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Gaming:The WTF World of Wikipedia - 15 unbelievable "tr in Business and Industry in Gaming, Media, Web, IT and Computing
You. Your friends and family. Your classmates and coworkers. In thebrave new world of the internet, everybody has power. Information isinteractive, knowledge is collaborative and history is open source. Thenerdy kid next door has just as much influence as a high schoolteacher; the dorky dude at the comic book shop has just as much voiceas a college professor.
Problem is, the nerds and dorks tend to have a lot morefree time - and passion - than the teachers and professors. The endresult? A hilariously skewed, terrifyingly twisted view of the world inwhich all the wrong things are deemed "important" and worthy of seriousacademic discussion.
Here are 15 mind-boggling examples.

See what we mean? When the deadliest, costliest war in the history of mankind has been trumped by a videogame franchise about that war,you know something's off. One involved over 50 countries and took over70 million lives; the other involves button mashing and tea bagging.
On an encouraging note, we did have to add all the Call of Dutygames' individual pages together to reach the crazy number above. On adiscouraging note, we didn't have to add Call of Duty 4 and itsnon-WWII setting, which would have brought the total word count to aneven crazier 18,927.
Oh, and on a simply ridiculous note? Call of Duty 4: Modern Warfare beats "modern warfare"... 5,858 to 2,873.
Also less important than Call of Duty!
American Revolutionary War = 8,078
American Civil War = 11,729
English Civil War = 8,030
Napoleonic Wars = 7,951
Hundred Years' War = 7,992
War on Terrorism = 10,674
War on Drugs = 7,628
Cold War = 10,117
• "War" = 9,233
While the magic menagerie of super-powered, frilly-maned, sparkly-eyed, rosy-cheeked wonder beasts might make for slightly more exciting cards than a Three of Spades, the emphasis here is still extremely wonky.
Poker has been around for longer than anyone can remember... the Pokemon Trading Card Game was invented in 1996. Poker has created millionaires and forced bankruptcy... the Pokemon Trading Card Game might have resulted in some lost lunch money and a temper tantrum or two.
Also less important than Pokemon Trading Cards!
Baseball cards = 4,686
Blackjack = 5,228
Roulette = 5,492
Checkers = 2,326
Pool (Billiards) = 621
Bowling = 407
Wheel of Fortune = 4,521
• "Trade" = 3,038
• "Games" = 2,830

Before you get the wrong impression, no, the Master Chief does not win in a Wikipedia matchup against George W. Bush... though his approval ratings are undoubtedly higher.
The truly astounding thing, however, is that he does emerge victorious against not one, not two, but TENof this country's past commanders in chief. Yes, 23% of the men whohelped make the United States the strongest nation on Earth are easilydefeated by a fictional and faceless videogame character who barelyknows how to speak and takes orders from a naked hologram. Go America!
The orange word count above is an average taken from the USPresidents beaten by the Master Chief. Here's the full, patheticbreakdown:
Leaders of the Free World less important than Master Chief!
James Monroe = 2,820
(5th President)
John Quincy Adams = 3,457
(6th President)
John Tyler = 3,431
(10th President)
Zachary Taylor = 2,235
(12th President)
Millard Fillmore = 3,631
(13th President)
Franklin Pierce = 4,203
(14th President)
James Buchanan = 3,888
(15th President)
Rutherford B. Hayes = 2,686
(19th President)
James A. Garfield = 3,915
(20th President)
Chester A. Arthur = 3,078
(21st President)
          
                   
     


In the future, when Captain Kirk is battling tribbles and Data islearning how to love, this lopsided comparison will make completesense. Why wouldn't the entries for the glorious Starship Enterprise dwarf that for a dusty museum piece like the automobile? We expect the pages for hoverboards, robot maids, personal time machines and giant laser death rays to do the same.

For the present, though, why does a make-believe spaceship deserve more words than the planet's principal mode oftransportation? Also, why does that make-believe space ship deserve noless than nine separate pages, including unique entries for six different models of the NCC-1701? Seriously?!

Also less important than the Starship Enterprise!

Planes = 5,132
Trains = 2,850
Boats = 1,884
Bicycles = 5,112
Motorcycles = 5,446
Shoes = 3,241
Lunar rovers = 1,844
Space shuttles = 6,217
Space stations = 1,830
Outer space = 3,000







You think Hideo Kojima's cut scenes are long? Try reading Leo Tolstoy's epic tome. War and Peace waspublished in four books over five years, covers nearly a decade ofhistory and includes more than 1,400 pages, more than 560,000 words andmore than 3 million characters. It's generally considered one of thelongest novels - hell, one of the longest things - of all time.

Somehow, though, the writers on Wikipedia managed to summarize thewhole plot in 1,922 words. Well done! Now we'd be really impressed ifyou guys could squeeze the plot of a single damn videogame - even therambling old man that is Metal Gear Solid 4 - into less than 2,548 words.

The top numbers (in orange) are for the entire entries.The numbers in the preceding paragraph, as well as the list below, arefor the subsections entitled "plot," "story," or "synopsis."

Also less important than Metal Gear Solid 4!
(by plot, story or synopsis)


Romeo and Juliet = 770
Hamlet = 780
Moby Dick = 845
Of Mice and Men = 288
A Tale of Two Cities = 1,341
Atlas Shrugged = 673
The Hobbit = 465
Citizen Kane = 430
Casablanca = 834
Chinatown = 854







We won't get jealous and play the competition card here. EGM isimportant, a veritable titan of the industry with a massive and devotedfollowing. Many of us here at GamesRadar include ourselves in that camp.

But come on... do the latest screenshots of Chun-Li'sthighs really carry more weight than the 2008 election? Do you reallyneed to know the review score for Turok more than you need to know thereasons for the recession? Is the dropping price of the PS3 morecritical than the rising price of gasoline?

Yes, Electronic Gaming Monthly - and any videogame publication - is totally worthy of 4,429 words. We just wish that Time and other vital news sources received the same attention.

Also less important than EGM!

Newsweek = 1,393
USA Today = 2,685
National Geographic = 1,949
The New Yorker = 3,874
The Washington Post = 2,449
CNN = 4,281
Fox News = 3,758
• "Magazines" = 842
• "Newspapers" = 3,537
GamesRadar = 201







We love, love, love the soundtracks to Final Fantasy... but someone put way, way, way too much effort into this Wikipedia page. The intro alone is nearly 700 words, lengthier than the entries for many singers, bands and genres. Rock and roll, the biggest genre of them all, doesn't stand a chance.

Of course, the vastness of the web was made to hold such exceedinglyniche minutiae, but even the fan who owns all of these compilationalbums probably agrees that they could have fit onto the page forgeneral Final Fantasy music. Unless that fan is the one who wrote this obsessive love letter to begin with...

Also less important than obscure Final Fantasy music!

