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"Paradise" because this is the Burnout that Criterion has always wanted to develop, an EA marketing associate told us. Rebuilt on a yet-named engine (though internally, it's being called something like "smoldering BM"), Burnout Paradise drops us into a virtual city and promptly lets go. 'Burnout without boundaries' can be intimidating to the unimaginative, but it's simple enough to stop at any of the 150 traffic lights, spin your car wheels, and initiate a classic-style race (though even these races are open to interpretation, since checkpoints can be reached from numerous routes). Time trial and crash mode are also cleanly embedded into the open-world, seamlessly attached to each street in the game.
Wha do you think?
Quote:
Still, this looks and plays a lot like Burnout Takedown and its subsequent sequels, and it's not until your friends (up to start to pile up in your city that Criterion's vision of Paradise starts to become clear. Suddenly, spontaneous barrel rolls don't seem so, well, pointless. Now it's a high score competition, or a lure into a friendly takedown. But watch out, if you're victim's using a web cam, the game will automatically snap a mug shot just as your buddy becomes a crumpled wreck and plaster it on your screen -- and there's no telling where said victim's camera might be pointed...
...More: http://www.joystiq.com/2007/07/12/joy...burnout-paradise/