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383 results for deal
Logitech G15 gaming keyboard problem in Hardware, Internet, Networking, Comms and Security
I have looked all over the Internet for a solution, but can't find anything. Well, I recently purchased a Logitech G15 gaming keyboard from buy.com through http://www.dealrocker.com discount deal. My computer freezes when I use media keys. I checked out USB connectors, change it to different one and reinstall the software, but had no success. Can anyone help me to fix this issue?

Thanks..
Posted by alicefred Fri Jun 18, 2010 1:26 pm
[World Cup 2010] England vs United States in General Discussion, including Off Topic, Current Affairs
It's now England 1 - 1 - USA


A calamitous error from Green let the USA back into the game. A speculative shot from Dempsey should have been dealt with easily but the keeper let the ball slip from his clutches and roll over the goal-line. A disaster for the team that has had to deal with high-profile goalkeeping errors in the recent past.
It may be nerves, but you don't see keepers of Brazil/Spain/Arg/Ger making those mistakes. It's always us!
Posted by Editorial Team Sat Jun 12, 2010 9:07 pm
ICQ, has been sold to a Russian investment group in Entertainment, Film and Music, Mobile devices and media
AOL's IM service, ICQ, has been sold to a Russian investment group called Digital Sky Technologies. This comes after the news that AOL is either to shut down or sell Bebo.

And it seems the purchase of ICQ was a similarly shaky deal. The $187.5 million deal with DST is far below the $200- to $250 million AOL is reported to have been asking for, and is despite the fact that AOL forked out $287 million when it bought ICQ in 1998 from Israeli outfit Mirabilis. And $287 million was worth a lot more back then, too.

AOL says that the sale will allow it to focus on its "core communications strengths in the US and other strategic markets through AIM, AOL Mail and the company’s Mobile applications".

Online reports suggests that ICQ has more than 32 million unique visitors per month, with its largest fan base in Israel, Russia, Germany and the Czech Republic.
Posted by Editorial Team Fri Apr 30, 2010 12:06 am
Apple iPad - Live Coverage and Analysis in Apple



Below is the LiveTechEvents Coverage Transcript

LiveTechEvents: Welcome to LiveTechEvents.com coverage of the Apple Tablet Event

5:45
LiveTechEvents: We're live from the Yerba Buena Center for the Performing Arts in sunny San Francisco.

5:47
[Live Video]     USTREAM:  Play Live Video

5:50
LiveTechEvents: Bob Dylan is playing over the sound system.

5:55
LiveTechEvents:  Tim Cook, Phil Schiller, and other senior execs up front

6:53
samengland: Amazon has done a great job with the kindle...

6:53
samengland: The kindle is on screen

6:53
samengland: ebooks

6:54
samengland: Refresh http://www.livetechevents.com/ for live stream

6:55
samengland: iBooks in the iBook store

6:55
samengland: Buying iBooks...

6:56
samengland: (see video stream)

6:56
samengland: How are you supposed to read in sunlight with an LCD screen?

6:57
samengland: changing font size and font of books

6:57
samengland: the bookshelf looks like delicious library

6:58
samengland: rip off! Uninnovative in a BIG WAY

6:58
samengland: iWork on the iPad

6:58
samengland: it's here!

6:58
samengland: Pages, Number, heavy duty apps

6:58
samengland: entirely new user interface for these apps

7:00
samengland: New version of keynote for the iPad

7:01
samengland: 7 wonders of the world presentation

7:02
samengland: to reiterate this text stream is coming from INSIDE the event - video stream also at livetechevents.com - tell your friends

7:02
samengland: Navigating slides — holding down slides rearranges it. Tap multiple slides then do the move brings them as a bundle

7:03
samengland: easy resizing with keynote

7:04
samengland: innovations on keynote

7:04
samengland: to everyone asking for a price - this will be coming soon

7:04
samengland: great wall of china on screen

7:05
samengland: we will be first (livetechevents.com) to give you a PRICE for the iPad - tell your friends

7:05
samengland: applause

7:06
samengland: snowing pages now

7:07
samengland: most beautiful word processor ever? now on to numbers

7:07
samengland: spreadsheets looks good

7:08
samengland: great spreadsheets control with no mouse and keyboard

7:08
samengland: adding data

7:08
samengland: adding rows

7:08
samengland: data entry keyboard and time and date keyboard

7:08
samengland: screen res is probably BELOW 720

7:09
samengland: bad quality resolution - looks fuzzy

7:09
samengland: No mention of multi tasking - this will be unlikely

7:09
samengland: he's still playing with spreadsheets

7:09
samengland: not sure about facebook games but rumours of farmville

7:11
samengland: live video chat with who? yes if you want!

7:11
samengland: applause (over numbers)

7:12
samengland: keynote, pages, numbers (iwork) costs £9.99

7:12
samengland: now for itunes

7:12
samengland: syncs to iphone or ipod touch

7:12
samengland: photos, music, tv shows, contacts, cal, bookmarks, apps

7:13
samengland: "if you lose your ipad and get another one you can back it up on an iphone"

7:13
samengland: wifi - also have 3G

7:13
samengland: built in

7:13
samengland: cost - in the US

7:13
samengland: 2 plans

7:14
samengland: 250mb data per month $14.99/month

7:14
samengland: UNLIMITED play for $29.99

7:14
samengland: AT&T only

7:14
samengland: please tell your friends and colleagues about LiveTechEvents.com

7:15
samengland: activate the ipad on the ipad itself

7:15
samengland: but how much does the device cost?

7:15
samengland: international

7:15
samengland: NO INTERNATIONAL DEALS IN PLACE YET

7:16
samengland: deals hoped for by summer internationally

7:16
samengland: email....

7:17
samengland: uses GSM microsims only

7:17
samengland: ibook store, carry 1000s of books

7:18
samengland: pricing?

7:18
samengland: $999?

7:18
samengland: aggressive pricing...

7:19
samengland: THE DEVICE WILL COST AT $499

7:20
samengland: IPAD WILL COST $499 for 16GB
32 GB $599
64GB $699

$130 more for 3G on each model

$829 for 3G+64GB

7:20
samengland: 6 models

7:20
samengland: Lowest price $499 (no 3G, 16GB)

7:21
samengland: Google offers books for free, true

7:21
samengland: iBook store is ebooks (ebooks on the ipad)

7:21
samengland: external keyboard

7:21
samengland: plug in to it

7:21
samengland: like a netbook!

7:21
samengland: plug ipad in to keyboard and charging dock

7:22
samengland: also protective case like sony reader

7:22
samengland: book style

7:23
samengland: 24 months data + 64GB IPad 3G will cost a total of $1549 same cost as an imac

7:23
samengland: the ipad is SQUARE in shape

7:25
LiveTechEvents: keyboard same size as laptop keyboard?

7:25
Why will buy the iPad?
Me!
( 61% )
Not me...
( 39% )


7:26
LiveTechEvents: no new iPhone as of yet

7:26
Which iPad would you buy?
16GB
( 24% )
32G
( 26% )
64GB
( 50% )


7:27
LiveTechEvents: please vote in polls

7:28
LiveTechEvents: everyone getting the livestream ok? promo video showing now

7:28
LiveTechEvents: it has no phone capabilities

7:28
LiveTechEvents: resolution is 2x size of an iphone, apps are pixel-doubled

7:29
LiveTechEvents: no HD, no 720p

7:29
LiveTechEvents: we have feedback due to bandwidth issues

7:29
LiveTechEvents: @junjunb true, but $130 more 3G on any model

7:29
LiveTechEvents: The apple website hasn't been changed a lot which is strange normally theirs a teaser page up.

7:30
LiveTechEvents: there are 6 models

7:30
LiveTechEvents Discussion:Apple seems to have rushed this product out.

7:31
LiveTechEvents: 2 weeks were given to NYT to develop their app - it looks unfinished like a website from 1997 based on tables?

7:31
LiveTechEvents: people already know how to use the iphone/ipod touch so they will find this easy apparently

7:31
LiveTechEvents Discussion:I'd still recommend someone buy a netbook you can get a lot more for your money.

7:31
LiveTechEvents: ibook store, app store, itunes store 125million accounts with credit cards

7:32
LiveTechEvents: the processor is NOT INTEL it is just apples own 1GhZ processor (intel atom is 1.6Ghz and a netbook costs ~£250) most have built in 3G too (dell mini more, samsung NC, lenovo ideapad)

7:33
LiveTechEvents Discussion:In the UK the iPhone is currently on Orange, Vodafone and o2 so the iPad will probably be with one of those two, probably o2 at first.

7:33
LiveTechEvents: skype on ipad anyone?

7:33
LiveTechEvents: 3G coverage concept? please elaborate

7:34
LiveTechEvents Discussion:I think the iPad would look better with a wide-screen display watching films on the iPad won't be a pleasant experience.

7:36
LiveTechEvents: It has a lot of potential, who will wait for version 2?

7:37
LiveTechEvents Discussion:The games played were extremely poor they crashed and were fuzzy. Also the iBook application doesn't look as usable as the Kindle.

7:37
LiveTechEvents: is the kindle dead?

7:38
LiveTechEvents Discussion:Amazon will most likely slash the price of the Kindle to make it more competitive and plus you don't have to pay data charges.

7:40
Are you disappointed with the iPads features?
Yes
( 46% )
No
( 54% )


7:40
LiveTechEvents: Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)

7:41
LiveTechEvents: David, yes the iPad uses Micro SIM Any carrier that can handle micro-SIM will work and no contracts.

7:41
LiveTechEvents: They said earlier that international data deals would be June/July but micro sim cards would probably just work

7:42
LiveTechEvents: micro sim doesnt need contracts

7:43
LiveTechEvents: No more announcements - no iPhone

7:43
LiveTechEvents: If the iPad had a front and pack camera, that would be a great addition. Imagine Skype - video conferencing on an ipad!

7:44
Would you like the iPad to have a camera for Skype Video Conferencing?
Yes
( 94% )
No
( 6% )


7:44
LiveTechEvents: Theres apples big mistake - 96% people think the device should have two cameras

7:45
LiveTechEvents: No OLED screen but 10 hour battery life - good viewing angle almost 180 degrees

7:45
LiveTechEvents: its quite big, 9.7 inch screen with 3/4 inch bezel

7:46
LiveTechEvents Discussion:http://www.apple.com/ipad/ - website is up.

7:46
LiveTechEvents: Would this device leave the house that often? Why do we need 3G? Whats wrong with free Wifi in starbucks

7:46
LiveTechEvents: with the stand this is also a good aeroplane device

7:46
Who wants to pay £130 more for 3G? Or will you just stick with Wifi?
I want 3G
( 32% )
Im fine with Wifi
( 68% )


7:47
LiveTechEvents: http://en.wikipedia.org/wiki/Micro_SIM

7:47
LiveTechEvents: screen is very responsive, A5 chip (probably ARM) is very good

7:47
LiveTechEvents: photo app responds fast

7:47
LiveTechEvents: we will have a hands on in approx 10 mins

7:48
LiveTechEvents: ****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************

7:49
LiveTechEvents: The iPad is on http://www.apple.com/

7:49
LiveTechEvents: Watch the iPad video http://www.apple.com/ipad/

7:49
LiveTechEvents: 1024-by-768-pixel resolution at 132 pixels per inch (ppi)

7:49
LiveTechEvents: No mouse, just a keyboard attachment

7:49
LiveTechEvents: Wi-Fi model
Wi-Fi (802.11 a/b/g/n)
Bluetooth 2.1 + EDR technology
Wi-Fi + 3G model
UMTS/HSDPA (850, 1900, 2100 MHz)
GSM/EDGE (850, 900,1800, 1900 MHz)
Data only2
Wi-Fi (802.11 a/b/g/n)
Bluetooth 2.1 + EDR technology

7:50
LiveTechEvents: Viewable document types: .jpg, .tiff, .gif (images); .doc and .docx (Microsoft Word); .htm and .html (web pages); .key (Keynote); .numbers (Numbers); .pages (Pages); .pdf (Preview and Adobe Acrobat); .ppt and .pptx (Microsoft PowerPoint); .txt (text); .rtf (rich text format); .vcf (contact information); .xls and .xlsx (Microsoft Excel)

7:51
LiveTechEvents: iPad processor: 1GHz Apple A4 custom-designed, high-performance, low-power system-on-a-chip

iPhone processor: 600 MHz Processor

7:52
LiveTechEvents:
****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************

7:53
LiveTechEvents: it docks in landscape with a keyboard

7:53
LiveTechEvents: calendar feels like a calendar (cork board etc)

7:54
LiveTechEvents: "real world experience"

7:54
LiveTechEvents Discussion:@Rufex its a lot like the iPhone OS, we're getting a demo of the iPad soon.

7:55
LiveTechEvents: No Adobe Flash on iPad <<<<

7:55
LiveTechEvents: 1024-by-768-pixel resolution at 132 pixels per inch (ppi)

7:55
LiveTechEvents: screen's aspect ratio is closer to 4:3 than 16:9

7:55
LiveTechEvents: its square

7:56
LiveTechEvents: @JSWolf - closer to 4:3

7:56
LiveTechEvents Discussion:For anyone who's wondering what it looks its like a large iPod Touch.

7:56
Sam: Games are buggy

7:56
Sam: Text is more readable than the kindle

7:57
Have you signed up to email updates at http://www.livetechevents.com ?
Yes
( 25% )
I will right now!
( 75% )


7:57
Sam: ****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************

7:57
LiveTechEvents Discussion:Though your eyes might get tired after a long reading period, unlike the Kindle

7:57
Sam: iphone games are blown up x2 - look fuzzy

7:59
Sam: All iPhone apps which are blown up for iPad are VERY fuzzy - will all iPhone app developers make their apps for iPad too?

7:59
LiveTechEvents Discussion:Unfortunately iWork isn't as fully featured as Microsoft Office, maybe MS will develop an iPad app?

7:59
Sam: No multitasking - unmodified iphone OS

8:00
Sam: It might LOOK better but your eyes will kill after a couple of hours

8:00
Sam: Apple event is not over

8:00
[Comment From Rufex]
REALLY?! NO multitasking? do they simulated at least?

8:00
Sam: Rufex, yes!

8:01
[Comment From Rufex]
thats where kindle wins! its basically a book!

8:01
Sam: @Rufex have you signed up to email updates at http://www.livetechevents.com

8:01
[Comment From junjunb]
since its 3g, the underground teams will make way for phone capabilities

8:01
[Comment From Doeloe]
i expected more from apple

8:01
[Comment From junjunb]
yup.. but i think its not wise to buy right of the bat.. im SURE there are a lot of bugs still..

8:01
[Comment From Kristian]
phone app could be Skype or video conferencing with Tandberg Movi

8:01
[Comment From james]
good pricing

8:02
Sam: 114,000 people watching THIS live stream

8:02
[Comment From Ken]
I don't think a netbook can beat the 499 deal

8:02
[Comment From Lee]
Agreed, it seems they did rush it. I waited for the updated iphone, and I will wait for this as well.

8:02
[Comment From Rufex]
its not the same as a netbook, touchscreen, smaller, easily carried...

8:02
[Comment From scott]
Still AT&T? What about all of us who cannot get AT&T? This is such a huge .. horrible issue. People complain about AT&T, I would just like to have the OPTION to use it. They will not give me service.

8:03
[Comment From Lee]
Only reason I can think of getting one, is if Adobe and Coral release fully functioning versions of Photoshop, Illistrator and Painter. It would be like having a piece of digital paper.

8:03
Sam: That would be good - CS4 apps on iPad

8:03
[Comment From karli]
fuck of ipad

8:03
[Comment From GeeK]
The Ipad outpriced the kindle

8:03
[Comment From Ucopmok Mok]
for me kindle is not dead because kindle still have the majority online book

8:03
[Comment From Guest]
what the hell about macbook pro updates?

8:04
[Comment From Salem]
32 is the best

8:04
[Comment From Dizaat]
Is there going to be an new iPhone today?

8:04
LiveTechEvents Discussion:Dizaat - unfortunately no

8:04
[Comment From Ucopmok Mok]
it would be great if i can play the many facebook games on the iPad,

8:04
Sam: No flash!

8:04
[Comment From Rufex]
but its much more than the kindle!! cant compare different things!

8:04
[Comment From DVE]
will you be able to use graphical programs like photoshop? Or programs like office word

8:04
Sam: DVE - just iWork

8:05
[Comment From Carl]
is there an SD card reader on the side so we can upgrade the storage?

8:05
[Comment From Lee]
A built in stylus would of been nice...

8:05
LiveTechEvents Discussion:I agree but the Kindle is good at what it does iBooks looks like an afterthought

8:05
[Comment From Guest]
USB ports????

8:05
Sam: No SD card reader, No USB ports

8:05
[Comment From Lee A]
Why are people comparing the Kindle to iPad? They're two different products

8:05
Sam: The iPad directly competes according to appl

8:06
Sam: however just like when they compared the Nintendo DS to iPod Touch

8:07
[Comment From Diogo]
Is there going to be a new macbook pro today?

8:07
Sam:
****************
Please sign up to email updates at LiveTechEvents.com main page for updates on future major tech events. Max 2 emails per year (No spam!)
****************

8:07
[Comment From Carl]
Missing GPS!!! Would be great in the RV!!!

8:07
LiveTechEvents Discussion:No it was just the iPad launched today.

8:07
Sam: True - no GPS is as big a failure as leaving the camera out!

8:08
Sam: Demo hall - 60 iPads

8:08
Sam: where was the 'One last thing'?

8:08
Have you signed up to updates on the main page at http://LiveTechEvents.com
Yes
( 18% )
I will right now
( 14% )
I dont want to
( 68% )


8:09
[Comment From carmen]
I wanted USB ports and flash and would like multitasking, front facing camera, tethering. Without tethering, I wouldn't bother with a data plan. Anything else can be synced. I still love it, but I'll wait.

8:09
Sam: Do you think they were creating it for a year?

8:09
Sam: front facing camera would be great on Skype

8:10
[Comment From dylan]
im a little disappointed, i expected much more after a year of creating it!!!!

8:10
LiveTechEvents Discussion:Dylan, I think they rushed it.

8:12
LiveTechEvents Discussion:Future updates in the coming years will make it a more compelling product. It did take apple more than a year to add copy and paste.

8:14
[Comment From dylan UK]
i personally think they just bought 10inch touchscreens and added the ipod touch software onto it! theres nothing 'new' on it, its all been seen before

8:14
[Comment From Rufex]
haha! a year for copy and paste! true!

8:14
Sam: Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us. We are a FREE service.

8:15
Sam: A front facing camera would be a welcome addition to version 2, along with GPS

8:15
Sam: The iBooks bookstore is up now

8:16
Sam: 9000 in our stream today. Thanks for watching. Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us. We are a FREE service.

8:16
9000 in our stream today. Thanks for watching. Please refresh http://www.livetechevents.com and subscribe to email updates. These will be sent out only before major events. Thank you for supporting us
I already joined
( 67% )
I'm about to now...
( 33% )


8:17
Sam: Front facing camera is a fundamental assent. What 3G operator would you rather it be exclusive to in the UK?

8:17
[Comment From dylan UK]
yes sam, as soon as they add a front facing camera i will get one. maybe they will bring out an add on? when will apple learn we like cameras on our gadgets?

8:18
[Comment From Rufex]
so, really? how much better than an iphone is it? more powerful processor, more RAM Im sure, but software the same still with no multitasking, and apps the same but enlarged and not in a good way...

8:18
Will the iPad fulfil a need in your life if you choose to buy one?
Yes
( 25% )
Np
( 75% )


8:19
[Comment From r1]
are they gonna announce the new iphone 4g?

8:19
LiveTechEvents Discussion:not today

8:19
[Comment From raymund]
so when we will get front camera?

8:19
LiveTechEvents Discussion:Probably in the next 1-2 years

8:19
Sam: Processor is almost 100% faster though no multi task and also the fact that iphone apps are being used are a big pitfull, the font size will be very big and games and graphics pixellated

8:19
Sam: Remember most iPhone apps are designed for THUMBS not HANDS.

8:19
Sam: This will cause big problems in the UI of apps

8:20
Sam: What about the ASUS nvidia tablets coming out? Competitors?

8:20
[Comment From Sunny]
iphone os 3.2? any word?

8:20
Sam: No word of this Sunny

8:21
[Comment From Rufex]
technology for the iphone existed long before its appearance but due to price issues no such phone was launched. only apple can launch an expensive thing like that and their people will buy it..

8:22
[Comment From Rufex]
will this ipad have the same success as their iphone?

8:23
Sam: Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!

8:23
[Comment From raymund]
will this works as a phone with the 3g connection?

8:23
Sam: No it will not, but it has 3G for data

8:23
Rufex: nope! no phone capabilites!

8:24
LiveTechEvents Discussion:Nobody really knows what the iPad will do, the iPhone had a purpose what purpose does the iPad have

8:24
Rufex: HP's tablet should should come up anyday now!

8:24
Sam: GPS would be cool on the iPad

8:24
Rufex: that should be another interesting event and something which we can compare with the ipad through and through...

8:25
What would you most liked to have seen on the iPad?
Front facing and main cameras
( 55% )
GPS
( 5% )
Tethering
( 0% )
Stylus
( 0% )
OLED Screen
( 40% )


8:26
Rufex: also, the possible name iSlate was so much better!

8:27
LiveTechEvents Discussion:yeh although I would have thought apple would be starting to move away from adding 'i' to the front of everything.

8:27
[Comment From Sunny]
to be honest i told myself i would never get an iphone, but then i became a sucker to marketing and what not and eventually got one myself. maybe the same thing with the ipad in a few years?

8:28
LiveTechEvents Discussion:Sunny, well apple certainly knows how to market a device, and I think you'll start seeing iPad's being used in your local Starbuck soon enough.

8:28
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!

8:28
Rufex: hopefully not Sunny! I mean, I'll never get tired of saying it! Two iphones and an ipad and still? No MULTITASKING?? REALLY?

8:29
[Comment From Jon Wolf]
What is the screen's aspect ratio?

8:29
LiveTechEvents Discussion:9.7-inch (diagonal) LED-backlit glossy widescreen Multi-Touch display with IPS technology

1024-by-768-pixel resolution at 132 pixels per inch (ppi)

Fingerprint-resistant oleophobic coating

Support for display of multiple languages and characters simultaneously

8:29
[Comment From Johnny]
Is there a site where i can watch the keynote 2010???

8:30
Rufex: screen's aspect ratio is closer to 4:3 than 16:9

8:31
LiveTechEvents Discussion:Johnny the keynote should appear here soon: http://www.apple.com/quicktime/guide/appleevents/ Although it takes a couple of hours to get it up

8:31
[Comment From diogo]
is ipad already available to buy?

8:33
LiveTechEvents Discussion:Not yet though Apple have a notification page here: http://www.apple.com/ipad/notify-me/

8:33
[Comment From Sunny]
i dont have a macbook. well.yet maybe in about 6-9 months, but i dont think opting for an ipad would be a alternative choice? or would it?

8:34
LiveTechEvents Discussion:Sunny what kind of things would you be doing on your computer?

