User Control Panel
Search iVirtua
Advanced/Tag Search...
Search Users...
What is iVirtua Exclusive Community?
  • An exclusive gaming industry community targeted to, and designed for Professionals, Businesses and Students in the sectors and industries of Gaming, New Media and the Web, all closely related with it's Business and Industry.
  • A Rich content driven service including articles, contributed discussion, news, reviews, networking, downloads, and debate.
  • We strive to cater for cultural influencers, technology decision makers, early adopters and business leaders in the gaming industry.
  • A medium to share your or contribute your ideas, experiences, questions and point of view or network with other colleagues here at iVirtua Community.
Guest's Communication
Live Chat
Teamspeak (VOIP) Audio Conference
Private Messages
Check your Private Messages
Themes
Choose an iVirtua Community theme to reflect your interests...
Business Theme
India/Arabic Theme

Gaming Theme
iVirtua Recommends
Fly Emirates Advertising
Updates for TF2, Source Engine, SourceTV
Digg This Digg Topic Tag it on del.icio.us Tag topic on On del.icio.us Technorati Search Technorati Search Post to Slashdot Post to Slashdot
You are currently in Gaming, Arts and Media Downloads
Post new topic Reply to topic
Wed Feb 20, 2008 6:58 pm Reply and quote this post
Updates for TF2, Source Engine, SourceTV
Author: valve           valve
Category: Valve news update           Valve news update
Publish Date: Thu, 14 Feb 2008 01:59:50 -0800

Updates to Team Fortress 2, the Source Engine, and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The full change list can be found below:

Source Engine
    - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
    - Optimized some particle systems to improve performance on some hardware configurations
    - Player stats are now sent up as they change, rather than when the player dies
    - Improved playback of sub-frame sounds
    - Fixed a crash caused by alt-tabs during map load
    - Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2
    - Badlands released
    - Changes to Dustbowl
         
      - Added a new access point to the stage2 attacker gates  (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
           - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
           - Fixed a gap behind stage 1, cap 1 house
           - Fixed a high perch on stage1 cap1 house roof
           - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
           - Fixed a few places where rockets/demoman pipes could pass through non-solid models
           - Sealed up a gap over stage1 lower startgate
           - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
    - Changes to Capture the Flag Well
         
      - Fixed trains not starting on map spawn
           - Removed cap association from red spawns that were spamming console
    - Changes to Granary
         
      - Removed spawn timing advantage from the middle (from -3 to 0)
           - Fixed several model perch exploits (red, blue cp1 gate and blue cp2  gate pipe)
           - Fixed a few places where players could get stuck between containers and silos
           - Adjusted playerclips on red container that made it appear like players were floating
    - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
    - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
    - Added flamethrower "sizzle" sound when the Pyro is hitting a target
    - Updated explosion debris to be a bit darker
    - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
    - Added ctf_well to the default mapcycle.txt file
    - Added ctf_well to the default motd.txt file
    - Fixed floor tile material type
    - Fixed some weapon damage info missing from TF2 game stats
    - Made some small changes to the Demoman viewmodel that were causing performance problems
    - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
    - Added server log entry for buildings destroyed by their owner
    - Fixed sentry gun shadows being clipped
    - Updated glass material


SourceTV
    - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
    - Fixed Pyro's flamethrower flames not showing up in SourceTV

Read more...

Contributed by Microsoft, iVirtua Ultimate Contributor
73 iVirtua Loyalty Points • View ProfileSend Private MessageBack to Top

Related Articles
Post new topic   Reply to topic


Page 1 of 1

iVirtua Latest
Latest Discussion

Discuss...
Latest Articles and Reviews

Latest Downloads
Subscribe to the iVirtua Community RSS Feed
Use RSS and get automatically notified of new content and contributions on the iVirtua Community.


Tag Cloud
access amd announced applications author based beta building business card case company content cool core course cpu create data deal dec demo design desktop developers development digital download drive email feature features file files firefox flash free future gaming google graphics hardware help industry information intel internet iphone ipod jan launch linux lol love mac market media memory million mobile money movie music net nintendo nov nvidia oct office official online patch performance playing power price product program ps3 pst publish ram release released report rss sales screen search security sep server show size software sony source speed support technology thu tue update video vista war web website wii windows work working works xbox 360 2006 2007 2008

© 2006 - 2008 iVirtua Community (UK), Part of iVirtua Media Group, London (UK). Tel: 020 8144 7222

Terms of Service and Community RulesAdvertise or Affiliate with iVirtuaRSSPress Information and Media CoverageiVirtua Version 4PrivacyContact