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The developers behind the popular Burnout racing series, Criterion Games have unveiled their newest project, Need for Speed Hot Pursuit — a title that’s said to take the Need for Speed series “back to its roots,” intense cops vs. racer chases.
Inspired by the classic game with the same name, Hot Pursuit lets players “experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer.”
“We are honored and excited by the opportunity to reinvent the franchise for today’s connected audience,” said creative director, Craig Sullivan. “Our goal has been to create cops vs. racers pursuits that are so fun, fast and exciting it really brings to life the adrenaline and intensity of the high speed cop pursuit experience with your friends.”
We don't think many would contest that, after the brilliant Need for Speed: Most Wanted, the classic racing series lost its way. Need for Speed: Carbon? Mediocre. ProStreet? A bad experiment. Undercover? Don't even ask. Sure, last year's Shift was actually a rather under-rated sim-style racer, but was it really Need for Speed? Not on your life. So, the news that the new Need for Speed is (a) under development from the Burnout team at Criterion and (b) going back to the series' roots is some of the best we've had from this year's E3.
You see, Criterion understands what makes the series tick: exotic cars and great police chases. Need for Speed: Hot Pursuit will have plenty of both. Two full career modes will allow you to race either as an illegal racer or a cop, and in either you'll find some of the hottest vehicles ever made, many in police livery for the first time. We've already seen Lamborghinis and Bucattis, and we're assured that dream cars will not be short on supply.
Most importantly, Hot Pursuit is built from the ground up for online play. While you can make progress as a solo player, facing off against strong AI, the game is designed to work with an online system that Criterion calls "Autolog". This connects up to eight players for online match-ups, with four cops vs four racers, seven cops vs a single racer, and any combination in-between. Progress will be synced between online and offline profiles, and you'll be able to check against your friends' achievements, and challenge them to an epic chase.
In action, the game looks dazzling. The section being demoed here at E3 is a sprawling network of highways, tunnels and dirt-track shortcuts running through a highland area of pine woods. The scenery is gorgeous, but the cars are even more so: beautifully rendered, gorgeously lit supercars that buckle and shatter realistically when they collide. And collide they do, because the section we're playing is a one-on-one hot pursuit.
As you'd expect from the team behind Burnout, the action is ludicrously fast, with our cars weaving through the fairly sparse traffic, screaming around bends and making sudden handbrake turns to confuse your opponent. Even at this stage the handling is excellent: gritty enough to make the game feel a challenge, but not so sim-like that you can't pull off outrageous stunts. In short, the new Need for Speed looks and feels like a premium class contender.
The demo also gives us a chance to try out another of the game's features: a simple system of power-ups you earn through daredevil driving feats. Earn enough points and the cop can call in roadblocks, and while we didn't get the chance to put any of the racer's moves into action, we're told he'll get equivalent tools, like an option to disable the cop's tracking radar for a time.
Our First Impressions Need for Speed: Hot Pursuit looks fantastic and feels great to play, but what really makes you smile while you play is that it makes the series genuinely thrilling once again. Playing the demo both as cop and racer, one thing hit us: if it's this much fun with just two players, what on Earth will it be like with eight? We haven't really scratched the surface of the game, and what was shown was - apparently - an alpha build, but the fundamentals are in place for a great arcade racer, and a real return to form. The November release can't come soon enough.
Just as the past games, the speed was blisteringly fast and there wasn't a visual hiccup in sight. Aside from some great detail seen on the cars, you could also get a visual representation of how bad your car looks after hitting obstacles or trading paint with the opponent. As bad as the twisted metal of a car looks in real life, it has some beauty in the game. The sound also adheres to some of the series' ideals. Epic chase scores, piercing tire screeches, and loud engine hums blasted through the speakers to make the chase more exciting. Even though the title is months away from release, those who are looking for Criterion to pull out the technical stops won't be disappointed.
Overall, Need for Speed: Hot Pursuit is shaping up to be another memorable entry in the legendary series. The Autolog feature really feeds in to the whole mentality of trying to play just one more match in order to best your opponent. It also brings with it the sense that everything you do counts in the game world, making the return of car chases much more exciting for both sides. More information about the other on- and offline modes will be coming in hot as the November release date approaches.
7:12
samengland: photos, music, tv shows, contacts, cal, bookmarks, apps
7:13
samengland: "if you lose your ipad and get another one you can back it up on an iphone"
7:13
samengland: wifi - also have 3G
7:13
samengland: built in
7:13
samengland: cost - in the US
7:13
samengland: 2 plans
7:14
samengland: 250mb data per month $14.99/month
7:14
samengland: UNLIMITED play for $29.99
7:14
samengland: AT&T only
7:14
samengland: please tell your friends and colleagues about LiveTechEvents.com
7:15
samengland: activate the ipad on the ipad itself
7:15
samengland: but how much does the device cost?
7:15
samengland: international
7:15
samengland: NO INTERNATIONAL DEALS IN PLACE YET
7:16
samengland: deals hoped for by summer internationally
7:16
samengland: email....
7:17
samengland: uses GSM microsims only
7:17
samengland: ibook store, carry 1000s of books
7:18
samengland: pricing?
7:18
samengland: $999?
7:18
samengland: aggressive pricing...
7:19
samengland: THE DEVICE WILL COST AT $499
7:20
samengland: IPAD WILL COST $499 for 16GB
32 GB $599
64GB $699
$130 more for 3G on each model
$829 for 3G+64GB
7:20
samengland: 6 models
7:20
samengland: Lowest price $499 (no 3G, 16GB)
7:21
samengland: Google offers books for free, true
7:21
samengland: iBook store is ebooks (ebooks on the ipad)
7:21
samengland: external keyboard
7:21
samengland: plug in to it
7:21
samengland: like a netbook!
7:21
samengland: plug ipad in to keyboard and charging dock
7:22
samengland: also protective case like sony reader
7:22
samengland: book style
7:23
samengland: 24 months data + 64GB IPad 3G will cost a total of $1549 same cost as an imac
7:23
samengland: the ipad is SQUARE in shape
7:25
LiveTechEvents: keyboard same size as laptop keyboard?
7:25
Why will buy the iPad?
Me!
( 61% )
Not me...
( 39% )
7:26
LiveTechEvents: no new iPhone as of yet
7:26
Which iPad would you buy?
16GB
( 24% )
32G
( 26% )
64GB
( 50% )
7:27
LiveTechEvents: please vote in polls
7:28
LiveTechEvents: everyone getting the livestream ok? promo video showing now
7:28
LiveTechEvents: it has no phone capabilities
7:28
LiveTechEvents: resolution is 2x size of an iphone, apps are pixel-doubled
7:29
LiveTechEvents: no HD, no 720p
7:29
LiveTechEvents: we have feedback due to bandwidth issues
7:29
LiveTechEvents: @junjunb true, but $130 more 3G on any model
7:29
LiveTechEvents: The apple website hasn't been changed a lot which is strange normally theirs a teaser page up.
7:30
LiveTechEvents: there are 6 models
7:30
LiveTechEvents Discussion:Apple seems to have rushed this product out.
7:31
LiveTechEvents: 2 weeks were given to NYT to develop their app - it looks unfinished like a website from 1997 based on tables?
7:31
LiveTechEvents: people already know how to use the iphone/ipod touch so they will find this easy apparently
7:31
LiveTechEvents Discussion:I'd still recommend someone buy a netbook you can get a lot more for your money.
7:31
LiveTechEvents: ibook store, app store, itunes store 125million accounts with credit cards
7:32
LiveTechEvents: the processor is NOT INTEL it is just apples own 1GhZ processor (intel atom is 1.6Ghz and a netbook costs ~£250) most have built in 3G too (dell mini more, samsung NC, lenovo ideapad)
7:33
LiveTechEvents Discussion:In the UK the iPhone is currently on Orange, Vodafone and o2 so the iPad will probably be with one of those two, probably o2 at first.
7:34
LiveTechEvents Discussion:I think the iPad would look better with a wide-screen display watching films on the iPad won't be a pleasant experience.
7:36
LiveTechEvents: It has a lot of potential, who will wait for version 2?
7:37
LiveTechEvents Discussion:The games played were extremely poor they crashed and were fuzzy. Also the iBook application doesn't look as usable as the Kindle.
7:37
LiveTechEvents: is the kindle dead?
7:38
LiveTechEvents Discussion:Amazon will most likely slash the price of the Kindle to make it more competitive and plus you don't have to pay data charges.