8:34
Rufex: I think that an ipad would never fullfill as many needs as you may have as a macbook...

8:36
LiveTechEvents Discussion:Rufex, I'd agree I think people need to realise that the iPad is basically a larger version of the iPod Touch but with a few more capabilities.

8:36
[Comment From diogo]
i need to buy a new pc, i'm thinking to buy the macbook pro, should i wait for thenew update?

8:37
LiveTechEvents Discussion:I would wait as I'm sure it's imminent.

8:37
Rufex: true! a large ipod touch is a more accurate comparison than a large iphone

8:37
[Comment From Rod Lewis]
So, I'm not the only person who wants a camera for Skype

8:38
Rufex: Guess not Rod...

8:38
LiveTechEvents Discussion:Rod, it seems a lot of people want a front facing camera.

8:38
[Comment From p0ps]
for me as a Painter, it's what I've always wanted. As a browser, social networker, emailer, reader, movie watcher, music watcher - it's got all I need. I'll get the 3G 16GB ASAP

8:39
Rufex: the painter part is really interesting!

8:39
LiveTechEvents Discussion:p0ps do you think the screen will be accurate enough to produce good paintings?

8:39
Rufex: But I'd strongly suggest you test it before you buy it!

8:39
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!

8:39
[Comment From Chris]
As a designer... I really wanted a stylus for sketching!

8:40
[Comment From p0ps]
yes, I can make it work. I can do it on the iPhone with Brushes, this will be better.

8:40
Rufex: Exactly! And what about software? Will there be good software for painting and photo editing?

8:40
Rufex: If you can do it with the iphone then go ahead!

8:41
Rufex: We have to give it to them though... If you're fine with 16Gb and no 3G, then 500 bucks is an excellent price!

8:41
[Comment From p0ps]
I expect the iPhone app developers will do a good job with making the fantastic apps available from phone to pad.

8:41
[Comment From tehbomb]
where can I watch the video

8:41
Rufex: Provided their touch screen is as good as the price...

8:42
LiveTechEvents Discussion:Tehbomb, keep checking: http://www.apple.com/quicktime/guide/appleevents/ for the keynote

8:42
p0ps: It has 10 finger multi-touch, correct? That's pretty sweet.

8:42
Rufex: I assume the screen is capacitive and supports multitouch... Is that the case?

8:42
LiveTechEvents Discussion:Yes it's both

8:42
p0ps: They demoed Jobs typing with all 10 fingers.

8:43
LiveTechEvents Discussion:I'd like handwriting recognition. I think it'll be a pain using the keyboard.

8:43
[Comment From DVE]
using it as a wacom tablet on our mac would be great too

8:45
LiveTechEvents Discussion:Now your talking, it would be cool if it worked out of the box as a secondary surface for the mac computers.

8:45
[Comment From diogo]
imminent like days? weeks?

8:45
p0ps: and a remote for TV & Macs

8:45
LiveTechEvents Discussion:more likely weeks.

8:46
LiveTechEvents Discussion:p0ps, let's wait for the jail breakers to get their hands on the iPad!

8:46
p0ps: Yes this is waiting to be hacked big-time.

8:47
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!

8:47
[Comment From diogo]
this ipad can't replace a wacom tablet,right?

8:48
LiveTechEvents Discussion:No I doubt it will 'officially' .

8:49
Rufex: I dont think that apple is ready to drop the i on front the names of their products. I believe their goal is that you hop on your iCar and go to your iOffice to work, have a delicious iLunch, finish the day, stop at an iBar for a beer and go home to eat and sleep with your iWife.

8:50
LiveTechEvents Discussion:iPad has optional keyboard dock, camera connection kit and Apple-designed case - http://www.engadget.com/2010/01/27/ip...al-keyboard-dock/ - looks like you'll be able to add a camera (not video)

8:50
Rufex: iWife... doesn't it have a ring to it?

8:51
[Comment From Carl]
there is a mic

8:51
[Comment From DVE]
but it would be a nice feature.. and a positive thing for graphic designers, and I'm missing that for the moment

8:52
LiveTechEvents Discussion:I'm sure someone will develop a video camera accessory but it wont be as nice as having it built in (obviously).

8:52
Rufex: How about orientation?

8:53
Rufex: Does it seem like the software is designed to be used horizontally or vertically? Or either way...

8:53
LiveTechEvents Discussion:either way from the demos

8:54
LiveTechEvents Discussion:If only Apple included wireless display (now that would be useful) http://www.intel.com/consumer/product...relessdisplay.htm

8:54
LiveTechEvents Discussion:Almost 10,000 people joined us today for our coverage. Thank you for joining us! We are a 100% free service. Please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events. We will improve our coverage in the future and ensure that video quality is better and you will hear our audio discussion. This is the first event we covered and it went well!

8:55
LiveTechEvents Discussion:Engadget has a run down of costs: http://www.engadget.com/2010/01/27/ip...does-3g-cost-you/

8:56
Rufex: This was the first event covered by you guys?

8:56
Rufex: Excellent work!

8:56
Rufex: Clearly you did a great job! It's the first time I seek out to watch some live show due to my poor latin american width band and already I ended up here!

8:56
Rufex: Cheers!

8:57
LiveTechEvents Discussion:it was indeed we plan to do more in future, glad to hear it.

8:57
Rufex: bandwidth.. you know what I mean...

8:57
LiveTechEvents Discussion:I do indeed.

9:00
[Comment From Sam]
does the ipad have snow leapard

9:00
LiveTechEvents Discussion:No it's based on the iPhone OS

9:01
LiveTechEvents Discussion:Any other questions you want answering?

9:02
LiveTechEvents Discussion:Direct link to the iPad video: http://www.apple.com/ipad/#video

9:03
Rufex: it has VGA out support or AV out via dock connector and converter cable... thats interesting...

9:03
LiveTechEvents Discussion:that would be good, but it's something the iPod's/iPhone's have been able to do for sometime.

9:05
[Comment From john]
is ipad going to be consider as computer or something else?

9:05
Rufex: It's definitely not a computer...

9:05
LiveTechEvents Discussion:I would say something else, like the iPhone/Touch it can't really compete with a computer.

9:06
Rufex: It's software is not powerful enough to be one...

9:06
[Comment From convert]
That was me, windows user until I was 33yrs old, starting with a tandy. On the macbook for 1 week and I knew I'd never ever go back to windows.

9:07
Rufex: We'll all be using linux or other free software OS by the end of the decade... Ubuntu is only getting better and the new Gnome that comes out in April shall rock!

9:08
LiveTechEvents Discussion:I'm all for Ubuntu it's a great OS.

9:09
LiveTechEvents Discussion:Right, that's a wrap folk we're over and out, remember if you want to stay up to date with Live Tech Events please join our email list at http://www.livetechevents.com (refresh the page) - we will send max 2 emails per year to notify you when we do live coverage of MAJOR tech events.
  Edit   Delete
9:10
LiveTechEvents Discussion:thanks for participating, head over to iVirtuaforums.com if you have any more questions about the iPad.
Posted by Editorial Team Wed Jan 27, 2010 9:44 pm
Windows 7 vs. Mac Snow Leopard: The Great Debate in Microsoft / Windows
By now, you've seen the Windows 7 commercials and read the reviews. PCMag will have far more to say in the coming days and weeks about the quality and performance of Microsoft's Windows 7 OS, as well as how it stacks up against its primary competition, Apple's Snow Leopard. But have you ever wondered what it would be like if you could watch executives from both companies really have at it? Not with snarky commercials, but with an honest discussion of the technologies that drive these operating systems? It won't happen, of course, but this is pretty close.

A couple of weeks ago, I got a surprise offer: Apple wanted to go on record and talk about why Snow Leopard is better than Windows 7. Apple's Senior Director of Mac OS X Product Marketing Brian Croll gave me his side of the story. Then I interviewed Microsoft's Jay Paulus, Director, Product Management Windows Client, to let him make his case. Although the interviews were conducted separately, I've tried to blend the comments to make it something of an ex post facto debate. It seems fair enough, as each side knew I would be talking to the other. What I ended up with is a good-old-fashioned debate, in which I play the moderator—and occasional fact-checker. It may not settle the question of which OS is better, but goes into a lot more technical detail than the 30-second spots that will be all over TV this holiday season.

Editor's Note: To reiterate, the interviews with Mr. Croll and Mr. Paulus were conducted separately—at no time were all three parties speaking to each other at the same time, and while they did respond to these topics and questions, I have added some detail to my moderator sections in order to put Mr. Croll and Mr. Paulus' responses in the proper context.

The 64-Bit Question

Lance Ulanoff: Let's start with 64-bit. For perhaps the first time in operating system history, average consumers are aware of the 64-bit choice and thinking about whether or not they need or want to use it. Mr. Croll, what does Apple bring to the table here?

Brian Croll: We have one version of Snow Leopard. Contrast that to Windows, which has six versions and adds a lot of complexity. Their product matrix gets really complex very fast. Then multiply by two, because you have to know if you want 32- or 64-bit.

In 2003, we started adding 64-bit technology. Apple went from a 32-bit to 64-bit environment without any issues for customers. Now we can allow 64-bit apps to run entirely on a 64-bit Intel processor. The major system apps now run in 64 bits. We architected Snow Leopard to allow the whole system to run in 64-bit mode on a 64-bit chip, not partial. (Ed. Note: But the vast majority of Macs will still run the OS kernel in 32-bit mode.)

Application developers can package up applications to put both 32- and 64-bit binary in one package. We never wanted the consumer to have to decide, and app manufacturers do not have to offer two versions.

LU: Mr. Paulus, your rebuttal?

Jay Paulus: We do have two versions. When you buy media, it comes with both in the box. We recommend people with 3GB or more of memory install the 64-bit version. (Ed. Note: You cannot upgrade from a 32-bit version of Vista to a 64 bit version of Windows 7. You must do a clean install.)

I think the transition to 64-bit is hard. It takes work to transition to 64-bit. Apple knows 64-bit is hard. They wanted to take credit for the work they did. OS X 10 Snow Leopard doesn't boot into 64-bit by default. And switching between 32-bit and 64-bit causes a big performance hit. The only SKU that boots into 64-bit by default is OS X server. Tough position for them to take, as much as I like their 64-bit logo.

We've had 64-bit and drivers since 2003 on Windows XP. Pretty hard for them to claim a lead on that.
LU: What about Microsoft's two-version approach, as opposed to one binary?

JP: I think it's representative, a pretty good way to make transition. As the hardware and software catches up and people have more and more memory in the systems, 64-bit makes more sense. The fact that they can make a choice, is that a bad thing?

Programming for Multicore

LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?

BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.

The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.

JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.

Programming for Multicore

LU: Modern computers now feature multicore CPUs. However, consumers aren't always sure if their operating systems or apps are taking full—or any—advantage of all those cores. What are you guys doing in the multicore space?

BC: We took a step back and rethought the problem. It's a big deal for developers to get the most out of multicore systems. Programmers usually have to write apps differently if there are two, four, or eight cores. Grand Central lets the operating system figure it out. We'll shield the developers from having to worry about it. It's a big breakthrough in software. For application developers to take advantage of it, they only need to add a couple of constructs to their code. It's minimally invasive to the current set of code.

The primary benefit is speed (how fast it goes on screen) and responsiveness, if I click on something on the screen how quickly it comes back.

JP: It's a tough computing problem, the multicore, multithreading, programming across GPU and CPU. These are tough problems, no doubt. Anyone who does this wants to take credit. I feel like Apple is playing catch-up in this realm. We've had threads and fiber since 2000. The Windows 7 kernel is the same kernel as Window Server 2008 [R2]. I would hold our granular scheduling and multicore scaling up to theirs any day of the week. They're providing a queuing mechanism. People will still have to design their apps to be multithreaded. I reject the fact that it's going to fundamentally alter the way people are building apps to be multithreading or multicore.

