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1974 Gaming: Our cultural legacy
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You are currently in Web and Computing
Tue Jun 13, 2006 5:45 am
eople talk about art and music as cultural legacy. But did they ever think that we already have a new cultural legacy? Sure we all know the artists Van Gogh and Leonardo da Vinci. And we all know who Bach, Mozart and Queen were. Even if we talk about Steven Spielberg and Walt Disney everyone knows who we are talking about, but as soon we are talking about video games no one knows. Only few know that gaming history was written in 1985 (edit: 1958 sorry for the typo)when William A. Higinbotham, the creator of Pong, began his project in the Brookhaven National Laboratory. His idea was to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope, with which users can interact. Missile trajectory plotting was one of the specialties of computers at this time, the other being cryptography. In fact, the first electronic computer was developed to plot the trajectory of the thousands of bombs to be dropped in WWII. As head of Brookhaven's Instrumentation Division, and used to building such complicated electronic devices as radiation detectors, it was no problem for Higinbotham, along with Technical Specialist Robert V. Dvorak who actually assembled the device, to create in three weeks the game system they named Tennis for Two, and it debuted with other exhibits in the Brookhaven gymnasium at the next open house in October 1958. In the rudimentary side-view tennis game, the ball bounces off a long horizontal line at the bottom of the oscilloscope, and there is a small vertical line in the centre to represent the net. Two boxes each with a dial and a button are the controllers. The dials affect the angle of the ball trajectory and the buttons "hit" the ball back to the other side of the screen. If the player doesn't curve the ball right it crashes into the net. A reset button is also available to make the ball reappear on either side of the screen ready to be sent into play again. No score is tabulated, and it is displayed in glorious phosphor monochrome on a puny 5" oscilloscope screen, but it is still a big hit with everyone who visits the display. There are people in line for hours to play it.

Even gaming music has a legacy of its own.

Composers like Tsuyoshi Sekito, Kenichiro Fukui (Final Fantasy), Michiru Yamane (Castlevania) and Koji Kondo (Zelda) are hardly known for their skills and compositions. Still, millions of gamers listen and hear them every day. Radio stations won’t play them, though - even if there are millions of game music fans out there to satisfy - because they keep on telling us they want to let us hear the legacy of classical music. Did they ever listen to game music? Jeez. Are they just naive? Or do they think game music is still bleeps and blops. We as gamers have to stand up and let the world know what our legacy is. And this is what NiSuTe is here for. NiSuTe Europe wants games, and every thing that comes with it, to be known as the twenty-first century legacy.

Still in all the galleries all over the world you never see a videogame.
But what makes art, art? and who says that the art of videogames isn’t art at all? Well you will never hear me say that videogames are not works of art, because they absolutely are! Like I told you in my column (http://www.nisute.com/article.php?id=157) the art that features in videogames like Oblivion, Rez, Ico and many others, is more than impressive. If art is frozen music, then a videogame is liquid art. Games are so diverse, every time you start up a game you will end up in another world in another time with other elements. How is that for art! You step into the world of its creator's mind.

Videogames.

Videogames are us.
We are the games.
We have a legacy.
Videogames are our legacy!
NiSuTe will help you to understand the importance of our legacy!
And we will keep on going until the world understands the importance of our legacy!
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Author: Editorial Team
City: London, UK • Executive Management Team • Articles: 17

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