7:40
Are you disappointed with the iPads features?
Yes
( 46% )
No
( 54% )
7:40
LiveTechEvents: Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
7:41
LiveTechEvents: David, yes the iPad uses Micro SIM Any carrier that can handle micro-SIM will work and no contracts.
7:41
LiveTechEvents: They said earlier that international data deals would be June/July but micro sim cards would probably just work
7:42
LiveTechEvents: micro sim doesnt need contracts
7:43
LiveTechEvents: No more announcements - no iPhone
7:43
LiveTechEvents: If the iPad had a front and pack camera, that would be a great addition. Imagine Skype - video conferencing on an ipad!
7:44
Would you like the iPad to have a camera for Skype Video Conferencing?
Yes
( 94% )
No
( 6% )
7:44
LiveTechEvents: Theres apples big mistake - 96% people think the device should have two cameras
7:45
LiveTechEvents: No OLED screen but 10 hour battery life - good viewing angle almost 180 degrees
7:45
LiveTechEvents: its quite big, 9.7 inch screen with 3/4 inch bezel
7:46
LiveTechEvents Discussion:http://www.apple.com/ipad/ - website is up.
7:46
LiveTechEvents: Would this device leave the house that often? Why do we need 3G? Whats wrong with free Wifi in starbucks
7:46
LiveTechEvents: with the stand this is also a good aeroplane device
7:46
Who wants to pay £130 more for 3G? Or will you just stick with Wifi?
I want 3G
( 32% )
Im fine with Wifi
( 68% )
7:47
LiveTechEvents: screen is very responsive, A5 chip (probably ARM) is very good
7:47
LiveTechEvents: photo app responds fast
7:47
LiveTechEvents: we will have a hands on in approx 10 mins
7:48
LiveTechEvents: ****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************
7:52
LiveTechEvents:
****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************
7:53
LiveTechEvents: it docks in landscape with a keyboard
7:53
LiveTechEvents: calendar feels like a calendar (cork board etc)
7:54
LiveTechEvents: "real world experience"
7:54
LiveTechEvents Discussion:@Rufex its a lot like the iPhone OS, we're getting a demo of the iPad soon.
7:55
LiveTechEvents: No Adobe Flash on iPad <<<<
7:55
LiveTechEvents: 1024-by-768-pixel resolution at 132 pixels per inch (ppi)
7:55
LiveTechEvents: screen's aspect ratio is closer to 4:3 than 16:9
7:55
LiveTechEvents: its square
7:56
LiveTechEvents: @JSWolf - closer to 4:3
7:56
LiveTechEvents Discussion:For anyone who's wondering what it looks its like a large iPod Touch.
7:57
Sam: ****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************
7:57
LiveTechEvents Discussion:Though your eyes might get tired after a long reading period, unlike the Kindle
7:57
Sam: iphone games are blown up x2 - look fuzzy
7:59
Sam: All iPhone apps which are blown up for iPad are VERY fuzzy - will all iPhone app developers make their apps for iPad too?
7:59
LiveTechEvents Discussion:Unfortunately iWork isn't as fully featured as Microsoft Office, maybe MS will develop an iPad app?
7:59
Sam: No multitasking - unmodified iphone OS
8:00
Sam: It might LOOK better but your eyes will kill after a couple of hours
8:00
Sam: Apple event is not over
8:00
[Comment From Rufex]
REALLY?! NO multitasking? do they simulated at least?
8:00
Sam: Rufex, yes!
8:01
[Comment From Rufex]
thats where kindle wins! its basically a book!
8:01
[Comment From junjunb]
since its 3g, the underground teams will make way for phone capabilities
8:01
[Comment From Doeloe]
i expected more from apple
8:01
[Comment From junjunb]
yup.. but i think its not wise to buy right of the bat.. im SURE there are a lot of bugs still..
8:01
[Comment From Kristian]
phone app could be Skype or video conferencing with Tandberg Movi
8:01
[Comment From james]
good pricing
8:02
Sam: 114,000 people watching THIS live stream
8:02
[Comment From Ken]
I don't think a netbook can beat the 499 deal
8:02
[Comment From Lee]
Agreed, it seems they did rush it. I waited for the updated iphone, and I will wait for this as well.
8:02
[Comment From Rufex]
its not the same as a netbook, touchscreen, smaller, easily carried...
8:02
[Comment From scott]
Still AT&T? What about all of us who cannot get AT&T? This is such a huge .. horrible issue. People complain about AT&T, I would just like to have the OPTION to use it. They will not give me service.
8:03
[Comment From Lee]
Only reason I can think of getting one, is if Adobe and Coral release fully functioning versions of Photoshop, Illistrator and Painter. It would be like having a piece of digital paper.
8:03
Sam: That would be good - CS4 apps on iPad
8:03
[Comment From karli]
fuck of ipad
8:03
[Comment From GeeK]
The Ipad outpriced the kindle
8:03
[Comment From Ucopmok Mok]
for me kindle is not dead because kindle still have the majority online book
8:03
[Comment From Guest]
what the hell about macbook pro updates?
8:04
[Comment From Salem]
32 is the best
8:04
[Comment From Dizaat]
Is there going to be an new iPhone today?
8:04
LiveTechEvents Discussion:Dizaat - unfortunately no
8:04
[Comment From Ucopmok Mok]
it would be great if i can play the many facebook games on the iPad,
8:04
Sam: No flash!
8:04
[Comment From Rufex]
but its much more than the kindle!! cant compare different things!
8:04
[Comment From DVE]
will you be able to use graphical programs like photoshop? Or programs like office word
8:04
Sam: DVE - just iWork
8:05
[Comment From Carl]
is there an SD card reader on the side so we can upgrade the storage?
8:05
[Comment From Lee]
A built in stylus would of been nice...
8:05
LiveTechEvents Discussion:I agree but the Kindle is good at what it does iBooks looks like an afterthought
8:05
[Comment From Guest]
USB ports????
8:05
Sam: No SD card reader, No USB ports
8:05
[Comment From Lee A]
Why are people comparing the Kindle to iPad? They're two different products
8:05
Sam: The iPad directly competes according to appl
8:06
Sam: however just like when they compared the Nintendo DS to iPod Touch
8:07
[Comment From Diogo]
Is there going to be a new macbook pro today?
8:07
Sam:
****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************
8:07
[Comment From Carl]
Missing GPS!!! Would be great in the RV!!!
8:07
LiveTechEvents Discussion:No it was just the iPad launched today.
8:07
Sam: True - no GPS is as big a failure as leaving the camera out!
8:08
Sam: Demo hall - 60 iPads
8:08
Sam: where was the 'One last thing'?
8:08
Have you signed up to updates on the main page at http://LiveTechEvents.com Yes
( 18% )
I will right now
( 14% )
I dont want to
( 68% )
8:09
[Comment From carmen]
I wanted USB ports and flash and would like multitasking, front facing camera, tethering. Without tethering, I wouldn't bother with a data plan. Anything else can be synced. I still love it, but I'll wait.
8:09
Sam: Do you think they were creating it for a year?
8:09
Sam: front facing camera would be great on Skype
8:10
[Comment From dylan]
im a little disappointed, i expected much more after a year of creating it!!!!
8:10
LiveTechEvents Discussion:Dylan, I think they rushed it.
8:12
LiveTechEvents Discussion:Future updates in the coming years will make it a more compelling product. It did take apple more than a year to add copy and paste.
8:14
[Comment From dylan UK]
i personally think they just bought 10inch touchscreens and added the ipod touch software onto it! theres nothing 'new' on it, its all been seen before
8:14
[Comment From Rufex]
haha! a year for copy and paste! true!
8:14
Sam: Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us. We are a FREE service.
8:15
Sam: A front facing camera would be a welcome addition to version 2, along with GPS
8:15
Sam: The iBooks bookstore is up now
8:16
Sam: 9000 in our stream today. Thanks for watching. Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us. We are a FREE service.
8:16
9000 in our stream today. Thanks for watching. Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us
I already joined
( 67% )
I'm about to now...
( 33% )
8:17
Sam: Front facing camera is a fundamental assent. What 3G operator would you rather it be exclusive to in the UK?
8:17
[Comment From dylan UK]
yes sam, as soon as they add a front facing camera i will get one. maybe they will bring out an add on? when will apple learn we like cameras on our gadgets?
8:18
[Comment From Rufex]
so, really? how much better than an iphone is it? more powerful processor, more RAM Im sure, but software the same still with no multitasking, and apps the same but enlarged and not in a good way...