Backing Up

LU: Okay, let's talk about backup—something everybody needs, but no one really does. Windows Backup has been around for a long time, but isn't widely used. Apple's Time Machine arrived with Leopard and deep integration with the hardware. Where are we now with OS-based backup?

BC: Time Machine versus Windows Backup: We built it in with Time Machine. It's easy to use, easy to restore, easy to understand, easy to search. There's a huge qualitative difference between what you get on a Mac and what you get on Windows.

JP: There's been some work done to make Windows Backup easier to use. It does a good job of full-system backup. If you have pictures scattered around the disk, you can send them to Library view—Backup is smart about picking up files from wherever they are. Another feature that is key is Previous Versions. It was called Time Warp and we have had it since Server 2003. It manages previous versions of files and is running by default on disk—it's a file system feature. There's no separate disk. It doesn't protect you from disk failure, but lets you go back in time to previous versions of files.

Upgrade Paths

LU: Perhaps one of the most stressful things users face is the act of upgrading their OS. With Windows 7 coming out, people will be making choices and possibly upgrading their OS. Mr. Croll, what's Apple's perspective on what's happening with Windows 7?

BC: Over 60 percent of the people are out there running Windows XP. I will point out that Microsoft more or less left the XP users behind. So I'm not understanding the logic.

LU: Mr. Paulus, Brian has a point. There were a lot of netbooks sold over the last 12 to 18 months, and the vast majority of them shipped with Windows XP.

JP: The majority of people get their new OS with a new machine, so the notion that we're leaving behind a vast set of people, I'm not sure I accept that. The fact is that Windows XP shipped eight years ago and hardware and software has moved on. We made a tough choice and I hope in the end that it's the right choice. It's a bit disingenuous for Apple guys to talk about us leaving people behind. On positive side, Windows 7 will run really well on those netbooks.
Windows users aren't left behind to the degree that people who are running those old Macs are being left behind. If you didn't buy a Mac since the Intel transition three years ago, you are really getting left behind. (Ed. Note: Snow Leopard only runs on newer, Intel-based Macs.)

What's Inside

LU: After years of integrating utilities and even full-blown apps from competing products in the operating system, or as part of the OS package, Microsoft made an about face this year and is letting end users decide whether or not they want to download Mail, Messenger, Movie Maker and other apps. Why?

JP: Pulling things out allows us to update them on a more regular basis. There's more customer value, the apps are more directly integrated with the cloud offerings. I think that people will realize that that's the way they want it: software plus service. Those upgrades are free. Apple can say they include it in the OS, but they also charge you for the upgrade.

LU: Mr. Croll, how do you view the debundling of applications?

BC: We build everything in and put together a package that works beautifully out of box. Microsoft is going in a different direction, pulling out Mail, and other apps and having people download them. For example, we have Exchange support in Snow Leopard. You have to buy Microsoft Office to get Exchange support in Windows 7. We bundle that right out of box.

JP: The premier client for Exchange is Outlook. If you want the full-fidelity experience, you want Outlook. For those that don't want to buy Outlook, there's Outlook Web Exchange. It's a strong, high-fidelity client.

What's Different

LU: In the race to build the best operating system, where do each of you think you stand? What sets you apart? Mr. Croll?

BC: Mac OS X is much simpler than Windows. We're more advanced from a technological standpoint. Windows 7 still has DLL and the Registry, still has defragmenting, still needs activation. We don't make users enter in activation codes.

LU: It's a fair point, Mr. Paulus. Microsoft has done many things to Windows 7, but couldn't change some of the fundamentals like the DLL and Registry.

JP: So what? Yeah, we've got the Registry and DLL, so what? It's not something we talk about. We do a lot of work around reliability and performance. Getting into notions of replacing Registry and DLL, it just doesn't become relevant.

LU: What about Mr. Croll's activation and technology comments?

JP: Apple has a different model. They charge you a lot of money for the hardware and charge you again for the OS. We're selling you the OS. We use the activation to help ensure that you have genuine versions of Windows out there.

Pricing

LU: Let's talk about pricing. There are free operating systems out there, like Linux, but, as we can see from market share, free does not necessarily translate into mass-market adoption. How do the two of you see price and the OS?

BC: With Snow Leopard, the upgrade price is $29 for Leopard users or $49 for a family pack with five licenses. With Windows 7 Ultimate, the upgrade is $119 for Home Premium and $199 for Professional—that is really expensive software.

LU: Jay, I know Microsoft has one $30 plan for students. What else do you have to say about pricing?

JP: Snow Leopard is much more akin to a service pack and Apple is charging $29. We don't do that. Windows 7 demonstrates a lot of customer value and priced at a pretty attractive price point. Most users get their OS automatically when they buy a new system. With Apple, you're going to be paying an Apple Tax. You're going to have to buy their expensive hardware just to get in the game.

Making the Choice

LU: Okay, here's your opportunity to make your case for your OS. Mr. Paulus, why Windows?

JP: I would say it's all about value, choice, compatibility, and simplicity. Value we've talked about that lot. There is value in a Windows ecosystem with nearly a billion users and thousands of PCs manufactured. Having lots of apps and systems drives a lot of end-user value. Stack any PC up against a Mac, we'll win pretty comfortably.

Windows 7 was designed around simplicity. It offers innovative features that set it apart, including Jump Lists and HomeGroup. A whole bunch of things that we think will make Windows 7 land as a game changer. I think the game has changed.

LU: Mr. Croll? Why should people choose Snow Leopard?

BC: Over last ten years we've been adding a lot of features, and it all culminated with Leopard. It's the best-selling software product Apple has ever done. It added things like Cover Flow and Time Machine. For Snow Leopard—the goal was to make a better Leopard. Mac OS 10 was made up of 1,000 different projects. For Snow leopard we refined 90 percent of them. Mac OS 10 continues to be much simpler than Windows.
Posted by JohnHuit Mon Oct 19, 2009 10:34 pm
Orange UK to sell iPhone 3G and 3GS CONFIRMED - OFFICIAL in Hardware, Internet, Networking, Comms and Security
Orange has announced that it hascome to an arrangement with Apple to sell the iPhone in the UK, whereit will be the only network other than O2 to sell the iPhone 3G and 3GSin the UK.
Orange announced the deal in a short statement, although details on pricing tariffs and availability are yet to be revealed.



"OrangeUK and Apple have reached an agreement to bring iPhone 3G and 3GS toOrange UK customers later this year. Orange globally now offers iPhonein 28 countries and territories," said the statement.
"Orange,which has the largest 3G network covering more people in the UK thanany other operator, will sell iPhone in all Orange direct channelsincluding Orange shops, the Orange webshop and Orange telesaleschannels, as well as selected high street partners.


"A pre-registration site for customers to log their interest has already been launched at http://www.orange.co.uk/iphone
Link – www.orange.co.uk/iPhone
Press Release – newsroom.orange.co.uk
Full release from Orange…
Quote:

28th September 2009, 08.30am:Orange UK and Apple have reached an agreement to bring iPhone 3G and3GS to Orange UK customers later this year. Orange globally now offersiPhone in 28 countries and territories.
Orange, which has the largest 3G network covering more people in theUK than any other operator, will sell iPhone in all Orange directchannels including Orange shops, the Orange webshop and Orangetelesales channels, as well as selected high street partners.  Apre-registration site for customers to log their interest has alreadybeen launched at www.orange.co.uk/iPhone.
More information on pricing, tariffs and availability dates will be released in due course.

For images please visit www.orange.co.uk/newsroom

Orange iPhone deal: O2 responds


       
O2 has responded to the news that Orange will be stocking the iPhone by confirming it will continue to stock the device.
"We'reproud that we've been able to offer an exclusive iPhone deal to our 20million customers for the last two years. We always knew that iPhoneexclusivity was for a limited period of time, but our relationship withApple continues and will be an ongoing success," an O2 spokespersontold TechRadar.
"We have over 1 million iPhone customers and they remain very important to us.
"Weaim to offer our customers the best devices on the market, includingbecoming the home of Smartphones and we are really pleased to now addanother device in the Palm Pre.
"We also offer award-winningcustomer service and benefits, which is why more people choose O2 thanany other network in the UK."
Network blow
O2 has recently been under fire for failures in its data provision,and this new announcement will be another blow to the network as it'sjoined by Orange in stocking both the iPhone 3G and the 3GS.
Thespeculation regarding O2 losing exclusivity of its iPhone range hasbeen rife for months, although it was expected that only the iPhone 3Gwould be offered to other carriers, with O2 retaining its status as thesole stocker of the 3GS.
O2 will still be the exclusive stockistof the new Palm Pre when it debuts in the UK next month, but given thisis over 10 months since the device was announced it's not going toattract interest in the same way the iPhone has over the years.
We'restill awaiting news on whether Orange will drop the price of the iPhonecompared to O2, but we'll bring you news as and when we get it.

Orange recently revealed plans to merge its UK network with DeutscheTelekom's T-Mobile to create a business with 28.4 million customers.
If given the go-ahead, it would be the UK's largest provider, overtaking Telefonica's O2, with about 37% of the mobile market.
"Thatwould be good for Apple," said Mr McQueen. "Then, around three quartersof the UK market will then have access to the iPhone."
O2 hasoffered the handset in the UK since its launch in 2007. In February, itsaid it had sold more than one million of the handsets.
The launch of the latest iPhone 3GS in June significantly boosted sales, with many stores running out of stock.
The phone has also allowed the firm to win subscribers from other networks, according to analysts.
However,the rise of smartphones - which have the ability to surf the web andsend e-mail - has put a burden on the O2 network, according to MrMcQueen.
"IPhone users to tend to use data quite extensively - perhaps more than anticipated," he said.
"Orange has always a good data network and if the T-mobile deal goes through it would allow them to share the burden."
O2 will continue to sell the handset in Britain, alongside iPhone rival the Palm Pre.
The Palm phone, described by some as an "iPhone killer", will be available exclusively to O2 from 16 October.
O2 said that it always knew that its exclusive deal was for "a limited period of time".
Thenew agreement with Orange brings the UK into line with many othercountries around the world which have multiple operators that offer theiPhone.
In countries where exclusive deals still persist, suchas the US, some customers choose to "unlock" their phones using thirdparty software so they work on an unlicensed network.
However,Apple has warned that the practice can cause "irreparable" damage to ahandset and has engaged in a game of cat-and-mouse, releasing periodicsoftware updates which prevent unlocked phones from working correctly.

More on the Orange / Apple iPhone Deal                         
Posted by Editorial Team Mon Sep 28, 2009 11:51 am
Roberts solarDAB radio - Best Solar Powered radio (Review) in Entertainment, Film and Music, Mobile devices and media
The Roberts solarDAB Radio is one of the best innovations I've seen in
the DAB radio market for sometime.  Whilst most radio makers try and
compete with the iPod by offering you the ability to stream music from
your computer Roberts has taken a step back and produced a radio
that's proud to live up to it's DAB title with a little twist.



As I said this is a true DAB radio with one special feature, a solar
panel.  Whilst at first it may sound gimmicky it's actually quite
useful.  Once you get the radio you'll need to leave it to charge for
24 hours then your set to go. Leaving it in a sunny spot for a few
hours won't use any of it's internal battery, just as long as you have
enough solar 'juice'.  A  handy level indicator on the display shows
the power level generated by the solar panel.



