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3D modeling
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You are currently in Film, Photography, Digital Animation, Broadcasting / Production
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Sun Jul 30, 2006 4:20 am Reply and quote this post
im wondering if theres anyone else here that 3D models using programs like G-Max and 3ds max? I model using blender and i think im getting pretty good, i started in January and had never even seen a program and now I am a modeller on a mod for Star Wars empire at war. heres one of my newest models:-



I am also learning to texture which is quite hard since you have to 'uwrap' the models anyway if anyone wants to have ago go to http://www.blender.org to get blender the program i use.

Contributed by MYNA, iVirtua Active Contributor
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Sun Jul 30, 2006 8:48 pm Reply and quote this post
Very very nice, keep us updated about your recent works!

I tried modelling a ww2 tank once, but I even failed to get the blueprints to fit to eachother

Contributed by Jakob, Executive Management Team
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Sat Aug 12, 2006 5:16 am Reply and quote this post
lol this is abit of a coincidence i just did a tank its not as good as my station but i like it, tanks are suprisingly hard to do


Leman Russ Battle Tank.jpg
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Leman Russ Battle Tank.jpg



Contributed by MYNA, iVirtua Active Contributor
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Sat Aug 12, 2006 5:44 am Reply and quote this post
Sweet. That is an Imperial Guard tank - I'm guessing it's from/for Dawn Of War.
Contributed by Andy, Editorial, Marketing & Services Team
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Sat Aug 12, 2006 9:15 am Reply and quote this post
i dunno if it counts as 3d modelling but i do CAD with Pro/Desktop and design random things, like i build an army of noobs equipt with various weapons, including bazookas, machine guns, a couple of cars, a flail, and the killa.....umbrella    
Contributed by Noobarmy, Editorial, Marketing & Services Team
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Sat Aug 12, 2006 9:19 am Reply and quote this post
Lol well Cad is still design. I use Rhino, Flamingo and milkshape generally i like those programns.
Contributed by Lucas McCartney, Executive Management Team
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Mon Aug 14, 2006 3:47 am Reply and quote this post
Andreyevich got it its for Dawn of War i have milkshape but i use it for converting since i model for games me and my mate are a good team he does the textures and animations i do the modeling and coding. i use it to export for Freelancer like i use 3ds max for Dawn of War and Empire at War.
Contributed by MYNA, iVirtua Active Contributor
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Sat Aug 19, 2006 4:08 pm Reply and quote this post
I can do a few "Lots" as in buildings in SimCity and a few other games and share them at the official community and others; using Discreet gMax tools. and noobarmy, we used PTC proDesktop at school a while back (probably a few versions now), and its pretty good stuff... All of those programs come with preset poygons, and why is one of them always a teapot? I mean, the first thing everyone makes is an untextured giant blue teapot

At first thought, there does not seem to be any connection between the teapot and computer graphics until one realizes that the teapot presents a great challenge to the computer graphics designer. Why? The teapot has the most complicated surface areas to render in three dimensions using computer graphic software.

Quote:
The Special Interest Group for Computer Graphics (Siggraph) in 1989 put out the "call for teapots" for a competition for the front cover of their annual magazine. Computer graphic artists from all over the world submitted their computer generated teapots. Here shown are those computer generated teapots that were submitted to the judges. As time permits there will be added new teapots to this gallery. So save this bookmark and come back often to see the entire collection

http://www.portalmarket.com/teagallery.html

A quick Wikipedia seacrh revealed the "Utah Teapot"
The Utah teapot or Newell teapot is a 3D model which has become a standard reference object (and something of an in-joke) in the computer graphics community. It is a simple, round, solid, partially concave mathematical model of an ordinary teapot.

The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah.

Contributed by Editorial Team, Executive Management Team
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Fri Sep 08, 2006 1:40 pm Reply and quote this post
hmmm yes it does seem that nearly every prgram includes a teapot except for blender they different and have a monkeys head, i know very strange anyway heres one of my best im well pleased with this.
once again no textures but finally i have found someone who is insane enough to right a whole tutorial for G-Max and 3ds max!



Rhino Render.jpg
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its another warhammer/dawn of war vehicle
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Rhino Render.jpg



Contributed by MYNA, iVirtua Active Contributor
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Sat Sep 09, 2006 3:26 pm Reply and quote this post
Yep, that looks great, although im to the whole warhammer thing... I get to that stage but can never get the texturing right... are you going to texture that nicely? You need to make some flat bitmaps in photoshop and you need some real good textures and weathering, much like building a real warhammer! There are some reall insane G-Max  tutorials out there... but its really great to learn from them!
Contributed by Editorial Team, Executive Management Team
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Sat Sep 09, 2006 10:24 pm Reply and quote this post
Wow that is pretty neat. I wish I was smart enough and capable enough to do stuff like that.
Contributed by Thomas Lohse, iVirtua Ultimate Contributor
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Sun Sep 10, 2006 12:23 pm Reply and quote this post
Everyone is smart enough, just it's a dumb, annoying and time consuming work to get into the programs and to get familiar with the matter...
Contributed by Jakob, Executive Management Team
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Mon Sep 11, 2006 2:02 pm Reply and quote this post
hey dont diss it aint easy doing it and it isnt dumb especially if you are trying what im doing which is code animating its alot more efficient but alot harder to learn, i cant actually animate normally so i dont know why im learning it... anyway!
Contributed by MYNA, iVirtua Active Contributor
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Tue Sep 12, 2006 10:43 pm Reply and quote this post
Just think about all those artists and modelers and all the hard work that went into games like fable and other 3d games.
Contributed by Thomas Lohse, iVirtua Ultimate Contributor
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Wed Sep 27, 2006 8:51 am Reply and quote this post
exactly, so if you think about it if no one did this then there would be no video games at all, im really annoyed though my computers packed in so i cant model
Contributed by MYNA, iVirtua Active Contributor
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