8:18
Will the iPad fulfil a need in your life if you choose to buy one?
Yes
( 25% )
Np
( 75% )
8:19
[Comment From r1]
are they gonna announce the new iphone 4g?
8:19
LiveTechEvents Discussion:not today
8:19
[Comment From raymund]
so when we will get front camera?
8:19
LiveTechEvents Discussion:Probably in the next 1-2 years
8:19
Sam: Processor is almost 100% faster though no multi task and also the fact that iphone apps are being used are a big pitfull, the font size will be very big and games and graphics pixellated
8:19
Sam: Remember most iPhone apps are designed for THUMBS not HANDS.
8:19
Sam: This will cause big problems in the UI of apps
8:20
Sam: What about the ASUS nvidia tablets coming out? Competitors?
8:20
[Comment From Sunny]
iphone os 3.2? any word?
8:20
Sam: No word of this Sunny
8:21
[Comment From Rufex]
technology for the iphone existed long before its appearance but due to price issues no such phone was launched. only apple can launch an expensive thing like that and their people will buy it..
8:22
[Comment From Rufex]
will this ipad have the same success as their iphone?
8:23
Sam: Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!
8:23
[Comment From raymund]
will this works as a phone with the 3g connection?
8:23
Sam: No it will not, but it has 3G for data
8:23
Rufex: nope! no phone capabilites!
8:24
LiveTechEvents Discussion:Nobody really knows what the iPad will do, the iPhone had a purpose what purpose does the iPad have
8:24
Rufex: HP's tablet should should come up anyday now!
8:24
Sam: GPS would be cool on the iPad
8:24
Rufex: that should be another interesting event and something which we can compare with the ipad through and through...
8:25
What would you most liked to have seen on the iPad?
Front facing and main cameras
( 55% )
GPS
( 5% )
Tethering
( 0% )
Stylus
( 0% )
OLED Screen
( 40% )
8:26
Rufex: also, the possible name iSlate was so much better!
8:27
LiveTechEvents Discussion:yeh although I would have thought apple would be starting to move away from adding 'i' to the front of everything.
8:27
[Comment From Sunny]
to be honest i told myself i would never get an iphone, but then i became a sucker to marketing and what not and eventually got one myself. maybe the same thing with the ipad in a few years?
8:28
LiveTechEvents Discussion:Sunny, well apple certainly knows how to market a device, and I think you'll start seeing iPad's being used in your local Starbuck soon enough.
8:28
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!
8:28
Rufex: hopefully not Sunny! I mean, I'll never get tired of saying it! Two iphones and an ipad and still? No MULTITASKING?? REALLY?
8:29
[Comment From Jon Wolf]
What is the screen's aspect ratio?
8:33
[Comment From Sunny]
i dont have a macbook. well.yet maybe in about 6-9 months, but i dont think opting for an ipad would be a alternative choice? or would it?
8:34
LiveTechEvents Discussion:Sunny what kind of things would you be doing on your computer?
8:34
Rufex: I think that an ipad would never fullfill as many needs as you may have as a macbook...
8:36
LiveTechEvents Discussion:Rufex, I'd agree I think people need to realise that the iPad is basically a larger version of the iPod Touch but with a few more capabilities.
8:36
[Comment From diogo]
i need to buy a new pc, i'm thinking to buy the macbook pro, should i wait for thenew update?
8:37
LiveTechEvents Discussion:I would wait as I'm sure it's imminent.
8:37
Rufex: true! a large ipod touch is a more accurate comparison than a large iphone
8:37
[Comment From Rod Lewis]
So, I'm not the only person who wants a camera for Skype
8:38
Rufex: Guess not Rod...
8:38
LiveTechEvents Discussion:Rod, it seems a lot of people want a front facing camera.
8:38
[Comment From p0ps]
for me as a Painter, it's what I've always wanted. As a browser, social networker, emailer, reader, movie watcher, music watcher - it's got all I need. I'll get the 3G 16GB ASAP
8:39
Rufex: the painter part is really interesting!
8:39
LiveTechEvents Discussion:p0ps do you think the screen will be accurate enough to produce good paintings?
8:39
Rufex: But I'd strongly suggest you test it before you buy it!
8:39
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!
8:39
[Comment From Chris]
As a designer... I really wanted a stylus for sketching!
8:40
[Comment From p0ps]
yes, I can make it work. I can do it on the iPhone with Brushes, this will be better.
8:40
Rufex: Exactly! And what about software? Will there be good software for painting and photo editing?
8:40
Rufex: If you can do it with the iphone then go ahead!
8:41
Rufex: We have to give it to them though... If you're fine with 16Gb and no 3G, then 500 bucks is an excellent price!
8:41
[Comment From p0ps]
I expect the iPhone app developers will do a good job with making the fantastic apps available from phone to pad.
8:41
[Comment From tehbomb]
where can I watch the video
8:41
Rufex: Provided their touch screen is as good as the price...
8:42
p0ps: It has 10 finger multi-touch, correct? That's pretty sweet.
8:42
Rufex: I assume the screen is capacitive and supports multitouch... Is that the case?
8:42
LiveTechEvents Discussion:Yes it's both
8:42
p0ps: They demoed Jobs typing with all 10 fingers.
8:43
LiveTechEvents Discussion:I'd like handwriting recognition. I think it'll be a pain using the keyboard.
8:43
[Comment From DVE]
using it as a wacom tablet on our mac would be great too
8:45
LiveTechEvents Discussion:Now your talking, it would be cool if it worked out of the box as a secondary surface for the mac computers.
8:45
[Comment From diogo]
imminent like days? weeks?
8:45
p0ps: and a remote for TV & Macs
8:45
LiveTechEvents Discussion:more likely weeks.
8:46
LiveTechEvents Discussion:p0ps, let's wait for the jail breakers to get their hands on the iPad!
8:46
p0ps: Yes this is waiting to be hacked big-time.
8:47
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!
8:47
[Comment From diogo]
this ipad can't replace a wacom tablet,right?
8:48
LiveTechEvents Discussion:No I doubt it will 'officially' .
8:49
Rufex: I dont think that apple is ready to drop the i on front the names of their products. I believe their goal is that you hop on your iCar and go to your iOffice to work, have a delicious iLunch, finish the day, stop at an iBar for a beer and go home to eat and sleep with your iWife.
8:54
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!
8:56
Rufex: This was the first event covered by you guys?
8:56
Rufex: Excellent work!
8:56
Rufex: Clearly you did a great job! It's the first time I seek out to watch some live show due to my poor latin american width band and already I ended up here!
8:56
Rufex: Cheers!
8:57
LiveTechEvents Discussion:it was indeed we plan to do more in future, glad to hear it.
8:57
Rufex: bandwidth.. you know what I mean...
8:57
LiveTechEvents Discussion:I do indeed.
9:00
[Comment From Sam]
does the ipad have snow leapard
9:00
LiveTechEvents Discussion:No it's based on the iPhone OS
9:01
LiveTechEvents Discussion:Any other questions you want answering?
9:03
Rufex: it has VGA out support or AV out via dock connector and converter cable... thats interesting...
9:03
LiveTechEvents Discussion:that would be good, but it's something the iPod's/iPhone's have been able to do for sometime.
9:05
[Comment From john]
is ipad going to be consider as computer or something else?
9:05
Rufex: It's definitely not a computer...
9:05
LiveTechEvents Discussion:I would say something else, like the iPhone/Touch it can't really compete with a computer.
9:06
Rufex: It's software is not powerful enough to be one...
9:06
[Comment From convert]
That was me, windows user until I was 33yrs old, starting with a tandy. On the macbook for 1 week and I knew I'd never ever go back to windows.
9:07
Rufex: We'll all be using linux or other free software OS by the end of the decade... Ubuntu is only getting better and the new Gnome that comes out in April shall rock!
9:08
LiveTechEvents Discussion:I'm all for Ubuntu it's a great OS.
9:09
LiveTechEvents Discussion:Right, that's a wrap folk we're over and out, remember if you want to stay up to date with Live Tech Events please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events.
Edit Delete
9:10
LiveTechEvents Discussion:thanks for participating, head over to iVirtuaforums.com if you have any more questions about the iPad.
By now, you've seen the Windows 7 commercials and read the reviews. PCMag will have far more to say in the coming days and weeks about the quality and performance of Microsoft's Windows 7 OS, as well as how it stacks up against its primary competition, Apple's Snow Leopard. But have you ever wondered what it would be like if you could watch executives from both companies really have at it? Not with snarky commercials, but with an honest discussion of the technologies that drive these operating systems? It won't happen, of course, but this is pretty close.