Beethoven = 6,268
Mozart = 6,331
Frank Sinatra = 5,743
Kelly Clarkson = 5,849
Amy Winehouse = 7,269
Rihanna = 2,977
Kanye West = 4,713
Jay-Z = 6,658
Nirvana = 4,157
Radiohead = 6,495



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Jeffrey Dahmer was a cannibal, Charles Manson was a deranged cultleader and John Wayne Gacy, worst of all, dressed up like a friggin'clown. Yet the complete list of these horrible, horrible murderers -together with dozens of depraved others - is apparently about 3,000words less significant than the list of Maverick boss characters in the Mega Man X series.

And that's compared to the list of serial killers by country. Look up the list of serial killers by number of victims andthe difference grows to 6,000. Go ahead and add the two lists togetherif you want - at 8,000 words total, they still fall short of the sheerterror and infamy inspired by Cyber Peacock, Blizzard Buffalo,Overdrive Ostrich and Armored Armadillo. Ooh, we're getting chills justthinking about them!


Above: The true face of evil







Let's be honest. Who doesn't love Gardulla the Hut? Who didn't havea poster of Cole Fardreamer or Elan Sleazebaggano hanging on theirbedroom wall as a kid? Who wouldn't beg their parents to buy them thatKlaatu action figure for the holidays?

Qwi Xux, Plo Koon, 2-1B, Chief Chirpa, Yarna D'al Gargan, BaronSoontir Fel, Meewalh, Oola, Commander Cody, Baron Soontir Fel, TraskUlgo, Gartogg, Wam "Blam" Lufba and, of course, little Windy... all ofthem are forever entwined in our dreams and imaginations.

Clearly, the list of minor characters in the Star Wars universe should be seven times as large as the page on the Founding Fathers of the United States. Clearly.

Also more important than the Founding Fathers!

Minor Star Wars droids = 10,105
Minor Star Wars villains = 9,648
Minor Star Wars bounty hunters = 5,236
Minor Sonic the Hedgehog characters = 12,595
Minor Mortal Kombat characters = 6,286
Minor StarCraft characters = 5,640
Minor One Piece characters = 17,446
Minor Sailor Moon characters = 7,251
Minor Gundam Wing mobile suits = 3,584
Minor recurring characters in Star Trek: Deep Space Nine = 5,097

Heed our warning - Wikipedia is only the beginning. Soon, textbookswill have entire chapters devoted to fairies and fishmen. Languagestudents will learn Goron instead of Greek. History class will forgothe Romans for the Rito, while anthropology discards the Spanish andSwedish for the Subrosians and Skull Kids.

Nonsense, you say? Tell that to the 730 million residents of Europe, whose deep and diverse ethnic backgrounds just got pwned by a bunch of elves, gnomes, talking twigs, golden frogs and mutant chickens.
Oh yeah, and Tingle.

Also more important than the population of Europe!

Elder Scroll races = 8,489
Pokemon types = 4,362
Final Fantasy monsters = 6,637
Halo aliens = 5,478
Middle-earth orcs = 4,845
Fictional cats = 10,248
Fictional dragons = 8,651
(there are non-fictional dragons?)





No surprises here. After all, Superman (10,641 words) has been known to survive a nuclear explosion... inside his own ass. And Batman (10,818 words) invented his own damn brand of shark repellent Bat spray!

Obviously, these guys are far superior to the rest of us. End of discussion.



Above: Holy sardine!






Both the fictional Umbrella Corporation and the real world National Human Genome Research Institute studythe mysteries of genetics. Both engage in the cutting edge field ofbiomedical engineering. Both are located in small towns. Both haveseemingly harmless, yet somehow creepy names. Both have seeminglyvague, yet somehow menacing logos.

Wait a second - are these two organizations actuallyone and the same?! Has Umbrella been a front all along, a clever ployto distract us from the true zombie overlords? We knew that tiny word count seemed suspicious...


Above: Oh shit.






According to Wikipedia, Kirby is "a small, pink, spherical creature with large red feet."

Exactly. Done. Enough said. Oh, if only that were the case...instead, that is merely the first sentence of a 1,512 word subsectionentitled Characteristics, which goes on to describe - in disturbinglydetailed sub-subsections - the Personality, Abilities and Species of Kirby. Yes, species.

The dog hasan overall longer page, sure, but the fact that Kirby's"characteristics" actually overcome those of man's best friend isabsolutely insane. They shouldn't even be close.








                              

                                                                                                                                                                                                                                                                    
                    
               
          
          
          
                   
            


As expected, Jesus whoops Mario byquite a large margin in total Wikipedia word count. In a miraculousturn of events, however, Mario's Legacy section is actually longer thanJesus' Legacy. Yes, you heard right - a pixelated plumber is consideredto have had a bigger impact on the world than the central figure ofChristianity and, to some, the physical embodiment of God. Wow.

Then again... Jesus can walk on water and heal the sick,but Mario can shoot fireballs out of his hands and turn into a raccoon.Jesus has an awesome beard, but Mario's got a super sweet mustache.Jesus ushered in much of modern religion, but Mario ushered in much ofmodern gaming. Both can come back from the dead, though to be fair,Jesus only did that once.

Dunno, seems like a tie to us





Also less important than Mario's legacy!


Albert Einstein's legacy = 153• John F. Kennedy's legacy = 436• Susan B. Anthony's legacy = 252• Princess Diana's legacy = 196• The Wright brothers' legacy = 175• Mother Teresa's influence in the world = 117






At last, we reach the ultimate showdown. In this corner, we have God, who Wikipedia describes as:

"... the principal or sole deity in religion..."
"...the creator and overseer of the universe..."
"... omnipotent and eternal..."
"... the source of all moral obligation, and the greatest conceivable being existent..."

His opponent? Knuckles of Sonic the Hedgehog fame, who Wikipedia describes as:

"... a red, teenage, anthropomorphic echidna..."
"... the fourth most popular character in the series..."
"... shy around girls..."

And, uh, yeah. How did this guy beat God by more than 4,000 words again? Well, to reach Knuckles' number, we did have to add two pages together, one for his game character and one for his comic character. To level the playing field, we should probably give God the Bible or something, right? Of course, we'll also have to give Knuckles his comic books and two videogames (Knuckles Chaotix and Sonic & Knuckles) to keep things even...




Damn! Sorry God - you lose again. Looks like we have a new omnipotentoverseer in the universe... or at least in the strange, silly, scaryand seriously skewed universe that is Wikipedia.
Posted by Editorial Team Mon Jul 14, 2008 12:21 pm
1.8GHz SSD MacBook Air Drops $500 in Apple
Apple has quietly dropped the price of the high end MacBook Air by $500.

The high end MacBook Air comes equipped with a 1.8GHz upgrade (from1.6GHz) and a 64GB Solid State Drive (SSD). The total price for thehigh end laptop is $2598. Compare this to the original price of the1.8GHz/SSD MacBook Air at $3098 just last week (Google Cache).

