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Think back to when you first contemplated getting into the video games industry. The ‘aha’ moment probably occurred while playing a particular game.
That certainly was the case for Suzanne Seggerman, co-founder and president of Games for Change, the social change/social issues branch of the Washington, D.C.-based Serious Games Initiative. While working as a documentary film producer for PBS, a co-worker slipped Seggerman a diskette containing Jim Gasperini’s government simulation game, Hidden Agenda. “I had played a little Asteroids while in college,” the New Yorker remembers, “but I definitely wasn’t a gamer.”
That all changed after she spent a weekend with her computerized present. “It was a transformative experience for me,” Seggerman says. “I sat up in the attic while a party was going on below—and I’m never one to miss a good party—and must have played the game for 10 hours straight.”
“I learned more about politics by playing Hidden Agenda than by reading 10 newspapers,” she adds.
more on
http://www.gamasutra.com/view/feature/1465/who_says_video_games_have_to_be_.php