A couple of weeks ago, I got a surprise offer: Apple wanted to go on record and talk about why Snow Leopard is better than Windows 7. Apple's Senior Director of Mac OS X Product Marketing Brian Croll gave me his side of the story. Then I interviewed Microsoft's Jay Paulus, Director, Product Management Windows Client, to let him make his case. Although the interviews were conducted separately, I've tried to blend the comments to make it something of an ex post facto debate. It seems fair enough, as each side knew I would be talking to the other. What I ended up with is a good-old-fashioned debate, in which I play the moderator—and occasional fact-checker. It may not settle the question of which OS is better, but goes into a lot more technical detail than the 30-second spots that will be all over TV this holiday season.
Editor's Note: To reiterate, the interviews with Mr. Croll and Mr. Paulus were conducted separately—at no time were all three parties speaking to each other at the same time, and while they did respond to these topics and questions, I have added some detail to my moderator sections in order to put Mr. Croll and Mr. Paulus' responses in the proper context.
The 64-Bit Question
Lance Ulanoff: Let's start with 64-bit. For perhaps the first time in operating system history, average consumers are aware of the 64-bit choice and thinking about whether or not they need or want to use it. Mr. Croll, what does Apple bring to the table here?
Brian Croll: We have one version of Snow Leopard. Contrast that to Windows, which has six versions and adds a lot of complexity. Their product matrix gets really complex very fast. Then multiply by two, because you have to know if you want 32- or 64-bit.
In 2003, we started adding 64-bit technology. Apple went from a 32-bit to 64-bit environment without any issues for customers. Now we can allow 64-bit apps to run entirely on a 64-bit Intel processor. The major system apps now run in 64 bits. We architected Snow Leopard to allow the whole system to run in 64-bit mode on a 64-bit chip, not partial. (Ed. Note: But the vast majority of Macs will still run the OS kernel in 32-bit mode.)
Application developers can package up applications to put both 32- and 64-bit binary in one package. We never wanted the consumer to have to decide, and app manufacturers do not have to offer two versions.
LU: Mr. Paulus, your rebuttal?
Jay Paulus: We do have two versions. When you buy media, it comes with both in the box. We recommend people with 3GB or more of memory install the 64-bit version. (Ed. Note: You cannot upgrade from a 32-bit version of Vista to a 64 bit version of Windows 7. You must do a clean install.)
I think the transition to 64-bit is hard. It takes work to transition to 64-bit. Apple knows 64-bit is hard. They wanted to take credit for the work they did. OS X 10 Snow Leopard doesn't boot into 64-bit by default. And switching between 32-bit and 64-bit causes a big performance hit. The only SKU that boots into 64-bit by default is OS X server. Tough position for them to take, as much as I like their 64-bit logo.
We've had 64-bit and drivers since 2003 on Windows XP. Pretty hard for them to claim a lead on that.
LU: What about Microsoft's two-version approach, as opposed to one binary?
JP: I think it's representative, a pretty good way to make transition. As the hardware and software catches up and people have more and more memory in the systems, 64-bit makes more sense. The fact that they can make a choice, is that a bad thing?
Programming for Multicore
LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?
BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.
The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.
JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.
Programming for Multicore
LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?
BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.
The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.
JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.
Backing Up
LU: Okay, let's talk about backup—something everybody needs, but no one really does. Windows Backup has been around for a long time, but isn't widely used. Apple's Time Machine arrived with Leopard and deep integration with the hardware. Where are we now with OS-based backup?
BC: Time Machine versus Windows Backup: We built it in with Time Machine. It's easy to use, easy to restore, easy to understand, easy to search. There's a huge qualitative difference between what you get on a Mac and what you get on Windows.
JP: There's been some work done to make Windows Backup easier to use. It does a good job of full-system backup. If you have pictures scattered around the disk, you can send them to Library view—Backup is smart about picking up files from wherever they are. Another feature that is key is Previous Versions. It was called Time Warp and we have had it since Server 2003. It manages previous versions of files and is running by default on disk—it's a file system feature. There's no separate disk. It doesn't protect you from disk failure, but lets you go back in time to previous versions of files.
Upgrade Paths
LU: Perhaps one of the most stressful things users face is the act of upgrading their OS. With Windows 7 coming out, people will be making choices and possibly upgrading their OS. Mr. Croll, what's Apple's perspective on what's happening with Windows 7?
BC: Over 60 percent of the people are out there running Windows XP. I will point out that Microsoft more or less left the XP users behind. So I'm not understanding the logic.
LU: Mr. Paulus, Brian has a point. There were a lot of netbooks sold over the last 12 to 18 months, and the vast majority of them shipped with Windows XP.
JP: The majority of people get their new OS with a new machine, so the notion that we're leaving behind a vast set of people, I'm not sure I accept that. The fact is that Windows XP shipped eight years ago and hardware and software has moved on. We made a tough choice and I hope in the end that it's the right choice. It's a bit disingenuous for Apple guys to talk about us leaving people behind. On positive side, Windows 7 will run really well on those netbooks.
Windows users aren't left behind to the degree that people who are running those old Macs are being left behind. If you didn't buy a Mac since the Intel transition three years ago, you are really getting left behind. (Ed. Note: Snow Leopard only runs on newer, Intel-based Macs.)
What's Inside
LU: After years of integrating utilities and even full-blown apps from competing products in the operating system, or as part of the OS package, Microsoft made an about face this year and is letting end users decide whether or not they want to download Mail, Messenger, Movie Maker and other apps. Why?
JP: Pulling things out allows us to update them on a more regular basis. There's more customer value, the apps are more directly integrated with the cloud offerings. I think that people will realize that that's the way they want it: software plus service. Those upgrades are free. Apple can say they include it in the OS, but they also charge you for the upgrade.
LU: Mr. Croll, how do you view the debundling of applications?
BC: We build everything in and put together a package that works beautifully out of box. Microsoft is going in a different direction, pulling out Mail, and other apps and having people download them. For example, we have Exchange support in Snow Leopard. You have to buy Microsoft Office to get Exchange support in Windows 7. We bundle that right out of box.
JP: The premier client for Exchange is Outlook. If you want the full-fidelity experience, you want Outlook. For those that don't want to buy Outlook, there's Outlook Web Exchange. It's a strong, high-fidelity client.
What's Different
LU: In the race to build the best operating system, where do each of you think you stand? What sets you apart? Mr. Croll?
BC: Mac OS X is much simpler than Windows. We're more advanced from a technological standpoint. Windows 7 still has DLL and the Registry, still has defragmenting, still needs activation. We don't make users enter in activation codes.
LU: It's a fair point, Mr. Paulus. Microsoft has done many things to Windows 7, but couldn't change some of the fundamentals like the DLL and Registry.
JP: So what? Yeah, we've got the Registry and DLL, so what? It's not something we talk about. We do a lot of work around reliability and performance. Getting into notions of replacing Registry and DLL, it just doesn't become relevant.
LU: What about Mr. Croll's activation and technology comments?
JP: Apple has a different model. They charge you a lot of money for the hardware and charge you again for the OS. We're selling you the OS. We use the activation to help ensure that you have genuine versions of Windows out there.
Pricing
LU: Let's talk about pricing. There are free operating systems out there, like Linux, but, as we can see from market share, free does not necessarily translate into mass-market adoption. How do the two of you see price and the OS?
BC: With Snow Leopard, the upgrade price is $29 for Leopard users or $49 for a family pack with five licenses. With Windows 7 Ultimate, the upgrade is $119 for Home Premium and $199 for Professional—that is really expensive software.
LU: Jay, I know Microsoft has one $30 plan for students. What else do you have to say about pricing?
JP: Snow Leopard is much more akin to a service pack and Apple is charging $29. We don't do that. Windows 7 demonstrates a lot of customer value and priced at a pretty attractive price point. Most users get their OS automatically when they buy a new system. With Apple, you're going to be paying an Apple Tax. You're going to have to buy their expensive hardware just to get in the game.
Making the Choice
LU: Okay, here's your opportunity to make your case for your OS. Mr. Paulus, why Windows?
JP: I would say it's all about value, choice, compatibility, and simplicity. Value we've talked about that lot. There is value in a Windows ecosystem with nearly a billion users and thousands of PCs manufactured. Having lots of apps and systems drives a lot of end-user value. Stack any PC up against a Mac, we'll win pretty comfortably.