The base price for the 1.6GHz 80GB Hard Drive MacBook Air remains at$1799. The difference in price appears to be a combination of pricedrops in both the processor upgrade ($200 vs $300) and SSD ($599 vs$999).

Apple has emailed customers who have outstanding orders that are affected by the price drop:
To Our Valued Apple Customer:

Apple has announced a price drop for a component(s) of the MacBookAir that you recently ordered. We have automatically adjusted yourorder to reflect the new lower price.

For up-to-date information on your order, please visit our Order Status website at <http: www.apple.com="" orderstatus="">. After your order is shipped, you can also obtain tracking information on this site.

Thank you for your shopping at the Apple Store.

Sincerely,
Apple Online Store Support</http:>
Posted by Editorial Team Mon Jul 14, 2008 12:11 pm
Google's Street View comes to UK london and Inverness [PICS] in General Discussion, including Off Topic, Current Affairs
Google has defended its controversial Street View photo-mappingtool, saying it will meet local privacy laws in European countries atlaunch.
Following the news that Google Street View image capturing cars havebeen spotted in London, it seems Google's plans to bring the service tothe UK is under threat.



It's time to lock up your daughters, and here's why: The rovingspycar of Google's Street View has been spotted prowling the meanstreets of London...





At london bridge:
T

Also
http://flickr.com/photos/rodcorp/2653406304/

Inverness:



That aside - my mate snapped one of these devices on a few lampostsin his street that turned up the same day the Google-mobile was about.
http://c.imagehost.org/view/0124/thing.jpg
A quick call to the Highland Council street lighting departmentconfirmed they knew nothing about it, and that it should definitely nothave been put there without their permission.
So, over to you, readers. What the hell is it ???

The tool, which matches real world photos to mapped locations, has drawn fire from some privacy campaigners.
In the UK, Privacy International said the tool could breach data protection laws if people's faces were shown.
Google has said it is using face blurring technology to preserve the privacy of individuals photographed.<!-- E SF -->
"In our view they need a person's consent if they make use of aperson's face for commercial ends," Simon Davies, of PrivacyInternational told BBC News.
Street View has already been launched in the US and includesphotos of streets in major American cities. Photographing of areas inthe UK, including London, is believed to have started last week.
Mr Davies has written to Google asking for details of the face-blurringtechnology, saying he would ask the UK Information Commissioner tointervene if he did not receive a satisfactory response.
He told BBC News that he was concerned that Google's technology would not work.
Google's senior privacy counsel Jane Horvath has responded saying that the technology had already been deployed.
She wrote: "We actually launched this technology publicly in early May, when we refreshed our imagery in Manhattan, New York.
"Since then we have applied face blurring to all new imagery launches in the US, including a major launch in June."
Google has said it plans to launch Street View in a "few European countries" but did not give any more details.
In a statement, a Google spokesperson added: "We think this type ofprivacy-enabling technology is the best way of meeting the challenge ofcontinuing to respect people's expectation of privacy, while notstifling the development of new products and services that everyone canenjoy and benefit from."



Have you seen Google photographing the UK? Do you have any picturesof the cars Google are using to take photos?



Heres some US sights from the likes of
http://blog.wired.com/27bstroke6/2007/05/request_for_urb.html


Without any context or timeline, it's hard to tell exactly what you're seeingin the extraordinary panoramic images captured by Google's magic van. But inthe days since the service was launched, numerous blogs have appeared,linking to the most interesting sights. Here are a selection found at GoogleSightseeing, Steetviewr, and ThreatLevel.
1.Someone apparently climbing over a fence in San Francisco
2.Borat peeking out of a window in San Jose, California
3.The already infamous 'Hot Babes' poster van driving alongside the Googletruck in Las Vegas
4.A girl bending over, and two guys watching her...
5.Ambulance driver stops for a sandwich
6.A canine disagreement
7.Strange, headless figures next to what looks like a newly dug grave
8.Giant robot attack
9.The alien invasion begins
10The moment when the Google van stopped for lunch, and the road takes adetour in the McDonald's car park
Posted by Editorial Team Mon Jul 14, 2008 10:57 am
Virtual Policy 08: UK Government and virtual worlds in Business and Industry in Gaming, Media, Web, IT and Computing
founder of the Virtual Policy Networkthink tank, Ren Reynolds has announced a virtual worlds-orientedconference happening in two weeks time, just before the busy DevelopConference takes off in Brighton. It's called Virtual Policy 08 and is co-sponsored by BERR, the Department for Business Enterprise and Regulatory Reform (former DTI). Taking as its starting points four key legal and regulatory issues,this event aims to bring together practitioners, policy makers andpublic servants for two days to grapple with Intellectual PropertyRights, Financial Transaction, Children Online and GovernanceFrameworks.
From Ren's post on Terra Nova,

What interests me about this event is that much of the debate aboutvirtual worlds that one sees in academia, at least, has been driven bythe US. This means that North American issues, rhetoric andsensibilities have been given primacy. Hosting an event in the UKshould help to flush out those areas where Europeans either don't thinkan issue is important or have a very different framing of it.

Virtual Policy 08 takes place in London on 22nd & 23rd July. More information is here.
Posted by Editorial Team Tue Jul 08, 2008 7:49 am
Don't buy Nvidia's GTX 200 cards now! Price cut on the way! in Gaming
Mountain House (CA) – It appears that AMD’s ATI Radeon 4800 GPU has turned out to be a much better chip than initially expected and AMD’s aggressive pricing puts enough pressure on Nvidia to prompt price adjustments. If you are planning on purchasing a GTX 260 or 280 card, you may want to delay until next Monday. Price cuts are on the way.

Over the past several days we have spent some time with several Nvidia’s partners in the Silicon Valley and in Taiwan, which made it obvious that there are tensions between GPU manufacturers and add-in board companies. A raging price war put five companies on the verge of bankruptcy. We cannot disclose who almost kicked the bucket, but we were told that three vendors are still walking on very thin ice.  

With the debut of GeForce GTX 200 series, made some adjustments protecting its partners with greater margins, but the ATI Radeon 4800 series is changing that scenario again. AMD has received praise from the press for its ATI Radeon 4800 series, causing Nvidia partners to demand price adjustments. We were told that Nvidia finally stepped down from its pedestal and agreed to offer limited price protection for some products - as well as price cuts.

We contacted Nvidia to get more details on this information and were provided with the following statement by Bryan Del Rizzo and Ken Brown, spokespeople for Nvidia:

"We’re working with our partners on adjusting the prices for the GTX 280 and 260. The changes are being implemented over the next few days and will take effect sometime next week. Please obtain final retail pricing from the partners, because they set them for their products."

