User Control Panel
Search iVirtua
Advanced/Tag Search...
Search Users...
What is iVirtua Exclusive Community?
  • An exclusive gaming industry community targeted to, and designed for Professionals, Businesses and Students in the sectors and industries of Gaming, New Media and the Web, all closely related with it's Business and Industry.
  • A Rich content driven service including articles, contributed discussion, news, reviews, networking, downloads, and debate.
  • We strive to cater for cultural influencers, technology decision makers, early adopters and business leaders in the gaming industry.
  • A medium to share your or contribute your ideas, experiences, questions and point of view or network with other colleagues here at iVirtua Community.
Guest's Communication
Live Chat
Teamspeak (VOIP) Audio Conference
Private Messages
Check your Private Messages
Themes
Choose an iVirtua Community theme to reflect your interests...
Business Theme
India/Arabic Theme

Gaming Theme
iVirtua Recommends
Fly Emirates Advertising
Windows Live Arcade: The Live Life
Digg This Digg Topic Tag it on del.icio.us Tag topic on On del.icio.us Technorati Search Technorati Search Post to Slashdot Post to Slashdot
You are currently in Microsoft / Windows
Post new topic Reply to topic
Tue Sep 19, 2006 2:14 pm Reply and quote this post
Microsoft's announcement of its upcoming XNA kit and Creator's Club have likely charged the minds of many hoping to break it big in Live Arcade's future, there's still many harsh realities to indie development that have to be considered.

To that end, GarageGames' and Marble Blast Ultra's (and ex-Incredible Machines co-creator) Jeff Tunnell has updated his Make It Big In Games blog with a post on the financial considerations of Live Arcade development. More hopeful sounding than his previous How Much Money Can Indie Games Make? and XBox360 Live Arcade Opportunities Get Competitive In A Hurry! entries, Tunnell admits that a typical Live Arcade slot could net developers anywhere between $780,000 - 1.5million (£414k-796k), though he admits the figure is a drop in the pan compared to most game budgets and returns.

For a good read on all the ins and outs from someone who's been working at indie development for as long as nearly anyone, Tunnell's blog is a fascinating and insightful read.

Contributed by Editorial Team, Executive Management Team
372659 iVirtua Loyalty Points • View ProfileSend Private MessageBack to Top

Related Articles
Post new topic   Reply to topic


Page 1 of 1

iVirtua Latest
Latest Discussion

Discuss...
Latest Articles and Reviews

Latest Downloads
Subscribe to the iVirtua Community RSS Feed
Use RSS and get automatically notified of new content and contributions on the iVirtua Community.


Tag Cloud
access amd announced applications author based beta building business card case company content cool core course cpu create data deal dec demo design desktop developers development digital download drive email feature features file files firefox flash free future gaming google graphics hardware help industry information intel internet iphone ipod jan launch linux lol love mac market media memory million mobile money movie music net nintendo nov nvidia oct office official online patch performance playing power price product program ps3 pst publish ram release released report rss sales screen search security sep server show size software sony source speed support technology thu tue update video vista war web website wii windows work working works xbox 360 2006 2007 2008

© 2006 - 2008 iVirtua Community (UK), Part of iVirtua Media Group, London (UK). Tel: 020 8144 7222

Terms of Service and Community RulesAdvertise or Affiliate with iVirtuaRSSPress Information and Media CoverageiVirtua Version 4PrivacyContact