Windows 7 was designed around simplicity. It offers innovative features that set it apart, including Jump Lists and HomeGroup. A whole bunch of things that we think will make Windows 7 land as a game changer. I think the game has changed.
LU: Mr. Croll? Why should people choose Snow Leopard?
BC: Over last ten years we've been adding a lot of features, and it all culminated with Leopard. It's the best-selling software product Apple has ever done. It added things like Cover Flow and Time Machine. For Snow Leopard—the goal was to make a better Leopard. Mac OS 10 was made up of 1,000 different projects. For Snow leopard we refined 90 percent of them. Mac OS 10 continues to be much simpler than Windows.
The Roberts solarDAB Radio is one of the best innovations I've seen in the DAB radio market for sometime. Whilst most radio makers try and compete with the iPod by offering you the ability to stream music from your computer Roberts has taken a step back and produced a radio that's proud to live up to it's DAB title with a little twist.
As I said this is a true DAB radio with one special feature, a solar panel. Whilst at first it may sound gimmicky it's actually quite useful. Once you get the radio you'll need to leave it to charge for 24 hours then your set to go. Leaving it in a sunny spot for a few hours won't use any of it's internal battery, just as long as you have enough solar 'juice'. A handy level indicator on the display shows the power level generated by the solar panel.
From a design standpoint the solarDAB is very functional and good looking. With five buttons and two giant rubberised knobs this would be a great gift to give to a family member who isn't much of a techie. Whilst it's been pointed out to me that the screen is a little small it does make up in clarity and brightness and you'll have no problem using this out in the garden without having to cover the screen to see what you're looking at.
The aerial is detachable which is great for people who travel and comes with a standard headphone jack and a line in socket for iPod playback.
The speaker is good for a small radio and like most Roberts radios the sound is rich and warm. The radio is best suited for people who leave radio 4 on all day.
Whilst the green ECO badge isn't officially accredited mark it's certainly a lot cheaper to run than any other DAB radio on the market today.
You can pick up the solarDAB radio in white, black, red, green and of course the obligatory pink. Amazon are currently selling the radio for £68.00 but you'll be able to get a better deal on the web if you do you do a bit of digging.
I'm really impressed with the solarDAB and whilst I have a few niggles I'll defiantly be recommending this radio to all and sundry. This is a clear step away from the norm for Roberts who are synonymous with making those 'old' looking DAB radios and this can only be a good thing for a company renowned for it's excellent sounding radios.
The Good
One of the best looking radio's I've seen in a long time.
Being able to charge the device whilst using it at the same time.
The retractable ariel, great for taking the device away on holiday.
The Bad
It's only DAB, no FM which isn't great if you plan on taking it abroad.
The small screen can be an issue for some people.
We live in Britain, so finding sufficient sunlight can be an issue.
Specifications
Does the solarDAB work? Yes it does. There's a little sliding scalethat appears on the display when the product is exposed to usablesunlight, with the number of bars displayed representing the amount ofpower being delivered by the unit’s solar panel. Roberts says if lessthan half the ten bars are showing, then there's enough power beingprovided to assist the unit’s rechargeable batteries, and the radiowill operate for longer than it would if just relying on therechargeable batteries alone. If more than half the bars are illuminated, then the photovoltaiccells can power the radio on its own and have some juice left over torecharge the batteries too. If all the little LED bars are lit, well,you're laughing. The radio can operate without the battery pack at all,but this doesn't produce very satisfactory results.
We found that the panel was pretty sensitive. We placed it behind aheavily frosted window on a moderately sunny day and there was stillaround half the bars showing. Indeed, a nice sunny windowsill is theradio's preferred spot. But it is outside that it really comes into itsown. Even moderate sunlight means the radio can keep going for reallylong periods of time, even at a decent volume. On its own, withoutassistance from the panel, the radio can manage around a quoted andbasically accurate 27 hours of playback. If the weather is really good,it can keep going as long as the sun shines, in theory at least. Links
You may have installed countless add-on in Firefox to enhance yourusing experience, but if you want to get the most out of Firefox, youreally have to hack your way into the about:config.
The about:config page contains most (if not, all) ofFirefox configuration options. It is so far the most effective, and themost powerful way to tweak and enhance your Firefox performance. Hereare 28 of the popular tweaks.
Accessing your about:config page In your Firefox, type about:config in the address bar.
You will be shown a warning page. Click the “I’ll be careful, I promise!” button to proceed.
On the main page, you will see a long list of configuration entries. Enter the name of the key you want to update in the “Filter” field. The list will narrow to only the entries that match your keyword as you type.
To modify the value, simply double click on the entry value field and update the entry. That’s all!
Isn’t that simple? Now, let’s get to the tweaking.
1) Adjust the Smart Location Bar’s Number of Suggestions In Firefox 3, when you start typing in the location bar, a drop-downlist of suggestion URLs will be shown. If you want it to show more than12 suggestions (12 is the default), you can adjust the browser.urlbar.maxRichResults keys and get it to show the number you want.
Config name: browser.urlbar.maxRichResults
Default: 12 Modified value: Set to your desired number of suggestion. If you want to disable it all together, set it to -1 2) Disable the session restore function Firefox 3 automatically saves your session every 10 secs so thatwhenever it crashes, it can restore all your tabs. While this is auseful feature, some of you might find it irritating. To disable thisfunction, toggle the value of browser.sessionstore.enabled to False Config name: browser.sessionstore.enabled Default: True Modified value: False if you want to disable the session restore function 3) Adjust the Session Restore Saving Frequency Same as above, if you decided to keep the session restore featureon, but want to reduce the session saving frequency, change the valueof browser.sessionstore.interval so that Firefox will save the session at a longer interval.
Config name: browser.sessionstore.interval
Default: 10000 (in msecs, equivalent to 10secs) Modified value: Set it to your desired value. 1000 means 1 sec and 60000 means 1 minute. 4) Enable Advanced Color Profile Support Firefox has this advanced color profile features that display higherimage quality. It is not enabled by default as it has a negative effecton the performance of the browser. If you are concern with the imagequality rather than the performance, you can activated it via the gfx.color_management.enabled setting
Config name: gfx.color_management.enabled
Default: False Modified value: True (if you want to activate the color profile support feature) 5) Disable Antivirus Scanning This is mainly for Windows users. By default, Firefox 3automatically scan the downloaded file with the default anti-virusapplication to make sure it is free of virus. If you download a bigfile, it could take a long time for the whole scanning process tocomplete. To increase the performance of the browser, you might want toconsider disabling the anti-virus scanning via the browser.download.manager.scanWhenDone key.
Config name: browser.download.manager.scanWhenDone Default: True Modified value: False (if you want to disable it) 6) Configuring The Scrolling Tabs When you opened many tabs, Firefox will not keep on reducing the tabwidth. Instead, it shows a scrolling bar so that the min width (100px)is conserved and you can scroll to find your tabs. If you are those whodon’t like the scrolling tab function and prefer Firefox to show allthe tabs, regardless how small it is, you can set the value of browser.tabs.tabMinWidthto 0 to disable it. Similarly, if you want Firefox to display more tabsbefore showing the scrolling button, you can reduce the default valueto a lower value, say 75 pixels.
Config name: browser.tabs.tabMinWidth
Default: 100 Modified value: 0 if you want to disable the scrolling functions, other values to set the min width value 7) Show/Disable Close button on Tabs Some people love to see the Close (the red X) button on every tabs, but some hate it. Whatever is it, you can configure it to your preferences via the browser.tabs.closeButtons setting.
Config name: browser.tabs.closeButtons
Default: 1 Modified values:
0 – display a close button on the active tab only
1- display close buttons on all tabs
2- don’t display any close buttons
3- display a single close button at the end of the tab strip
Extend Scripts Execution Time In Firefox 3, a script is only given 10 seconds to respond, afterwhich it will issue a unresponsive script warning. If you are hooked ona slow network connection, you might want to increase the scriptexecution time via dom.max_script_run_time to cut down on the frequency of the no script warning.
Config name: dom.max_script_run_time Default:10 (in secs) Modified value: 20, or any values greater than 10 9) Handling JavaScript Popups When you come across a site that executes a javascript open newwindow function, and if the popup window is without all the usualwindow features, i.e. back/forward/reload buttons, status bar etc,Firefox will automatically treat it as a popup and will not open it asa new tab. However, if you find this to be a nuisance and wanted toopen all new windows in a new tabs, you can specify it via the browser.link.open_newwindow.restriction setting.
