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An airsoft multiplayer? Might sound easy enough, right? Well, you're plain wrong. This game has got three different modes:
- "Classic CTF", in which you run to the enemy base, grab the flag and touch your own flag with it to win.
- "Conquer", in which you touch the numerous flags placed in the yard to capture it. The first one to have all flags captured wins, á la Day of Defeat.
- "Campaign", which is a set of those maps. The player with most maps won in the end wins!
This game was made an unique musical score by an independent music maker, who is currently having lessons in music making for movies and games at college. Neat, huh?
Although there are a few big bugs and numerous of graphical glitches, it should be pretty enjoyable.
I also submitted it to a gaming contest to become the second, becoming just a vote behind the one that took the first place.
Alot of work was done in order to have this one out for the big crowds of the internet. I insist that you must download it (and maybe you could advertise in the iVirtua MySpace blog a little, Sam. *wink wink* ) and tell me what you think.
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MY NEXT PROJECT: KENNY'S MADVENTURES
(text copied from the "Latest on Kenny's Madventures" blog entry on my MySpace)
So, since I lost all of the game projects I was working on because of that nasty virus, I'm going to have a small break from game-making... But before doing that, I'm going to do a goodbye game.
First supposedly a small quickie, Kenny's Madventures has grown to be big. First supposed to have three levels to jump on enemies, now it's scheluded to have three episodes with three to five levels each. And at the end of each episode and at the end of the game... A rating system which will count your deaths and enemies killed to give you up to five stars on your performance.
Currently, I'm only near to finishing the first episode, which'll be a training episode. So, nothing more to tell you guys. Anyway, enjoy these screenies: