothers' legacy = 175• Mother Teresa's influence in the world = 117






At last, we reach the ultimate showdown. In this corner, we have God, who Wikipedia describes as:

"... the principal or sole deity in religion..."
"...the creator and overseer of the universe..."
"... omnipotent and eternal..."
"... the source of all moral obligation, and the greatest conceivable being existent..."

His opponent? Knuckles of Sonic the Hedgehog fame, who Wikipedia describes as:

"... a red, teenage, anthropomorphic echidna..."
"... the fourth most popular character in the series..."
"... shy around girls..."

And, uh, yeah. How did this guy beat God by more than 4,000 words again? Well, to reach Knuckles' number, we did have to add two pages together, one for his game character and one for his comic character. To level the playing field, we should probably give God the Bible or something, right? Of course, we'll also have to give Knuckles his comic books and two videogames (Knuckles Chaotix and Sonic & Knuckles) to keep things even...




Damn! Sorry God - you lose again. Looks like we have a new omnipotentoverseer in the universe... or at least in the strange, silly, scaryand seriously skewed universe that is Wikipedia.
Posted by Editorial Team Mon Jul 14, 2008 12:21 pm
TF2 goes all female - best chicks in gaming. in Gaming
Team Fortress 2 girls version

Posted by Editorial Team Mon Jul 14, 2008 11:12 am
A Look Back at Nordic Game 08 in Business and Industry in Gaming, Media, Web, IT and Computing
The Nordic Game conference feels a little like a family gathering.Despite taking place in a giant corrugated box on an industrial estatein Malmö, Sweden, it’s a considerably more informal and intimate affairthan GDC, with a sense of easy familiarity between delegates – at thisyear’s event, there was even a bit of a singalong.

Ofcourse, this convivial atmosphere partly comes from a sense of sharedpurpose: the conference’s remit is to encourage a unified regionalstand on the international stage, and a good portion of this year’sschedule was given over to worrying about – and celebrating – the stateof Nordic gaming. You might not have known it from the keynotespeeches, however, which were dominated by names from beyond theregion.

UK developer Traveller’s Tales opened theproceedings with an entertaining retrospective on the Lego Star Warsseries. Lego may be a Scandinavian icon, but the story was largely aBritish one – and it was perhaps surprising that this should have led aconference dedicated to Nordic games.

The closing keynoteof the first day similarly strained its relationship with the Nordic,but seemed well received by the audience nonetheless. Zoë Mode’screative director Ste Curran was joined by friends to deliver a seriesof stories about gaming and the videogame industry – climaxing whenTraveller’s Tales’ Jonathan Smith led the audience in a song lamentingthe tedium of so many videogame plots.



Thistheme was more explicitly laid out in the following Q&A session:the best stories about games aren’t those that emerge from their plotsbut one that gamers construct – often with other players. Curran andSmith voiced frustration at gaming’s tendency to ape other linear mediawhen interaction should be the focus. Perhaps this argument was alittle diluted by the fact that so many of the stories related tomultiplayer games; much of their value was clearly a phenomenon ofsocialization, rather than being unarguably the result of interactivemedia itself.

The UK wasn’t the only non-Nordic countryto receive a fair amount of stage time. A rare appearance by FumitoUeda outlined the idiosyncratic production of Ico and Shadow Of TheColossus, while Keiichiro Toyama, creator of Silent Hill, showed Siren:New Translation, the latest game in the franchise.

Despitea greater global influence on the line-up, there remained a largeamount of Scandinavian material – an awards ceremony doled out gongs toThe Darkness and World In Conflict, while another event issued grantsto promising developers – sparking discussion over what the Nordicgovernments should be doing to ensure the region retains creatorsdespite rising costs. It was an issue raised in the conference’sclosing discussion, which brought together representatives from Nordicheavyweights CCP, Remedy and DICE. Even if the conference’s headlineacts strayed from the message of Nordic ascendancy, one thing wasclear: whatever the difficulties that lie ahead for Nordic developers,there’s a resolution to face them together – that’s what families arefor.
Posted by Editorial Team Mon Jul 14, 2008 10:12 am
Build a DX10 rig for under £176 in Hardware, Internet, Networking, Comms and Security
To add onto this:

I would not recommend anyone to get a quad core for gaming.  I have a socket 939 Operteron 180, a 2.4GHz dual core with 2mb of L2 cache.  I got it for $170, which is not bad for a dual core Opteron.  You may say "That thing sucks you couldn't do any good gaming on it".  Well apparently, with my 7900GT, I played the Crysis demo with medium-high settings (physics were maxed as far as I remember)  and with a 25-45 framerate, my cpu usage stayed below 90%.  Now, if my video card were not the downfall, it is possible my cpu would reach 100% but if I had a better video card, I probably would be using a better cpu as well.  My point is, even a 2.4ghz dual core is good enough to play crysis, so those "know-it-alls" who get their precious 2.8ghz quad core intels have not only wasted a ton of money but have more performance than they'll really need.
Posted by schmidtbag Thu Jul 10, 2008 1:49 pm
30 Most Anticipated Games of E3 in Gaming
30. Rise of the Argonauts (PS3, X360, PS3)
Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes

Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.


29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360)
Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.

28. Borderlands (PC, X360, PS3)
Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes

Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.

27. Mortal Kombat vs. DC Universe (X360, PS3)
Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.

26. S.T.A.L.K.E.R.: Clear Sky (PC)
Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes

S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.

25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS)
Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be

TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.


24. Beyond Good and Evil 2 (PS3, X360)
Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No

Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.


23. Lock’s Quest (NDS)
Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.


22. Puzzle Quest: Galactrix (PC, X360, NDS)
Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.


21. Crysis: Warhead (PC)
Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.

20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS)
Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.


19. Sonic Unleashed (Wii, PS2, PS3, X360)
Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.


18. MadWorld (Wii)
Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No

PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.


17. Animal Crossing Wii (Wii)
Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No

Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.


16. Left 4 Dead (PC, X360)
Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.


15. Resistance 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.


14. Killzone 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes

Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.


13. Fable 2 (X360)
Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.


12. Command and Conquer: Red Alert 3 (PC, X360)
Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.


11. Far Cry 2 (PC, X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.


9. Final Fantasy XIII (PS3)
Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes

Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.


8. Street Fighter IV (PC, X360, PS3)
Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes

Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.


7. Rock Band 2 (X360, PS3, PS2, Wii)
Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes

Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.


6. LittleBigPlanet (PS3)
Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.


5. Halo Wars (X360)
Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.


4. Spore (PC, Mac)
Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes

It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.


3. Gears of War 2 (X360)
Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes

Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.


2. Resident Evil 5 (X360, PS3)
Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes

RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.


1. Fallout 3 (PC, X360, PS3)
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Posted by Editorial Team Tue Jul 08, 2008 7:55 am
Rock Band 2 to include every song DLC free from Rockband 1 in Gaming
There are differing leaks out there regarding the track list for Rock Band 2.Both are unattributed, one to a friend of a friend who got a look at anemail from Harmonix to MTV or something. But in the interest ofrumormongering, we'll repeat both with the caveat that there is no wayof knowing if this stuff is for real or not. But if, combined, they'rehalf right then this could be one hell of a track list, possibly thebest of any rhythm game.
Also, an IGN Insider interview (transcript provided by reader Max)let slip that buyers of Rock Band 2 will have access to all of thesongs off the original Rock Band disc, available as free DLC. Fulldetails on both after the jump.
                             
Says IGN 360 editor Nate Ahern:
Rock Band 2 and Guitar HeroWorld Tour create an interesting situation for gamers. If you boughtRock Band 1 then chances are you'll feel cheated by the release of RB2,thus you'd think that GHWT would be the way to go as it somewhatredefines the music gaming genre. However, if you didn't buy the firstRock Band then I would absolutely agree with notagoth. Immediately uponpurchasing Rock Band 2 you'll have the ability to download a hugelibrary of songs, as well as all of the songs off of the original discas a free download. Then again, Guitar Hero World Tour does allow usersto create and share their own songs, so it's really only a matter oftime until the Rock Band library is eclipsed. At the end of the day itcould come down to which series has earned your allegiance over thelast year since RB's original release."

And on to the leaked track lists. The first is from Demp, a commenter on 8bitfix, and he's got the FOAF who saw the email source. That's like fourth-hand hearsay, but whatever, this ain't court.
1 AC/DC Let There Be Rock
2 AFI Girl's Gone Grey
3 Alanis Morissette You Oughta Know
4 Alice in Chains Man in the Box
5 Allman Brothers Ramblin' Man
6 Avenged Sevenfold Almost Easy
7 Bad Company Shooting Star
8 Beastie Boys So Whatcha Want
9 Beck E-Pro
10 Bikini Kill Rebel Girl
11 Billy Idol White Wedding Pt I
12 Blondie One Way or Another
13 Bob Dylan Tangled Up in Blue
14 Bon Jovi Livin' on a Prayer
15 Cheap Trick Hello There
16 Devo Uncontrollable Urge
17 Dinosaur Jr Feel the Pain
18 Disturbed Down with the Sickness
19 Donnas, The New Kid in School
20 Dream Theater Panic Attack
21 Duran Duran Hungry Like the Wolf
22 Elvis Costello Pump it Up
23 Fleetwood Mac Go Your Own Way
24 Foo Fighters Everlong
25 Go-Go's, The We Got the Beat
26 Grateful Dead, The Alabama Getaway
27 Guess Who, The American Woman
28 Guns N' Roses Shackler's Revenge
29 Interpol PDA
30 Jane's Addiction Mountain Song
31 Jethro Tull Aqualung
32 Jimmy Eat World The Middle
33 Joan Jett Bad Reputation
34 Journey Anyway You Want It
35 Judas Priest Painkiller
36 Kansas Carry On Wayward Son
37 L7 Pretend We're Dead
38 Lacuna Coil Our Truth
39 Linkin Park One Step Closer
40 Lit My Own Worst Enemy
41 Lush De-Luxe
42 Mastodon Colony of Birchmen
43 Megadeth Peace Sells
44 Metallica Battery
45 Mighty Mighty Bosstones Where'd You Go
46 Modest Mouse Float On
47 Motorhead Ace of Spades
48 Muffs, The Kids in America
49 Nirvana Drain You
50 Norman Greenbaum Spirit in the Sky
51 Offspring, The Come Out & Play (Keep 'em Seperated)
52 Panic at the Disco Nine in the Afternoon
53 Paramore That's What You Get
54 Pearl Jam Alive
55 Presidents of the USA Lump
56 Rage Against the Machine Testify
57 Ratt Round & Round
58 Red Hot Chili Peppers Give it Away
59 Replacements, The Alex Chilton
60 Rise Against Give it All
61 Rush The Trees
62 Silversun Pickups Lazy Eye
63 Smashing Pumpkins Today
64 Social Distortion I Was Wrong
65 Sonic Youth Teenage Riot
66 Soundgarden Spoonman
67 Squeeze Cool for Cats
68 Steely Dan Bodhitsattva
69 Steve Miller Band Rock'n Me
70 Survivor Eye of the Tiger
71 System of a Down Chop Suey
72 Talking Heads Psycho Killer
73 Tenacious D Master Exploder
74 Testament Souls of Black
75 Who, The Pinball Wizard
BONUS SONGS (all HMX bands)
76 Abnormality Visions
77 Anarchy Club Get Clean
78 Bang Camaro Night Lies
79 Breaking Wheel Shoulder to the Plow
80 Libyans, The Neighborhood
81 Main Drag, The A Jagged Georgeous Winter.
82 Speck Conventional Lover
83 Sterns, The Supreme Girl
84 That Handsome Devil Rob the Prez-O-Dent
And then from Loading Reality,which notes that this numbers only about 60. Some of the tracks are thesame as the list above, just in a different order. "Keep in mind, someof these could easily be DLC that's in the works," Loading Realitywrites. A wise caveat.
1) Tangled Up in Blue (Bob Dylan)
2) Bad to the Bone (George Thorogood)
3) We've Got the Beat (Go-Gos)
4) Bad Reputation (Joan Jett)
5) Pinball Wizard (The Who)
6) Dammit (Blink 182)
7) That's What You Get (Paramore)
The Trees (Rush)
9) Ace of Spades (Motorhead)
10) Chop Suey (System of a Down)
11) Testify (Rage Against the Machine)
12) Spirit In the Sky (Norman Greenbaum)
13) Ramblin' Man (Allman Brothers)
14) Rebel Girl (Bikini Kill)
15) Eye of the Tiger (Survivor)
16) Panic Attack (Dream Theater)
17) Everlong (Foo Fighters)
1 One Step Closer (Linkin' Park)
19) Lump (Presidents of the USA)
20) Come Out and Play (Offspring)
21) Drain You (Nirvana)
22) Carry On Wayward Son (Kansas)
23) Peace Sells (Megadeath)
24) Souls of Black (Testament)
25) Livin' On a Prayer (Bon Jovi)
26) Round and Round (Ratt)
27) New Kid In School (The Donnas)
2 Alright Now (Free)
29) Today (Smashing Pumpkins)
30) Man In the Box (Alice In Chains)
31) Any Way You Want It (Journey)
32) Holiday In Cambodia (Dead Kennedys)
33) Give It Away (Red Hot Chili Peppers)
34) White Wedding (Billy Idol)
35) Hello There (Cheap Trick)
36) Cool for Cats (Squeeze)
37) Psycho Killer (Talking Heads)
3 ? (Devo)
39) One Way or Another (Blondie)
40) De-luxe (Lush) [dare to dream, shoegaze in Rock Band!]
41) Push It (Static-X)
42) Pump It Up (Elvis Costello)
43) Master Exploder (Tenacious D)
44) Bandages (Hot Hot Heat)
45) PDA (Interpol)
46) My Own Worst Enemy (Lit)
47) Float On (Modest Mouse)
4 Aqualung (Jethro Tull)
49) Spoonman (Soundgarden)
50) Bodhisattva (Steely Dan)
51) Suffer (Bad Religion)
52) I Was Wrong (Social Distortion)
53) American Woman (The Guess Who)
56) You Oughta Know (Alanis Morrissette)
57) Mountain Song (Jane's Addiction)
5 Stop! (Against Me)
59) Hungry Like the Wolf (Duran Duran)
60) Alabama Getaway (Grateful Dead)
So there you have it. Could be real, could be bs, again that's thefun of rumors. But even if this is in-progress thinking, and not finalstuff, it shows Harmonix is not F-in around, and will move to counterGuitar Hero: World Tour's peripherals and custom song features withoutstanding content.
Rock Band Two Rumored Track List [8bitfix, in comments]
60 Rock Band 2 Tracks Leaked [Loading Reality, thanks Max]
Posted by Editorial Team Tue Jul 08, 2008 7:54 am
Has the PC sports market has declined? in Business and Industry in Gaming, Media, Web, IT and Computing
Consoles like the PlayStation 3 and Xbox 360 have lured sports gamersaway from a PC market already moving towards a download model and underthreat from piracy, forcing developers to prioritise other formats.
That's the view of Peter Moore, boss of EA Sports, who outlined his views on Peter Moore's Official Blog this week.
Next-generation consoles "with their high definition graphicsand 5.1 sound capabilities have attracted millions of consumers toeschew the 'lean in' PC sports gaming experience for the 'lean back'full room console experience," Moore wrote.
                   
