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In an interview with CVG, Valve pledged to make Portal 2 as innovative as the original and not just a quick cash in.
Thefirst game, Valve's Doug Lombardi told us, was just a tester for theingenious portal system. "We thought we were on to something cool, butwe just didn't know for sure because it was radical," he said.
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"It could have been one of those things that 20,000 people thought wasreally cool and everybody else just scratched their heads and thought'What the hell is this, I don't get it'," added Lombardi.
Ofcourse, the game was huge, which makes a sequel crucial. "Now we've gotthis challenge of living up to what we did with that.
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"People gave it a lot of kudos forbeing so innovative so, in Valve's tradition, when we hit something,we're not just going to pump out more and cash in on the success of thefirst one."
Now Valve is determined to impress with the sequel."We see it as a challenge to really innovate. If Portal was soinnovative that it won all these GotY awards, then Portal 2 has to beeven more so."
And, Valve being Valve, it's in no hurry. "Wecould have quickly put out Half Life 2 in 18 months. It would have beenon the same engine and been a reverse run through Black Mesa. Butthat's not our style.
"I don't think it'll be six years untilyou see the next Portal, but it will definitely not just be seeingPortal with different coloured textures."
So will we get it in2009? "Perhaps," teases Lombardi. "We're doing a lot of R&D to findout what's going to live up to that promise. When you think Portal youthink about really innovative gameplay, clever writing and really darkhumour. So how do we take that and follow up upon that idea, ratherthan just cashing in on it?"
Let's hope they find that answer soon. Look out for the full interview later this week.