From a design standpoint the solarDAB is very functional and good
looking.  With five buttons and two giant rubberised knobs this would
be a great gift to give to a family member who isn't much of a techie.
Whilst it's been pointed out to me that the screen is a little small
it does make up in clarity and brightness and you'll have no problem
using this out in the garden without having to cover the screen to see
what you're looking at.



The aerial is detachable which is great for people who travel and
comes with a standard headphone jack and a line in socket for iPod
playback.



The speaker is good for a small radio and like most Roberts radios the
sound is rich and warm.  The radio is best suited for people who leave
radio 4 on all day.

Whilst the green ECO badge isn't officially accredited mark it's
certainly a lot cheaper to run than any other DAB radio on the market
today.

You can pick up the solarDAB radio in white, black, red, green and of
course the obligatory pink.  Amazon are currently selling the radio
for £68.00 but you'll be able to get a better deal on the web if you
do you do a bit of digging.



I'm really impressed with the solarDAB and whilst I have a few niggles
I'll defiantly be recommending this radio to all and sundry.  This is
a clear step away from the norm for Roberts who are synonymous with
making those 'old' looking DAB radios and this can only be a good
thing for a company renowned for it's excellent sounding radios.


The Good

       
                   
  • One of the best looking radio's I've seen in a long time.
                   
  • Being able to charge the device whilst using it at the same time.
                   
  • The retractable ariel, great for taking the device away on holiday.
           


The Bad

       
                   
  • It's only DAB, no FM which isn't great if you plan on taking it abroad.
                   
  • The small screen can be an issue for some people.
                   
  • We live in Britain, so finding sufficient sunlight can be an issue.
           



Specifications




Does the solarDAB work? Yes it does. There's a little sliding scalethat appears on the display when the product is exposed to usablesunlight, with the number of bars displayed representing the amount ofpower being delivered by the unit’s solar panel. Roberts says if lessthan half the ten bars are showing, then there's enough power beingprovided to assist the unit’s rechargeable batteries, and the radiowill operate for longer than it would if just relying on therechargeable batteries alone.
If more than half the bars are illuminated, then the photovoltaiccells can power the radio on its own and have some juice left over torecharge the batteries too. If all the little LED bars are lit, well,you're laughing. The radio can operate without the battery pack at all,but this doesn't produce very satisfactory results.


We found that the panel was pretty sensitive. We placed it behind aheavily frosted window on a moderately sunny day and there was stillaround half the bars showing. Indeed, a nice sunny windowsill is theradio's preferred spot. But it is outside that it really comes into itsown.
Even moderate sunlight means the radio can keep going for reallylong periods of time, even at a decent volume. On its own, withoutassistance from the panel, the radio can manage around a quoted andbasically accurate 27 hours of playback. If the weather is really good,it can keep going as long as the sun shines, in theory at least.
Links
       
Posted by Editorial Team Mon Sep 28, 2009 11:30 am
Is Metacritic Damaging the Games Industry? in Business and Industry in Gaming, Media, Web, IT and Computing
It’s fair to say that the founders of Metacritic never foresawit generating the attention it has attracted.‭ ‬Intended as a way ofseeing at a glance whether a game was worth buying,‭ ‬it’s now used asa measure of game quality by the largest publishers,‭ ‬developers andretailers.‭

John Riccitiello has used its scores todefine EA’s business strategy to analysts‭; ‬Steam prominently displaysthem on its product pages‭; ‬developer Frontier uses them for salesforecasting.‭

And this simple set of numbers is deemedresponsible for many industry ills,‭ ‬from over-examination of reviewscores to influencing developer royalties.‭ “‬I’ve heard thatpublishers will try to put a step in royalty levels depending onMetacritic scores,‭ ‬or some sort of Metacritic-related compensationstructure to a deal,‭” ‬says Andy Eades,‭ ‬development director atRelentless.‭

Metacritic is still edited by just one man,‭‬Marc Doyle.‭ ‬But his focus remains very much on the reason why it wasestablished in the first place.‭ “‬I really see myself as a kind ofgatekeeper to tell people that these are the games you should be payingattention to,‭” ‬he declares.‭ ‬His role is to gather scores andcomments for every game released in the‭ ‬US,‭ ‬choosing whichpublications are included and concocting the formula that‭ ‬combinesthem into a single number.‭

A night owl,‭ ‬he works into thesmall hours from his office in‭ ‬Los Angeles.‭ ‬And though it’s nowowned by CNET,‭ ‬Metacritic is still his baby,‭ ‬Doyle co-founding itafter studying at‭ ‬USC‭ ‬Law‭ ‬School.‭ ‬There he met Jason Dietz,‭‬who came up with the concept and name in‭ ‬1999.‭ ‬They launched itin‭ ‬2001‭ ‬and sold it in‭ ‬2005.

Metacritic isn’t the onlyinternet game review score aggregator.‭ ‬The other major site is GameRankings,‭ ‬also owned by CNET.‭ ‬Doyle and GR’s editor,‭ ‬Lee Alessi,‭“‬talk to each other,‭” ‬but have different methodologies.‭ ‬GR’sscores are based on averages,‭ ‬while Metacritic weighs publications‭’‬scores differently,‭ ‬depending on Doyle’s opinion of their prestigeand quality.‭ ‬But he won’t reveal how.‭

Both work on the sameprinciple,‭ ‬however:‭ ‬consistently include enough reviews fromenough‭ ‬publications across enough games and the results will smoothout.‭ “‬A big game‭ – ‬one of the GTAs‭ – ‬I know Edge is going toreview it,‭ ‬and I know an‭ ‬easy grader will too,‭ ‬and so the biggames will get the same treatment,‭” ‬Doyle explains.‭ “If I includeall your reviews and all theirs,‭ ‬it all works out.‭” ‬


Certainly,‭‬viewed broadly,‭ ‬the games at the top of the scale are generally thebest games around,‭ ‬and the bottom ones certainly aren’t.‭ ‬Thechallenge‭ for Doyle [pictured above] – ‬and the main source ofcontroversy‭ – ‬is in his selection of publications.‭ ‬The originalbasis was:‭ “‬Who is the most credible,‭ ‬who has the best reputation,‭‬the best analysis‭?”

But now,‭ ‬he says:‭ “‬It’s essentiallyabout whether gamers are going to them because they’re reliable foradvice on what games they should buy.‭ ‬I really don’t have to do toomuch research because they just come to me.‭ ‬I check out their scoringmethodology,‭ ‬send out a questionnaire asking when they launched,‭‬how many reviews they cover a week,‭ ‬total reviews done,‭ ‬aboutstaff‭ – ‬all the things I’ve learned over the years that I have todo.‭”

Clearly,‭ ‬much credence is placed on metascores,‭ ‬buttheir use as a metric for business decisions also depends on whetherthere really is a causal relationship between scores and sales.‭“‬There’s anecdotal evidence both ways,‭” ‬says Doyle.‭ “‬I know thatcertain publishers have done very comprehensive studies and they’vebeen able to highlight certain types of games and certain types ofgenres for which predictability will be much higher‭ – ‬racing,‭‬sports and certain types of action games,‭ ‬certain types offranchises.‭ ‬Others you just don’t know,‭ ‬like why did the Ben‭ ‬10‭‬game sell through the roof‭? ‬I don’t know.‭ ‬It’s not sopredictable,‭ ‬it’s not scientific or perfect.‭”

Activisionhas made such studies.‭ ‬Executive VP of publishing Robin Kaminsky saidat the‭ ‬2008‭ ‬DICE conference that higher-quality games,‭ ‬based onscores from Game Rankings,‭ ‬on average sell more,‭ ‬and that for everyfive points above‭ ‬80,‭ ‬on average,‭ ‬sales double.‭ ‬But she notedthat many games buck this trend,‭ ‬and that the largest‭ ‬publishershave found that the greatest sales‭ ‬growth tends to occur in gamesscoring in the region of‭ ‬70‭ ‬compared to those scoring‭ ‬80‭ ‬ormore.‭

She also presented‭ ‬18‭ ‬products achieving scores of‭‬90‭ ‬or more in‭ ‬2008‭ ‬and‭ ‬2007.‭ ‬Only two were projected to sellover seven million copies,‭ ‬while seven sold less than a million.‭‬Overall,‭ ‬12‭ ‬out of the‭ ‬18‭ ‬sold less than two million,‭ ‬afigure that marks a rough break-even point for a triple-A game.‭ ‬Inother words,‭ ‬there is a correlation but quality does not assuresuccess.

And yet Metacritic is still gaining in stature,‭ ‬apoint illustrated by the fact that Doyle‭ ‬is receiving increasingcorrespondence from publishers.‭ “‬If I’m missing something,‭‬publishers contact me and ask whether there’s a bias or a systematicissue‭ – ‘‬Why are you covering this publication and not another‭?’”


Indeed,‭‬many PRs are strongly affected by a greater use of metascores aswell.‭ ‬Certainly,‭ ‬we’ve spoken with a PR for a major publisher whoexpressed huge frustration with the stress their companies place ongetting the best they can.‭ “‬PRs who haven’t been in the industry verylong will get angry when certain new publications that I know haven’tearned their reputation aren’t included,‭ ‬or some local daily paper,‭”‬says Doyle.‭

“I say,‭ ‘‬Guys,‭ ‬they haven’t made it yet‭’ –‬I try to be as kind as I can because I know sometimes they haveclauses in their contracts that make them affected by metascores interms of bonuses or penalties.‭”

The practice could be subtlychanging the relationship between developers and publishers,‭ ‬too.‭“‬You really want a producer to focus on doing everything that’s rightfor the game,‭ ‬not to be focused unduly with the review score it’sgoing to achieve,‭” ‬says Splash Damage’s Paul Wedgwood [above].‭

“Ifhis bonus is wound up at a score of‭ ‬70‭ ‬or‭ ‬80,‭ ‬he might betempted to err on the side of caution rather than taking risks andpushing for an‭ ‬85‭ ‬or a‭ ‬90.‭ ‬Look at projects like BioShock,‭‬for example‭ – ‬on paper that isn’t something any sane producer wouldtake on,‭ ‬but it’s obviously well justified by its review scores.‭”

Furtherto this,‭ ‬many developers of games for broader markets feel thatmetascores are unrepresentative of their work.‭ “‬If you look at familygames and kids‭’ ‬games,‭ ‬they consistently score as many as tenreview points lower for,‭ ‬dare I say,‭ ‬what’s similar quality,‭”‬says Frontier’s David Braben.‭ “‬It’s actually really hard to make areally‭
good kids‭’ ‬game.‭”

For Wedgwood,‭ ‬developers canbe more directly affected by a poor metascore.‭ “‬The‭ ‬negative sideis if developers are penalised for achieving low scores despite nothaving control over the resources and schedule for the project.‭”

Doylethinks so too:‭ “‬If they’re having to achieve a certain metascore withthe same budget,‭ ‬that’s disturbing.‭” ‬But it depends on therelationship between developer and publisher as well,‭ ‬as Wedgwoodsays:‭ “‬Obviously,‭ ‬if the developer is wholly or partially funding agame or has a strong relationship with the publisher and can determinewhen it’s going to be released and how much it’s going to cost tomake,‭ ‬it’s their responsibility.‭ ‬And‭ ‬I think in that situationit’s quite common for a publisher to have an expectation for quality.‭”

Indeed,‭‬Wedgwood is a proponent of the idea that publishers should offer abonus related to earning certain metascores:‭ “‬I think that reallyshows confidence from the publisher,‭ ‬saying‭ ‘‬irrespective ofwhether or not this is a commercial success we’re going to pay you abonus just for achieving a certain review score‭’ – ‬that’s a realincentive.‭”

But Braben [above] argues that developers have hadincentives all along.‭ “‬Think of sales as a great big glorifiedMetacritic,‭” ‬says Braben.‭ “‬There’s been a lot of earnest talk aboutusing Metacritic and Game Rankings to incentivise,‭ ‬but the one reallyobvious way of incentivising things is royalties.‭ ‬EA has giveninterviews in which it mentioned average Metacritic scores as being ametric of the quality of its games.‭ ‬The problem is,‭ ‬why is itquoting that and not sales success‭?”

