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Blade Runner's imprint on gaming's DNA detailed
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Fri Dec 28, 2007 6:34 pm Reply and quote this post
As any self-respecting nerd already knows, Blade Runner has had a lasting influence on the culture that surrounds it, and it changed our ideas of what a future might look like. Flying cars and meals in a pill? Hogwash. Dystopian society replete with today's problems fitted to tomorrow's technology? Much better—for games, anyway. Let's face it: the Jetsons wouldn't exactly make for a solid sci-fi experience on your console.

Having such a profound influence on movies and games as it has, it's not difficult to slap together some bullet points to illustrate Blade Runner's legacy in the sphere of interactive entertainment. But 1UP's Scott Sharkey and Jenn Frank have put 'em together in a more ordered and coherent fashion than you might see elsewhere, ditching the minutia and highlighting some of the more prominent nods to Blade Runner in gaming's brief history. Don't worry, they didn't forget Snatcher, perhaps more commonly known as Hideo Kojima's Blade Runner Gaiden.


As the feature points out, Blade Runner's aesthetic and themes were trickling into gaming long before gaming became "cinematic", making waves when games weren't exactly considered enthralling media. But as technology improves and games begin to inform film just as film informs games, one wonders if there might eventually be a time when the two are culturally indistinguishable. Trying to trace the lines of influence across media can be a head-splitting exercise, so let's not discuss this further and just go watch Blade Runner instead. How 'bout it?

Contributed by Editorial Team, Executive Management Team
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