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Prize Money For Mobile Gaming Awards Doubled There’s great news for mobile game developers -– the prize money up for grabs at the International Mobile Gaming Awards (IMGA) has been doubled.
The prize money for the International Mobile Gaming Awards (IMGA) has been doubled. The awards will now carry a total prize money of $35,000.
Over the next two months, developers from all over the world will be submitting their best games, hoping to win one of the following prestigious awards: the IMGA Grand Prix; the Best Interactive Experience Award; the Best Use of Connectivity; the Excellence in 3D Award; and the Most Innovative Game Award. The deadline for submissions is 11 September, after which 20 nominees will be selected to enter the final stages of the awards.
Since 2004, the competition has been supported by Nokia, NVIDIA, Orange and Belle de Mai Media Park Marseille. This year sees Nokia, NVIDIA and Orange remain as main sponsors and Belle de Mai as co-sponsor. This year also sees Adobe, Japan’s MOVIDA Group and Texas Instruments joining as main sponsors, with Auchan and the Khronos Group joining as co-sponsors. IMGA has closed more than 60 partnership agreements with publishers, studios and other companies in the wireless business that will help them to promote the awards.
Maarten Noyons, managing director of IMGA, commented, “What really makes the IMGA unique is its focus on innovation and creativity in game development. We challenge every developer to come up with his or her most original, ambitious, creative and groundbreaking game plan. The minimum entry requirements are a strong convincing description of your mobile game concept and three visuals. Entries can be made online at www.imgawards.com. Mobile gaming is a fascinating arena for creative developers with inspiring ideas and the IMGA is the perfect platform to make sure that these ideas receive the recognition and rewards they deserve."
In 2004, 114 games were entered into the competition and in 2005 the number of entries grew to 187. Sixty-two per cent of all entries came from Europe, with 14 per cent from Asia and eleven per cent from North America. AR Tennis, last year’s winner of the Grand Prix and the Technical Achievement Award, innovatively used interface technology by using a camera phone to enable a virtual game of tennis.