Eades agrees,‭‬reminding us that game companies are businesses:‭ “‬There’s no pointin getting nine out of ten,‭ ‬ten out of ten and then not sellingenough products to justify a sequel.‭”

Which brings us back to the fact that Metacritic was only ever meant to be a general‭
guideto what to play for a game-buying public.‭ ‬For as long as everyone inthe videogame industry remembers that at the heart of it are one man’sdecisions,‭ ‬it could have value as just one of many other ways ofmeasuring a game’s overall success.‭

And perhaps,‭ ‬among allthe fears that a new focus on quality by publishers has emerged,‭ ‬thisis a change for the better.‭ ‬Wedgwood certainly agrees:‭ “‬Wouldn’teverybody rather be working for a publisher that’s more concerned aboutquality‭?
Posted by Editorial Team Thu Jun 18, 2009 11:01 pm
New 60GB Xbox 360 announced, cheaper 20GB version in Gaming
Microsoft has announced that it willbe producing a new $349 60GB Xbox 360, and the 20 GB version that itwill slowly replace will be cut in price in the US to $299.
AlthoughUK price changes have not been published, the arrival of a new 60GBversion – giving users much more memory for things like movies,trailers and Xbox Live Arcade games – is in keeping with Microsoft'spush into downloadable content.
"We know consumers need moreand more space to store the amazing digital content Xbox 360 offers,and we're giving it to them at no extra charge," said Albert Penello,Xbox director of product management at Microsoft.
"No onedevice offers the depth and breadth of entertainment that Xbox 360 candeliver, and now you'll have three times the storage to manage all thatgreat content."
What does it mean for UK?
The20GB version of the Xbox 360 – normally known as the Pro – currentsells for £199.99, and it seems likely that the news 60GB version willretail for the same price when it hits UK shelves.
This meansthat the older 20GB version will be given a price reduction, althoughit remains to be seen how close that will be to the Arcade version(with a much smaller storage capacity) which is currently priced at£159.99.
Microsoft's support of the now-failed HD DVD drive has meant a shift of focus onto downloadable HD (and SD) content.
Thesuccess of Xbox Live Marketplace has buoyed the console, and the offerof extra storage to boost these services makes a good deal of sense.


Prices for all other models remain unchanged, so that’s $279(£141/€176) for the Arcade (that’s the one with a 256MB memory card)and $449 (£226/€283) for the Elite – the flagship model with anintegrated 120GB HDD.
Although the leaked email said the new machine would be called thePro, Microsoft’s official announcement of the 60GB model didn’t use anysuch uplifting title.
The bad news is that – at least for the time being – the 60GB Xbox360 will only appear in the US and Canada when it goes on sale nextmonth.
Posted by Editorial Team Mon Jul 14, 2008 6:08 pm
So You Want To Be a Video Game Artist ... in Graphic Design, Web Design and Creative Arts Concepts
In a market that’s oversaturated with incredibly talented artistsand writers, up-and-comers and semi-professionals alike face theoutrageously difficult task of gaining recognition in their chosenfield. One dilemma out of many is that many young artists are forced tocompete against traditional animators that didn’t get out of the mass layoffs and salary cuts plaguing Disney in the year 2001, the eventual closureof the animation giant’s 2D studios creating a flood of overqualifiedprofessionals entering into jobs that would normally be moreaccommodating towards talented students and other entry levelapplicants.
While this is hardly a bad thing– one would have a hard time arguingagainst widely-distributed mediums getting a boost in artistic quality–it leaves a lot of people scratching their heads, wondering how thehell they could possibly make it in the professional world, especiallywhen it comes to video games. You know how they say the right answer isoften the simplest? Well, here’s a simple answer to the headscratching:learn how to become a professional.


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Art in its many varied forms has, and always will be, a staple ofevery human culture that has ever walked the Earth. Over time, nearlyeveryone has debated what constitutes art that’s worthy of display, ofreflection; why a single image may evoke a great deal of emotions inone person while it leaves another cold and uninterested. This worksrather well for art contained within the many varied galleriesscattered across the globe, but that kind of ambiguity will rarely getyou honorable mention in mediums that rely heavily on– you got it–technical expertise.
The consumer market may be easy to fool with rudimentary attempts atfan art from your favorite game or anime, but knowing you have thetalent and expanding that talent are two extremely different things. Unfortunately, thanks to social networking sites like deviantArt and its numerous clones, many are under the delusion that the groping their ego receives in the form of comments or favorites make them impervious to conventional criticism. So here’s rule number one, in case you missed it:
You are never above criticism no matter how good you think you are.
The only way an artist will be anywhere near capableof making ends meet in a market that’s incredibly competative is bystanding out, both in their list of skills and in the body of work theypresent in their portfolios.Fresh ideas are just as paramount to getting that dream job you’redrooling over, but having a solid understanding of drawingfundamentals– perspective, life drawing (prudes are advised to get over naked people) and proper use of negative space– is going to be one of your most treasured assets.
Recently, I had the opportunity to speak to a representative from Raven Software’s creative team over lunch, and later received a tour of their headquarters (which I, unfortunately, can’t tell you about, other than to say: holy crap that was cool). My tour guide had been a technical artist for Electronic Arts in the past, citing the impressive wealth of knowledge that landed him those jobs in the first place. Hestated in no uncertain terms that one of the ways an applicant canreally stand out is by showing proficiency in manipulating gameengines, saying that being able to produce mods for various games using the Unreal Engine would be an immediate edge over other prospective employees. Similarly, a solid understanding of 3D software such as Maya–including how to create detailed textures for the models you create– isincluded in the mix, even if your entire job revolves around sketchingconcepts with pen and paper. In short: wherever your strengths may lie,being able to showcase versatility in many different aspects of gamedesign is much more likely to land you a job in the industry.
Sounds difficult, doesn’t it? As if learning all the basics of drawing wasn’t hard enough, right? Well, it isdifficult; no matter how much encouragement you might receive from yourpeers and loved ones, nothing will erase that fact… but if you’reanything like me, you look forward to the learning process as much asyou look forward to landing that dream job.
Posted by Editorial Team Mon Jul 14, 2008 3:13 pm
30 Most Anticipated Games of E3 in Gaming
30. Rise of the Argonauts (PS3, X360, PS3)
Publisher: Codemasters
Developer: Liquid Entertainment
Est. Release Date: Sep 2008
Officially Announced for E3: Yes

Anaction RPG that promises to be way more action than RPG, Rise of theArgonauts has a winning mythological premise and lots of little designtouches that keep the game looking fresh. Take the Argo—the ship oflegend will act as a seafaring headquarters from which your recruitedArgonauts will provide support. There is also a “deed” system that willincrease Jason’s abilities via the acquisition of Xbox LiveAchievement-like trophies. So it’s bursting with interesting ideas, andit’s all running on the reliable Unreal Engine 3—this could be thesleeper hit of the year.


29. High School Musical 3: Senior Year Dance (PC, Wii, PS2, NDS, X360)
Publisher: Disney Interactive
Developer: TBA
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Considerthis your representative sample of licensed games that promise to sellgangbusters regardless of quality or media reaction. And High SchoolMusical 3 is likely to be the biggest game of its breed this year: themovie of the same name is the first time this children’s blockbusterfranchise will see a theatrical release, meaning the marketing for theproperty is likely to be even more inescapable than usual. Beyond theusual niceties of rhythm games—coop and competitive modes, mechanicsspecific to each system’s control scheme—it will have the songs fromHigh School Musical movies past and present. That last one is almostcertainly the only feature the game needs to add another million insales to the franchise’s life-to-date count.

28. Borderlands (PC, X360, PS3)
Publisher: 2K Games
Developer: Gearbox Software
Est. Release Date: 2009
Officially Announced for E3: Yes

Capabledeveloper Gearbox has never swung for the fences with quite as muchgusto as with Borderlands. The fact that the game is original IP isn’teven the half of it—it also promises a procedural item creation systemthat will provide this sci-fi first-person shooter over half a millionweapons. If that’s not enough, Borderlands also shares some ambitionswith big-budget role playing games: the world will be expansive,character growth and classes comes standard, and missions and sidequests will populate the landscape. Borderlands has all the earmarks ofa breakout hit, and its scope should easily take the breath away fromboth shooter and science fiction fans.

27. Mortal Kombat vs. DC Universe (X360, PS3)
Publisher: Midway
Developer: Midway
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Goingon the title alone, Mortal Kombat Vs DC Universe feels a decade late,like it should have been slugging it out with Marvel Vs Capcom for thequarters of 90s teenagers. But it’s actually a better idea,commercially, in 2008—now the game can ride the tide of successfulcomic book film blockbusters. It can pull from the years of soliddesign work and franchise reputation rebuilding that culminated inMortal Kombat: Armageddon. And with an anticipated ESRB rating of T forTeen, there’re no retail hurdles to keep the adolescent maledemographic from eating this up with a spoon.

26. S.T.A.L.K.E.R.: Clear Sky (PC)
Publisher: Deep Silver
Developer: GSC Game World
Est. Release Date: Aug 29, 2008
Officially Announced for E3: Yes

S.T.A.L.K.E.R.:Shadow of Chernobyl was hardly the biggest first-person shooter of 2007in the west. But it posted platinum-level sales in Eastern Europe,where its freeform gameplay and mythos steeped in Russia’s uniquescience fiction struck a strong chord. With little similar competitionin the region, its sequel Clear Sky should do well for itself therealso. Which isn’t to say the rest of the world shouldn’t (or won’t)give it a go as well—Clear Sky will add a tactical, squad-based turfwar to the already eccentric proceedings, and should be just as curiousand interesting a beast as its predecessor.

25. Star Wars: The Force Unleashed (PS3, X360, Wii, PS2, PSP, NDS)
Publisher: LucasArts
Developer: LucasArts
Est. Release Date: Sep 2008
Officially Announced for E3: No, but it might as well be

TheForce Unleashed could well be the biggest project to bear the Star Warsfranchise name since Episode III ended the franchise’s non-animatedtheatrical run. Every Star Wars fan has been curious about the periodright before the Original Trilogy when Darth Vader had his run of thegalaxy; Force Unleashed promises to capture this period from theperspective of the Dark Side, using exciting new technologies torealistically render bot the AI and the Force itself. If the persistentrumors are true, this could well be the last project completely builtby LucasArts’ internal studio—but in that case, it will be one heck ofa send-off that a lot of Star Wars fans will experience.


24. Beyond Good and Evil 2 (PS3, X360)
Publisher: Ubisoft
Developer: Ubisoft Montpellier (likely)
Est. Release Date: TBA
Officially Announced for E3: No

Allthat’s known about Beyond Good and Evil 2 is that it’s currently beingworked on by Ubisoft premier designer Michel Ancel. But in this case,that’s more than enough—Ancel’s resume does include perennial hitRayman and (naturally) the first Beyond Good and Evil, after all. Andthe first Beyond Good and Evil is particularly beloved. The smallaudience that played it has been talking about it ever since, praisingits varied gameplay and realistic, strong female protagonist Jade. Sothe sequel is exciting, and though its commercial success is by nomeans assured it’s possible that maybe the adult gaming audience isfinally ready for this franchise.


