User Control Panel
Search iVirtua
Advanced/Tag Search...
Search Users...
What is iVirtua Exclusive Community?
  • An exclusive gaming industry community targeted to, and designed for Professionals, Businesses and Students in the sectors and industries of Gaming, New Media and the Web, all closely related with it's Business and Industry.
  • A Rich content driven service including articles, contributed discussion, news, reviews, networking, downloads, and debate.
  • We strive to cater for cultural influencers, technology decision makers, early adopters and business leaders in the gaming industry.
  • A medium to share your or contribute your ideas, experiences, questions and point of view or network with other colleagues here at iVirtua Community.
Guest's Communication
Live Chat
Teamspeak (VOIP) Audio Conference
Private Messages
Check your Private Messages
Choose an iVirtua Community theme to reflect your interests...
Business Theme
India/Arabic Theme

Gaming Theme
iVirtua Recommends
Fly Emirates Advertising
How to fix co-op gaming: The Co-op Gaming Bill of Rights
Digg This Digg Topic Tag it on Tag topic on On Technorati Search Technorati Search Post to Slashdot Post to Slashdot
You are currently in Gaming
Post new topic Reply to topic
Sat Mar 29, 2008 10:47 pm Reply and quote this post
If there's one thing we're a fan of around here at iVirtua Community,it's a game featuring strong cooperative play. We enjoy it so much, infact, that we sometimes offer our own solutionson how to make multiplayer sessions even better. Andre Vrignaud, betterknown as Ozymandias on Xbox Live, appears to be a big fan, too.Vrignaud, whose job at Microsoft is to take a long-term look at thegaming industry and predict where trends are headed over the next fewyears, was intrigued by some recent musings byPenny Arade's Tycho on the nature of cooperative play. In turn,Vrignaud sat down with a coworker to talk about the basics of co-opgaming.
The result of their brainstorming session resulted in what Vrignaud has labeled The Co-op Gaming Bill of Rights.The Bill of Rights is divided into two sections, one for things whichcould easily be implemented in current games and one discussingpotential—and much more challenging—design possibilities. While some ofthe suggestions don't seem all that likely, one that is easy to getenthused about is the following:"A game that allows co-op online play should also support co-op playlocally, either through LAN or split-screen (ideally both). An onlinesubscription should not be required to play co-op locally on a LAN."
It's still a bit confounding that titles such as Army of Two, which are built around the whole idea of playing through with a friend, don't implement local LAN co-op play. While disabling multiplayer features between regionsis understandable because of connection speeds, it seems ratherludicrous to not include a mode which is often considered essential formultiplayer games. That's as far as the Xbox 360 version is concerned,anyway, as the PlayStation 3 deftly avoids this problem, making it theversion of choice for those who would rather play with a friendlocally.
Something not mentioned in the Bill of Rights—but that I would liketo see—is the idea of adaptive puzzles in future games: if two (ormore) gamers are playing through a campaign together, certain sequencescould work differently than they would with one player. A simpleexample could involve distracting hostiles while the other playermaneuvers their character into a secure location and then trigger anevent which will allow their cohort to enter undetected. A more complexexample would be taking one of the multicharacter puzzles from a gamelike Indigo Prophecyand having two players work on it simultaneously (either in splitscreenmode or by relaying information to each other via voice chat).
As things stand, co-op gaming has yet to be deemed an importantenough in-game feature by most developers, so none of them try toimplement even a set of basic features to meet player expectations.Hopefully, this will change in the near future and some of thesuggestions offered by Vrignaud will become a part of standarddevelopment.

Contributed by Editorial Team, Executive Management Team
372659 iVirtua Loyalty Points • View ProfileSend Private MessageBack to Top

Related Articles
Post new topic   Reply to topic

Page 1 of 1

iVirtua Latest
Latest Discussion

Latest Articles and Reviews

Latest Downloads
Subscribe to the iVirtua Community RSS Feed
Use RSS and get automatically notified of new content and contributions on the iVirtua Community.

Tag Cloud
access amd announced applications author based beta building business card case company content cool core course cpu create data deal dec demo design desktop developers development digital download drive email feature features file files firefox flash free future gaming google graphics hardware help industry information intel internet iphone ipod jan launch linux lol love mac market media memory million mobile money movie music net nintendo nov nvidia oct office official online patch performance playing power price product program ps3 pst publish ram release released report rss sales screen search security sep server show size software sony source speed support technology thu tue update video vista war web website wii windows work working works xbox 360 2006 2007 2008

© 2006 - 2008 iVirtua Community (UK), Part of iVirtua Media Group, London (UK). Tel: 020 8144 7222

Terms of Service and Community RulesAdvertise or Affiliate with iVirtuaRSSPress Information and Media CoverageiVirtua Version 4PrivacyContact