The third sentence has to be taken with a grain of salt, a most partners complained to us about Nvidia’s Unilateral Minimum Advertised Price Policy, short UMAP, and the way it affects them. For the consumer, however, we have yet another example how well competition works. The race between the Radeon 4800 series and GTX 200 will ultimately drag prices down.

According to our sources, Nvidia cut the price of the GTX 280 by $90 and $30 for the GTX 260. Of course, that is a price cut Nvidia is handing down to its partners and does not reflect retail prices.

GeForce GTX 260 cards currently sell for $379.99 on Newegg ($399.99 minus $20 instant rebate on XFX, BFG and PNY cards), while GTX 280 cards sell for $619.99 ($649.99 minus $30 for the XFX board).

After Nvidia’s adjustment, we should see Monday prices going down to $359.99 for GTX 260 cards and to $559.99 for GTX 280 cards. Please note that we are not including the possibility for additional rebates that may be offered. For example, if you purchase PNY's GTX 280 from Newegg.com, you currently pay 569.99. After price cut, this might dip down to $479-499, lowering the price below $500 mark.

It appears that we might end up with permanent price brackets at $199, $299, $399 and $499. This would greatly simplify the search for the best possible graphics card at a certain point. Also, this opens the battlefield between single and multi-GPU setups: Could two boards for $199 provide more value than a single $399 or $499 card?

We are sure, hardware review websites are going to find out.
Posted by Editorial Team Tue Jul 08, 2008 7:48 am
Day of Defeat: Source Update. in Gaming
Valve has released a new update for Day of Defeat: Source (PC),offering a new map, achievements and more for the company's multiplayerWorld War II shooter. To commemorate the new content, the companyannounced that Day of Defeat: Source will be free to play this holiday weekend for all Steam users.
Originally introduced last month as a beta update, the patch brings a set of 51 achievements to the game via Valve's Steamworks development suite, as well as the nemesis and revenge freeze cams as seen in Valve's Team Fortress 2 (PC).


Detailed player statistics are now reflected in Steam's communityfeatures, breaking down kills and other information in a team- andclass-based format. Also included is the new map Palermo, a new remixedversion of the title's popular community-created map dod_salerno.
Available free of charge, the update will downloadautomatically upon restarting the Steam client. Complete details of theupdate are viewable below

.
From the Palermo update page:

  • Palermo
    Introducing Palermo, a new Day of Defeat: Source map from Magnar  "insta" Jenssen. This map's design was inspired by the Italian port city of the  same name and was also based in part on "Salerno", a popular community map.  Palermo features five capture points, four of which often flip back and forth between  teams during play. The central plaza's two-person capture point is the map's key strategic  area.
  • Steam Community Integration
    Steam Community avatars will now appear next to each player name in the scoreboard, on the  end-of-round panel, and as part of the newly-added freeze cam. Also, when you have friends  playing with you in the game you'll be able to spot them using the new Friend icon next to  their avatar on the scoreboard.
  • Achievements
    There are now 51 unique achievements that you can earn for your play in-game. We've  designed them to cover a variety of different play styles and specializations, and to  recognize some of the rare and amazing feats people pull off while playing. For example, Jack  of All Trades rewards players for earning a kill with a Machine Gun, Sniper Rifle,  Rifle, Sub-Machine Gun, and a Grenade all in a single life.
  • Player Statistics
    Day of Defeat: Source players can now show off their own stats and achievement progress in  the Steam Community, using a method similar to Team Fortress 2's  gameplay stats. Detailed statistics including usage of each weapon and class will be  gathered displayed, giving players an at-a-glance view of each other's specific strengths.
  • Freeze Cam
    Tired of getting killed by snipers without being able to tell where the fire is coming  from? Day of Defeat: Source now has a freeze camera of your attacker, which will let you  know where they are (or where they were when they shot you) and also allows you to take a  screenshot for posterity. Also, if you score three consecutive kills against another  individual player, you will be called out as "dominating" them.
                              
Posted by Editorial Team Tue Jul 08, 2008 7:46 am
10 Best Hacking and Security Software Tools for Linux in Hardware, Internet, Networking, Comms and Security
Linuxis a hacker’s dream computer operating system. It supports tons oftools and utilities for cracking passwords, scanning networkvulnerabilities, and detecting possible intrusions. I have here acollection of 10 of the best hacking and security software tools forLinux. Please always keep in mind that these tools are not meant toharm, but to protect.

1. John the Ripper




John the Ripperis a free password cracking software tool initially developed for theUNIX operating system. It is one of the most popular passwordtesting/breaking programs as it combines a number of password crackersinto one package, autodetects password hash types, and includes acustomizable cracker. It can be run against various encrypted passwordformats including several crypt password hash types most commonly foundon various Unix flavors (based on DES, MD5, or Blowfish), Kerberos AFS,and Windows NT/2000/XP/2003 LM hash. Additional modules have extendedits ability to include MD4-based password hashes and passwords storedin LDAP, MySQL and others.


2. Nmap

Nmapis my favorite network security scanner. It is used to discovercomputers and services on a computer network, thus creating a "map" ofthe network. Just like many simple port scanners, Nmap is capable ofdiscovering passive services on a network despite the fact that suchservices aren't advertising themselves with a service discoveryprotocol. In addition Nmap may be able to determine various detailsabout the remote computers. These include operating system, devicetype, uptime, software product used to run a service, exact versionnumber of that product, presence of some firewall techniques and, on alocal area network, even vendor of the remote network card.

Nmapruns on Linux, Microsoft Windows, Solaris, and BSD (including Mac OSX), and also on AmigaOS. Linux is the most popular nmap platform andWindows the second most popular.


3. Nessus

Nessusis a comprehensive vulnerability scanning software. Its goal is todetect potential vulnerabilities on the tested systems such as:

-Vulnerabilities that allow a remote cracker to control or access sensitive data on a system.
-Misconfiguration (e.g. open mail relay, missing patches, etc).
-Defaultpasswords, a few common passwords, and blank/absent passwords on somesystem accounts. Nessus can also call Hydra (an external tool) tolaunch a dictionary attack.
-Denials of service against the TCP/IP stack by using mangled packets

Nessusis the world's most popular vulnerability scanner, estimated to be usedby over 75,000 organizations worldwide. It took first place in the2000, 2003, and 2006 security tools survey from SecTools.Org.


4. chkrootkit

chkrootkit(Check Rootkit) is a common Unix-based program intended to help systemadministrators check their system for known rootkits. It is a shellscript using common UNIX/Linux tools like the strings and grep commandsto search core system programs for signatures and for comparing atraversal of the /proc filesystem with the output of the ps (processstatus) command to look for discrepancies.

It can be used from a"rescue disc" (typically a Live CD) or it can optionally use analternative directory from which to run all of its own commands. Thesetechniques allow chkrootkit to trust the commands upon which it dependa bit more.

There are inherent limitations to the reliability ofany program that attempts to detect compromises (such as rootkits andcomputer viruses). Newer rootkits may specifically attempt to detectand compromise copies of the chkrootkit programs or take other measuresto evade detection by them.


