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This may be the funniest thing I've read this year.
It's also patently un-game related.
So I clocked God of War yesterday. Great game. Lots of fun, looks good, excellent puzzles, genuinely impressive cut scenes, ultra-violent. All the good stuff.
In the interests of something resembling a discussion, I'm pretty sure that the key to solid and immersive narritve and fun game play is frequent checkpoints and limited punishments for mistakes. I died ALOT playing God of War, almost never in battles, always the puzzly/challengy stuff, but it cracked on at such a pace and never really punished me too harshly for mistakes, so I didn't loose sight of the story.