"Businesses have to make hard trade offs for where toinvest for the best return, thus creating capital to make even moregames," he explained. "I know this concept touches a nerve with some ofyou, but our industry is founded on publishers that have driven forfinancially-successful games and then re-invested the proceeds indevelopment of even more content for gamers to enjoy.
"It's a simple financial premise, and an obligation forpublically-traded companies who answer to their shareholders. We arenot making games in garages or bedrooms any more."
But Moore reserved his harshest criticism for the people who steal games off the Internet. "Piracy is an issue," he wrote.
"Sorry, I know many of you disagree with me on this, but thenumbers don't lie. Companies spend millions developing content, anddeserve to see a return on investment for their risk. The employeesdeveloping the game design, writing code and creating art deserve toget paid for their work. Period."
Moore's comments are particularly interesting as they come just days after Blizzard CEO Mike Morhaime told Eurogamer.netthat suggestions the PC games market is in decline are "just completelydead wrong". "PC is the gaming platform with the largest installed basearound the world. It's also the platform with the best margins,"Morhaime had said.
Morhaime was reacting somewhat to similarsentiments from Valve boss Gabe Newell, whose company flew journaliststo Seattle in May from around the world to evangelise the PC as aplatform.
Quote:
"We think the number of connected PC gamers we areselling our products to dwarf the current generation of consoles puttogether," Newell had told the press on that occasion. "There aretremendous opportunities in figuring out how to reach out to thosecustomers."

For his part, Moore added that EA Sports is stillexploring options on the PC. "In order to make fundamental shifts in anecosystem, you sometimes have to hit the reset button. That's what wehave done this year at EA Sports as regards some of our franchises onthe PC," he wrote.
"That does not mean that we aren't coming backnext year with new, innovative, maybe even less-expensive ways to playall of our franchises on the PC, but for right now we are assessing allof the options open to us to shift the current paradigm for our gameson this platform," he wrote.
Posted by Editorial Team Tue Jul 08, 2008 7:52 am
Build a DX10 rig for under £176 in Hardware, Internet, Networking, Comms and Security
We like big explosions, the bigger the better, in fact.
Wealso like smoke effects, water ripples, dappled lighting filteringthrough jungle canopies and creeping up silently behind people, beforemurdering them with our bare hands. But enough about our weekendpastimes…
What we really like are the fantastic visuals that DX10 gaming offers.
If you listen to most people, they will tell you that you need a quad-core, DDR3, triple-SLI setup to play Crysis. The sort of setup that requires you to remortgage your house to own. These people are wrong, and we're going to show you why.
We'vepreviously demonstrated how to build a DX10 setup for just under £300,a not unreasonable amount that should be within the reach of mostpeople. But what if you just blew all your money on a sordid weekend inAmsterdam, and you've resorted to scrambling under the sofa for loosechange? Would you believe us if we told you that it's possible to builda DX10-capable rig for well under £200? Well, it's true.
Ofcourse you can't connect it to a 22-inch wide screen monitor withoutthe frame rates plummetting, but if you're on that tight a budget, abig monitor is probably the least of your concerns.
Wheneveryou work to such a tight budget, something has to give and this projectwill be no exception. We need to prioritise in certain areas, whileothers can be largely ignored.
Yes, a case is important to stopyour gear being an untidy heap of electronics on the floor, but reallyyou just need a metal box to screw things onto. Optical drives are dirtcheap, and with memory stick capacities being what they are, hardlyanyone burns DVDs, so we only need a DVD ROM.
It also means noquad-core and no SLI. But dual-core chips are surprisingly cheap, andwe'll see just how well a budget DX10 card performs. Don't forget thatif you have any parts available from an existing PC, such as cases anddrives, you can reuse them and put the money towards a higher-end CPUor graphics card.


       
Case and PSU
Ifyou want a well-designed case, with plenty of fans, numerous ports andplenty of upgradability, then it's easily possible to spend more thanour entire budget on such a beast.
Likewise, if you want a 1KwPSU that supports the likes of SLI, then it's going to cost a fairamount of cash. At the other end of the spectrum is the all-in-one caseand PSU deal. We found one for just £26, which includes a 400W PSU.
Thismay not sound like a lot of power, but it's more than enough to run oursetup. When spending such a small amount of money on a case, you'dexpect it to be quite horrific, but it's surprisingly well featured. Ithas a matt-black finish, which helps on the looks front, and the frontpanel has USB and audio ports.
Most of the internals can befitted without the need for a screwdriver, and it even has a lockingside panel. Sure, it isn't the best-looking or quietest case we've everseen, but for this sort of money, we're not complaining.
The result?
As the most basic DX10 card available from NVIDIA, it comes as no surprise that the performance of the 8400 is not the best.
However,at £20 it still does pretty well, as long as you keep the resolutionrealistic. Okay, not everyone wants to play at 800x600, or even1024x768, but then you shouldn't be so cheap, should you?
Surprisingly, Crysis gave some of the best results, although BioShock achieves the best framerates of all. Using the Optimal settings button, Crysisdid set all the detail level to low, but the results still lookedpretty good. However, if you're going to be realistic about playingDirectX10 games, then you are going to have to find a little more moneyin your budget.
Hooking the 9600GT up to our budget CPU workedabsolute miracles, and at around £70 extra is an absolute steal. Notonly could we turn the detail right up, but we could run a higherresolution and still get twice the frame rates of the 8400GS.
Surprisingly,adding a high-end quadcore CPU doesn't give much of an increase, witheither the 8400 or 9600GT. In conjunction with the 8400Gs, the Phemom9550 does give you some extra fps over the Athlon X2 4400+, but withwhen it comes to the 9600GT, the difference over the 4400+ setup ismarginal.
So, if you want the best performance, and can spend alittle extra, buying the 9600GT is the logical choice. You know itmakes sense.
Posted by Editorial Team Tue Jul 08, 2008 7:47 am
10 years ago in gaming: From Wikipedia in Gaming
http://en.wikipedia.org/wiki/1998_in_...#Notable_releases

Notable Released:
Hardware:
Wikipedia Index:


1997 in video gaming1999 in video gaming
Posted by Editorial Team Tue Jul 08, 2008 7:44 am
Gaming Overtakes DVD Sales in Business and Industry in Gaming, Media, Web, IT and Computing
The gaming industry took in $18.85 billion during 2007, a figurethat trumps the $16 billion in DVD sales earned by the movie industryin that same year, reports Gamespot.
While this is the first year that gaming has eclipsed DVD sales, theindustry continues a trend of topping movie theater revenues ($9.6billion in 2007).
Still, the gaming industry doesn't quite trump Hollywood overall.Between theater revenue, DVD sales and DVD rentals, the movie industrybrought in nearly $33 billion -- a figure that gaming's single retailavenue simply can't match.


Report: US game sales surpass DVDs [Gamespot]
Posted by Editorial Team Tue Jul 08, 2008 7:42 am
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