Config name: browser.link.open_newwindow.restriction Default: 2– Open all JavaScript windows the same way as you have Firefox handlenew windows unless the JavaScript call specifies how to display thewindow
Modified values:
0 – open all links as how you have Firefox handle new windows
1 – do not open any new windows
2- open all links as how you have Firefox handle new windows unless the Javascript specify how to display the window
10) Enable Spell Checking In All Text Fields The default spell checking function only checks for multi-line textboxes. You can get it to spell-check for single line text box as well.
Config name: layout.spellcheckDefault Default: 1 (spell checker for multi-lines text boxes only) Modified values:
0 – disable the spell checker
2 – enable the spell checker for all text boxes
11) Open Search Box Results In New Tab When you search using the search box at the top right hand corner ofthe browser, it will display the search results in the current tab. Ifyou don’t want the search to interfere with your current tab, you cantweak the browser.search.openintab to make it open in a new tab.
Config Name: browser.search.openintab
Default: False Modified value: True (open search box results in new tab) 12) Lower The Physical Memory Used When Minimized This tweak is mainly for Windows users. When you minimize Firefox,it will send Firefox to your virtual memory and free up your physicalmemory for other programs to use. Firefox will reduce its physicalmemory usage, when minimized, to approximately 10MB (give or take some)and when you maximize Firefox it will take back the memory that itneeds.
The preference name does not exist and needs to be created.
Right click on the background and select New->Boolean. Enter the name when prompted: config.trim_on_minimize Enter the values: True 13) Speed up your Firefox Several tweaks required for this
Config name: network.http.pipelining Default: False Modified value: True Config name: network.http.proxy.pipelining Default: False Modified value: True Config name: network.http.pipelining.maxrequests
Default: 4 Modified value: any value higher than 4, but not more than 8 Config name: network.http.max-connections Default: 30 Modified value: 96 Config name: network.http.max-connections-per-server Default: 15 Modified value: 32 14) Increase/Decrease the Amount of Disk Cache When a page is loaded, Firefox will cache it into the hard disk sothat it doesn’t need to be download again for redisplaying. The biggerthe storage size you cater for Firefox, the more pages it can cache.
Before you increase the disk cache size, make sure that browser.cache.disk.enabledbrowser.cache.disk.enable is set to True.
Config name: browser.cache.disk.capacity Default: 50000 (in KB) Modified value:
0 – disable disk caching
any value lower than 50000 reduces the disk cache
any value higher than 50000 increases the disk cache.
15) Select all text when click on the URL bar In Windows and Mac, Firefox highlights all text when you click onthe URL bar. In Linux, it does not select all the text. Instead, itplaces the cursor at the insertion point. Regardless which platform youare using, you can now tweak it to either select all or place cursor at insertion point.
Config name: browser.urlbar.clickSelectsAll Modified value:
False – place cursor at insertion point
True – select all text on click
16) Autofill Address in URL Bar Other than the smart location feature, you can also get your URL bar to autofill the address as you type the URL.
Config name: browser.urlbar.autofill Default: False Modified value: True (Have Firefox autofill the address as you type in the URL bar) 17) Same Zoom Level For Every Site Firefox remembers your zoom preference for each site and set it toyour preferences whenever you load the page. If you want the zoom levelto be consistent from site to site, you can toggle the value of browser.zoom.siteSpecific from True to False.
Config name: browser.zoom.siteSpecific Default: True Modified value: False (enable same zoom preferences for every sites) 1 Setting your zoom limit If you find that the max/min zoom level is still not sufficient foryour viewing, you can change the zoom limit to suit your viewing habits.
Config name: zoom.maxPercent Default: 300 (percent) Modified value: any value higher than 300 Config name: zoom.minPercent Default: 30 (percent)
value: any value 19) Configure Your Backspace Button In Firefox, you can set your backspace to better use by getting it to either go back to the previous page or act as page up function.
Config name: browser.backspace_action Default: 2 (does nothing) Modified value:
0 – go back previous page
1- page up
20) Increase Offline Cache If you do not have access to Internet most of the time, you mightwant to increase the offline cache so that you can continue to workoffline. By default, Firefox 3 caches 500MB of data from supportedoffline Web apps. You can change that value to whatever amount of yourchoice.
Config name: browser.cache.offline.capacity Default: 512000 (in KB) Modified value: any value higher than 512000 will increase the cache value 21) Auto Export Firefox 3 bookmarks to bookmarks.html Unlike the previous version, Firefox 3 backup the bookmarks file in places.sqlite rather than the usual bookmarks.html. Since bookmarks.htmlallows us to export and sync our bookmarks with other browser, it willbe very useful if Firefox 3 can backup the bookmark to the bookmarks.html as well.
Config name: browser.bookmarks.autoExportHTML Default: False Modified value: True (auto export bookmarks file to bookmarks.html) 22) Disable Extension Compatibility Checks This is useful if you want to use an extension that is not supportedby your version of Firefox badly. It is not recommended, but you canstill do it at your own risk.
Right click and select New->Boolean. Enter extensions.checkCompatibility in the field. Enter False in the next field.
Right click again and select New->Boolean. Enter extensions.checkUpdateSecurity into the field and enter False into the next field.
23) Disable Delay Time When Installing Add-on Everytime you wanted to install a Firefox add-on, you will have towait for several secs before the actual installation starts. If you aretired of waiting, you can turn the function security.dialog_enable_delay off so that the installation will start immediately upon clicking.
Config name: security.dialog_enable_delay Default: 2000 (in msec) Modified value:
0 – start installation immediately
any other value (in msec)
24) View Source in Your Favorite Editor This is very useful for developers who are always using the ‘view source‘ function. This tweak allows you to view the source code in an external editor.
There are two configuration need to be made:
Config name: view_source.editor.external Default: False Modified value: True ( enable view source using external text editor) Config name: view_source.editor.path Default: blank Modified value: insert the file path to your editor here. 25) Increasing ‘Save Link As‘ timeout value When you right click and select the ‘Save Link As…‘, thebrowser will request the content disposition header from the URL so asto determine the filename. If the URL did not deliver the header within1 sec, Firefox will issue a timeout value. This could happen veryfrequently in a slow network connection environment. To prevent thisissue from happening frequently, you can increase the timeout value soas to reduce the possibility of a timeout.
Config name: Browser.download.saveLinkAsFilenameTimeout Default: 1000 (1 sec) Modified value: any value higher than 1000 (value is in msec) 26) Animate Fullscreen Toolbar Collapse mode In Firefox’s fullscreen mode, toolbars and the tab strip are hiddenat the top of the screen and only shown on mouseover. To draw attentionto this, there is an animation of the toolbar sliding upwards andoff-screen when fullscreen mode is toggled on. For performance issue,the animation of the collapse of the toolbar only appear for the firsttime. For some reason that you may love/hate the animation, you canadjust Browser.fullscreen.animateUp to switch it on/off for every collapse.
Config name: Browser.fullscreen.animateUp Default: 1 (animate the toolbar collapse only the first time) Modified value:
0 -disable the animation
2- enable the animation for every collapse
27) Autohide Toolbar in Fullscreen mode In fullscreen mode, the toolbar is set to autohide and appear uponmouseover. If you have a need to view the toolbar at all time, you cantoggle the value of browser.fullscreen.autohide to False to always show the toolbar.
Config name: browser.fullscreen.autohide Default: True (always autohide) Modified value: False (always show the toolbar) 2 Increase Add-On search result If you go to Tools->Add-ons->Get Add-ons and performa search there, Firefox will only fetch and display 5 matching results.If you want Firefox to show more than 5 results (say 10), you canadjust extensions.getAddons.maxResults to get it to display more results.
Config name: extensions.getAddons.maxResults Default: 5 Modified value: any value more than 5 This list of about:config is definitely not the complete list. If you have any tricks not listed here, please add it in the comment.
Chalk up the Lycosa as anotherattractive and cutting-edge peripheral made by Razer, but that's not tosay that this rose doesn't have its thorns. It seems as though there'sa flipside to almost every feature with the Lycosa.
