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Half Life 3 - Valve says it's being developed!
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Thu Dec 13, 2007 4:55 pm Reply and quote this post
As a world exclusive we at iVirtua Community have had official confirmation that there will be a Half Life 3.We are not talking about Half Life 2: Episode 3 but a Half Life title after that one.
Our confirmation comes after taking with Doug Lombardi the guy responsible for all those PR pieces you have seen and read recently about Half Life 2: Episode 2. While discussing the game mechanics that run the Orange Box Portal game the topics of future games came up.These interview pieces are below and we do have permission from Valve to release it to you guys. Even though its not much in terms of detail seven getting a confirmation that there will be a game is a first!





iVirtua Community : With the ending of Episode 2 going directly to help the feeling of “must play Episode 3 now” could you give the current estimated date for Episode 3’s release?
DL: We haven’t announced a date for Ep Three just yet.

iVirtua Community : Are there any current plans after Episode 3 to have a Half Life 3?
iVirtua Community : We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!
iVirtua Community : For Portal, can you explain in layman’s terms how the engineallows the mechanics to make it so you can go from one point toanother? Does it duplicate the room after a portal location is selectedor is it something else?
DL: A portal is two planar rectangles in 3D space. When both portalsare placed we build a mathematical formula that converts position andangle values from one portal to the other. Rendering the portal is donein a separate pass where we use that formula to covert the player’sview position and angles to the view they see through the portal.

We also generate special collision data to represent the portal holeby grabbing collision data near each portal, combining them, andcarving a rectangular whole through the center. When the player is nearthe portal they use this collision data instead of the standard data,allowing them to pass through the wall. We then use the conversionformula to teleport the player to the proper position after they’vegone more than halfway through the portal.
It’s of course a lot more complex than that, but that’s the basic idea.

Contributed by Editorial Team, Executive Management Team
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