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im wondering if theres anyone else here that 3D models using programs like G-Max and 3ds max? I model using blender and i think im getting pretty good, i started in January and had never even seen a program and now I am a modeller on a mod for Star Wars empire at war. heres one of my newest models:-
I am also learning to texture which is quite hard since you have to 'uwrap' the models anyway if anyone wants to have ago go to http://www.blender.org to get blender the program i use.
i dunno if it counts as 3d modelling but i do CAD with Pro/Desktop and design random things, like i build an army of noobs equipt with various weapons, including bazookas, machine guns, a couple of cars, a flail, and the killa.....umbrella
Andreyevich got it its for Dawn of War i have milkshape but i use it for converting since i model for games me and my mate are a good team he does the textures and animations i do the modeling and coding. i use it to export for Freelancer like i use 3ds max for Dawn of War and Empire at War.
I can do a few "Lots" as in buildings in SimCity and a few other games and share them at the official community and others; using Discreet gMax tools. and noobarmy, we used PTC proDesktop at school a while back (probably a few versions now), and its pretty good stuff... All of those programs come with preset poygons, and why is one of them always a teapot? I mean, the first thing everyone makes is an untextured giant blue teapot
At first thought, there does not seem to be any connection between the teapot and computer graphics until one realizes that the teapot presents a great challenge to the computer graphics designer. Why? The teapot has the most complicated surface areas to render in three dimensions using computer graphic software.
Quote:
The Special Interest Group for Computer Graphics (Siggraph) in 1989 put out the "call for teapots" for a competition for the front cover of their annual magazine. Computer graphic artists from all over the world submitted their computer generated teapots. Here shown are those computer generated teapots that were submitted to the judges. As time permits there will be added new teapots to this gallery. So save this bookmark and come back often to see the entire collection
http://www.portalmarket.com/teagallery.html
A quick Wikipedia seacrh revealed the "Utah Teapot"
The Utah teapot or Newell teapot is a 3D model which has become a standard reference object (and something of an in-joke) in the computer graphics community. It is a simple, round, solid, partially concave mathematical model of an ordinary teapot.
The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah.
hmmm yes it does seem that nearly every prgram includes a teapot except for blender they different and have a monkeys head, i know very strange anyway heres one of my best im well pleased with this.
once again no textures but finally i have found someone who is insane enough to right a whole tutorial for G-Max and 3ds max!
Yep, that looks great, although im to the whole warhammer thing... I get to that stage but can never get the texturing right... are you going to texture that nicely? You need to make some flat bitmaps in photoshop and you need some real good textures and weathering, much like building a real warhammer! There are some reall insane G-Max tutorials out there... but its really great to learn from them!
hey dont diss it aint easy doing it and it isnt dumb especially if you are trying what im doing which is code animating its alot more efficient but alot harder to learn, i cant actually animate normally so i dont know why im learning it... anyway!
exactly, so if you think about it if no one did this then there would be no video games at all, im really annoyed though my computers packed in so i cant model