5. Wireshark

Wiresharkis a free packet sniffer computer application used for networktroubleshooting, analysis, software and communications protocoldevelopment, and education. In June 2006, the project was renamed fromEthereal due to trademark issues.

The functionality Wiresharkprovides is very similar to tcpdump, but it has a GUI front-end, andmany more information sorting and filtering options. It allows the userto see all traffic being passed over the network (usually an Ethernetnetwork but support is being added for others) by putting the networkinterface into promiscuous mode.

Wireshark uses thecross-platform GTK+ widget toolkit, and is cross-platform, running onvarious computer operating systems including Linux, Mac OS X, andMicrosoft Windows. Released under the terms of the GNU General PublicLicense, Wireshark is free software.


6. netcat

netcat is a computer networking utility for reading from and writing to network connections on either TCP or UDP.

Netcatwas voted the second most useful network security tool in a 2000 pollconducted by insecure.org on the nmap users mailing list. In 2003, itgained fourth place, a position it also held in the 2006 poll.

The original version of netcat is a UNIX program. Its author is known as *Hobbit*. He released version 1.1 in March of 1996.

Netcat is fully POSIX compatible and there exist several implementations, including a rewrite from scratch known as GNU netcat.


7. Kismet

Kismetis a network detector, packet sniffer, and intrusion detection systemfor 802.11 wireless LANs. Kismet will work with any wireless card whichsupports raw monitoring mode, and can sniff 802.11a, 802.11b and802.11g traffic.

Kismet is unlike most other wireless networkdetectors in that it works passively. This means that without sendingany loggable packets, it is able to detect the presence of bothwireless access points and wireless clients, and associate them witheach other.

Kismet also includes basic wireless IDS featuressuch as detecting active wireless sniffing programs includingNetStumbler, as well as a number of wireless network attacks.


8. hping

hpingis a free packet generator and analyzer for the TCP/IP protocol. Hpingis one of the de facto tools for security auditing and testing offirewalls and networks, and was used to exploit the idle scan scanningtechnique (also invented by the hping author), and now implemented inthe Nmap Security Scanner. The new version of hping, hping3, isscriptable using the Tcl language and implements an engine for stringbased, human readable description of TCP/IP packets, so that theprogrammer can write scripts related to low level TCP/IP packetmanipulation and analysis in very short time.

Like most tools used in computer security, hping is useful to both system administrators and crackers (or script kiddies).


9. Snort

Snortis a free and open source Network Intrusion prevention system (NIPS)and network intrusion detection (NIDS) capable of performing packetlogging and real-time traffic analysis on IP networks.

Snortperforms protocol analysis, content searching/matching, and is commonlyused to actively block or passively detect a variety of attacks andprobes, such as buffer overflows, stealth port scans, web applicationattacks, SMB probes, and OS fingerprinting attempts, amongst otherfeatures. The software is mostly used for intrusion preventionpurposes, by dropping attacks as they are taking place. Snort can becombined with other software such as SnortSnarf, sguil, OSSIM, and theBasic Analysis and Security Engine (BASE) to provide a visualrepresentation of intrusion data. With patches for the Snort sourcefrom Bleeding Edge Threats, support for packet stream antivirusscanning with ClamAV and network abnormality with SPADE in networklayers 3 and 4 is possible with historical observation.


10. tcpdump

tcpdumpis a common computer network debugging tool that runs under the commandline. It allows the user to intercept and display TCP/IP and otherpackets being transmitted or received over a network to which thecomputer is attached.

In some Unix-like operating systems, auser must have superuser privileges to use tcpdump because the packetcapturing mechanisms on those systems require elevated privileges.However, the -Z option may be used to drop privileges to a specificunprivileged user after capturing has been set up. In other Unix-likeoperating systems, the packet capturing mechanism can be configured toallow non-privileged users to use it; if that is done, superuserprivileges are not required.

The user may optionally apply aBPF-based filter to limit the number of packets seen by tcpdump; thisrenders the output more usable on networks with a high volume oftraffic.


Do you have a favorite security software tool for Linux? Feel free to comment and tell us about it.
Posted by Editorial Team Fri Jul 04, 2008 6:06 am
Exposed Windows Minesweeper actually cheats in Microsoft / Windows
I wrote a very simple program to read Minesweeper's memory anddisplay a grid showing where the bombs are. I used OllyDbg fordisassembly and reversing and CheatEngine for quickly finding knownvalues in memory.
During this process, I found out that Minesweeper CHEATS, onlyspawns about half the bombs, and moves bombs mid-game. (Sometimes towhere you are clicking, sometimes it will move a bomb that you clickon.) Regardless, I consider this project a success.
During this process, I found that Minesweeper will sometimes assist youand move bombs away from where you are clicking on. Originally, Ithought that Minesweeper was only "spawning" about half of the bombs,but as it turns out I misunderstood the way minefield was representedin memory and all bombs are generated at the beginning of the game and not first click or any later clicks.
My error was in thinking that minefield was stored in a 2-dimensional array (ie: minefield[x][y] = FLAGS) where max(x) (and max(y)) are the size of the grid (ie: 9x9 on Beginner) but as xumiiz on Reddit pointed out:

His program is buggy. It's not reading the grid incorrectly - it's a constant width of 32 bytes, but a window from thetop left is taken for the actual size of the playing field.
So, first bugfix to his source:
  for(DWORD grid_loc = 0; grid_loc < grid_height * grid_width; grid_loc++) {
should be:
  for(DWORD grid_loc = 0; grid_loc < grid_height * 32; grid_loc += ((grid_loc%32)==(grid_width-1))?(32-grid_width+1):1) {
And:
    if((grid_loc % grid_width) == (grid_width - 1))
should be changed to:
    if((grid_loc % 32) == (grid_width - 1))
With these fixes, it reads all the bombs properly.

And also this comment from Anonymous:

Sorry but your program is reading the grid incorrectly.Minesweeper uses a grid with a fixed width of 32 bytes and the playingfield is takena s a window of that grid from the top left. e.g.beginner mode uses bytes 0 to 8 and skips bytes 9 to 31 per every 32byte row.* Fixing the program to read based on that patten shows thatMinesweeper only moves the mine if it happens to be the first squareyou click on. Apart from that, all mines are randomly placed at thestart of the game.
(* Actually it would use bytes 0 to 10, where bytes 0 and 10 are0x10 which is to indicate the border of the mine field, and bytes 1 to9 are the actual squares. but that's not really relevant to theanalysis if you're just &ing with 0x80 to find bombs.)

