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Isn't it? I think gaming is a great way to be social if you don't know how to already. Unless a match ends up in a fight with competitive yelling see, that's a problem.
Gaming is like msn a good way to contact people only talking during games is hard. Long live the voice communication options. I am a fulltime gamer since years and years, and i have a big contact list on icq and msn .. I even met my best friend by gaming.
Also gaming is social , sertainly if you apply for lanparty's clanmeetings and stuff like that .
yeh i used to go out gaming with almost all the guys, and many of the girls, in my year at school. Most people that i know plays games. many of my teachers own games consoles (not too many play PC games). gaming has really become a social event over the years - gamers are rarely considered 'geeks', as they make up the majority of the youth population.
Japan and Malasya is I guess, from what Andreyevich is saying, where gamers are most widely accepted, and I think its great to meet the people your playing at a Clan Meeting, LAN Centre or LAN Party
well, i dont know much about malaysia - i dont think they have too many gamers there, but certainly in places like singapore or hong kong. Technology is really a major thing in Japan, so people who demonstrate knowledge about the technology, and a liking for it, are respected.The Japanese have their own brands of phones, which are all much more advanced than phones in the rest of the world. You can see people on the trains with really tiny phones. or slick little mp3 players. Japan is about 2 years ahead on phones and electronics than the US, which is about a year ahead of most of the world. So you can see why people respect techie people more - technology is a way of life in Japan.
in switzlerland there aren't so many lan parties, or lan cetres for that matter. However, gaming at home is widespread. Most people are in guilds or clans, even some teachers at school are the same. Gaming is no longer just for kids, it is for everyone.
Gaming is no longer just for kids, it is for everyone.
Gaming was never for kids, it was never designed for kids in the first place, its just that game developers tagged on to the fact that they could target that audience; especially with Nintendo's N64 and handheld consoles; but i'm thinking back to the days of Pong, and Arcades, which were 18+.
Games are a serious business. A huge multi-billion dollar business that is still growing strongly. Japan is the world's second biggest market for games (following the US) and Japanese developers have always been at the forefront of the industry, with seminal names like Pacman, Super Mario and Final Fantasy being just the tip of the iceberg. And the Japanese love of gadgets has meant a steady turnover in the hardware that is used to play the staggering array of games available. Microsoft may dominate the computer world globally, but its Xbox is still small fry in the Japanese market compared to the consoles from Nintendo and Sony.
In the last decade, the development of the Internet and the spread of broadband connections have both been spurred by and breathed new life into the game industry. The Internet has allowed virtual communities to grow around popular games, gives amateur developers a way to distribute their games, and increasingly games are actually taking place online. Players compete or cooperate in virtual worlds though physically they may be half a world apart. South Korea in particular has seen an explosion in MMORPGs (massive multi-player online role-playing game), with the most popular having millions of players. As one pundit puts it, what rock and roll was to the kids of the sixties, games are to the youth of today.
The industry has its origins in game arcades and they first had to compete with pool tables, penny drops, slot machines and the like. The first coin-operated computerized arcade games appeared in the mid-1970s, with Pong in 1971 being considered the earliest pioneer. By the 80s, games were a huge craze and most people honed their skills on arcade classics like Space Invaders (1978), Pac-man (1980) and Donkey Kong (1981). Arcades started to develop a somewhat seedy image in the US and Europe in the mid-80s - there was even what was called a "video game crash" in 1983 - and were only saved by the popularity of two-player fighting games like Street Fighter in the early 90s. But they were attacked again for the alleged influence of game violence. In Japan "game centers" have enjoyed continual popularity and are the testing grounds for all sorts of new and innovative ideas, such as dancing and drumming games, train simulators and other ideas that cannot be provided for home users.
Much of the early game development happened in Japan - Pong was developed by Atari, a US company, but the other early titles mentioned above were created by Japanese game designers. And as home consoles closed the gap between home use and coin-operated games in the mid-90s, Japanese creators and publishers again led the way. Nintendo, Sega and Sony dominated the console market, though Sega was forced out due to the fierce competition of the 90s, and the only real rival to have arrived since is Microsoft. Japan also introduced the world to Pokemon and Yu-Gi-Oh and showed how a TV series, trading cards and a game can be combined to create a mega-hit.
Nope, I think the first game i ever played was Doom 1.
Parents are always telling us to get off that computer right? They are only saying that because they look to much in the media then what we are accually doing. We are comunicating with alot of people while on the computer, infact i bet we meet new people and make more friends then in real life (of couse having a life is alot funner )