Backlit keys aregreat at night, but these keys provided very little contrast during thedaytime for readability. The Lycosa is compact compared with otherkeyboards, but this comes at the cost of having no additional macrokeys. And the flashy appeal of its glossy finish only takes a daybefore fingerprints tarnish its surface. On the other hand, the Lycosa slips in some features that merit itsprice tag. Razer continues to evolve its software for peripherals, thistime allowing users to program any key on the keyboard. We don't recallany other keyboard that can do that. Also, the laptop-like keyssurprised us with some solid tactile, and clicky, feedback, despitetheir appearance. We're also happy to see that users can store multipleprofiles and disable that annoying Windows key that can prove to be abuzzkill when pressed mid-frag.
Software and Macro Keys Without the aid of Razer's software, the Lycosa would be nothing other than a fancy keyboard that lights up. Users can program any key they want and toggle between up to ten profiles, thus providing a virtually endless amount of macro capabilities. This does come at the expense of surrendering existing keys you may want for other things. Remapping keys on the number pad doesn't affect the numbered keys in the main typing area, or vice versa. We found the F-keys as great guinea pigs for our macros.
Razer has a reputation of having a sleek, cool-looking software interface, though we'd prefer something a little less edgy and a little more usable. You'll have to scoot towards the screen to view all of the included options. They're so small.
Software and Macro Keys Without the aid of Razer's software, the Lycosa would be nothing other than a fancy keyboard that lights up. Users can program any key they want and toggle between up to ten profiles, thus providing a virtually endless amount of macro capabilities. This does come at the expense of surrendering existing keys you may want for other things. Remapping keys on the number pad doesn't affect the numbered keys in the main typing area, or vice versa. We found the F-keys as great guinea pigs for our macros.
Razer has a reputation of having a sleek, cool-looking software interface, though we'd prefer something a little less edgy and a little more usable. You'll have to scoot towards the screen to view all of the included options. They're so small.
There's no denying that the Lycosa is one sexy beast. Promotional pictures highlight how well the Lycosa shines at night, but that's not the whole picture. When this thing is plopped on your desk, in daylight, its true colors come out.
Physically the Razer Lycosa is neither the largestkeyboard I have seen nor the smallest. The Lycosa measures in at 469mmx 168mm x 15mm without the removable wrist rest and 669mm x 221mm x15mm with the wrist rest attached. The wrist rest itself is matte blackin color with the same look as the keys, but lacking the non-sliprubber coating.
One of the casualties of having a fully backlit keyboard is that, during the day, key labels aren't as conspicuous—even with backlighting set. Each key label must be clear enough to allow light from underneath to shine through, but we felt that there wasn't enough contrast between the key labels and the keys themselves. Heck, the keys reminded us of the DAS keyboard II—the keyboard with blank, black keys. Logitech's G-series and Saitek's Eclipse II keyboards both provide fully backlit keys, and a key (pun intended) to their success is that labels are bright and easily read. Obviously anybody who buys a backlit keyboard will use it at night, but that's not to say that they'll toss it aside during the day for another keyboard.
Razer Tarantula:
Razer Lycosa:
Now, let's look at that pristine glossy finish surrounding the keys. Anybody that owns a keyboard with a similar surface (like the diNovo Edge or Tarantula) knows that it deserves a little housekeeping once in a while. This area is a magnet for fingerprints and blotches when the light hits it just right. Some keyboards and mice with this type of surface even come with a cleaning cloth, but there wasn't one included with the Lycosa.
While the multimedia TouchPanel has its artistic appeal, it doesn't help with usability. For starters, you have to have backlighting on just to view the controls. Secondly, anything touch-sensitive spawns no tactile feedback, and given that there are numerous options to choose from, all sitting close to each other, pressing the wrong control can be a common occurrence.
These are some of the issues we encountered regarding the Lycosa's look and feel. As for some positives, we were impressed with the keys. Despite their short vertical height, keypresses yield positive tactile feedback, with a slight clicky sound. They don't feel quite as mushy as the Tarantula, and are in no ways as clicky as the old IBM keyboards from yesteryear.
Shorter keys mean less pressing and faster typing, especially given the Lycosa's 1ms response time. We didn't notice any improvement in our typing speed, but this is something hardcore gamers may find appealing.
The Lycosa also has a sturdy exterior, despite its smallish size compared to other gaming keyboards. It planted itself rather firmly on our desk without sliding around—thanks in part to its six rubber feet.
It's cheapest at Ebuyer: http://www.ebuyer.com/product/143289
Fully-programmable keys with macro capability Be one step ahead of the competition with fully-programmable keys with macro capability that enable instantaneous command executions.
* Keytop with non-slip rubber finish * Backlight illumination with WASD cluster lighting option * Fully-programmable keys with macro capability * Gaming cluster with anti-ghosting capability * Slim keycap structure with Hyperesponse™ technology * TouchPanel™ easy access media keys * Gaming mode option for deactivation of the Windows key * 10 customizable software profiles with on-the-fly switching * 1000Hz Ultrapolling™ / 1ms response time * Earphone-out and microphone-in jacks * Detachable wrist rest * One integrated USB extension port * Razer Lycosa Approximate size: 469mm (length) x 168mm (width) x 15mm (height) – without wrist rest 469mm (length) x 221mm (width) x 15mm (height) – with wrist rest System Requirements for Razer Lycosa Windows® XP / x64 / Vista / Vista64 PC with built-in USB ports CD-ROM drive (for drivers) At least 35MB of hard disk space (for drivers)
The RuneScape All-In-One Autoer! This autoer includes almost every skill that you would auto with.
It has an Anti-Ban feature that will click away from your object every once in a while.
Program created by RSresource.
Yahoo! hassigned up with in-game ad firm Double Fusion and Nolan Bushnell'sNeoEdge to help deliver free ad-supported, downloadable games.
Yahoo!Games' website will feature over 400 ad-supported downloadable gamesfrom "top casual games publishers" by the end of the year, the companysaid Thursday.
Double Fusion and NeoEdge will sell and integratevideo ads into Yahoo! Games titles. Double Fusion will implement itsfusion.runtime tech, while NeoEdge is offering its NeoARM ad-enablingsolution, along with the NeoAds ad network.
Game makers on board for today's launch include Big Fish Games, MumboJumbo, PopCap, TellTale Games, I-Play and several others.
There's an awful lot of panel sharing going on in the LCD market thesedays, isn't there? It seems that even some of the most no-name brandsare now sporting panels made by a few giant, well-known manufacturers.It's enough to make a consumer wonder whether paying extra for apremium branded monitor is really worth it.
With that in mind, what is there to think about Samsung's newlyincumbent 24-inch model, the 245T? One thing is for sure, if you want amonitor with a quality Samsung-manufactured PVA panel, you don't needto pay over £600 for a monitor with that Samsung badge on the front.There are plenty of other screens with Samsung PVA panels inside, andsome can be had for less than £350.
Hence, the key question is not whether the new 245T is a good monitor.Instead, the question is this: Can the 245T really be worth nearlytwice as much as the lesser branded but similarly specified opposition?
That's what we're here to find out...and we just happen to have a muchmore affordable 24-inch widescreen on hand, one powered by a SamsungPVA LCD panel. That'll be the Hyundai W241D-PVA.
Features and Build QualityThe 245T is hardly the last word inswishy, swanky styling. The aforementioned Hyundai (with its glossyblack and white plastics) roasts it for pure desktop presence, forinstance. But thanks to the high quality of its construction, itnevertheless has a certain understated class. The bezel is a slim 15mmall the way around which emphasises the display, although the entiremain panel is quite a weighty 80mm thick. Front to back, you'll need atleast 25cm of desk space to accommodate the large, sturdy base.
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The no-nonsense OSD controls are an extremely welcome and user-friendlyfeature, as is the stand's comprehensive adjustability. Not only areswivel, tilt, rotate and height tweakage on the menu, but they are all incredibly smoothto operate yet easily hold any position set without the need for clipsor locks. Given the panels size and weight, it's not light enough tomove without some effort - but it certainly doesn't require brute forceeither.
Click to enlarge
In terms of inputs, most of the usual suspects make an appearance.Digital connectivity takes the form of a single DVI port and an HDMIsocket, both with HDCP support. However, there is no DisplayPortavailable. On the analogue side, it has the lot - VGA, S-Video,component and composite. In short, there's very little that you can'thook up to the 245T. It even sports picture-in-picture mode for smoothmulti-input juggling; however, that feature is limited to onlycomponent (AV), S-Video and composite, not the digital inputs or VGA.
A final disappointment is the presence of inverse ghosting. As we havementioned previously, inverse ghosting is a problem that's thought tobe a result of pixel-response-enhancing overdrive technology. In simpleterms, it involves a trail or shadow that appears in the wake of movingobjects in some situations, typically in more or less the oppositecolour to the moving object.
