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WWDC 08: Sega Super Monkey Ball iPhone
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You are currently in Apple
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Mon Jun 09, 2008 1:30 pm Reply and quote this post
"Thousands of people are building apps... we were really amazed withthe quality of these apps. We've invited a number of these devs up heretoday." Sega's starting out. "Sega blew us away with what theyaccomplished in just two weeks with the first cut of Super MonkeyBall..." Ethan Einhorn from Sega is taking the stage

10:26AM PT - Goingover quotes flacking the SDK... Disney, InfoWorld. Ok, we get it,you're preaching to the choir here! This is the Apple developerconference, after all.

10:28 - Took Sega two weeks to port Super Monkey Ball.Inviting Ethan from Sega. 110 stages for a handheld game. All theclassic monkeys.


Last edited by Editorial Team on Mon Jun 09, 2008 1:43 pm; edited 1 time in total

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Mon Jun 09, 2008 1:32 pm Reply and quote this post
his looks amazing
3D video
uses accelerometers for tilt control
itís great
available for $9.99

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Mon Jun 09, 2008 1:33 pm Reply and quote this post
Crap, these graphics look unbelievable compared to anything we've seenon a cellphone before. Seriously, these are DS-quality graphics, easily.
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