The source of this program is available here: (This is the original and still requires an update, my code will be fixed soon.)
http://www.room641a.net/files/projects/minehack/minehack.cpp
Sample program output:
Minehack - Reverse Engineering and Coding by Sub <sub@room641a.net&gt;
---
Fairly simple program to display already-placed bombs in minesweeper.
---
PID: 2836
Height: 9
Width: 9
---
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
And now, probably the most important comment block of my entire program (I have updated this information here to be current, but the source file still needs updated):
/* Did you know?
*
* Minesweeper stores its minefield in an array char-sized (1 byte) multi-dimensional array. Each byte
* in memory corresponds to a specific location on the grid. It appears to use
* simple bit masks. (This section needs updating, but the information below is current.)
*
* 0x10 "Border" - Appears to mark the beginning of a row, which means my offset is off by +1
* 0x40 Button has been pressed already
* 0x80 Bomb is in place. These can move mid-game if clicked on
* Bit-wise OR with:
* 0x00 The square is exposed
* 0x0X X is 1-8 -- # on square (number of mines neighboring this square)
* 0x0D Square is marked with question mark
* 0x0E Square is marked with flag
* 0x0F Blank squares are all 0x0F
*
* AND THEN THERE'S 0xCC WHICH MEANS YOU CLICKED A DAMN BOMB AND LOST!
*/
Posted by Editorial Team Fri Jul 04, 2008 6:05 am
Spore Creature Creator tops US charts - have you got it? in Gaming
The NPD Group has released US PC software sales datafor the week ending June 21, with EA's Spore Creature Creator comingout on top.
Maxis reported that one millionSpore creatures were created and shared during the stand-aloneprogram's first week of availability. The full Spore game will bereleased in September.
Sales of Spore Creature Creator werestrong enough to place the game at number six on the All Categorieslist - the only game to appear alongside business, education andutility software.
                   
The Top Ten best-selling PC games in the US for the week ending June 21 were:

  • 1      Spore Creature Creator (EA)
  • 2 The Sims 2 Double Deluxe (EA)
  • 3 Age of Conan: Hyborian Adventures (Eidos)
  • 4 World Of Warcraft: Burning Crusade Expansion Pack (Vivendi&gt;
  • 5 World Of Warcraft (Vivendi)
  • 6 World Of Warcraft: Battle Chest (Vivendi)
  • 7 The Sims 2 FreeTime Expansion Pack (EA)
  • 8 The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack     (EA)
  • 9      Call Of Duty 4: Modern Warfare     (Activision)
  • 10 Lego Indiana Jones: The Original Adventures (LucasArts)


The Spore Creature Creator was software that allowed players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and had undergone ten rewrites since the start of development. It was rated E by the ESRB in early March 2008, indicating that the editor would be released separately well before the game's release as a utility program. Electronic Arts told MTV Asia that "EA Screen will provide visitors a chance to interact with EA's game producers hailing from the studios, and unveil the hugely anticipated SPORE Creature Creator demo version to gamers for the first time in Asia." Electronic Arts VP Mark Buechner stated on the Spore Facebook page that the editor would be released in June or July 2008, saying, "We are looking at releasing it two to three months before the launch of the full game."

The SimCity Box artwork showed a blurb stating that the creature editor would be included with it. IGN revealed that the Spore Creature Creator utility will be available in two different versions on June 18, 2008. There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts that were found within the full version.

The utility included a test environment for players to see their creatures go through animations and allow the player to import other user-created creatures through the Sporepedia at Spore.com. The utility included screen capture and video tools as well, including YouTube functionality.

The editor also gave the user the ability to create animated avatars,and output in RSS and embeddable HTML code to facilitate easy incorporation into such sites as MySpace and Facebook.

Shortly after its introduction, the Creature Creator was used to create creatures with oversized genitalia, either stand-alone or engaged in coitus (a phenomenon quickly dubbed 'sporn'). EA responded with e-mails sent to those who made pornographic machinima from its demo, and has flagged certain on-line accounts for "TOS violations". Furthermore, YouTube has pulled several such videos for violations of its own TOS.

By June 24, 2008, users had already created over one million creatures.

It has been noted by those using the Spore Creature Creator, that while the Social and Attack categories can reach a max score of 20 with enough parts on the creature, the Abilities category does not achieve a max in the Creature Creator. This has led to speculation from it being the brain levels to advanced sensory abilities to telekinesis.


Electronic Arts confirmed that Spore will be receiving post-release expansion packs. No other information is available as to what sort of content the packs will feature, but EA has hinted it will be similar to The Sims expansions.


In the news
Spore Creature Creator free in the UK Videogamer.com

A Wii spinoff of the game has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with the Guardian.Buechner confirmed it, revealing that plans for a Wii version were underway, and that the game would be built from the ground up and would take advantage of the Wii Remote, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."The Xbox 360 and PlayStation 3 versions of Spore are still under consideration.

Merchandising

There will be an iTunes-style "Spore Store" built into the game, allowing players to purchase external Spore licensed merchandise, such as t-shirts, posters, and future Spore expansion packs.There are also plans for the creation of a type of Spore collectible card game based on the Sporepedia cards of the creatures, buildings, vehicles, and planets that have been created by the players.There are also indications of plans for the creation of customized creature figurines; some of those who designed their own creatures at E3 2006 later received 3D printed models of the creatures they created. The Spore Store also allows people to put their creatures on such items as T-shirts, mugs and stickers.

The Spore team is working on a partnership with a comic creation software company to offer comic book versions of your own Spore story. Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office.
Posted by Editorial Team Tue Jul 01, 2008 7:13 am
1 in 5 Men Game in the Nude says Microsoft Poll in General Discussion, including Off Topic, Current Affairs
Next time you're on a multiplayer server, you might want to askeveryone who's a Canadian, and then ask who among them are dudes.Because according to a Microsoft survey, every fifth one of them (inthe long run) has gamed in the nude, and might be doing so now.
Microsoft commissioned a pretty serious poll up in the Great WhiteNorth, asking Canadians all sorts of questions that sound like a Cosmobedside astrologer survey, if "game" is used as a euphemism for "sex."Do you game at work? (30 percent). Do you game in the bedroom? (27percent). The bathroom? (7 percent — WTF?!) In public? (19 percent).And yes, they asked who does it completely bare. The answer 17 percentof Canadian men, 9 percent of Canadian women.
                             
What in the hell could possibly be the use of that information(other than giving bloggers a reason to post something aboutMicrosoft?) The survey seems to include any kind of computer game inthe nude question, so playing Minesweeper with your torpedo danglin' isthe same as playing Mario Kart Wii nekkid as a jaybird.
Racking my brain, I am not sure that I have ever played a video gamecompletely butt-ass naked. I've had phone conversations on the john,downloaded porn while wishing Grandma a Merry Christmas and otherdepraved shit, but I could always delay my urge to play Team Fortress 2until I got a pair of droodies on, at least.
So, of course, this begs our own Kotaku poll. Tell us, have you everplayed a game — and for purposes here, we're talking console, PC title,or handheld, but not Facebook games, solitaire or minesweeper — in thenude? Feel free to expand on your answer in the comments.
Posted by Editorial Team Tue Jul 01, 2008 7:07 am
Valve hacker of Steam Cyber cafes caught by police in Gaming
A man who hacked into a third partyValve file server and stole the credit card numbers of Steam Cyber Caféusers has been caught by Dutch police.