23. Lock’s Quest (NDS)
Publisher: THQ
Developer: 5th Cell
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

2007’sbiggest surprise sales blockbuster was a little DS game called Drawn toLife, built by a little mobile developer called 5th Cell. That gamegave the independent studio a reputation for creating innovations withstrong market appeal, and it could cement that reputation with Lock’sQuest, a curious RTS/Action/RPG/minigame hybrid with cute graphics,quick thrills and a world that can be completely remodeled by theplayer. In other words, it has a lot of elements that appeal across awide variety of gaming demographics, as well as a lot of ambition. Ifthis one lives up to its potential, it would be great to see it succeed.


22. Puzzle Quest: Galactrix (PC, X360, NDS)
Publisher: D3 Publisher of America
Developer: Infinite Interactive
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Lastyear’s Puzzle Quest combined the most addictive parts of the casual“match three” puzzle game with the most addictive parts of RPGcharacter development, a powerful cocktail that murdered productivityand sold in huge numbers. There’s no reason this follow-up shouldn’tcontinue in that trend—it’s still a match three puzzle game (this timemore Collapse than Bejeweled), it still has those all-important RPGelements, and it’s being built by the same studio. The only differences(besides the science fiction setting) all look like improvements.There’s an element of strategy gaming. Players can enhance not justtheir character, but also their spacecraft. Downloadable content willabound. It all sounds like a game that players will itch to play afterthe first hit.


21. Crysis: Warhead (PC)
Publisher: Electronic Arts
Developer: Crysis
Est. Release Date: Fall 2008
Officially Announced for E3: Yes

Allegedlythe last PC exclusive from the bastion of PC gaming high technology,Crytek’s side story to 2007’s Crysis looks every bit as graphicallydazzling as its predecessor. It also promises to be a moremarket-friendly title (a tall order considering Crysis’ million-sellingstatus); Warhead provides a less strategic, more bombastic run-and-gunaffair compared to the original Crysis. And with a year of hardwareadvancements in between Crysis and Crysis: Warhead, that more widelyappealing design will find that a lot more people have the rigs toactually run it well. And who knows? If Warhead does manage to findthat perfect balance, perhaps Crytek will stick to their PC-exclusivestomping grounds for a while longer.

20. Tomb Raider Underworld (Wii, PS2, PS3, X360, PC, NDS)
Publisher: Eidos
Developer: Crystal Dynamics
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

It’sbeen a few years since Crystal Dynamics took the Tomb Raider franchiseand reinvigorated it with Legend. But it’s really with Underworld thatthe series’ previous mistakes have been taken to heart. Rather thanrest the game on its laurels again, Underworld is a creation that lookstoward with the new; the game engine is all new, the way the worldinteracts with Lara is more realistic, combat now has melee and willflow fluidly into the puzzle mechanics. And if that wasn’t enough toguarantee sales, Lara has a motorcycle now too.


19. Sonic Unleashed (Wii, PS2, PS3, X360)
Publisher: SEGA
Developer: Sonic Team/Dimps
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Thesedays it feels like SEGA promises the moon with every Sonic title, tothe point where it’s hard to fall for it anymore. Take Sonic Unleashed;it’s promise of a revamped, re-invented Sonic echoes the promises SEGAmade before this generation’s first Sonic the Hedgehog hit the Xbox 360with a sad plop. And yet, franchise sales have never followed the samecurve as the blue blur’s review scores. This is mostly because ofSonic’s strong appeal to the child market, but on some level thegraying Genesis owner wants to believe what we’re told, that this nextSonic really will reclaim the glory days. Anyway, Sonic Unleashed. It’srunning on a new engine and has some 2D environments. It’ll sell, andas for the rest of it? Here’s hoping.


18. MadWorld (Wii)
Publisher: SEGA
Developer: Platinum Games
Est. Release Date: 2009
Officially Announced for E3: No

PlatinumGames, formerly Seeds, formerly Clover Studios, isn’t known for makingcommercial hits. No, that team is known more for making instant,beloved classics. Okami certainly, but Viewtiful Joe is in there aswell, and the only people who remember God Hand these days love it toabsolute death. MadWorld, a blood-soaked black and white Wii exclusive,feels like a return to the playful, experimentation that made this teamfamous. Will it sell? Well, it’s nice to think that just maybe, thistime, the market has caught up to what Platinum is doing.


17. Animal Crossing Wii (Wii)
Publisher: Nintendo
Developer: Nintendo
Est. Release Date: TBA
Officially Announced for E3: No

Asof this writing, Animal Crossing Wii still exists as a hopeful glimmerin the eye of the gaming public. Nintendo hasn’t said anything at allabout it yet, though almost all speculation says that it exists andwill be announced soon—and if that’s the case, E3 is as good a place toshowcase it as any. It’s a completely believable theory. Nintendo’sChristmas lineup is currently a complete mystery, and Animal Crossing,already a surprise hit on GameCube and DS, is such a good fit for thecasual Wii-loving audience it’s startling it’s not on the systemalready.


16. Left 4 Dead (PC, X360)
Publisher: Valve Software
Developer: Turtle Rock Studios
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Valvedoesn’t release duds, and it doesn’t buy teams that can’t deliver. Sothe fact that it purchased Turtle Rock Studios and have put a greatdeal of PR muscle behind Left 4 Dead speaks volumes as to how good thisgame could be. The game has a completely innovative, yet highly marketfriendly hook in its “four survivors must cooperate to survive thezombie horde” premise, though players of a less polite persuasion canalso take up the role of a super-powered zombie. This could very wellbe the next major online phenomenon, like Team Fortress 2 before it.


15. Resistance 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

Thefirst Resistance was the big win for the PlayStation 3 at launch, butResistance 2 looks set to spin that good first impression into anempire. Resistance 2 pushes the game out of London to the morerelatable (in the US, anyway) environs of the United States. A goodmove, but not as good as the massive 60-man multiplayer that the gamepromises. That’s fantastic scale for an online console game; add onsome more focused, objective-oriented teamplay and Resistance 2 is agood contender for gamer’s next networked obsession.


14. Killzone 2 (PS3)
Publisher: Sony Computer Entertainment
Developer: Guerilla Games
Est. Release Date: 2009
Officially Announced for E3: Yes

Threeyears on and Killzone 2 is still trying to shake off its disastrous“showing” at E3 2005. Admittedly the team at Guerilla has done a finejob of actually approaching the target in that first badly marketed“target render,” with more recent previews showing the game asappropriately attractive and bombastic for its high position in Sony’sportfolio. But it still needs a big floor to show off, and it needs aman to say “in-game graphics” about one thousand times in front of somehuge HD Killzone if it wants to really nail the market. E3 historicallyhas had some very big floors.


13. Fable 2 (X360)
Publisher: Microsoft
Developer: Lionhead Studios
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Alot on Fable 2 is already known, and most of it is interesting on avariety of levels. There’s the in-game dog, a character ofunconditional love that will act as the player’s anchor to the game’sworld. There’s the Pub Games, a series of Xbox Live Arcade titles thatwill act as both encapsulated products and previews for the bigrelease. Then there’s the gay marriage, pregnant adventuring, and allmanner of family matters to deal with in the game as well. It’s a gamethat promises to push boundaries and break some of the medium’s moreridiculous unnecessary taboos. Considering the success of the originalGable, it’s likely many people will choose to experience this moveforward—surely a good thing.


12. Command and Conquer: Red Alert 3 (PC, X360)
Publisher: Electronic Arts
Developer: EA Los Angeles
Est. Release Date: Holiday 2008
Officially Announced for E3: Yes

RedAlert’s Cold War gone hot is one of the most beloved scenarios is allof strategy gaming, and the franchise’s long seven year absence makesthis game even more exciting and desirable. And by adding thepseudo-Japanese Empire of the Rising Sun faction the festivities geteven more campy and strange, complete with towering mecha, psychicschoolgirls and parachuting bears. So it’s got a lot of hooks for boththe longtime fan and sugar-crazed newcomer alike.


11. Far Cry 2 (PC, X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

FarCry 2 has found a unique gaming setting in the jungles, savannahs andtowns of Africa, and it plans on giving the player a lot of thatsetting – 50 square kilometers, to be precise. Plenty of new gameplayelements will make themselves known as the player crosses that expanse:some wounds have to be treated with field medicine (ie. fishing abullet out with a knife) and brush fires can be started, only to bewhipped up realistically by wind. Far Cry 2 is an underutilized brandmoving to an underutilized setting while adding multiple newinnovations, making it an extremely strong contender in the hardcoreshooter market.
10. Prince of Persia (X360, PS3)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Est. Release Date: Holiday 2008
Officially Announced for E3: No

Princeof Persia: The Sands of Time was one of the last generation’s definingmoments, so it would have been easy for Ubisoft to just build astandard sequel on the successes of its previous trilogy. The fact thatthis is not the case, that the series is instead being rebooted with anincredible hand-painted aesthetic and open world, show a strongdedication to making the Prince one of the most lasting and importantfranchises in gaming (though the big budget movie helps on that scoreas well). While previous PoP titles did sell well, after theblockbuster success of Assassin’s Creed, the timing is perfect for thePrince to really make it big.


9. Final Fantasy XIII (PS3)
Publisher: Square Enix
Developer: Square Enix
Est. Release Date: TBD
Officially Announced for E3: Yes

Sinceclosing the door on the last console genre, Square Enix has relied onhandheld games and Wii side stories alone. If the publisher’s lastfiscal statement said anything, it was that’s no way for a company tolive—so while Square Enix has some other interesting console games inthe pipe, it needs to bring its megaton franchise back into the publiceye. It’s not surprising that Final Fantasy XIII will show up in someform at E3—and regardless of what form it takes or what the game lookslike now, it could certainly steal the show if it tried.


8. Street Fighter IV (PC, X360, PS3)
Publisher: Capcom
Developer: Capcom/Dimps
Est. Release Date: 2009
Officially Announced for E3: Yes

Atworst, this is a surprise come back of one of gaming’s most iconicfranchises. At best, this could be the surprise come back of agenre—certainly if anything could revive a flagging fighting gamefield, a new numbered entry in its greatest series would be the thingto do it. Perhaps the best sign that this game knows what it will taketo succeed is its reverence to Street Fighter II—all of the charactersfrom that game will return, and the gameplay mirrors the measured paceof that early entry. Considering versions of SFII still sell in strongnumbers, it’s easy to see how this strategy could succeed on the market.


7. Rock Band 2 (X360, PS3, PS2, Wii)
Publisher: MTV Games
Developer: Harmonix
Est. Release Date: Sep 2008 (X360 timed exclusive, with other versions to follow)
Officially Announced for E3: Yes

Nomatter what other companies say, the fast-paced game of catch-up thathas gripped the music genre says one thing louder: the four-piece RockBand is the standard for the field. And while little is known about itat this point, what is known proves that Harmonix hasn’t lost the plotwith Rock Band 2. Sticking to its “platform” guns, the game will befully backwards compatible—with old DLC, with old instruments, theworks. And while user-created content is not a go this time, there arecertainly things about the game yet to be announced—you don’t want tomiss this one at the show.


6. LittleBigPlanet (PS3)
Publisher: Sony Computer Entertainment
Developer: Media Molecule
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Despiteseemingly constant delays, LittleBigPlanet remains one of the mostunique products in Sony’s first-party arsenal. The idea of a game thatlives and dies by the content created by its users has been triedbefore in first-person shooters, but LittleBigPlanet, with its lovelytextured graphics and universal, non-violent charm wants to be muchmore—the YouTube of games perhaps, or the Legos of the 21st century. Ofall the games that could bring PlayStation 3 to the mass market, thisremains the best hope.


