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The Bourne Conspiracy is an upcoming video game for the PlayStation 3 and Xbox 360. The game is set to be released in the summer of 2008. Developed by High Moon Studios, The Bourne Conspiracy is set to expand upon Robert Ludlum's character Jason Bourne, and immerse the player in a cat and mouse style espionage action adventure.
The Bourne Conspiracy In Depth Interview BRAND NEW
This interview is all about The Bourne Conspiracy and gos into depth onthe characters design and some brand new gameplay footage that givessus all some idea of how we will play as Jason Bourne. The gameplay in this video includes gunplay and martial arts.
High Moon Studios (which you may remember from Darkwatch) and Sierra Entertainment are doing their best Tom Clancy impersonation, bringing Robert Ludlum's Jason Bourne character to the 360 and PS3. But in a refreshing twist, The Bourne Conspiracy goes the Riddick route, eschewing rushing a game out to match a film release and instead aiming for summer 2008.
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Plot description in the press release makes TBCseem like a prequel of sorts, letting players control the amnesia-pronesuper agent in his early days. Gameplay details on the game, describedas a "third-person espionage action game" are scarce, but more willapparently be revealed at E3 and in the August issue of the OfficialXbox Magazine.
Robert Ludlum's The Bourne Conspiracy,gives players the experience of becoming a 30 million dollar eliteagent, fusing an experience that delves deep into Jason Bourne'scharacter with gameplay and game presentation inspired by theaggressive filmmaking and frenetic action found in the films. Only byplaying Robert Ludlum’s The Bourne Conspiracy will players discoverBourne's true identity and experience the very moment he became amalfunctioning weapon, first hunting targets around the world as adeadly government assassin then marking himself as his agency's mostwanted.
The game promises constant tension and action, with players adoptingJason Bourne's piercing sense of survival, cunning nature, heightenedtarget awareness and firearms training that allow him to engage andeliminate small armies. As a third-person espionage action game,players move from fistfights to firefights to experience sequencesthat, unlike any other game, seamlessly blend Bourne's signaturehand-to-hand combat with intense shooting and the ability to escape andevade deadly situations.