The hacker, who went by the onlinehandle MaddoxX, managed to break into a server containing credit cardinformation, transaction amounts, Valve's bank balance and data thatallowed the creation of counterfeit Cyber Café websites.

MaddoxX posted the information on a website, but didn't use the information for personal gain. According to ShackNews, he posted a message that said: "We also don't want money from VALVe, we want a simple message on their site."

Despite making a moral standing on that occasion, the Dutch Ministry ofthe Interior said that the 20 year old hacker had managed to "burn 13million Euros playing poker online and shopping for notebooks, flatscreens and MP3 players." Based on that, we're guessing he wasn't asmorally resolute every time he came across personal data.

Inaddition to the Valve incident, he is also being charged with hackinghis way into an Activision server and downloading an unfinished copy ofEnemy Territory: Quake Wars. Which, if nothing else, is not the gameyou want to get caught hacking for.
Posted by Editorial Team Tue Jul 01, 2008 7:06 am
BBFC hits back at UK games industry and MS - 'we can cope' in Business and Industry in Gaming, Media, Web, IT and Computing
"We are disappointed and concernedabout attempts by one or two video games publishers to pre-empt,through recent press statements, the forthcoming public consultation onvideo games classification. Their statements are misleading in severalrespects," says BBFC director David Cooke.





Full report
   BBFC Rejects Criticism Of Byron Games Classification Proposals
The BBFC says itsaverage turnaround time for games classifications is eight calendardays and there should be no reason why the increased role for the BBFCenvisaged by Dr Byron should lead to delays.

A statement frothe BBFC reads: "BBFC classifications are already cheaper for manygames than those under the Pan European Games Information System(PEGI). Because the BBFC currently deals mainly with the mostproblematic games, BBFC costs will fall if, as Dr Byron recommended, wetake on all games, physical and online, rated '12' and above.

"It is absurd to imply that the BBFCcould not cope, or would need 'a building the size of Milton Keynes'.The BBFC is a larger and better resourced organisation than PEGI, andis well used to gearing up, and to providing fast-track services whereappropriate.

BBFC Statement




"We reject any suggestions that the Byronproposals for dealing with online games are not future-proof. Countriessuch as the USA and Germany already classify such games in a way whichreflects national cultural sensibilities. The BBFC has made clear thatwe are prepared to work through PEGI Online, which already recognizesBBFC symbols. But, with online games, the real need is not apan-national grouping of markets, but rather soundly based andindependent initial classification, full information provision, andresponsible self-regulation of online game-play backed by properlyresourced independent monitoring and complaints mechanisms.
Quote:

"The games industry really does have nothing to fear from a set ofproposals which would provide more robust, and fully independent,decisions, and detailed content advice, for the British public, andespecially parents. The Byron proposals, far from envisaging thecollapse of PEGI, specifically provide for a continuing PEGI presencein UK games classification. They also provide significant opportunitiesto reduce duplication of effort and costs. And they would make wideruse of a system, the BBFC's, which British parents recognize, trust andhave confidence in."


"TheBBFC has made clear that we are prepared to work through PEGI Online,which already recognises BBFC symbols. But, with online games, the realneed is not a pan-national grouping of markets, but rather soundlybased and independent initial classification, full informationprovision, and responsible self-regulation of online game-play backedby properly resourced independent monitoring and complaints mechanisms."

Games industry fear
Cookewants to reassure games publishers and developers alike, claiming: "Thegames industry really does have nothing to fear from a set of proposalswhich would provide more robust, and fully independent decisions, anddetailed content advice for the British public, and especially parents.
"The Byron proposals, far from envisaging the collapse of PEGI,specifically provide for a continuing PEGI presence in UK gamesclassification. They also provide significant opportunities to reduceduplication of effort and costs. And they would make wider use of asystem, the BBFC's, which British parents recognise, trust and haveconfidence in."


Plans to introduce cinema-style ratings for computer games aimed at theover-12s came under criticism as the world's largest games developer voicedits opposition to the proposals.
Electronic Arts (EA), maker of the Battlefields and Command & Conquertitles, said that the new scheme would confuse parents, be unworkable andlead to games being released later in Britain than in the rest of the world.
Computer games for the under-18s are rated under the self-regulatory, PEGI[Pan European Game Information age-rating system] scheme. The 18-plus titlesare examined by the British Board of Film Classification (BBFC).
Tanya Byron, parenting guru and columnist for The Times, has said in agovernment-commissioned report that parents do not understand the PEGIsystem and proposed that the BBFC rate all games that would attract a 12certificate and above.


EA, which makes about one in five of the games sold in the UK, wants legalenforcement of the PEGI system. Keith Ramsdale, who runs EA's business inthe UK, said: “What we need is a single system. "There are somegames that are already rated at 18 on the current system but would be at 15on the new cinema model. What we do need is legal enforcement of the PEGIstandard, because now if a child of 12 wants to buy a 16-plus game, theretailer has to sell it to them.”
His comments came as ministers begin consultations on how best to implement DrByron's proposals. She said that she sympathised with industry concernsabout the cost of compliance but did not accept EA's complaints. “Parentsdon't understand PEGI, and while adults don't buy Texas Chainsaw Massacrefor their children, they might still buy a [violent] game like Grand TheftAuto,” she said. Dr Byron said that legal enforcement of the PEGIregulations would be “a good compromise” between a statutory scheme andself-regulation. She added that her wish to have the BBFC rate all games“may be changed slightly as a result of the consultation”.
EA argues that the BBFC proposal is also unworkable because games increasinglyinclude extra levels or components downloaded from the internet. Mr Ramsdalesaid that the BBFC would need “a building with the size of Milton Keynes” tohouse all the censors needed to handle the thousands of game components andelements that companies like his hope to sell. The games industry has saidthat the proposed system could collapse because the BBFC could not cope.
Concerns about the need to regulate online games were overstated, Dr Byronsaid. “The majority of people buy games in the shops - that's where themarket is today,” she said.
EA asserted that the UK release of games would be delayed by “weeks, notdays”, while games released globally were made to comply with Britishratings. The pan-European PEGI system could be undermined if the UK, thebiggest single games market in Europe, walked away from it. Germany is theonly other big country in Europe to have its own ratings system. Last yearBritons bought £1.7 billion of video games.
Posted by Editorial Team Tue Jul 01, 2008 7:04 am
Official: Windows 7 date is confirmed (Windows Vienna) in Microsoft / Windows
Bill Gates may have only just saidhis goodbyes, but the Microsoft machine keeps on running with thecompany announcing information about the release of Windows 7.
Thepaint may not have even dried on the Windows that is Vista, but itseems that Microsoft is already looking to launch its successor withinthe next two years.
In a letter to enterprise and businesscustomers on Tuesday, vice president of Microsoft Bill Veghte announcedthat the approximate launch date for Windows 7 is January 2010.
Seventh heaven
Inthe letter, Veghte wrote: "Our plan is to deliver Windows 7approximately three years after the January 2007 general availabilitylaunch date of Windows Vista.
"You've also let us know you don'twant to face the kinds of incompatibility challenges with the nextversion of Windows you might have experienced early with Windows Vista.
"Our goal is to ensure that the migration process from Windows Vista to Windows 7 is straightforward."
Well,if Intel is anything to go by, it won't be the migration from Vista toWindows 7 that will be the problem, it will be the migration from XP toWindows 7 that most computer users will be worried about.
  