5. Halo Wars (X360)
Publisher: Microsoft
Developer: Ensemble Studios/Bungie
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

HaloWars is more than just the next title from Microsoft to have the Haloname. It’s also more than the first Halo project not spearheaded byBungie. Halo Wars wants to be a revolution in real-time strategy, aconsole exclusive built from the ground up for a console controller—inother words, Halo Wars wants to do for real-time strategy what Halo didfor first-person shooters. If it succeeds, it could crack wide open thenascent console RTS market as gamers try it based on the franchisealone. It’s been reported that the game will be playable by the mediaat E3, so the show should give a much better idea as to how itssucceeding.


4. Spore (PC, Mac)
Publisher: Electronic Arts
Developer: Maxis
Est. Release Date: Sep 7, 2008
Officially Announced for E3: Yes

It’scertainly something that even after the seemingly endless amount ofwords typed about Spore, even though it’s appeared in publications asnon-game centric as The New Yorker, even though the wait for the gamehas been years long and interminable, almost everyone who knows aboutit is still excited at its promise. And after the success of therecently released Creature Creator, that excitement is still mounting.Will Wright’s SimEverything could very well the next big thing, tossingaside silly ideas like “demographics” and just appealing to everyoneeverywhere. In other words, the next Sims.


3. Gears of War 2 (X360)
Publisher: Microsoft
Developer: Epic Games
Est. Release Date: Nov 2008
Officially Announced for E3: Yes

Gearsof War 2 is a lot of things. To the gamer, it is epic, the sequel tothe game that dominated man hours spent on Xbox Live for most of 2007.To developers, it’s the new baseline, as every new Epic game has cometo represent the state of the art for the now industry standard UnrealEngine 3. In both regards Gears of War 2 looks great. A fewimprovements to the constantly evolving engine have already been shown,and most gamers agree that new mechanics like martyrdom and the “meatshield” look like fantastic fun. Gears of War is already one of thisgeneration’s emblematic franchises, so it will be great to see how thesequel goes about cementing that status.


2. Resident Evil 5 (X360, PS3)
Publisher: Capcom
Developer: Capcom
Est. Release Date: 2009
Officially Announced for E3: Yes

RE5is not even close to a retail release, and yet it’s already one of themost interesting topics in the industry. It brings with it the highlyrespected pedigree of Resident Evil 4, hands-down one of the best gamesof the last generation, and will probably sell strongly to the audiencethat loved, or even heard about, that game. Yet it’s also mired incontroversy over some concerns regarding racism. So it’s a projectthat’s walking many tightropes of expectation, and there’s potentialfor huge success or massive failure here. As a result this E3 could bethe most important public showing for RE5 until its release—it shouldbe fascinating.


1. Fallout 3 (PC, X360, PS3)
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Est. Release Date: Oct 2008
Officially Announced for E3: Yes

Fallout3 shows great evolutionary leaps every time it’s displayed for publicviewing, with recent revelations—the childhood simulating charactercreator, the 500 endings—being particularly fascinating. Now that it’scoming precariously close to its announced release date, this E3 shouldrepresent the game’s biggest showing yet. If there are any surprisesleft in the title to announce, expect them to get announced at somepoint during the week. But even if there aren’t, Fallout 3 has alreadyproven itself to be a sprawling, ambitious project that anyone in thegaming audience would wait to spend more time with.
Posted by Editorial Team Tue Jul 08, 2008 12:55 pm
Build a DX10 rig for under £176 in Hardware, Internet, Networking, Comms and Security
We like big explosions, the bigger the better, in fact.
Wealso like smoke effects, water ripples, dappled lighting filteringthrough jungle canopies and creeping up silently behind people, beforemurdering them with our bare hands. But enough about our weekendpastimes…
What we really like are the fantastic visuals that DX10 gaming offers.
If you listen to most people, they will tell you that you need a quad-core, DDR3, triple-SLI setup to play Crysis. The sort of setup that requires you to remortgage your house to own. These people are wrong, and we're going to show you why.
We'vepreviously demonstrated how to build a DX10 setup for just under £300,a not unreasonable amount that should be within the reach of mostpeople. But what if you just blew all your money on a sordid weekend inAmsterdam, and you've resorted to scrambling under the sofa for loosechange? Would you believe us if we told you that it's possible to builda DX10-capable rig for well under £200? Well, it's true.
Ofcourse you can't connect it to a 22-inch wide screen monitor withoutthe frame rates plummetting, but if you're on that tight a budget, abig monitor is probably the least of your concerns.
Wheneveryou work to such a tight budget, something has to give and this projectwill be no exception. We need to prioritise in certain areas, whileothers can be largely ignored.
Yes, a case is important to stopyour gear being an untidy heap of electronics on the floor, but reallyyou just need a metal box to screw things onto. Optical drives are dirtcheap, and with memory stick capacities being what they are, hardlyanyone burns DVDs, so we only need a DVD ROM.
It also means noquad-core and no SLI. But dual-core chips are surprisingly cheap, andwe'll see just how well a budget DX10 card performs. Don't forget thatif you have any parts available from an existing PC, such as cases anddrives, you can reuse them and put the money towards a higher-end CPUor graphics card.


       
Case and PSU
Ifyou want a well-designed case, with plenty of fans, numerous ports andplenty of upgradability, then it's easily possible to spend more thanour entire budget on such a beast.
Likewise, if you want a 1KwPSU that supports the likes of SLI, then it's going to cost a fairamount of cash. At the other end of the spectrum is the all-in-one caseand PSU deal. We found one for just £26, which includes a 400W PSU.
Thismay not sound like a lot of power, but it's more than enough to run oursetup. When spending such a small amount of money on a case, you'dexpect it to be quite horrific, but it's surprisingly well featured. Ithas a matt-black finish, which helps on the looks front, and the frontpanel has USB and audio ports.
Most of the internals can befitted without the need for a screwdriver, and it even has a lockingside panel. Sure, it isn't the best-looking or quietest case we've everseen, but for this sort of money, we're not complaining.
The result?
As the most basic DX10 card available from NVIDIA, it comes as no surprise that the performance of the 8400 is not the best.
However,at £20 it still does pretty well, as long as you keep the resolutionrealistic. Okay, not everyone wants to play at 800x600, or even1024x768, but then you shouldn't be so cheap, should you?
Surprisingly, Crysis gave some of the best results, although BioShock achieves the best framerates of all. Using the Optimal settings button, Crysisdid set all the detail level to low, but the results still lookedpretty good. However, if you're going to be realistic about playingDirectX10 games, then you are going to have to find a little more moneyin your budget.
Hooking the 9600GT up to our budget CPU workedabsolute miracles, and at around £70 extra is an absolute steal. Notonly could we turn the detail right up, but we could run a higherresolution and still get twice the frame rates of the 8400GS.
Surprisingly,adding a high-end quadcore CPU doesn't give much of an increase, witheither the 8400 or 9600GT. In conjunction with the 8400Gs, the Phemom9550 does give you some extra fps over the Athlon X2 4400+, but withwhen it comes to the 9600GT, the difference over the 4400+ setup ismarginal.
So, if you want the best performance, and can spend alittle extra, buying the 9600GT is the logical choice. You know itmakes sense.
Posted by Editorial Team Tue Jul 08, 2008 12:47 pm
Microsoft Bans ‘Ben Dover’ from Xbox live in General Discussion, including Off Topic, Current Affairs
I say MS needs to stay out of everyone's business until someone complains, and from what I hear, people complain often on XBL.  I know someone who has been banned from a server just for his username, he didn't actually do anything.  Some people in this world make too much of a big deal about nothing.  No one gives a shit if you swear in a game, especially if single player contains swearing.
Posted by schmidtbag Sun Jul 06, 2008 4:12 am
The multiplayer future of The Sims, MMO Style? in Gaming
Weeks after the closing of EA-land, formerly known as The Sims Online (TSO), the head of the Sims Division at EA is hinting at a multiplayer future for this popular life-simulating strategy game. Isn’t she, like Merlin, getting the timeline backwards?
Surely the bestselling computer game of all time would haveexperienced a smoother transition from single- to multiplayer,especially a game with a social needs bar; friendless Sims end upmoping around on the couch and experiencing Social Bunny hallucinations. Yet TSO was poorly received.

The fact that EA had nixed user-createdcontent and turned a multitude of flexible worlds into one persistentworld did not help. Most disappointingly, the necessities of eating,sleeping, and acquiring career skills ended up overshadowing whatshould have been the central aspect of TSO: socialization. After fiveyears of stagnation, TSO was demoted to EA-land in February, then closed down altogether last month.
Mere emoticons and asterisk-enclosed actions don’t cut it for everyone. Fellow conversationalists seem more real if their avatars can visibly laugh, shrug, weep, grin, or even just sit there.
At the same time, there’s a necessary element of unreality invirtual worlds. Although the real world doesn’t allow you to walk up tosomeone and click “flirt” over and over, reach the “propose” optionhalf an hour later, and start a new family over the course of anevening that strikes me as a little too close to home for many players.The life-simulating MMORPG presents a paradox of the real and theunreal.

Why does World of Warcraft have 10 million active playerswhile Second Life has only about thirty thousand? My guess: peopleprefer to visualize themselves as powerful conjurers rather than ashuman beings. When we interact in human form, the corresponding humanfantasies pushing themselves out into the open—the sudden significanceof sexual preference, the out-of-the-blue professions of love—might beharder to deal with than any challenge a WoW raid could present.
Posted by Editorial Team Tue Jul 01, 2008 12:19 pm
Wall-E: Are Movie Games Getting Better? in Gaming
Largely in anticipation of going to see the film tonight, I went a few rounds with THQ's game based on Wall-E. (It is of course available for every game platform under the sun, but I played the Xbox 360 version.)
My goal: To see if games based on movies have, at least in somecases, made a leap beyond the utter trash they used to be when Iactually played them. Results: Somewhat. I still wouldn't actually playWall-E unless I was being paid to, but it's clear that there'sa great deal of polish, and the translation of the movie's action intogameplay is clever and varied.
You begin the game by playing as Wall-E. The first thing I noticedis that, instantly, it's fun to control the little guy as he zipsaround the ruined Earth on his miniature tank treads. When he jumps, hecurls up into a box and flies through the air. It's a satisfyingfeeling, not awkward at all.
                                                      
Wall-Edoesn't do much. His entire programming is based around compactinggarbage into tiny cubes and then stacking them. So unless the designerswere going to turn Wall-E into a tiny killing machine and totallypervert the movie's message, they had their work cut out for them. Thesolution was that all of Wall-E's actions are based around making, thenthrowing, cubes of garbage.
He can create cubes out of normal old trash, which are good forthrowing far and hitting targets that open up new paths in the level.Cubes made out of electronic waste that still has residual batterypower left in it are good for charging up other electrical equipmentthat opens up more paths.
Before this has a chance to get too boring, you're playing as Eve,Wall-E's flying robot girlfriend who can, in fact, shoot things. Eve'slevels alternate between flight exploration as she searches for plantlife on Earth, and something resembling a single-player racing game inwhich she zips through tunnels, blasting away debris and trying toreach the finish line before time runs out.
What's ultimately disappointing (and all too familiar) about the treatment of Wall-Eis that the movie's story and characters aren't used for anythingbesides window dressing. I am not suggesting for a second that there isgoing to be anyone who plays the Wall-E game voluntarilywithout seeing the movie, so it's not as if anyone is going to betotally stumped forever. But it does seem like a bit of a waste to havethese characters and storyline all ready to go, then fail to capitalizeon them.
That said, if the future of movie tie-in games is products that areclearly inferior to the film but not utterly objectionable as games,I'm fine with that. Wall-E is playable and fun, and probablywill not make children cry, which is far more than could be said forthe movie games I grew up on.
Posted by Editorial Team Mon Jun 30, 2008 11:41 am
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