Most of the time, it's a minor issue with the 245T. But with certaincolour combinations, it results in some pretty horrific renderingartifacts. For instance the text on this page exhibits some particularly horrible black trails and smearing when jostling the window around.
It's absolutely not what you expect from a premium brandlike Samsung. What's more, if you had just invested over £600 on thismonitor, well, you'd have every right to feel extremely let down.
Click to enlarge
Final ThoughtsThere's a lot to like about the 245T includingits static image quality, viewing angles and contrast performance. Butat this price point, something close to perfection is to be excepted.At £600+ any major flaws are simply unacceptable and the fact that the245T actually has two – moderate input lag and occasionally seriousinverse ghosting – might seem pretty shocking.
However, these problems are related to the PVA panel technology thatdominates the high end 24-inch monitor scene at the moment. Moreprecisely, they appear when pixel overdrive techniques are used tospeed up the extremely slow response. In other words, they are hard toavoid on PVA monitors.
So, what we would really like to see is more choice in this part of themarket. Without question, IPS panel technology has some weaknessescompared with PVA as contrast performance and the depth of renderedblacks are typically a little off the pace. But PVA technology hasenough drawbacks that mean the extended choice would be very welcome.
In any case, the key points to note about the 245T go something likethis. Yes, it is that little bit more vibrant and accurate than cheaperPVA monitors from lesser brands; the colours boast better fidelity, theblacks are deeper and the whites a touch cleaner. But even Samsung hasnot been able to eradicate the overdrive related glitches that commonlyspoil 24-inch PVA monitors.
With all that in mind, it's pretty hard to recommend the 245T. If youcan live with the minor image quality issues, then you are better offwith a significantly lower priced but only slightly inferior model froma lesser brand. Even a TN+Film 24-incher with slightly sludgy coloursand washed out blacks makes more sense – it's certainly a much cheaper option and will do a much better job for games.
Until a monitor maker manages to solve the input lag and inverseghosting issues with PVA screens or plops in a quality 24-inch IPS TFTalternative, the perfect 24-inch panel will remain infuriatingly out ofreach.
30. Rise of the Argonauts (PS3, X360, PS3) Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes
Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.
29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360) Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.
28. Borderlands (PC, X360, PS3) Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes
Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.
27. Mortal Kombat vs. DC Universe (X360, PS3) Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.
26. S.T.A.L.K.E.R.: Clear Sky (PC) Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes
S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.
25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS) Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be
TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.
24. Beyond Good and Evil 2 (PS3, X360) Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No
Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.
23. Lock’s Quest (NDS) Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes
2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.
22. Puzzle Quest: Galactrix (PC, X360, NDS) Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes
Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.
21. Crysis: Warhead (PC) Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes
Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.
20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS) Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.
19. Sonic Unleashed (Wii, PS2, PS3, X360) Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No
Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.
18. MadWorld (Wii) Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No
PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.
17. Animal Crossing Wii (Wii) Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No
Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.
16. Left 4 Dead (PC, X360) Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.
15. Resistance 2 (PS3) Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.
14. Killzone 2 (PS3) Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes
Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.
13. Fable 2 (X360) Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes
Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.
12. Command and Conquer: Red Alert 3 (PC, X360) Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes
RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.
11. Far Cry 2 (PC, X360, PS3) Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No
FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3) Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No
Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.
9. Final Fantasy XIII (PS3) Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes
Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.
8. Street Fighter IV (PC, X360, PS3) Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes
Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.
7. Rock Band 2 (X360, PS3, PS2, Wii) Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes
Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.
6. LittleBigPlanet (PS3) Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes
Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.
5. Halo Wars (X360) Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes
HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.
4. Spore (PC, Mac) Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes
It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.
3. Gears of War 2 (X360) Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes
Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.
2. Resident Evil 5 (X360, PS3) Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes
RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.
1. Fallout 3 (PC, X360, PS3) Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes
Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Sony Computer Entertainment will be launching a redesigned PS2 inEuropean and Indian markets by late October, according to a new report.
Like the PS2 released in Japan in November 2007, the new model will feature an integrated power supply, according to the Economic Times.
Theupdated system will hit European and Indian markets before Diwali, anannual Indian and Nepalese festival this year taking place on October28, said SCE India manager Atindriya Bose.
As well asfeaturing an in-built AC adapter, the new model will be slimmer andsupposedly lighter due to the design overhaul. It will be priced at6,990 Indian Rupees ($162/€102), the same as the current model.
Quote:
“Wefeel PS2 has the potential to penetrate further into the Indian andRussian markets,” said Bose. “Console gaming is in its nascent stage inIndia. These are untapped markets and are new to the gaming world,hence we have no plans to phase out PS2 anytime soon."
SCE India will also be launching the PlayStation Network for PS3 in India by the end of the current fiscal year.
Next-Gen has contacted SCEE for comment about a new European PS2.
The NPD Group has released US PC software sales datafor the week ending June 21, with EA's Spore Creature Creator comingout on top.
Maxis reported that one millionSpore creatures were created and shared during the stand-aloneprogram's first week of availability. The full Spore game will bereleased in September.
Sales of Spore Creature Creator werestrong enough to place the game at number six on the All Categorieslist - the only game to appear alongside business, education andutility software.
The Top Ten best-selling PC games in the US for the week ending June 21 were:
1 Spore Creature Creator (EA)
2 The Sims 2 Double Deluxe (EA)
3 Age of Conan: Hyborian Adventures (Eidos)
4 World Of Warcraft: Burning Crusade Expansion Pack (Vivendi>
The Spore Creature Creator was software that allowed players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and had undergone ten rewrites since the start of development. It was rated E by the ESRB in early March 2008, indicating that the editor would be released separately well before the game's release as a utility program. Electronic Arts told MTV Asia that "EA Screen will provide visitors a chance to interact with EA's game producers hailing from the studios, and unveil the hugely anticipated SPORE Creature Creator demo version to gamers for the first time in Asia." Electronic Arts VP Mark Buechner stated on the Spore Facebook page that the editor would be released in June or July 2008, saying, "We are looking at releasing it two to three months before the launch of the full game."
The SimCity Box artwork showed a blurb stating that the creature editor would be included with it. IGN revealed that the Spore Creature Creator utility will be available in two different versions on June 18, 2008. There was a paid version (for $9.95) and a free demo that was downloadable from Spore.com and included for free, bundled with The SimCity Box. The free version of the editor only contained 25% of the available creature parts that were found within the full version.
The utility included a test environment for players to see their creatures go through animations and allow the player to import other user-created creatures through the Sporepedia at Spore.com. The utility included screen capture and video tools as well, including YouTube functionality.
The editor also gave the user the ability to create animated avatars,and output in RSS and embeddable HTML code to facilitate easy incorporation into such sites as MySpace and Facebook.
Shortly after its introduction, the Creature Creator was used to create creatures with oversized genitalia, either stand-alone or engaged in coitus (a phenomenon quickly dubbed 'sporn'). EA responded with e-mails sent to those who made pornographic machinima from its demo, and has flagged certain on-line accounts for "TOS violations". Furthermore, YouTube has pulled several such videos for violations of its own TOS.
By June 24, 2008, users had already created over one million creatures.
It has been noted by those using the Spore Creature Creator, that while the Social and Attack categories can reach a max score of 20 with enough parts on the creature, the Abilities category does not achieve a max in the Creature Creator. This has led to speculation from it being the brain levels to advanced sensory abilities to telekinesis.
Electronic Arts confirmed that Spore will be receiving post-release expansion packs. No other information is available as to what sort of content the packs will feature, but EA has hinted it will be similar to The Sims expansions.
A Wii spinoff of the game has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with the Guardian.Buechner confirmed it, revealing that plans for a Wii version were underway, and that the game would be built from the ground up and would take advantage of the Wii Remote, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."The Xbox 360 and PlayStation 3 versions of Spore are still under consideration.
Merchandising
There will be an iTunes-style "Spore Store" built into the game, allowing players to purchase external Spore licensed merchandise, such as t-shirts, posters, and future Spore expansion packs.There are also plans for the creation of a type of Spore collectible card game based on the Sporepedia cards of the creatures, buildings, vehicles, and planets that have been created by the players.There are also indications of plans for the creation of customized creature figurines; some of those who designed their own creatures at E3 2006 later received 3D printed models of the creatures they created. The Spore Store also allows people to put their creatures on such items as T-shirts, mugs and stickers.
The Spore team is working on a partnership with a comic creation software company to offer comic book versions of your own Spore story. Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office.