Milestone 1
The first known build of Windows 7 was identified as a "Milestone 1(M1) code drop" according to TG Daily with a version number of6.1.6519.1. It was sent to key Microsoft partners by January 2008 in both x86 and x86-64 versions. Though not yet commented on by Microsoft, reviews and screenshots have been published by various sources.The M1 code drop installation comes as either a standalone install or one which requires Windows Vista with Service Pack 1, and creates a dual-boot system.
On April 20, 2008,screenshots and videos of a second build of M1 were leaked with aversion number of 6.1.6574.1. This build included changes to WindowsExplorer as well as a new Windows Health Center.
A standalone copy of build 6519 was leaked initially to private FTPsby BETAArchive on June 10, 2008, which quickly spread to many torrenttrackers.


Later builds
According to TG Daily article of January 16, 2008, the Milestone 2(M2) code drop was at that time scheduled for April or May of 2008. User interface appearance changes are expected to appear in later builds of Windows 7.
Milestone 3 (M3) is listed as coming in the third quarter, with the release to manufacturing in the second half of 2009. The release dates of a beta version and a release candidate are "to be determined".
Bill Gates commented in a press conference in April 2008 that a new version [of Windows] would come "in the next year or so".According to additional clarification by Microsoft, he was onlyreferring to availability of alpha or beta versions of Windows 7.


Unveiling
The Windows 7 user interface was demonstrated for the first time at the D6 conference during which Steve Ballmer acknowledged a projected release date of late 2009.The build of Windows 7 that was on display had a different taskbar thanfound in Windows Vista, with, among other features, sections dividedinto different colors. The host declined to comment on it, stating "I'mnot supposed to talk about it now today".
Features
Windows 7 has reached the Milestone 1 (M1) stage and has been made available to key partners.According to reports sent to TG Daily, the build adds support forsystems using multiple heterogeneous graphics cards and a new versionof Windows Media Center New features in Milestone 1 also reportedly include Gadgets being integrated into Windows Explorer, a Gadget for Windows Media Center, the ability to visually pin and unpin items from the Start Menu and Recycle Bin, improved media features, a new XPS Viewer, and the Calculator accessory is multi-line featuring Programmer and Statistics modes along with unit conversion.
Reports indicate that a feedback tool included in Milestone 1 lists some coming features: the ability to store Internet Explorer settings on a Windows Live account, updated versions of Paint and WordPad, and a 10 minute install process. In addition, improved network connection tools might be included.
A new feature in build 6574, Windows Health Center, allows the user to monitor all of their PC's health problems, and concerns in one place. It allows turning User Account Control on and off, and monitoring 3rd party anti-virus programs, firewalls, etc.
In the demonstration of Windows 7 at D6, the operating systemfeatured multi-touch, including a virtual piano program, a directionsprogram and a more advanced paint program.
Windows Server 7
Posted by Editorial Team Sun Jun 29, 2008 6:43 am
Call of Duty 6 goes sci-fi? in Gaming
Ahead of this weekend's Call of Duty:World at War reveal, via Xbox Live Marketplace, comes a tasty littlerumour hinting that the COD4 developer's next game will be a bit on thescience fiction side.


Take it with a pinch of salt for the time being but an insider from Infinity Ward is reported to have said,"we are currently working on a new sci-fi title, we cannot release anymore information as of yet, we may or may not announce it at E3."

We're not sure how much into the future we're talking here and we hopewe're not going to be shooting little green men or vampires on Mars.We've done a little digging only to be greeted by blank looks, whichdoesn't actually rule anything out in our experience. But it doesn'tconfirm anything either.

Usually we wouldn't go for such randomness, but we've got a funny feeling about this one. More soon maybe...?
Posted by Editorial Team Mon Jun 23, 2008 6:07 pm
RM launched its new Windows XP-based RM Asus miniBook in Hardware, Internet, Networking, Comms and Security
RM dumped the Eee name, as it feels the connotations of the letter in between of D and F with drug misuse/abuse wouldn’t fit all that well with kids and the Education market sector.

So fresh from rehab comes a 8.9-inch RM Asus Minibook for schools. The firm expects to see 50,000 units sold by the year end. This is compared to the 7-inch original model launched at the Handheld Learning Conference in London October 2007, which has sold 23,000 to date.



Specifications for the education aimed lite-laptop are exactly as the ASUSTeK 900 model itself, with this SKU shipping with 12GB SDD and a 1GB memory. When querying an Asus spokesperson at the event about which battery will be shipping with said units, we were informed that the new models will soon have the standard extended one that’s seen elsewhere in the world. Saving the local education authorities the £11.75 they are currently charging for swapping out the old one for the new.

One of the clear reasons why RM has gone down this route with Microsoft is the simple fact that most educational software is designed to run on Windows. This in turn makes it easier for schools to add their favourite curriculum software to the RM Asus Minibook.

“The Minibooks have proved a popular choice since launch and we are very excited to be expanding our range to include the Windows version. At around the £200 mark these devices mean that no pupil in the UK should be disadvantaged by not having access to the very best learning and the very best technology.” said Tim Pearson, CEO of RM

Tim let slip that he could be breaking an NDA over the following information – there’s a £25 price difference between the Linux version and the Windows XP. This came across that there’s an additional cost to customers from choosing the vole version over the penguin, but their product manager cleared this up later. The CEO was just referring to an internal cost for Asus and that’s all. RM will continue to offer the original Minibook models with Linux applied, just in case you were worried.

Although the model we saw was still Celeron based, they are planning to introduce an Intel Atom version after the summer school holidays – just in time for the Autumn school term.

The Minibook does arrive initially with Windows XP Home installed and they’re leaving it to schools to upgrade to XP Pro if needed, although they do offer factory-ordered customisation for a cost. The price for the 8.9-inch Minibook is just £285 and the reason behind the low cost, is solely down to schools not getting charged VAT (thanks Emil).
Posted by Editorial Team Mon Jun 23, 2008 5:09 pm
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